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Ancilorn
Blizzard Poster
  • 0. Coliseum & Isle of Conquest Questions   13/07/2009 10:11:28 PDT
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Now that players have had a chance to digest a good deal of the information we've released about patch 3.2.0, Call of the Crusade, we're asking for any follow-up questions you may have about the major PvE and PvP features coming. Whether you have been following every bit of text that's been released about the Crusaders' Coliseum and Isle of Conquest, have been on the test realms every day testing whatever bits of new content you can, or have just taken a cursory look at our announcements, we'd love to hear from you.

We'll be compiling a small list of questions from players around the world regarding the Crusaders' Coliseum and Isle of Conquest, taking them to leading members of our development staff and returning to you with the best answers we can provide.

So who wants to get this thing started?

Patch 3.2.0 Under Development Page:
http://www.wow-europe.com/en/info/underdev/index.html

"Once we jumped off the boat and into the jungle, we cranked up the volume and marched to our own drummer..."

Community Team - English
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  • Magtheridon
  • 1. Re: Coliseum & Isle of Conquest Questions   13/07/2009 10:19:39 PDT
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I guess I'll go first.

1. Why no trash? I know it's a coliseum and all, but surely you could make the NPCs release some mobs at the raid. Maybe angry Varian and Garrosh would send some champions at us or something.
2. So far, all tested 'bosses' have been downed in their allotted timeframe. Is this intended?
3. Paletress - please tell me the memories are not model only and a memory of Algalon will use black holes or something.
4. Why pull a reverse Kael'Thas on Anub'Arak?
5. Hearsay suggests CC is going to be easy. Shouldn't even the normal difficulty be harder than Ulduar hardmodes?

3.1 patch notes:
* Fixed a bug where Hunters could do damage.
3.2 patch notes:
* Fixed a bug where players could select the Hunter class.
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  • 2. Re: Coliseum & Isle of Conquest Questions   13/07/2009 10:22:09 PDT
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Q u o t e:
Shouldn't even the normal difficulty be harder than Ulduar hardmodes?

Uhm, no, ofcourse not. Progression is from normal to normal and from hardmode to hardmode (and from 10 to 10 and 25 to 25). It's not logical to expect everyone to clear hardmodes before going into the next normal raid.

3 x 80 (hunter, resto shaman, tank DK), 3 x 70+, 6 x 60+, 1 x 50+

I've seen the Light and I've heard the Voice. And the Voice said "turn it off, it's freaking 4 in the morning!".
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  • Frostmane
  • 3. Re: Coliseum & Isle of Conquest Questions   13/07/2009 10:26:41 PDT
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Why? This is my question. Why go with an incredibly lame tournament? I know you've made it so that it fits the lore, but that's irrelevant. Raiding has always been as far as I can remember about a group of adventurers that go out and kill the universe's biggest threats. Not bunch up in some arena to measure each others strength. If I wanna do that I'd do arena PvP.

It all reeks of cutting development costs, especially the tier sets. Different sets for the two factions is nice but really, there is no reason for a priest to look the same as a mage.

I just really, really don't like the general idea behind this whole Coliseum. So I ask again, why suddenly go with this after Ulduar?
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  • 4. Re: Coliseum & Isle of Conquest Questions   13/07/2009 10:27:28 PDT
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As it looks now the Allaince will lose their Faction leader again, why?
As it was sad Isle of conquest would be allot like old-style av, but I don't think that its allot like av at the moment why doesn't it have repeatable quests and generals which made Av fun?
Why did you guys choose to take the Black knight as the last boss in the Coliseum? Wouldn't Tirion Fordring be better?
Why do you guys keep lowering the levels needed for mounts?

old is new new is old but old is new ( you still get it)?

noob instances are the new black
easy epics are the new gray
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  • 5. Re: Coliseum & Isle of Conquest Questions   13/07/2009 10:38:03 PDT
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Currently all boss fights are so short that there is no need for long term plans, or reserving certain abilities for tactical use, they are just NUKE + Dodge aoes. Since CC is so small, are the bossfights going to be a little more epic, instead of 5minute dps/dodge/dps - without the need for any real tactical use of skills?


It would be upsetting if the CC turned into a VOA lootfarm, without any trash at all, will it be nessicary for average skilled people to have at least 2/3 UD10 gear to be able to stand a good shot at CC, or will it be cleared and on farm after most guilds 1st run?

Deathstalker Erland : Oh no! A Rubberducky is upon us!
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  • Shattered Halls
  • 6. Re: Coliseum & Isle of Conquest Questions   13/07/2009 10:50:12 PDT
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Why didn't you feature Kael'thas in the Paletress fight? He's arguably more popular than half the people on the list at the moment.

Will you be updating the Bosstiary for the new raid?
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  • Magtheridon
  • 7. Re: Coliseum & Isle of Conquest Questions   13/07/2009 10:50:58 PDT
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Q u o t e:
Uhm, no, ofcourse not. Progression is from normal to normal and from hardmode to hardmode (and from 10 to 10 and 25 to 25). It's not logical to expect everyone to clear hardmodes before going into the next normal raid.
Gonna have to disagree with that, irrelevant how it may be to the thread topic.

Progression is: Normal tier x -> Hardmode tier x -> Normal tier x+1 -> Hardmode tier x+1, regardless of the amount of people in the instance. Since the raid itself is a tier higher (and consequently the loot), it's only logical to expect to have fully farmed the previous tier in order to succeed in this raid.

Which reminds me.

Are we to expect CC-hard to be hard technically, or the hardness factor is increased damage/HP as well as the limited number of attempts? Personally I was very disappointed to find out most Ulduar hardmodes were increased damage/HP/1-2 abilities which were hardly relevant to the fight. Will CC-hard be radically different from CC-normal? By radically I mean very tightly tuned where one screwup leads to a wipe.

Also:

Are we to expect CC-hard getting a constant wave of trivializing nerfs so a... "larger" amount of "talented" players get their glory reward?

[ Post edited by Veredus ]


3.1 patch notes:
* Fixed a bug where Hunters could do damage.
3.2 patch notes:
* Fixed a bug where players could select the Hunter class.
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  • Stormscale
  • 8. Re: Coliseum & Isle of Conquest Questions   13/07/2009 11:04:47 PDT
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How many jormungar wyrms will there be?





Okay, just kidding. Will there be a chance for us not-very hardcore raiders to experience it all, or am I only going to be able to do 5 man?

[ Post edited by Skämtet ]

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  • 9. Re: Coliseum & Isle of Conquest Questions   13/07/2009 11:16:12 PDT
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Are there plans to give the 'memory' encounters in the Coliseum mechanics other than spank and tank? The fondly-remembered bosses of former days deserve more than that, Onyxia and Illidan especially.
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  • Frostmane
  • 10. Re: Coliseum & Isle of Conquest Questions   13/07/2009 11:44:54 PDT
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Q u o t e:
Are there plans to give the 'memory' encounters in the Coliseum mechanics other than spank and tank? The fondly-remembered bosses of former days deserve more than that, Onyxia and Illidan especially.

Oh please no. I wanna remember those bosses as they were, not kill a dumbed down version of them.
I hate KT in MgT.
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  • 11. Re: Coliseum & Isle of Conquest Questions   13/07/2009 11:59:03 PDT
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How will each level of tier gear be purchased?
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  • Frostmane
  • 12. Re: Coliseum & Isle of Conquest Questions   13/07/2009 12:20:51 PDT
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[Coliseum]

In terms of difficulty is The Coliseum normal mode (25 man and 10 man) suppose to be harder than ulduar normal mode ( 25man and 10 man)
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  • 13. Re: Coliseum & Isle of Conquest Questions   13/07/2009 13:18:06 PDT
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Why was it decided to make a heroic 10 man version and a normal 25 man version? i.e. why can you now do 4 versions of the same raid in one week? If the reason was to give people more chances to complete it, wouldn't it be better to decrease the reset duration for that instance? If the reason was to give smaller guilds a more challenging option, wouldn't it be better to increase the difficulty of the normal version?

Edit: thought of another question: What is the point in keeping the Emblems of Heroism/Valor badges when those items are not even obtainable anymore? People can devaluate their emblems of conquest to obtain them, but I do doubt many people will do that. Isn't it better to remove the vendors (or remove them after a while so people can actualy turn in the emblems they have left) and make the items they sell obtainable though other ways like drops, or buyable from faction vendors for instance?

[ Post edited by Vardaine ]



Q u o t e:
All my 60-70 alts are dressed in various clown suits from Outland.

- Wryxian
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  • 14. Re: Coliseum & Isle of Conquest Questions   13/07/2009 13:54:13 PDT
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Hello there Wow community
I'd like to start of by saying i really like the collseum, When i first heard the idea, I was thinking on the base of endless packs of mobs chargeing at you, Untill you killed a certain amount then the boss would come, The idea of faction champions was very intreasting and i throughly enjoyed in, although it was to easy, I know it was normal, but imo, These bossess should be given more hp, or hit harder, But the idea of it overall and the way it was a pvp battle really excited me.
But i really didn't exepect something like the Twin valkays that was a very plesent suprise, and the way you had to have the right essence for the right orb, But once again it was to easy, Although we did not make it because of "Slacky dps".
But what really annoyed me, Was how you brought the Northrend beasts unannounced, and put them up for testing, Which i'd love to actually get to see them and try them in some later stages of the PTR, as people i have spoken to who did or tried it said it was a fun encounter.

Moveing on the Isle of Conquest, i really thought this was a great idea the way that is is litrually a conquest battle, which i really enjoy But as you've proberly heard many times i'd like to see it more AQ scripted thing and it goes on for endless hours, perhaps Holding the hanger for 15 minutes activates a weapon of mass destruction destorying the alliance/horde gate in 1 hit.
Also decreasing the damage on turrets and vehicles would be nice, and perhaps delete reinforcements, and makeing the only way of victory, Holding the Mines, shipyard and Hanger for 15/20 minutes Or Destorying the king.

Toke part in the 2009 level 1 hogger raid!
Toke part in the worlds biggest fail raid on the Twin Val'kyr
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  • 15. Re: Coliseum & Isle of Conquest Questions   13/07/2009 14:20:30 PDT
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Will our current emblems of valor and heroism be changed into conquest emblems?
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  • Frostmane
  • 16. Re: Coliseum & Isle of Conquest Questions   13/07/2009 15:27:31 PDT
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Q u o t e:
Will our current emblems of valor and heroism be changed into conquest emblems?

Please read the patch notes more carefully before asking a question.
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  • 17. Re: Coliseum & Isle of Conquest Questions   13/07/2009 15:41:06 PDT
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Q u o t e:

Please read the patch notes more carefully before asking a question.


Maybe I'm being blind but it doesn't seem to mention this does it?
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  • Frostmane
  • 18. Re: Coliseum & Isle of Conquest Questions   13/07/2009 15:53:26 PDT
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Q u o t e:


Maybe I'm being blind but it doesn't seem to mention this does it?

So what do you think will happen to those emblems? Exactly, nothing.
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  • Scarshield Legion
  • 19. Re: Coliseum & Isle of Conquest Questions   13/07/2009 15:56:26 PDT
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Will the achievements and titles change for the tournament in any way? Will there be a seperate achievement cluster for the colliseum?

Isane - 80 Human Paladin - Echoes of Lorderean
Lùthiën - 80 Night Elf rogue - Keepers of the Grove
Shan - 61 Night Elf Death Knight
Lyrene - 34 Human warlock - Echoes of Lorderean
Xhanaa - 24 Dra
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