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Wryxian
Blizzard Poster
  • 0. Class Q&A Series: Mage   19/06/2009 00:33:12 PDT
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Mage Q&A with Ghostcrawler and the World of Warcraft Development Team

Community Team: Joining us today to shed some light on the many questions we’ve fielded from players within the mage community is the Lead Systems Designer for World of Warcraft, Ghostcrawler, who has enlisted the assistance of several members of our class design team to provide the most thorough answers possible.

We’d like to begin by exploring the perceived role of the mage class. A lot has changed since the days when the “glass cannon” description was applied.

Q: Where do mages fit in the current scope of things, and where do you see them from this point going forward?

A: The mage is the iconic caster -- a ranged class that wants to stay at range in order to focus on dealing damage. They can do single-target damage, area of effect damage (AoE), or crowd control. Every group should want a mage because they are reliable, powerful and flexible. Most of the mage’s spells have a cast time and a lot of the gameplay involved in improving your mage revolves around minimizing the limitations of the cast time, whether it’s lowering cast time through talents and gear, getting away from enemies so you have an opportunity to cast, or using the occasional ability to make a spell instant.

While all three of the mage talent trees focus on dealing damage, we are pleased with the different feel between Fire, Frost, and Arcane. Arguably mages even have a fourth potential style now that focuses around Frostfire Bolt. We know the stylistic differences work because there are Frost mages who just love Frost and want to see it work in Player vs. Environment (PvE) and Fire mages who want to play Fire in Player vs. Player (PvP). They prefer a play style within the same class over a different play style that would be arguably more effective within a particular aspect of the game. While understandably frustrating for those players, it also points out a success in the class design.

We used to call the mage the master of AoE damage, but we’ve since decided that’s not a great niche for anyone. The “AoE class” feels mandatory in situations where you do have large crowds of enemies to contend with, but then the AoE class gets bored when everyone else is maximizing their single-target damage on a boss. Now we try and give AoE tools to all damage-dealing specializations (specs), though we will always make extra effort to make sure mages stay good in that department.

Players sometimes wonder why the mage class has seen fewer changes than some of the other classes during Lich King. We think that’s because by and large, the class works. That’s not to say there aren’t areas we can improve, but we think the mage has all the right tools to live up to its reputation.

Q: What is it that makes them unique when compared to other classes?

A: All of the mage specs, though less-so Arcane, focus on a single spell such as Fireball. At first glance, and especially to non-mages, this might make the class appear overly simple to play, but really you can have a lot going on. There are chance-on-hit abilities (procs) such as Hot Streak and Firestarter to contend with. Mages have some great tools, like Presence of Mind and Arcane Power, to really kick up their damage on demand. Frost PvP in particular requires a lot of finesse to get the Water Elemental’s Frost Nova at the right time for a Shatter combo. Mages are fragile though (just ask a healer), so they have to make sure they’re staying alive as well and using the tools they have to do so. Even though most of their damage comes from one spell, mages have a lot going on. The damage per second (DPS) difference between a skilled and less-skilled mage with the same gear can be pronounced.

Mages still are a glass cannon when compared to priests and warlocks. While all have their armor spells, the mages also have escape mechanisms from Polymorph to Frost Nova to Iceblock to Blink. Mages should never feel “tanky” in a PvP environment. The biggest risk for homogenization occurs with the mage and the warlock, but in this case we think the mage is in a good place and it’s the warlock that we want to move slightly farther away. We’ll talk more about the locks soon, but we need to focus them even more on mechanics like shards and demons.

Mages also retain some unique tools, such as the town portals and the (ahem) food and beverage service. Their crowd control is still among the most powerful, if not the most powerful, in the game.

Community Team: A lot of initial questions and concerns we received from mages around the world were concerning itemization.

Q: In particular, a lot of the newer PvE and PvP mage or caster items seem to favor Fire spec and, to a lesser extent, Arcane. Do you feel as though mages are being forced to focus too much on critical strike rating (crit) over stacking more haste, spell power, and intellect, stats that are much more beneficial to the Frost mage?

A: It isn’t in our best interest as designers to have Frost want very different stats than Fire. In a world where we already must add so many new items to the game with every new raid tier / Arena season, we just don’t want to dabble too much with “this piece is attractive to the Fire mage, but not the Frost mage.” We think the value of different stats has just crept too far apart for different specs of the same class. It’s just never going to feel right when one stat is worth double or more of the value of another stat. We’re making a big pass at all of the talent trees and item stats to try and get this a little closer for everyone. Ideally you might be comparing two pieces of cloth and have to decide whether the haste or crit is more valuable to you, and not just write off everything without crit as junk. So to answer the question succinctly, yes mages are being asked to focus too much on some stats.

We also understand there are some items in Naxxramas that are superior to items in Ulduar. This isn’t ideal, but is partially fallout from our decision to not have the final boss of Ulduar drop better loot than the rest of the instance, which is a design change from the previous tier. We are looking at the items on a case by case basis as the feedback comes up. While it isn’t our goal to ensure that every drop is automatically an upgrade, it also isn’t our goal that you try and get your group to keep going back to the old content because it provides more upgrades for you.

Community Team: There are some funky cloth legging designs out there that are difficult to truly appreciate unless one wears a tunic.

Q: Even so, will mages get robes, or at least the option of choosing robes, over tunics going forward?

A: To be totally honest, this is not a huge priority for us at this time. We embrace some level of player visual customization in World of Warcraft, but it’s just not in the design vision to give players as many controls over how their character looks as some players would probably desire. One of the distinctive visual qualities of cloth is that it often looks like long, flowing robes, which is pretty consistent with the iconic fantasy wizard. No doubt some players would prefer to change the look of their weapon or weapon enchant if they could without having a game play effect, so this is just a slippery slope for us. We will keep the feedback in mind though.

Community Team: The next few questions concern the number-one issue raised by mages on the forums as of late: mana efficiency.

Mana Gem and Evocation are commonly referred to as outdated mechanics. Many players feel the Mana Gem does not restore enough mana and should not be placed on the same cooldown with a warlock’s Healthstone, while Evocation has too lengthy a cooldown and is typically not a reliable means of acquiring mana during boss fights.

Q: How do you view these mechanics, and are there any intentions of updating mana recovery capabilities for mages in the future?

A: Our general philosophy, in a very broad sense, is that healers risk running out of mana if they aren’t careful or are in over their heads, but that damage-dealing specs generally have enough mana to do their jobs. That doesn’t mean that you never need to burn a gem or use Evocation, but it does mean that if you are being reasonable about what you’re doing that you should have enough mana except perhaps on very long or unusual fights. What we are more likely to do is just lower the mana costs of the main nukes: Arcane Blast, Fireball, Frostbolt, and Frostfire Bolt.

Community Team: Compared to many other damage-dealing counterparts, mages feel their AoE damage is less reliable and way too costly.

Q: Do the developers feel that the cost to mages of doing AoE damage is appropriate?

A: It’s close. We don’t want say the Blizzard spell to ever look really attractive to use against a pair of creatures or a single target. It’s taxing on your mana bar to do many Blizzards, but it doesn’t feel inappropriate for the amount of damage you’re doing during that time. The efficiency is still good in cases with a large number of targets, which is the whole point. Now some of the other mage spells could definitely use some improvements to make them as competitive as Blizzard (the spell) in terms of usability, damage or efficiency.

Clearly it’s in our best interest to make sure a spell with the name “Blizzard” kicks some major posterior.


"The lives of my fallen comrades will not be in vain, and I shall avenge their deaths using the Scythe of Elune."

Community Team - English
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Wryxian
Blizzard Poster
  • 1. Re: Class Q&A Series: Mage   19/06/2009 00:33:31 PDT
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Community Team: Spell Steal is a very costly spell, especially considering it can be resisted, an unnecessary buff can be stolen unintentionally or the stolen buff can be dispelled.

Q: Are there any plans to reevaluate the mana cost and functionality of this spell?

A: We think the core of the problem is that a spell that was designed to let you steal cool buffs from an enemy has sort of fallen into the niche of a general dispel. Rather than make it cheaper, we’d be more likely to let it actually only steal spells that would benefit the mage. This would be a buff in some cases and a nerf in others though, so it’s not a quick and dirty change. We have considered a glyph to let Spell Steal take two buffs at a time.

Community Team: Now let’s jump to some questions about specific talent specs.

Firstly, the Arcane tree is widely considered too bloated. It seems that, over time, the talent trees of all classes have really evolved to provide plenty of different options with fewer five-point talents to allow for greater customization. There are several flavorful talents in the Arcane tree (i.e. Student of the Mind, Magic Absorption, Magic Attunement, Incanter’s Absorption, etc.), but many players feel that they cannot afford to spend points in such places since many of the most necessary damage-dealing talents require five points.

Q: How do you feel about revitalizing the Arcane tree to thin out some of these five-point talents?

A: Arcane is a little bloated. If you take all of the damage and mana talents there aren’t many left to spend on the more fun or cool talents. We recognize that it’s hard, for instance, to have a single Arcane build that can work in both PvE and PvP. To be clear though this is a problem with several of the talent trees and not a problem with Arcane alone. If you look at say the warrior Protection tree or the paladin Retribution tree, those provide a model for where we’d like to take talent trees in the future – fewer talents overall and plenty of points to spend on fun play-style choices that really do feel optional rather than talents you need to make your spec function. Also note that fixing some mage mana issues might make some of the mana talents feel less mandatory.

Community Team: To expand upon the last question, Torment of the Weak is used in several of the most popular mage talent specs for both PvE and PvP, however, the Arcane talents prior to this one are of very little use to Frost mages – and Fire mages to a lesser degree -- in PvE.

Q: Are you concerned at all that Torment of the Weak is considered to be so important to mages, regardless of specialization, that a minimum of eighteen talent points must be spent in the Arcane tree to reap its full benefit?

A: We don’t think it’s must-have for Frostfire builds and it doesn’t strike us as weird that Frost or Fire would subspec into Arcane, since that is generally going to offer them more than say a Frost mage who subspecs into Fire.

Q: Are there plans on the horizon to improve Fire mage representation in PvP?

A: Yes. It is more important to us though to fix classes that have no viable specs than it is to bring options to classes that already have a reasonable Arena presence. We are more focused on improving hunter and warlock representation than making sure Fire has a PvP role. It’s still something we would like to do, but in a game of this size there are a lot of things we’d like to do. Dragon’s Breath is one spell we think we can improve for PvP. With a lower cool down it could be more like Scatter Shot. It’s not necessarily that Fire is terrible at PvP, just that Frost has a lot more tools.

Q: Is threat generation from Fire mages a concern at all given their burst damage is controlled mostly by proc talents and critical chance?

A: Threat-generation is a concern. One way we’d like to fix this is through Invisibility. We’ve always been a little cautious with making sure the spell wasn’t too powerful, but we think we have plenty of room to improve it. In PvE for example, it’s really hit and miss whether you’ll take damage that will prevent the threat wipe. Do remember that Mirror Image is quite useful as a threat-reduction spell. Your threat is divided among the images while it’s active. Sometimes it makes sense to blow the spell right at the start of a fight, and other times when you get a spell buff or are otherwise able to go into really high damage mode for a few seconds.

Q: Do the developers still consider it an objective to improve Frost damage for PvE?

A: Yes. The challenge as always is to make sure we don’t over buff Frost in PvP just to make it viable in PvE. While it would be ideal for all specs to be viable in PvP and PvE, having different PvP and PvE specs at least keeps those specs alive rather than having one tree which is good at everything. We’d like to buff Frost through Ice Lance. Currently another Frostbolt is always better than an Ice Lance in PvE. We experimented with improving this through the glyph of Ice Lance, but it turns out the glyph would have to improve Ice Lance’s damage by x6 or something ridiculous like that.

Community Team: Finally, this wouldn’t be a mage Q&A without a question about Blink. It has been discussed in the past that it’s the terrain that can cause the spell to fail and not necessarily an issue with the spell itself.

Q: While mages do recognize this issue, has there been any discussion about reworking Blink so it’s more intuitive and could recognize a mage failing to teleport any distance forward, wasting only a global cooldown rather than the mana and spell cooldown?

A: Blink is a movement spell, and anything related to movement can be a little dicey on a client-server game like World of Warcraft. That’s not an excuse for it bugging out, but an explanation for why you can get into situations where it doesn’t seem to work. In the 3.1 patch we made some technical improvements to the spell working on slopes. It used to fail a lot in the portal area of Dalaran for example, but that has been much improved. One of the places where it still seems to struggle the most is entering or exiting the tunnels in Warsong Gulch, which ironically is one of the places where it’s also the most useful. Anywhere there is a change in terrain, such as entering a building, could be problematic. We are working on this issue. If you run into a problem with Blink, the most helpful thing you can do when making a Bug Report is to specify where exactly you had the spell fail. That will let our engineers zero in on solutions.


"The lives of my fallen comrades will not be in vain, and I shall avenge their deaths using the Scythe of Elune."

Community Team - English
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  • 2. Re: Class Q&A Series: Mage   19/06/2009 00:50:28 PDT
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:(

So vague.
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  • Bloodscalp
  • 3. Re: Class Q&A Series: Mage   19/06/2009 00:51:50 PDT
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I am totally disappointed with these answers, and I don't think our main problems were answered...

Seriously, Blizzard only looks at RMP.. hmm, there's M, oh it must be Mage! okay, then it's all fine!

3.2 is the same.. unnecessary changes, I don't get what was the problem with fire mana efficiency. Even arcane was viable it's just the matter of gear and good raid setup. Invisibility change is ok, but still, this Blink bug is just one of the same nonsense things that represent Blizzard's attitude towards mages... They just don't care about us...
And I would really like to talk things over with Blizzard's so said "expert" in the mage class...

[ Post edited by Kastor ]

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  • Ravencrest
  • 4. Re: Class Q&A Series: Mage   19/06/2009 00:51:55 PDT
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I'm going to repeat that while I didn't find this very useful (it's all too much fending off QQ :/), an exception would be the Spellsteal paragraph. The mechanics have always been iffy, allowing us to steal a dozen of buffs that do absolutely nothing for us whatsoever except deprive the enemy of them.

This wouldn't be so much of a problem if it weren't also inconsistent; we can't steal Nature's Swiftness (which is really good to deprive the enemy of), but for comparison, we can steal Presence of Mind (and the two talents have much in common), and we can steal a metric ##%@ton of buffs that don't avail us in any way (NS wouldn't avail us in any way either, so there's no consistency).

So I'm really hoping that Blizzard will take a good look at it, yes in some ways it will suck that it can't be used as a dispel, but I think that will be heavily outweighed by the vastly increased chance of stealing something you actually want. Paladin Hand spells, for example, instead of three stacks of Vengeance, The Art of War, Righteous Fury, Replenishment and Blessing of Might (by the time I'm done, my melee DPS probably exceeds his). Innervate? All yours, no need to pray to not get the HoT's instead.

If it were made to prioritize or only steal significant buffs, I could happily accept some other drawback, it would probably have to be increased mana cost because I would hate to see a cooldown on it as long as dispel resistance is in the game. But let's move in the direction of "Spellsteal" and away from "crippled Purge". :)

Fan fiction galore!

Heart of Magic trilogy: http://forums.wow-europe.com/thread.html?topicId=9521377538
Ode to my tunic poem: http://forums.wow-europe.com/thread.html?topicId=9416221961
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  • 5. Re: Class Q&A Series: Mage   19/06/2009 01:05:47 PDT
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nature´s swiftness doesn't help you that much since it only makes the next Nature spell instant and unless I am mistaken mages don't have many of those :)

as for the Q and A I have to agree with this post from the US forum:

Mages have a number of legitimate concerns. What do you think about this?

"Yes they do."

...Any thoughts?

"Not really."

Okay, thanks for your time!

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  • 6. Re: Class Q&A Series: Mage   19/06/2009 01:07:10 PDT
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Q u o t e:


Seriously, Blizzard only looks at RMP.. hmm, there's M, oh it must be Mage! okay, then it's all fine!




this
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  • 7. Re: Class Q&A Series: Mage   19/06/2009 01:08:46 PDT
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Since the other thread was locked and this was linked instead, I'll go here.


Q u o t e:
A: Our general philosophy, in a very broad sense, is that healers risk running out of mana if they aren’t careful or are in over their heads, but that damage-dealing specs generally have enough mana to do their jobs. That doesn’t mean that you never need to burn a gem or use Evocation, but it does mean that if you are being reasonable about what you’re doing that you should have enough mana except perhaps on very long or unusual fights.


Just goes to show what you know about mages. I'll elaborate:

While damage-dealing specs generally have "enough mana to do their jobs", there's a mage spec that requires as much mana as you can get and that is Arcane. Arc.Blast mana cost ramps up from 200ish (1st), to 700ish (2nd), to 1.2kish (3rd) and 1.7kish (If you keep nuking). A full Arc.Blast x3 +AM (950ish mana) cycle will cost me about 200 + 700 + 1.2k + 900ish = 3k mana. And that's without Arcane Power (20% mana cost increase) and without taking into account that when there's a nuking phase I have to simply spam Arc.Blast so that's 1.7k mana gone every 2ish seconds.

And no, I am not using such high numbers of mana because of some whim, I'm pushing my mana because it's the only way to push competitive numbers as arcane. Hence I need to use Mana Gem and Evocation aggressively on every bossfight and if I fail at doing so I'll fail at pushing numbers. Evocation makes or breaks this spec so yes, it needs changing so what makes or breaks a spec isn't subjected to random boss abilities.


Q u o t e:
Arcane is a little bloated. If you take all of the damage and mana talents there aren’t many left to spend on the more fun or cool talents. We recognize that it’s hard, for instance, to have a single Arcane build that can work in both PvE and PvP. To be clear though this is a problem with several of the talent trees and not a problem with Arcane alone.


No, my dear game developer, us arcane mages are not complaining about not being able to include every possible PvP/PvE talent in one build so don't have the cheek to say that. What we are saying is that it's not possible to get every STRICTLY PVE talent in a build. Did you read that? It's not like we're demanding a build with talents for both things, we are complaining that we can't get every proper talent we would need just for PvE. Arcane Mind, Arcane Stability, Mind Master, even Missile Barrage, reduce either of those to 3 points talents. Thanks! :)

Astromancer Wrathyr
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  • Ravencrest
  • 8. Re: Class Q&A Series: Mage   19/06/2009 01:10:40 PDT
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Q u o t e:
nature´s swiftness doesn't help you that much since it only makes the next Nature spell instant and unless I am mistaken mages don't have many of those :)

Yes, indeed, but then have a look at: The Art of War, Maelstrom Weapon, Light's Grace. I'm just mentioning a few of the worst; these have absolutely no use for a mage, no matter how you twist and bend them you can't improve their value beyond gaining a trash buff in case you're like really scared of getting dispelled.

Why differentiate between junk and junk? If I waste Spellsteal casts on those buffs, why not let me do it on NS? Especially considering its sister talent PoM is perfectly stealable.

But I am much more in favor of overhauling the list of what we can or cannot steal, because I'd rather it is a steal spell and not just a crippled Purge.

Fan fiction galore!

Heart of Magic trilogy: http://forums.wow-europe.com/thread.html?topicId=9521377538
Ode to my tunic poem: http://forums.wow-europe.com/thread.html?topicId=9416221961
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  • Frostwhisper
  • 9. Re: Class Q&A Series: Mage   19/06/2009 01:15:17 PDT
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I was specificly missing something about:

Combution being crap

Scorch hard to stack compared to the warlock version (target changing in Ulduar), or missing a major dps glyph.

GC apparently doesnt know how MI works.. If threat was spread equally among images, then our threat management would be fine! But it doesnt! It's just like an extended fade.

Our survivability issues. They said they'd fix the low health of shamans. What about mages? Also 3% more dmg taken from Playing with fire is an outdated and crap mechanic.


Mage. Drink, fight, drink, fight. It's like being Irish.
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  • 10. Re: Class Q&A Series: Mage   19/06/2009 01:18:51 PDT
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Q u o t e:
I was specificly missing something about:

Combution being crap

Scorch hard to stack compared to the warlock version (target changing in Ulduar), or missing a major dps glyph.

GC apparently doesnt know how MI works.. If threat was spread equally among images, then our threat management would be fine! But it doesnt! It's just like an extended fade.

Our survivability issues. They said they'd fix the low health of shamans. What about mages? Also 3% more dmg taken from Playing with fire is an outdated and crap mechanic.




Add not being able to use HS/Mana Gem at same time and the incredibly outdated mechanic of Flamestrike.

And yes, the MI comment was pathetic. Learn your own spells.


Q u o t e:
That is a bad idea wrapped in a horrible plan and shipped in a retarded box.
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  • Ghostlands
  • 11. Re: Class Q&A Series: Mage   19/06/2009 01:24:13 PDT
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To be honest - I expected a lot from this Q&A. Finally, some interest in Mages!

But Blizzard decided to say next to nothing (yes there are problems, live with them).

I also wonder, why they deleted all the pages of questions - so we wouldn't see all the questions they refused to answer?

I used to be an optimistic Mage.... Now I'll go play some other game probably.
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  • 12. Re: Class Q&A Series: Mage   19/06/2009 01:24:46 PDT
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Holy crap, I just skimmed through the post and found the quote about MI, thanks for pointing it out, what the hell are they on about?

So it turns out that mages, according to a frigging game developer:

-Shouldn't have trouble with threat because after all, MI splits the threat between three images.
-Shouldn't have trouble with mana as arcane and as such shouldn't use Mana Gem and Evocation as soon as they are ready. So neither Mana Gem sharing CD with healthstone nor Evocation being countered by random boss abilities is a problem at all.

If you guys find more pearls of wisdom I'll add 'em to this post. ;)

Astromancer Wrathyr
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  • 13. Re: Class Q&A Series: Mage   19/06/2009 01:27:00 PDT
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Thanks for the Q&A, I enjoyed it quite a lot. It was a little bit disappointing, that there were no words about Combustion, which used to a really good on-demand burst for fire. But due to the high-crit raid environment in WotLK, and the Living Bomb DoT crits eating Combustion charges, the talent has become barely attractive. Are there any plans to adress this, or is this the design? (since fire mages now have the choice to put that point somewhere else)
And an idea for Ice Lance glyph: What about making it based on the level difference beetween the caster and the target? (So it would do 6* the normal damage against bosses, and only 3* against other players) It might turn out to be a quite interesting new mechanic. Putting a lvl80 restciction on it would prevent it from being overpowered in lower brackets. It will be OP when the new expansion comes out, but you have time to solve that. :)
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  • Al'Akir
  • 14. Re: Class Q&A Series: Mage   19/06/2009 01:33:06 PDT
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Well as always our general problems got ignored :)!
I just can't understand were Blizz ganked by other mages so they hate us so much?L2 GM commands lol!
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  • 15. Re: Class Q&A Series: Mage   19/06/2009 01:33:07 PDT
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Oh well, time to level one of my alts, I think. My mage doesn't really interest me an awful lot these days, and it doesn't exactly look like we have any exciting changes for better or worse to expect.
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Wryxian
Blizzard Poster
  • 16. Re: Class Q&A Series: Mage   19/06/2009 01:38:06 PDT
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Q u o t e:
I also wonder, why they deleted all the pages of questions - so we wouldn't see all the questions they refused to answer?
Erm, nothing has been deleted. Since we're no longer collecting questions, the post was moved to our archive:
http://forums.wow-europe.com/thread.html?topicId=9158461101&sid=1

"The lives of my fallen comrades will not be in vain, and I shall avenge their deaths using the Scythe of Elune."

Community Team - English
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  • Frostwhisper
  • 17. Re: Class Q&A Series: Mage   19/06/2009 01:47:15 PDT
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Q u o t e:


Add not being able to use HS/Mana Gem at same time and the incredibly outdated mechanic of Flamestrike.

And yes, the MI comment was pathetic. Learn your own spells.


They did briefly mention that our other AOEs weren't up to par with Blizzard, so I assume they mean Flamestrike. (I hope anyway)

And yes, the only fight where I can use a healthstone is at vezax:> It doesn't exactly help my already low survivability in raids:>

Mage. Drink, fight, drink, fight. It's like being Irish.
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  • 18. Re: Class Q&A Series: Mage   19/06/2009 01:52:31 PDT
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crappy, very crappy.

- no answer with regards to amount of damage done for fire and arcane (same dps, less damage cause of lacking dots in arcane tree)
- no answer with regards to evocation
- no answer with regards to mana gems
- no answer, no answer, no answer

I think, they hide themselves behind translation and other stuff, and are afraid to say that they even didn't read all thread with Q&A. Not to mention, that Ghostcrawler, should have a better understanding of what a mage is and how it fits in game.

PS: Blizzard should go and learn what means customer satisfaction.

PS: If we aren't glass cannon anymore, give us plate from paladins and let us tank with our fire tree :D

[ Post edited by Meo ]

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  • 19. Re: Class Q&A Series: Mage   19/06/2009 01:59:41 PDT
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wow this was horrible. He just dodged the most important question about healthstone/mana gem sharing cooldown and the possibility to make evocation like a buff such as Innervate.

FFFFail.
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