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  • 0. [Guide] Spell Damage Coefficients v 2.3.2   08/12/2006 17:24:50 PST
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(Credit goes to Theras and Anele off U.S. servers)

18/03/2007 Update - All values updated for 2.1.0.

Before asking any questions, please read the FAQ below. Over 80% of the questions that get asked in this thread have already been answered already and I would like to avoid having this thread break prematurely. Thanks for your cooperation.

15% Seal of Righteousness 1.6 speed (1H)*
40% Seal of Righteousness 3.7 speed (2H)*
73% Judgement of Righteousness
20% Seal of Command (with spell damage equipment)
29% Seal of Command (with Holy damage equipment)
43% Judgement of Command
95% Consecration*
43% Holy Shock
43% Hammer of Wrath
43% Exorcism
19% Holy Wrath*
20% Holy Shield*
19% Avenger's Shield*
43% Judgement of Vengeance
17% Seal of Vengeance

71% Holy Light
43% Flash of Light

* See FAQ for explanation.


FAQ

Q: Spell damage what?
A: Spell damage coefficients are the portion of "Increases damage and healing done by spells and effects by X." equipment that applies to any of the above listed spells and abilities. So using the above numbers at 100 total spell damage equipment, Holy Shock would get a bonus 43 points of damage / healing, and Holy Light would get a bonus 71 points of healing.


Q: So does this also work for school-specific abilities, like Judgement of the Crusader? What about just Healing Equipment?
A: For our offensive spells, yes, Judgement of the Crusader works exactly like damage and healing equipment on that target only. That's 190 addtional Holy spell damage right there that every Paladin has as an innate skill. Please note that for some reason, Seal of Command yields a different coefficient for Holy spell damage and regular spell damage equipment. I don't know why, but it does. That's why two values are listed for that skill.

Healing equipment works exactly in the same way, but only on our healing abilities: Holy Light, Flash of Light, and Holy Shock (when used defensively).

The new Librams which effects heals also receive a 42.9% spell damage coefficient to Flash of Light, so it's just like any other +healing mod but just for that specific spell.


Q: How are the values for Consecration, Holy Wrath, Holy Shield and Avenger's Shield calculated?
A: Consecration's spell damage coefficient is spread out throughout the duration of the spell, and affects each target individually. So if you have 100 spell damage equipment, are fighting two targets, and one of has Judgement of the Crusader active (190 bonus spell damage), the Judged target will take 787 damage over 8 seconds from Consecration (290 * 95% + 512), and the other will take 607 (100 * 95% + 512) damage over 8 seconds. Holy Wrath follows the same mechanic; 19% of your spell damage equipment is applied to each bolt. Holy Shield's coefficient is spread through its four blocks. If you only block once, you only get 5%. Sorry. Avenger's Shield use full coefficient for each target it hits.


Q: How are the values for Seal of Righteousness calculated?
A: The coefficients for Seal of Righteousness is based on if you use a 1h or 2h. When using a 1h the formula is ((Weapons speed * 0.09) * 100) and for 2h it is ((Weapon speed * 0.11) * 100).

[ Post edited by Emilia ]


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  • 1. Re: Spell Damage Coefficients v 2.3.2   08/12/2006 17:25:30 PST
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Q: Why aren't Blessing of Sanctuary / Seal&Judgement of Blood / Judgement of Light / X weapon and Y trinket / Other random skills listed?
A: Abilities with no coefficients are not included in the list.


Q: lmao im not a mage why do i care?
A: It is the only method by which we can increase our magical damage and healing, so you should. From Blackwing Lair onwards, Blizzard has begun adding gobs of spell damage equipment to our item sets in an effort to make the sets appealing to damage dealing and healing Paladins alike. Not to mention, Judgement of the Crusader counts as a Holy spell damage booster.


Q: Well this is concrete proof that Paladins must suck! None of our abilities get the full benefit, not even healing.
A: Not really. But you have a point in reference to a select few abilities. Let me explain.

Ask your self who gets more benefit out of 100 points of spell power: a Paladin casting baseline Flash of Light (42.85% coefficient), a Paladin casting baseline Holy Light (71.41% coefficient), or a Mage casting baseline Fireball (100.00% coefficient)? None of the above. All of them generate 1714% over a period of a minute. Most other abilities appear to get an appropriate coefficient based on their casting time.

The only abilities that have non-standard coefficients are Seal of Righteousness, Judgement of Righteousness, Seal of Command and Consecration. One of these abilities could potentially use a bit of a boost.. Seal of Command can reach a maximum of 525.5% over a minute. Seeing as other skills can reach a peak of 1714% per minute, we have a long way to go in the damage department. Let's hope somebody at Blizzard notices.


Q: How are you arriving at these values?
A: Given enough experimentation, I am able to arrive at values that are accurate to within 1% or better. For purposes of easier reading I round to the nearest whole number.

[ Post edited by Emilia ]


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  • 2. Re: Spell Damage Coefficients v2.0   08/12/2006 17:51:30 PST
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Sticky Requested!

One thing Emilia your explanation of consercration is a little unclear and seems to contradict what im seeing. I have 102 SD and using a rank 3 cons with a 76% spell coeff and a modifier of 0.92 because of down ranking gives 33 damage per tick for 8 ticks.

Thats before the 33% modifier you have in, and what i actually get is 33 per tick for 8 seconds against 1 opponent, or 33 ticks per opponent on 2 or 3 opponents at once. So im a little unclear as to why you have the 33% modifier in your formula.

[ Post edited by Halmir ]


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  • 3. Re: Spell Damage Coefficients v2.0   08/12/2006 20:37:52 PST
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Your consecration calculation in the FAQ part is incorrect. It is calculating 1.33 and not the new coefficient of 1.76

EDIT: Typos at 04.38am ftw

[ Post edited by Harkon ]

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  • 4. Re: Spell Damage Coefficients v2.0   09/12/2006 02:32:52 PST
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Yeah sorry forgott to update the FAQ properly but it should be fine now.

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  • 5. Re: Spell Damage Coefficients v2.0   09/12/2006 04:15:21 PST
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They nerfed holy shield again?
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  • 6. Re: Spell Damage Coefficients v2.0   09/12/2006 04:55:25 PST
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STICKY

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Happiness can never buy you epics.
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  • 7. Re: Spell Damage Coefficients v2.0   09/12/2006 04:59:24 PST
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I understand all that.

What I don't understand is my judgement of command. I can crit for >1200 on stunned people, yet the spell says it does 339-373. Other times it lands for way less than that, and there seems to be a huge variance in damage done.

Now of course there are things that will increase this damage. Vengeance, crusade, aura and so on, but that doesn't seem to add up to a 3-400% increase in damage over the tool tip. What's going on?

Currently I have hardly any spell damage and wear mostly blues, though this is changing and I just got the rank 13 shoulders :)
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  • 8. Re: Spell Damage Coefficients v2.0   09/12/2006 06:23:22 PST
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I think that the coefficient for SoR is Weapon Speed x 0.9% for 1-h and Weapon speed x 1.1 for 2-h, although i am not certain.You could check it out if you want.
Sticky plz!
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  • 9. Re: Spell Damage Coefficients v2.0   09/12/2006 07:30:11 PST
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Q u o t e:
I think that the coefficient for SoR is Weapon Speed x 0.9% for 1-h and Weapon speed x 1.1 for 2-h, although i am not certain.You could check it out if you want.
Sticky plz!


Close, its (Weapons speed * 0.09) * 100 for one handers and (Weapon speed * 0.11) * 100 for 2 handers.




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  • 10. Re: Spell Damage Coefficients v2.0   10/12/2006 03:11:39 PST
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Updated with FAQ for SoR values as well.

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  • 11. Re: Spell Damage Coefficients v2.0   10/12/2006 15:31:20 PST
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Ty for posting this, been looking forward to seeing TBC paladin co-efficients for a while.
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  • 12. Re: Spell Damage Coefficients v2.0   11/12/2006 00:55:27 PST
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Nice job! pls Stick!
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  • 13. Re: Spell Damage Coefficients v2.0   11/12/2006 01:01:05 PST
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Consecration takes alot more than that tbh from my observations its almost 100% bonus. With ZHC and judge it can go up to 129 ticks with +107 base dmg from gear.
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  • 14. Re: Spell Damage Coefficients v2.0   12/12/2006 09:23:40 PST
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What does the 40% holydmg on crusader strike mean? and how is it calculated?

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  • 15. Re: Spell Damage Coefficients v2.0   13/12/2006 01:18:34 PST
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Q u o t e:


Close, its (Weapons speed * 0.09) * 100 for one handers and (Weapon speed * 0.11) * 100 for 2 handers.




hmm thought it was Weapon speed * 9.2 and Weapons speed*10.8 for one and two handers respectively, thought it's really an insignificant diffrence

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  • 16. Re: Spell Damage Coefficients v2.0   13/12/2006 16:24:40 PST
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Q u o t e:
What does the 40% holydmg on crusader strike mean? and how is it calculated?
If you hit Crusader Strrike for 300 and now add up 100 spelldamage your CS hit would be 340. Its all melee damage and armors factors in at the end result.

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  • 18. Re: Spell Damage Coefficients v2.0   14/12/2006 16:29:21 PST
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__________________________________________________________________________________
Q: Well this is concrete proof that Paladins must suck! None of our abilities get the full benefit, not even healing.
A: Not really. But you have a point in reference to a select few abilities. Let me explain.

Ask your self who gets more benefit out of 100 points of spell power: a Paladin casting baseline Flash of Light (42.85% coefficient), a Paladin casting baseline Holy Light (71.41% coefficient), or a Mage casting baseline Fireball (100.00% coefficient)? None of the above. All of them generate 1714% over a period of a minute. Most other abilities appear to get an appropriate coefficient based on their casting time.
___________________________________________________________________________________

mathematically correct but isnt so. in the realty (of game) the mage can do too many damage of paladine in less time. So if i have 4500hp and a mage also how can be usefull that in one minute i can do 5000dmg if you do them to me in 10 second ? and after ? he flee away teleport , sheep, ice block etc. etc. , aftre one minute he do another time 5000 dmg to me and another time another time another time .

Howevere great calculation :) . I hope that blizzard think to this .
Many pala think to do many dmg but isnt so! Many other class have more dps of us and many trick .
The life (in game) of paladins is too many strong when i must give 200% of my attention for try to kill a mage that must give only 50% of they attention for kill.
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  • 19. Re: Spell Damage Coefficients v2.0   15/12/2006 04:11:01 PST
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Does CS Benefit from trinkets such as Zandalarian Hero Charm? I have'nt noticed any change, damagewise with it activated?
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