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  • 20. Re: [WOTLK 3.1] Enhancement Shaman PVE guide   24/04/2009 03:24:09 PDT
quote reply

Q u o t e:


Did you read our posts?



Q u o t e:

Personally I use shamanistic focus, shamanistic rage and 1/2 imp SS. I've yet to have anything remotely close to mana problems. Prepatch I had one in elemental focus instead of imp SS and I'm still not sure which one is better (reality/experience>theorycrafting sometimes).


Yeah.

you're overdoing it.

Edit:

To be more specific: If you feel the need for so much mana regen then you should go over your "rotation". I'm using MT on bosses and the only form of mana regen I require are from SR.

[ Post edited by Keelhaul ]

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  • Sporeggar
  • 21. Re: [WOTLK 3.1] Enhancement Shaman PVE guide   24/04/2009 03:27:24 PDT
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On the OP's endgame raiding spec I have a doubt.

Reverberation 4/5 instead of Improved Shields 3/3 + Elemental Focus?

I'm not sure about the DPS itself, but raiding without Elemental Focus nowadays is pretty suicidal, even on 25 mans.


[ Post edited by Shallyah ]


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  • 22. Re: [WOTLK 3.1] Enhancement Shaman PVE guide   24/04/2009 04:31:22 PDT
quote reply

Q u o t e:



Yeah.

you're overdoing it.

Edit:

To be more specific: If you feel the need for so much mana regen then you should go over your "rotation". I'm using MT on bosses and the only form of mana regen I require are from SR.


I dunno about you, but armory to check my current gear/spec. Although my current spec is kinda in a test phase atm (didn't have points in reverbation before for example).

I sim 6K dps and 0.27% out of mana time (don't have any ulduar loot yet - only spell#@%@ seems to drop!). I don't have any mana problems in practice, but I just think it's because the sim might be a bit off with the usage of SR sometimes. With my only mana regain talent as shamanistic rage I'd definitely have some mana problems, though. Prepatch I had slightly mana problems sometimes with only shamanistic focus/SR. I think it's you who need to go over your rotation/priorities and check if you're pushing it as far as you can, heh.


Q u o t e:

I'm not sure about the DPS itself, but raiding without Elemental Focus nowadays is pretty suicidal, even on 25 mans.



Shamanistic focus, you mean?

[ Post edited by Angrybullman ]

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  • 23. Re: [WOTLK 3.1] Enhancement Shaman PVE guide   24/04/2009 04:36:24 PDT
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1 point in Shamanistic focus gets you more mana saved than 1 point in improved storm strike. Math done on another topic right here in this forum, yesterday.

Snorkle

Blizzard developers: Our DPS is too high? Fine. Nerf our numbers, not our playstyle. Let us use Lava burst in conjunction with maelstrom weapons to get elemental devastation.
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  • 24. Re: [WOTLK 3.1] Enhancement Shaman PVE guide   24/04/2009 04:46:37 PDT
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You should probably provide a link.

But yeah, you're right. I read that topic myself (but forgot about it - haha).
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  • Sporeggar
  • 25. Re: [WOTLK 3.1] Enhancement Shaman PVE guide   24/04/2009 05:29:33 PDT
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Q u o t e:


Shamanistic focus, you mean?


No.


Q u o t e:
Elemental Focus: After landing a critical strike with a Fire, Frost, or Nature damage spell, you enter a Clearcasting state. The Clearcasting state reduces the mana cost of your next 2 damage or healing spells by 40%.


First: Considering in raid environments we get above 30% spellcrit, seems like it's also better than Improved Stormstrike per point.

Second: Isn't Improved Shields better than Reverberation in DPS per talent point?


I've been busy lately and havent had the time to do much theorycrafting, but I'd incline for 3/3 Improved Shields and Elemental Focus being worth more than 4/5 Reverberation.

[ Post edited by Shallyah ]


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  • 26. Re: [WOTLK 3.1] Enhancement Shaman PVE guide   24/04/2009 05:35:33 PDT
quote reply

Q u o t e:


No.



First: Considering in raid environments we get above 30% spellcrit, seems like it's also better than Improved Stormstrike per point.

Second: Isn't Improved Shields better than Reverberation in DPS per talent point?


I've been busy lately and havent had the time to do much theorycrafting, but I'd incline for 3/3 Improved Shields and Elemental Focus being worth more than 4/5 Reverberation.


I dunno about theorycrafting, but I've tested with 1/1 elemental focus and 1/2 imp ss, and I find imp ss yields a much better result in actual practice.

Not 100% sure about reverbation. I'm testing it out myself atm.
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  • Doomhammer
  • 27. Re: [WOTLK 3.1] Enhancement Shaman PVE guide   24/04/2009 05:36:38 PDT
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I have read various guides now and some (including rawr) suggest that you max hit on specials, then expertise, and finally spell hit. Which is what i went for.

Your guide is saying spell hit capped first before expertise.

Any other opinion on this?
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  • 28. Re: [WOTLK 3.1] Enhancement Shaman PVE guide   24/04/2009 05:47:25 PDT
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Special hit cap>Expertise cap>Spell hit cap>DW cap.
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  • Karazhan
  • 29. Re: [WOTLK 3.1] Enhancement Shaman PVE guide   24/04/2009 06:10:54 PDT
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#showtooltip
/stopcasting
/cast [combat,nomounted][button:2][modifier] Ghost Wolf
/cast [nostance,nocombat,flyable] Black Protodrake
/cast [nostance,nocombat,noflyable] Amani Warbear
/dismount [mounted]
/cancelform [stance]

I like this macro, but is there any way to be able to use it in Dalaran?
The macro "wants" to use the flying mount, but Dalaran won't let it and the macro doesn't switch to the landmount, which is very annoying and makes this macro pretty much useless in Dalaran. Useless in Dalaran = useless in general imo, but that's personal.
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  • 30. Re: [WOTLK 3.1] Enhancement Shaman PVE guide   24/04/2009 07:01:29 PDT
quote reply

Q u o t e:
#showtooltip
/stopcasting
/cast [combat,nomounted][button:2][modifier] Ghost Wolf
/cast [nostance,nocombat,flyable] Black Protodrake
/cast [nostance,nocombat,noflyable] Amani Warbear
/dismount [mounted]
/cancelform [stance]

I like this macro, but is there any way to be able to use it in Dalaran?
The macro "wants" to use the flying mount, but Dalaran won't let it and the macro doesn't switch to the landmount, which is very annoying and makes this macro pretty much useless in Dalaran. Useless in Dalaran = useless in general imo, but that's personal.


get the addon called GoGoMount
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  • Laughing Skull
  • 31. Re: [WOTLK 3.1] Enhancement Shaman PVE guide   24/04/2009 07:45:45 PDT
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Wait, wrong calculations here.

With 2/2 imp stormstrike, you regain 880 mana per hit. Stormstrike costs ~277 mana.

So when you use stormstrike you regain 603 mana.

But... the stormstrike mana cost is irrelevant, and should be outside of the equation, because if you have no improved stormstrike, it still costs mana.

You regain 603 mana when using stormstrike, but you still gain 880 mana from the talent, because it gives 603 man PLUS it takes away the mana cost.

The calculation should be: 603 - (-277) to see how much more mana you gain compared to no improved ss. So the answer is: 2/2 improved ss gives 880 mana every time you use stormstrike.

And that beats shamanistic focus.
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  • 32. Re: [WOTLK 3.1] Enhancement Shaman PVE guide   24/04/2009 07:55:45 PDT
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maahhh...who did told you all that cap exp is 26%??

I was raiding since WOTLK came out and alway my exp was not below 22-23% i have zero dodge of SS and WF from behinde
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  • Bronze Dragonflight
  • 33. Re: [WOTLK 3.1] Enhancement Shaman PVE guide   24/04/2009 08:35:55 PDT
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Q u o t e:
1 point in Shamanistic focus gets you more mana saved than 1 point in improved storm strike. Math done on another topic right here in this forum, yesterday.



Yes but the difference is tiny.

Plus Imp Stormstrike is shiny and new.

Depending on your guild, if you are on an interrupt duty, you won't be Shocking every cool down but will be Stormstriking.

Don't misread me, you're right. But its close enough that the actual choice of where you put your 1pt of mana regen is meaningless.

Regards,
Eduin

"The stats don't show a lack of popularity for shaman, they just show a ridiculous popularity for other classes. "
- Tharfor (EU Blue)
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  • Bronze Dragonflight
  • 34. Re: [WOTLK 3.1] Enhancement Shaman PVE guide   24/04/2009 08:55:34 PDT
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Maybe a few things need clarified in this thread.

Glyphs :-

Stormstrike
Lightning Shield

These two are a must for every build, they are far enough ahead of all other choices for all set ups as to be outside of contention as to "should I use".

The choice between Feral Spirit, Windfury, Flametongue is close enough as to be personal preference/laziness (latter for me).

Itemisation/Gemming/Enchanting :-

People are *still* saying to get Agi and/or AP once you are hit capped. THIS IS STILL WRONG. You don't need 30%ish crit you need 30% SPELL Crit to maximise dps and with agility making up around 25% of your melee crit you should be ALWAYS gemming for crit and ALWAYS enchanting for crit (if available) and your Loot Rank or other itemisation ranking tool should favour crit.

I'm using a 2.15 EP for crit compared to 1.85 for Exp, Hit and *Haste* (see below), 1.65 for Agi and 1 for AP. Exp and Hit can be effectively downgraded (and possibly removed) because the itemisation of T8 will put you pretty much capped on spellhit and expertise regardless of other itemisation choices. Basically you don't need to focus on these any more because they will cap naturally.

BTW 1.65 for Agi is possibly too high. Because crit over 32% or so has such little return, the crit from Agility is really pretty meaningless in Ulduar level gear.

Haste :-

Towards the end of Naxx, I started realising that Haste was far more important than we had been thinking. The reason for this is actually outwith the scope of sims though because its related to the GCD and the ability to cast your MW5 as soon asit is up (and the rest of your rotation). As my haste went down due to "better" itemisation in Naxx, it was clear I was getting no more dps and it was fairly apparent that this was related to me being constantly GCD !%!@ed.

With Magma Totem added to the rotation on a 20 second (ideally less) refresh, this GCD is worse than it has ever been.

Basically with the additional benefit from haste in 3.1, Haste is actually an excellent stat for Enhancement now. If its sitting down at 1.4 on your ranking system, boost it up.

Talent Spec :-

Really, it doesn't matter where you put 1pt for mana regen (tbh you could probably put it in Ancestral Knowledge which is a near worthless filler and not notice it missing). But something people aren't taking is Improved Ghost Wolf.

Put simply, all sims and all theorycrafting consistently shows footspeed buffs to be the single largest increase in your dps. Yes there are static mobs, yes some of Ulduar is inside but Ghost Wolf will pay for itself over the course of a night in Ulduar, many times over.

Its also really cool.

Reverberation still suffers from the problem is has since WotLK. The vast majority of humans will not be able to maximise their dps using manual keypresses which are consistantly 1. the correct ability and 2. don't lose time. A spellcast macro is still going to be preferrable for the vast majority of players who are not Supermen and need to recognise their human frailty.

Until someone shows me a castrandom working correctly then it has to be castsequence and the gain from Reverberation is zero using a castsequence macro.

Also some people are questioning Improved Lightning Shield even now. That just boggles my mind. Go check the data.

So all in all your talent spec should be :-

http://www.wowhead.com/?talent#hVhhVZhbgI0xdIhusouVo

Note there is 1pt left over, put it where you want - Shanaistic Focus, Improved Stormstrike 1/2 or Ancestral Knowledge 3/5.

Regards,
Eduin

"The stats don't show a lack of popularity for shaman, they just show a ridiculous popularity for other classes. "
- Tharfor (EU Blue)
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  • 35. Re: [WOTLK 3.1] Enhancement Shaman PVE guide   24/04/2009 13:51:12 PDT
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@ eduin. My spellcrit unbuffed is 25.5~%, and I don't have any gems for it at all. So it should be pretty easy to reach in full naxx 25 gear.

This is my EP table if you can bother to decipher it (cba to add lines and !%#!):

EP value DPS total DPS difference

baseline 5956.70
ap 1.00 0.58 6072.06 115.35
crit rating 1.79 1.03 5987.71 31.00
hit rating 1.60 0.92 5984.33 27.62
expertise rating 0.00 0.00 0.00 -5956.70
haste rating 1.48 0.85 5982.23 25.53
armor penetration rating 1.42 0.82 5981.29 24.58
spellpower 1.08 0.62 6050.36 93.66
mh dps 5.28 3.04 5979.52 22.82
oh dps 2.82 1.63 5968.90 12.20
strength 1.10
agility 1.72
intelligence 1.42

Expertise a bit @@@!ed since EP ranges put me above the cap, but I only need 0.25% which I'll regem in a sec.

Anyways, thus gemming attackpower is superior to other choices in naxx 25+ (correct pieces at least) gear.

[ Post edited by Angrybullman ]

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  • Bronze Dragonflight
  • 36. Re: [WOTLK 3.1] Enhancement Shaman PVE guide   24/04/2009 17:35:37 PDT
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Use a reasonableness test.

Why does the sim say your Agility (which is only better than strength on account of melee crit) is better than any other stat. Is it *reasonable* to think this is the case when that crit is already effectively capped for UR and Flurry?

I would say it is not reasonable. Its, frankly, ridiculous.

Regards,
Eduin

"The stats don't show a lack of popularity for shaman, they just show a ridiculous popularity for other classes. "
- Tharfor (EU Blue)
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  • Laughing Skull
  • 37. Re: [WOTLK 3.1] Enhancement Shaman PVE guide   25/04/2009 04:54:24 PDT
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Don't remember who, but someone did a test. If a shaman had 2000 ap (isn't too hard to get), 6000 dps (the more dps, the worse feral spirit is) and was in a fight that lasted 3 mins (the least possible uptime of spirit wolves) it increased dps by like 3%, compared to lightning shield and windfury which barely pass 1%.

Glyph of feral spirit and stormstrike are a must. Third is a battle between wf and ls
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Vaneras
Blizzard Poster
  • 38. Re: [WOTLK 3.1] Enhancement Shaman PVE guide   29/04/2009 06:50:41 PDT
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This thread has been added to the 'Shaman Guides & Useful Links' compilation thread:
http://forums.wow-europe.com/thread.html?topicId=8864978459&sid=1

Community Team - English

The Epic Mug of Vaneras - The Alebringer: http://i194.photobucket.com/albums/z57/Vaneras_bucket/EpicMug.jpg
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  • 39. Re: [WOTLK 3.1] Enhancement Shaman PVE guide   29/04/2009 07:51:04 PDT
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saying melee is the source of most of our damage is just wrong. Melle and Spell damage are around 50%( 5% give or take) each, thus armor penetration still sucks big time. Its exactly the half equal ap of any pure physical class (rogue, warrior,hunter). Stay away from it
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