World of Warcraft

1 . 2 . 3 . 4 . 5 . 6 . 7
39
View All Posts by This User Toggle Ignore / Unignore This User
  • 41. Re: 17/06 New Shaman Totem Bar   17-Jun-2009 17:45:07 PDT
quote reply

Q u o t e:
i hope this is not the final fix for our totems bcz its completely useless pvp wise

why ?

- no protection for totems from macros ( as ground and tremor will get owned as usuall )
- its easier than b4 to destroy totems , player just wack 1 totem and shaman will have to place all 4 again , repeat few times , shaman oom in 5 secs

plz put pvp in consideration




/sigh

and I still cant belive that shamans are happy with this I mean this should be fixed in world of warcraft Beta not in 3.2 patch after 4 years tbh...

this is just one step forward.....only 999 left to be balanced in PvP.
this looks like "here u go... u can have a cookie now after 3 years of sucking c#*&k" and all shammies are happy

[ Post edited by Boodala ]

80
View All Posts by This User Toggle Ignore / Unignore This User
  • 42. Re: 17/06 New Shaman Totem Bar   17-Jun-2009 17:55:43 PDT
quote reply

Q u o t e:


Keybind /cast call of fire?

Nah, easier to whine about one recently announced change.

And you are not obliged to set 4 totems in these! JESUS! Reading comprehension should be a mandatory item when subscribing to an ISP.

And yes, i know how bad the shaman class has it. No need to dissect my toon.




I don't do that whole ellitist jerk armory up people. I get what you're saying. But the fact is, as someone who started playing shaman primarily from a pvp roll, I've already learned to deal with all the totems beneficial to me, and I wouldn't be wrong to assume the majority of the shaman community also has overall. The fact is, I don't welcome this change at all for pvp. because in pvp, you drop totems under situational circumstances. You don't just drop a grounding totem each time its off GCD. The bare minimum that would require some level of skill is to at least drop it behind you first, then begin to cast a heal. And quiet frankly, the only two oh *#!* buttons I have, apart from NS, are my stoneclaw and grounding totems - which have been macroed into other totems of their independant respective schools, and i can alternate between totems using modifier keys. It's not a hassle at all, since I assign each modifier to the "active" level it plays for example:

melee offensive totems: strength of earth, windfury - the modifier for melee offensive is Ctrl.

in this sense, if i pressed mouse button 4 (which holds my wind totems) and mouse button 5 (which holds my earth totems par stoneclaw); whilst under the effects of the CTRL modifier, I will drop totems related to melee offensive. Simple. I don't need addons to monitor their times, pitbull does the job, and I watch buffs to check for charges/shields so I don't need an addon for that either. Else, my wind totem normally would be grounding and my earth totem would be tremor. These I catagorize as "utility" totems which are dropped under no modifiers.

The only thing I see beneficial with this for pvp is to be able to drop something like, grounding and stoneclaw at the same time, which would work for cleave teams with deathknights or paladins because you could say, redirect strangulate or hammer whilst popping a 4k shield. Or, stoneclaw and mana tide. This is beneficial, but I don't appriciate being told that it's good for PvP when actually, under pvp circumstances, it's genuinely only useful at half the usage.

This is downright a PvE/levelling implemented feature, I appriciate that because I've started to PvE and ulduar is a large area. When i'm doing dailies I do find it fustrating to drop totems all the time, and in fact I barely drop them unless i set up "camp" somewhere and pull the whole area on my prot warrior.

My job as a healer is to heal. My job as a resto shaman is to play offensively, to dispel, hex, purge, snare. Unless shaman healing in arena and mana regen is addressed properly, I fail to see how dropping 4 totems in one go is of any benefit to me, when I could drop them as the situation arises and conserve mana to play for offensive play.

Do not be so delusional about how much this will change. A convenience (which should of been there anyways) is being implemented - nothing more. We will each use it how we see fit for our playstyle. My example above was how I play but perhaps many shamans can relate to my playstyle in a sense that, they've learned to handle their totems. You know a less radical approach could of been to just implement a command like /totemcast which would of bypassed GCD for casted totems within the parameter; something like


Q u o t e:

/totemcast [Totem of Wrath; Wrath of Air Totem; Healing Stream Totem; Stoneskin Totem]



/totemcast macro takes a GCD, but all others within the [ ] parameter bypass. Would of given a lot more flexibility but hey, that's just an idea of a european.
80
View All Posts by This User Toggle Ignore / Unignore This User
  • 43. Re: 17/06 New Shaman Totem Bar   17-Jun-2009 18:15:48 PDT
quote reply

Q u o t e:
Я с вас не могу!! Чего вы радуетесь?

В PVE вполне можно найти 4 гкд что бы поставить тотемы, в PVP это будет использоваться только в начале комбата.
Даный бонус(bar) в 4х вариациях вам нигде серьёзно не поможет, а в PVP приведёт к большим затратам маны для ленивых.

Помоему это просто пыль в глаза от Blizzard.


Wise words.
80
View All Posts by This User Toggle Ignore / Unignore This User
  • 44. Re: 17/06 New Shaman Totem Bar   17-Jun-2009 19:18:09 PDT
quote reply

Q u o t e:




- no protection for totems from macros ( as ground and tremor will get owned as usuall )

This isn't the full extent of the changes, you realize that right? This is only one change that will happen. I'm personally pleased with this - in fact i don't see how you can be able to turn this nice change into something bad to whine about, at all.


Q u o t e:

- its easier than b4 to destroy totems , player just wack 1 totem and shaman will have to place all 4 again , repeat few times , shaman oom in 5 secs




Yes, because you're forced to place all the totems at once as opposed to dropping them separately like you do now (and like will be available on the totem bar).


/facepalm

[ Post edited by Veriz ]



Q u o t e:
What the blubberdogeblurb?
80
View All Posts by This User Toggle Ignore / Unignore This User
  • 45. Re: 17/06 New Shaman Totem Bar   17-Jun-2009 19:48:46 PDT
quote reply

Q u o t e:

/totemcast macro takes a GCD, but all others within the [ ] parameter bypass. Would of given a lot more flexibility but hey, that's just an idea of a european.


Nah i think i still prefer to press the button only once instead of 4 times just so i can have more than 3 totem combos. But thats just me.
80
View All Posts by This User Toggle Ignore / Unignore This User
  • 46. Re: 17/06 New Shaman Totem Bar   17-Jun-2009 20:18:15 PDT
quote reply

Q u o t e:


Nah i think i still prefer to press the button only once instead of 4 times just so i can have more than 3 totem combos. But thats just me.


it essentially acts the same way. read my post again.

With their system, if you press the button once, in one gcd, it will load all your totems, it does this by retrieving the spell id of your totem in the bar. imagine the bar to be [a;b;c;d]. the alphabets represent a totem spell in your bar. Once it retrieves a list of the totems you want to cast, it spawns them all at virtually the same time. Since processes occur linearly, i would assume they would be loaded in linear order, but its too fast to matter. My method is essentially the same thing, except it doesn't limit you to just 3 sets of totems. It allows the shaman using the /totemcast command to load any sequence of totems up to a maximum of 4 totems in 1 GCD, and you can make as many of these macros as you desire. If we look at the parameter again:


Q u o t e:

/totemcast [Totem of Wrath; Wrath of Air Totem; Healing Stream Totem; Stoneskin Totem]



we can see it follows the exact same mechanism of their system. Both systems have a limitation of using modifier keys, however my system can be fixed by the same way /cast and /castsequence work so something like:


Q u o t e:

/totemcast [Mod:shift] Totem of Wrath, Wrath of Air Totem, Healing Stream Totem, Stoneskin Totem
/totemcast Wrath of Air Totem, Flametongue Totem, Mana Spring Totem, Tremor Totem



This means that essentially you have TWO sets of totems you can cast in ONE GCD with ONE hotkey alone, based on if you use a modifier or not. The key thing here is the command /totemcast will function the same as the spell they will implement to cast all your totems in one GCD - that won't change. What will change is you're given MUCH more flexibility on your sequences, the amount of sequences you can set up to cast in 1 GCD and most importantly, keep the UI looking clean.


edit: Just a bit of clarification - So you don't press your macro 4 times to cast 4 totems. you press the macro once and it loads all 4 totems you have sequenced virtually simultaniously. That feature would work the same as how blizzard intend to have their feature work. For their system to work under non GCD totems, they would have to implement a SKIP IF kinda command if you have a totem on an independant CD which isn't ready, and you press call of earth or w/e they called it. If they have implemented it for their system, I don't see why it couldn't be implemented for the /totemcast command.

[ Post edited by Epicshaman ]

80
View All Posts by This User Toggle Ignore / Unignore This User
  • Darksorrow
  • 47. Re: 17/06 New Shaman Totem Bar   17-Jun-2009 20:32:12 PDT
quote reply
<3<3<3<3
The shamans are getting love, can you feel it? :D
maybe my alt warrior wont reach 80 before my shaman after all
75
View All Posts by This User Toggle Ignore / Unignore This User
  • 48. Re: 17/06 New Shaman Totem Bar   17-Jun-2009 20:36:36 PDT
quote reply

Q u o t e:


/sigh

and I still cant belive that shamans are happy with this I mean this should be fixed in world of warcraft Beta not in 3.2 patch after 4 years tbh...

this is just one step forward.....only 999 left to be balanced in PvP.
this looks like "here u go... u can have a cookie now after 3 years of sucking c#*&k" and all shammies are happy




Seriously, stop whining. The shamans are getting some attentiong atm, they have even admitted that we have to lowest base HP of all the classes, so shamans are getting buffed in the next content patch.
Please don't whine when we finally get a change that would benefit us :)
80
View All Posts by This User Toggle Ignore / Unignore This User
  • Skullcrusher
  • 49. Re: 17/06 New Shaman Totem Bar   17-Jun-2009 23:55:47 PDT
quote reply

Q u o t e:


Seriously, stop whining. The shamans are getting some attentiong atm, they have even admitted that we have to lowest base HP of all the classes, so shamans are getting buffed in the next content patch.
Please don't whine when we finally get a change that would benefit us :)
I guess they are still whining if blizz would fix all problems and buff us at a level of immortality... They'd be whining because there's nothing to whine about.

Personally, I just love this! Thank you VERY much.

Edit:
All you whiners. Read WHOLE post before replying to them..
It clearly says that you can EITHER drop all 4 totems OR just the one that you are missing.
It's getting annying to read your Bull*#%% QQ'ing at EVERY buff we are getting..

[ Post edited by Masadist ]

80
View All Posts by This User Toggle Ignore / Unignore This User
  • Turalyon
  • 50. Re: 17/06 New Shaman Totem Bar   18-Jun-2009 00:22:42 PDT
quote reply
Thank you blizzard!
Blizzard Entertainment
View All Posts by This User ignore-inactive
Vaneras
Blizzard Poster
  • 51. Re: 17/06 New Shaman Totem Bar [Updated 18/06   18-Jun-2009 01:57:17 PDT
quote reply
The original post have been updated with additional information.

Community Team - English

The Epic Mug of Vaneras - The Alebringer: http://i194.photobucket.com/albums/z57/Vaneras_bucket/EpicMug.jpg
72
View All Posts by This User Toggle Ignore / Unignore This User
  • Bladefist
  • 52. Re: 17/06 New Shaman Totem Bar [Updated 18/06   18-Jun-2009 02:04:23 PDT
quote reply
Somehow I feel that I will be using Totem Timers anyway. The addon creators will probably add that extra 3.2 totem functionality anyway. But this is still a good step forward by Blizz.

On a side note: The Improved Water Shield change is something I really look forward to as well as improving our healing overally.

[ Post edited by Merxe ]

80
View All Posts by This User Toggle Ignore / Unignore This User
  • Bloodscalp
  • 53. Re: 17/06 New Shaman Totem Bar   18-Jun-2009 02:07:43 PDT
quote reply
nice stuffz!
i would like to see a hard-to-kill mana tide, with a bit more mana restore!
but the totembar sounds AMAZING!
80
View All Posts by This User Toggle Ignore / Unignore This User
  • Grim Batol
  • 54. Re: 17/06 New Shaman Totem Bar   18-Jun-2009 02:24:32 PDT
quote reply

Q u o t e:


I don't do that whole ellitist jerk armory up people. I get what you're saying. But the fact is, as someone who started playing shaman primarily from a pvp roll, I've already learned to deal with all the totems beneficial to me, and I wouldn't be wrong to assume the majority of the shaman community also has overall. The fact is, I don't welcome this change at all for pvp. because in pvp, you drop totems under situational circumstances. You don't just drop a grounding totem each time its off GCD. The bare minimum that would require some level of skill is to at least drop it behind you first, then begin to cast a heal. And quiet frankly, the only two oh *#!* buttons I have, apart from NS, are my stoneclaw and grounding totems - which have been macroed into other totems of their independant respective schools, and i can alternate between totems using modifier keys. It's not a hassle at all, since I assign each modifier to the "active" level it plays for example:

melee offensive totems: strength of earth, windfury - the modifier for melee offensive is Ctrl.

in this sense, if i pressed mouse button 4 (which holds my wind totems) and mouse button 5 (which holds my earth totems par stoneclaw); whilst under the effects of the CTRL modifier, I will drop totems related to melee offensive. Simple. I don't need addons to monitor their times, pitbull does the job, and I watch buffs to check for charges/shields so I don't need an addon for that either. Else, my wind totem normally would be grounding and my earth totem would be tremor. These I catagorize as "utility" totems which are dropped under no modifiers.

The only thing I see beneficial with this for pvp is to be able to drop something like, grounding and stoneclaw at the same time, which would work for cleave teams with deathknights or paladins because you could say, redirect strangulate or hammer whilst popping a 4k shield. Or, stoneclaw and mana tide. This is beneficial, but I don't appriciate being told that it's good for PvP when actually, under pvp circumstances, it's genuinely only useful at half the usage.

This is downright a PvE/levelling implemented feature, I appriciate that because I've started to PvE and ulduar is a large area. When i'm doing dailies I do find it fustrating to drop totems all the time, and in fact I barely drop them unless i set up "camp" somewhere and pull the whole area on my prot warrior.

My job as a healer is to heal. My job as a resto shaman is to play offensively, to dispel, hex, purge, snare. Unless shaman healing in arena and mana regen is addressed properly, I fail to see how dropping 4 totems in one go is of any benefit to me, when I could drop them as the situation arises and conserve mana to play for offensive play.

Do not be so delusional about how much this will change. A convenience (which should of been there anyways) is being implemented - nothing more. We will each use it how we see fit for our playstyle. My example above was how I play but perhaps many shamans can relate to my playstyle in a sense that, they've learned to handle their totems. You know a less radical approach could of been to just implement a command like /totemcast which would of bypassed GCD for casted totems within the parameter; something like



/totemcast macro takes a GCD, but all others within the [ ] parameter bypass. Would of given a lot more flexibility but hey, that's just an idea of a european.


You make a good point, and i agree that casting several totems at once in PVP is situational since totems are used in a more situational way, like grounding a mage's shatter combo for instance.

Mmy little vent was more around other's people's remarks regarding things like " i don't want to drop all4 totems at once" when it clearly says that you can just put 2 or 3. Reading it again it sounds pretty rude... Sorry about that.

And what really makes me want to bang my head on the desk is ppl complaining about totem stomping when it has CLEARLY been stated that it will be fixed...

And also, this is a small tidbit of info on 3.2. And i see pitchforks and torches everywhere.

"The stats don't show a lack of popularity for shaman, they just show a ridiculous popularity for other classes." Tharfor - Euro CM
80
View All Posts by This User Toggle Ignore / Unignore This User
  • 55. Re: 17/06 New Shaman Totem Bar   18-Jun-2009 02:26:40 PDT
quote reply
interesting ..


how about Stoneclaw , the mechanics require you to drop it after the other totems so that it can protect them ... I'm sure you will code the new drop spells to cast the Stoneclaw "last" .. even if they are all dropped at the same time -- or, you could buff us a bit by allowing it to protect totems as long as it exists :)

( I'm not a huge fan of PvP ... so, as I remember the Stoneclaw totem protects the totems that were droped at the time , not those that are dropped after )


90% of teens today would die if Myspace had a system failure and was completely destroyed. If u r 1 of the 10% tht wud be larfin, copy and paste this in your sig - - - not my ideea...but add HI5.com
80
View All Posts by This User Toggle Ignore / Unignore This User
  • 56. Re: 17/06 New Shaman Totem Bar   18-Jun-2009 03:27:35 PDT
quote reply
I just dont see how this is going to help us in Arena at all. The only plus i see from this is that blizzard is taking a good look at Shamans. It's a nice bit of info to ease the wait for 3.2 patchnotes, but im reserving judgement till then.

Think you guys should really think a bit on exactly how dropping 4 totems at once is going to help us.

Contemplating the whole "chosen people" thingy when a flaming stealth banana split the sky like one would hope but never really expect to see in a place like this.
80
View All Posts by This User Toggle Ignore / Unignore This User
  • 57. Re: 17/06 New Shaman Totem Bar   18-Jun-2009 03:51:22 PDT
quote reply
http://forums.wow-europe.com/thread.html?topicId=9520916630&sid=1

Do what is suggested here, do it and I will literally play my shaman again!

I can Dance on the head of a Pin aswell
80
View All Posts by This User Toggle Ignore / Unignore This User
  • 58. Re: 17/06 New Shaman Totem Bar [Updated 18/06   18-Jun-2009 03:52:37 PDT
quote reply
When will this totem bar be released?
80
View All Posts by This User Toggle Ignore / Unignore This User
  • 59. Re: 17/06 New Shaman Totem Bar [Updated 18/06   18-Jun-2009 04:08:08 PDT
quote reply
it change useless

think about it 4 totems for example "stone claw fire nova cleasing wf totem"

when you cast again that while stone claw and fire nova are in cd you just lose your manah!

ups! sorry when they are ready you ll lose mana again :)) extra cast cleasing and wf


we want this

http://forums.wow-europe.com/thread.html?topicId=9520916630&sid=1

national geographic channel
think again!
1 . 2 . 3 . 4 . 5 . 6 . 7
Forum Nav : Jump To This Forum
Blizzard Entertainment