World of Warcraft

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  • Grim Batol
  • 0. How was Starcraft balance?   24/05/2009 07:47:16 PDT
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Never got to play starcraft 1 or its expansions... Tryed to play some time ago, but just cant stand the outdated graphics...

Was it really almost perfectly balanced as it has been claimed? Just asking cause i find it hard to believe... Balancing a game with dozens of diferent units, and with 3 factions that play so diferently from what i read.

Q u o t e:
During the duel, sometimes the rogue raises his hand up and disappears for half a second then reappear. What I don't understand is the point of that ability ? what is it supposed to do ?
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  • Deathwing
  • 1. Re: How was Starcraft balance?   24/05/2009 08:33:36 PDT
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Most of the balance comes from the maps actually.
Choke points and ridges favours terran, wide open spaces favours zerg and to some extent protoss.

Its very very close to perfect balance at high level play, but some races are considered easier than others.
Playing protoss at average skill requires less effort than zerg or terran.

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  • Stormscale
  • 3. Re: How was Starcraft balance?   24/05/2009 10:42:37 PDT
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on newb level, protoss is a little bit easier then the other races (not stronger, but you need a bit less apm) but on middle and high level starcraft1 is perfect balanced

I miss the time when everything wasn't about arena, I miss the epic conflict between the factions. It also annoys me that you are forced to go and spend time in arena if you wish to PvP.
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  • Grim Batol
  • 4. Re: How was Starcraft balance?   24/05/2009 11:29:13 PDT
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What is APM?

Q u o t e:
During the duel, sometimes the rogue raises his hand up and disappears for half a second then reappear. What I don't understand is the point of that ability ? what is it supposed to do ?
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  • Deathwing
  • 5. Re: How was Starcraft balance?   24/05/2009 11:31:36 PDT
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Actions per minute, basically how fast you are.
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  • Grim Batol
  • 6. Re: How was Starcraft balance?   24/05/2009 11:33:42 PDT
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AH, i guess my APM is gonna be pretty low then :)


Edit: And thank you for all the answers :)

[ Post edited by Deadlytony ]


Q u o t e:
During the duel, sometimes the rogue raises his hand up and disappears for half a second then reappear. What I don't understand is the point of that ability ? what is it supposed to do ?
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  • 9. Re: How was Starcraft balance?   09/06/2009 06:41:01 PDT
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Q u o t e:
dont think of apm too highly though.

ive seen vids of people that supposedly have high apm but all they do is for example in the beginning a match click million times between one scv and the command centre.
thats just plain tedious and =/ skill.



i hope you understand that this action by the player is used at high level of play because they want to keep their speed up, it's harder to accelerate to a high speed from null than from a average one.

What really matters though is in end-game where APM's value is definately a good measure between strong and less strong players. (especially on zerg race)
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  • 10. Re: How was Starcraft balance?   09/06/2009 07:06:52 PDT
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No game can ever be perfectly balanced, but SC1 is commonly concieved to be the best balanced (rts) game ever developed. Note, though, that it can be pretty hard to get into, you won't have the detailed tooltips of wc3 and wow, they never really tell you the importance of higher ground or how to group mutalisks (still can't get that to work... dammit!)... you won't really know what the damage types are unless you check the 'net... All in all, the curve can be pretty steep, but once you get into it, there's no lack of balance.

The power of Elune compells you!
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  • 11. Re: How was Starcraft balance?   20/06/2009 09:33:41 PDT
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group the mutas with an overlord/larva

Rly hard..
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Thundgot
Blizzard Poster
  • 12. Re: How was Starcraft balance?   22/06/2009 12:07:04 PDT
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Just blue-tagging this one, as I think balance can be a common concern for those not too familiar with StarCraft and Brood War. Personally I love the feeling of being able to pick a race without worrying how strong they were, but rather consider the play-style and feel of it. :)

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  • Shattered Hand
  • 13. Re: How was Starcraft balance?   22/06/2009 16:56:05 PDT
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It was horrible.
Ultralisks were OP.
Really overpowered.

...

No it was pretty good.
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  • 14. Re: How was Starcraft balance?   24/06/2009 03:42:55 PDT
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never played a game with better balance tbh ^^

"
God these forums makes me lose faith in humanity.
Primozdelux.
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  • 16. Re: How was Starcraft balance?   28/06/2009 10:54:03 PDT
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Q u o t e:


team fortress?



i realy dont know much about TF since i allmoast never play it :(

"
God these forums makes me lose faith in humanity.
Primozdelux.
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  • 17. Re: How was Starcraft balance?   02/07/2009 04:08:35 PDT
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The balance was awesome.

Everything had a pro and a con, a strength and a weakness. For every attack situation you could develop a counter meassure. It was true rock/paper/scissor. That's why knowing what your enemy was doing the most important thing. You could win with every race against any other races just by your skill, knowledge and experience.

There was no deathknight.

Starcraft2 with no LAN support?
http://www.petitiononline.com/LANSC2/petition.html
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  • Hellscream
  • 18. Re: How was Starcraft balance?   03/07/2009 15:02:26 PDT
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Q u o t e:
The balance was awesome.

Everything had a pro and a con, a strength and a weakness. For every attack situation you could develop a counter meassure. It was true rock/paper/scissor. That's why knowing what your enemy was doing the most important thing. You could win with every race against any other races just by your skill, knowledge and experience.

There was no deathknight.



Try Team Melee and letting a game go on for too long vs a protoss. 800 unit cap, it's just stupid with mass-carriers in those circumstances since they'll make you unable to fight back due to units not shooting back because of the amount of interceptors out and firing. Really hope this is fixed in SC2.
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  • Deathwing
  • 19. Re: How was Starcraft balance?   04/07/2009 05:42:39 PDT
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Q u o t e:


Try Team Melee and letting a game go on for too long vs a protoss. 800 unit cap, it's just stupid with mass-carriers in those circumstances since they'll make you unable to fight back due to units not shooting back because of the amount of interceptors out and firing. Really hope this is fixed in SC2.

How the hell can a game go on for that long, let alone a team melee...should be over in less than 15 minutes.
This scenario is extremely unlikely to happen unless you play with some kind of "ok lets not attack for the first 10 hours"
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