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Vaneras
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  • 0. “Secrets of Ulduar” Class Advice   29/04/2009 08:08:37 PDT
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The new content patch “Secret of Ulduar” was recently released and we would like to give you the opportunity to share useful information on your class with other players. Please use this thread to give your advice on good new talent specialisations, the best gems and useful new or updated glyphs according to your spec – or even new tricks for maximising your spells and abilities.

Please keep the forum rules in consideration; any nonconstructive posts will be moderated.

Community Team - English

The Epic Mug of Vaneras - The Alebringer: http://i194.photobucket.com/albums/z57/Vaneras_bucket/EpicMug.jpg
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  • Jaedenar
  • 1. Re: “Secrets of Ulduar” Class Advice   29/04/2009 08:27:15 PDT
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Disc - Glyph of Pennance - Get it! It's like ice cream on toast! Get it yo! ok out
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  • 2. Re: “Secrets of Ulduar” Class Advice   29/04/2009 14:16:34 PDT
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Idd on Glyph of Penance for Disc Priest

Also /slap the lazy dps who just wont move out of the freaking blue fire of Razorscale..
...

!

Dont make fun of my name, I will be Unable to laugh at at them..
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  • 3. Re: “Secrets of Ulduar” Class Advice   29/04/2009 14:32:34 PDT
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Await more nerfs, go shadow, heal with VE.

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  • 4. Re: “Secrets of Ulduar” Class Advice   29/04/2009 15:39:05 PDT
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Q u o t e:
The new content patch “Secret of Ulduar” was recently released and we would like to give you the opportunity to share useful information on your class with other players. Please use this thread to give your advice on good new talent specialisations, the best gems and useful new or updated glyphs according to your spec – or even new tricks for maximising your spells and abilities.

Please keep the forum rules in consideration; any nonconstructive posts will be moderated.


we are not instkilled by tnt stuns anymore
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  • 5. Re: “Secrets of Ulduar” Class Advice   29/04/2009 17:33:39 PDT
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Q u o t e:
Await more nerfs, go shadow, heal with VE.



This. Also remember to pug it every week with 24 other keyboard turning players in a few weeks.
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  • Emeriss
  • 6. Re: “Secrets of Ulduar” Class Advice   29/04/2009 18:14:39 PDT
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Q u o t e:

Also remember to pug it every week with 24 other keyboard turning players in a few weeks.


This >_<

It will be doable without wearing any gear before the next content patch is released.
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  • 7. Re: “Secrets of Ulduar” Class Advice   29/04/2009 18:50:31 PDT
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Imrpoved VE is win.
Very shadowpriest friendly fights with lots of aoe and movement.
I like. A lot. Almost too much. <3


Q u o t e:
Go, purple snot, GO!
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  • 8. Re: “Secrets of Ulduar” Class Advice   30/04/2009 03:29:12 PDT
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Imp. VE is pretty much musthave. Yes, you will have raid healers that should keep you alive but every time a smart heal targets someone else but you it means that one more person just potentially got his life saved.
Dot stuff that doesn't die too fast.
Mind sear+fade = godmode
While SWD is not exactly good spell it's still pretty much the only thing that can be used on the run.
Dispersion tanking can kill bosses
Also, dispersion doesn't work everywhere.
If you need to disperse for mana then do it while you can't dps anyway (running, waiting for silence, gripped/slagpotted, ...). Though most of the time it shouldn't be needed when you time your fiend right and it doesn't get killed instantly.

Q u o t e:
Await more nerfs, go shadow, heal with VE.
Mental image of out-dps'ing and healing people in TBC five-mans while also offtanking mobs. Also keeping your Brutallus soak group alive alone with zero external healing help. Mmm, happy times
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  • 9. Re: “Secrets of Ulduar” Class Advice   30/04/2009 04:30:54 PDT
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Don't stand in fire.





Q u o t e:
Mental image of out-dps'ing and healing people in TBC five-mans while also offtanking mobs. Also keeping your Brutallus soak group alive alone with zero external healing help. Mmm, happy times


Pre-VE nerf, my guilds first gruul kill, top DPS + top healing done. Fun times.
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  • 10. Re: “Secrets of Ulduar” Class Advice   30/04/2009 16:38:56 PDT
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Q u o t e:
Disc - Glyph of Pennance - Get it! It's like ice cream on toast! Get it yo! ok out


fixed. That one is no use to anyone now - other options?

www.deathwarrantguild.com
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  • Stormrage
  • 11. Re: “Secrets of Ulduar” Class Advice   30/04/2009 19:31:54 PDT
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Shadow department!
If you know that you'll be taking a beating (XT-002 Deconstructor's Tympanic Tantrum for example), Power word: Shield is your friend. If it absorbs more than 2 ticks of damage(Tantrum does 120% of your current health), you could survive it without a heal.


General knowledge:
General idea is Hit(until cap, 289 with 3/3 Shadow focus, 3/3 Misery) Spellpower > Crit > Haste. Values (PP) to compare these stats are
* 1 spellpower = 1 PP
* 1 intellect = 0.21 PP
* 1 spirit = 0.21 PP
* 1 spellcrit = 0.71 PP
* 1 spellhaste = 0.65 PP
* 1 spellhit = 1.31 PP (when not hitcapped)
(I copypasted this straight from shadowpriest.com)

Gemming

Red slots: 19 spellpower.
Yellow slots: 19 spellpower UNLESS the socketbonus yields more than 19 psuedopower(PP) with a 9 spell power 8 crit gem.
Blue slots: You only want 2 blue gems, and preferred choice is Purified Twilight Opal(9 sp/8 spirit). If you have more than 2 blue sockets, go for red. Jewelcrafting gems is an exception, always go for 32 spellpower and try to match them with the socketbonus that yields the highest PP.

Enchants:
Head: Kirin Tor revered.
Shoulder: Exalted Sons of Hodir.
Cloak: 23 haste OR lightweave embroidery(Tailor only) OR 18+ spellpower parachute(Some engineer thingy, havent looked into it.)
Chest: 10 stats.
Bracers: 30 spellpower.
Weapon: 81 spellpower(staff) 63 spellpower (1h)
Gloves: 28 spellpower.
Belt: Prismatic socket > 19 spellpower.
Legs: 50 spellpower 20 spirit.
Boots: Icewalker(12 hit/crit rating)
Rings: 19 spellpower(enchanter only)

Glyphs & Specc:
There's no cookiecutter specc, But general idea is 13-14 points in disc and 57-58 in shadow.
I'm fond of my specc(check armory), but if you feel that imp VE is necessary, drop points in Focused Mind or Imp Shadowform(Won't recommend the latter though).

As for glyphs, there are 2 glyphs that are boosting your damage/scaling. First is Glyph of Shadow Word: Pain, other is Glyph of Shadow. Not negotiable.
Last glyph is just flavor, Glyph of Mind Flay, Mind Sear or even Dispersion works, It just depends on your playstyle.


This is very basic knowledge though. Visit www.shadowpriest.com , read some stickies in the Theorycraft section. That'll be a good start. Look over your spell priority(VT>MB>DP>MF>SW:P(Don't bash me here though, I'm a bit uncertain with MB/DP with the setbonus factoring in etc)).
Another general tip is that you have to stack Shadow Mastery to 5 before casting shadow word: pain, good to know is that a full mindflay generates 3 stacks.


And don't stand in fire, half of ulduar is about that!

[ Post edited by Fruktis ]

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  • 12. Re: “Secrets of Ulduar” Class Advice   01/05/2009 03:37:03 PDT
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Good bye glyph of Penance , i`ll miss you.
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  • 13. Re: “Secrets of Ulduar” Class Advice   01/05/2009 04:49:00 PDT
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While talking to "discipline" priests ingame and reading posts on the forums i noticed that most of the discipline priests seem to be pretty ignorant of their class.I hope these few tips will help you.

Role in raids: As a discipline priest, unless the healers in your guild are completely unaware of their class u will ALWAYS be last on the healing metre, but that shouldn't concern you at all.A lot of people are left under the impression that the discipline priest should be a tank healer which is fundamentally wrong-of course,as any healers should you shoudl always help on the tank healing ,keeping shields as often as u can on all tanks,penance on cd if needed and an occasional flash heal,but our main role in a raid is raid healing or "raid absorbing"-as a discipline priest you should always be aware of the cooldown on bosses raid wide aoe abilities since ur main priority is more or less having at least 20 shields up before it happens-unlike other healers we have to act BEFORE the actual raid damage lands.Since there is a lot of raidwide damage in Ulduar a discipline priest is a MUST for any guild that wants to progress-it's worth having one in the raid just because the 3% raidwide dmg reduction(renewed hope).If u do the math if u play a discipline priest right u are at leas AS useful AS any other healer-most aoe dmg in ulduar exceeds 10k and fully buffed my shield absorbs around 7.5k-if u shield 20 ppl thats 150 k dmg absorbed,assuming u have optimized ur global cd thats 7.5k absorbed dmg per second-few healers can have 7.5 k healing per second.I got an absorb recount and i noticed i have around 2.5-3 times more absorbed dmg than healing done-and thats how it should be unless its a pure tank and spank fight, meaning u should only heal the maintanks.We are the only healers( i prefer the term "raid supporters" myself :) ) than can actually prevent raid members from dying rather than healing them up and we should really take advantage of that-all uahve to do is learn WHEN to spam shield the entire raid and be aware of ur shields durations on raid members as well as your "weaken soul" debuff. Of course spells such as Prayer of Mending should pretty much be used on cooldown especially on encounters where the raid wide aoe dmg is gradual-such as the fire AOE on mirmiron. Don't forget than holy priest's prayer of mending will pretty much always cancel ur own so u should cast it on different taregts then the holy priests. An occasional renew doesnt hurt anyone (except ur mana pool) and i would recommend only using it on the tanks when they take heavy dmg. Of course you will also have to heal from time to time since often the dmg taken by the raid members exceeds the amount absorbed by ur shields-improved flasheal makes this spell the most useful when it comes to healing random damaged raid members.Personally I mostly use penance only on the tanks but it can save ur overaggroing rogue's ass from time to time :).Prayer of healing is pretty awesome now that u can cast it on different raid groups but dont forget it still costs a hell lot of mana-u should use it carefully and ONLY when needed and if possible with Power Infusion on urself to reduce the huge mana cost and casting time.Personally I barely use greater heal-i have like 5 GH casts in a 5 hour raid-not worth it mana and healingwise in my opinion.
Discipline priest have a lot more mana problems now than they used to-still it's not that bad-especially with 1-2 nice resto shammies on our group-dont forget 2 always coordinate ur hymn of hope with shammie's mana tides and ur own shadowfiend since those abilities restore a % of ur max mana and HoH gives an additional 20 % mana for 9 secs.

Gear: 1st of all -haste-we pretty much need 30 % haste to minimize our global cd-we have 25 % from borrowed time which DOES apply for instant cast spells and even better-is not consumed by them as it was before, 6 % from enlightment and 8 % from raid buffs-that adds up to a total of 39 % haste which is absolutely enough although a bit more doesnt hurt. When picking ur gear u should focus mostly on spellpower,of course since as we all know it affects all of our spells and our shield gains an additional 40 % from "borrowed time".The second best stat for us is critical strike rating-now that divine aegis stacks it's pretty awesome and makes us good healers even when we only have 2 heal the tank. Ur 3rd most important stat is Intellect-1st of all it gives u crit and 2nd of all a LOT of ur total mana gains like replenishmen,mana tide,shadowfiend,hymn of hope are based on ur total mana pool.I'd give the 4th place to mp/5 over spirit since a discipline priest,unlike a holy priest doesnt have much use of spirit.
5th in my list is haste rating-if u manage 2 get 11 % haste from ur gear(which u probably will even if u don't want to ) you will pretty much have reached the "soft haste cap" of 50 % but i don't suggest gemming fir anything else but spellpower and crit.
Althouh the T8 pieces have A LOT of haste on them u should REALLY get the 4 pieces bonus since an almost constant 250 spellpower bonus is just awesome- i suggest u get all the possbile t8 items with crit and then sacrifice a few % crit to haste so u can get the bonus.
Enchants-just take a look at tha stats ratings above-power>crit>intel>mp/5>haste>spirit-for example i myself have icewalker on my boots rather than 18 spirit and i am using the kirin tor head enchant instead of the Wyrmrest one.

A few additional things i came 2 realise while playing discipline:
1st of all: "Rapture"-although nerfed in 3.1 it still restores a descent amount of mana when our shields gow down-but the tooltip says "this effect cannot occur more than once every 12 secs"-still i have seen gaining mana from like 5-10+shields at the same time.I'm not sure if this is supposed to be a bug but that pretty much means that if any number of ur shields gowdown simultaniously you will gain mana for all of them-on the oter hand if u have 10 shields on raid members before an aoe,but u have just shielded the tank and the shield went down proccing rapture uwont get any mana if those 10 shields gow down in the next 12 secs.Controlling the proccs off of rapture seems to be really hard depending on the certain encounter and the situation but it is still a useful thing to be aware of.
2nd of all-Tank healing-as i said,although this isnt our main priority it is still something we are descent at-but what we do is kinda different from what other tank healers do-divine aegis is pretty awesome when it comes to the tank taking massive amonts of damage-like on thorim,hodir etc-usually before a debuff on the tank or a buff on the boss is cast i use shield,then inner focus-greater heal-pwoer infusin-penance an spam flasheal/penance on cd-if ur crit is high enough as it should be(mine is around 39 %) raid buffed+4 % renewed hope you will really make it easier for all the other healers-do not be afraid to overheal-ofc you will also heal the tank while spamming but proccing off dicvine aegis seems kinda like the main priority-just spam ur ass off-better safe than sorry.

Glyphs: The choice is really easy-Glyph of POS is a MUST,glyph of flash heal is nice and even after the chanhe glyph of penance is still pretty sweet-ofc more or less depending on ur playstyle u might go with glyph of renew or glyph of POH but i prefer the other 3.

Ok this is it for now-i might have missed something and i am open to suggestions and constructive critisism on my post :) I hope this has helped you in some way

[ Post edited by Theforgotten ]

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  • 14. Re: “Secrets of Ulduar” Class Advice   01/05/2009 05:03:41 PDT
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I just realised i forgot one of the most important parts as obvious as it may seem-the talent specc :).
My specc is currently 58/13 with no points on divine fury since i dont think i use greater heal nearly as often enough for me to wwaste 5 points there- you can check out my speccin my armory profile-you pretty much get left with 1 point which u can use more or less whenever u want-u might get desperate prayer for "oh %#%@ i forgot my own hp" situations -personally i got absolution since i noticed i have 2 mass dispel quite often in some encounters such as thorim when i'm in the arena.
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  • Nordrassil
  • 15. Re: “Secrets of Ulduar” Class Advice   02/05/2009 06:40:06 PDT
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Divine Hymn is your god mode every 10 mins. Use it wisely.

TLDR: Mind vision in its current state is ridicilous and needs to be banned from arenas.

~ From a post on PvP forums.
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  • Darkmoon Faire
  • 16. Re: “Secrets of Ulduar” Class Advice   03/05/2009 17:50:44 PDT
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Q u o t e:
General idea is Hit(until cap, 289 with 3/3 Shadow focus, 3/3 Misery) Spellpower > Crit > Haste. Values (PP) to compare these stats are


First of all you can`t really know that, depends on the raid buffs etc, i realized that stacking haste a bit more than crit but still trying to keep them balanced is better than to prioritize crit only.



Q u o t e:
(VT>MB>DP>MF>SW:P(Don't bash me here though, I'm a bit uncertain with MB/DP with the setbonus factoring in etc)


I usually do a swp > vt > dp > mf > swp (yes, again for shadow weaving buff since mf doesn`t refresh % based dmg increases for swp) > mb and then priority system thing, yes it costs more mana but maximize dps imo, it works really nice for me, kinda mana consuming in 10 men but in 25 men i got absolutely no problem.

edit: to clarify, i use the swp first to have the mf+mb bonus dmg when swp is applied, i use vt second and dp thrid cause dp is going to be refreshed later than vt so dp gets to have 2 stacks of sw.

[ Post edited by Aranellis ]

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  • 17. Re: “Secrets of Ulduar” Class Advice   03/05/2009 19:10:19 PDT
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Q u o t e:
5th in my list is haste rating-if u manage 2 get 11 % haste from ur gear(which u probably will even if u don't want to ) you will pretty much have reached the "soft haste cap" of 50 % but i don't suggest gemming fir anything else but spellpower and crit.
Actually the 11% figure is a common misconception due to the incorrect assumption that haste effects stack additively.

In actual fact they stack multiplicitavely, so the haste rating you need is much lower.

The calculation works out as:

1.5 / (1.25 * 1.06 * 1.05 * 1.03) = 1.047

Hence, fully buffed you only actually need 4.7% from gear to be 'soft' capped.

Of course, if (like myself) you are running 10 mans and can't guarantee a Boomkin and Ret/Shammy will be around, you'll need more.
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  • Doomhammer
  • 18. Re: “Secrets of Ulduar” Class Advice   04/05/2009 14:56:03 PDT
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dual spec holy/disc for healing is nice :)
also glyph of gs for holy rocks... i can really save the day at times.

spank your dps and make them work harder also helps :)

[ Post edited by Highangel ]

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  • Sylvanas
  • 19. Re: “Secrets of Ulduar” Class Advice   05/05/2009 00:05:47 PDT
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Disc priests have allways been the black sheep of the healing classes.
Most of it is (as many said it before me) the volume of healing that we do.
Because our main spell is the Shield (that does not aper on healing meter) i did a macro like this:

/me casts Power Word Shield on %T
/cast Power Word Shield

The main purpose is that ppl see your activity and how fast is your reaction to save their skin.
And you will get their respect.
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