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  • Arena Tournament 1
  • 0. The Newcomers Healing Paladin Guide   25/03/2009 03:51:20 PDT
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The Newcomers Healing Paladin Guide.
(For Patch 3.0.8)

This will be a brief overview of Stats, Abilities, PvE specs and some general tips for new heal paladins. I will try and keep this updated. A small note in advance: This is my first Guide and im sorry if i missed something out. feel free to point that out and I will try and change it as soon as possible.

Items and stats:

Items: You can use anything you want. Most of the leather and cloth has spirit on it so its will not be of much use. The mail has 1:1 healings stats, so you can pick that up if there is no healing shaman in the raid.

General equipment Guideline

Enchants:
Head: Dalaran Faction
Shoulders: Sons of Hodir
Chest: 10 stats
Braces: 30 spell
Hands: 28 spell
Belt: Belt buckle
Pants: 50 spell 30 stam
Boots: Icewalker

Until you have 20K mana: Socket Int gems and pick up the gem bonus.
Red: spell/int
Yellow: Int
Blue: Int/mana reg

After you get past the 20k mana unbuffed
Red: Spell
Yellow: Haste
Blue: Haste/manareg

Stats:

Int: Is v. important at entry levels as you will as the majority of you mana reg. will come from Divine Plea. The stat gives you a good balance between spell, crit and mana reg. This stat starts losing in value after you reach around 20k mana, as you won’t need the extra mana reg from Divine Plea and the spell and crit benefits are lower then if you get the respective stats.

Stam: Not very interesting in Pve environment, as this value will increase enough with gear improvement.

Spirit: Useless! Don’t ever take an item with spirit unless it provides an amazing upgrade spell power wise.

Spell power: The bread and butter of your heals. This will increase as your gear improves. At the beginning try and get a good weapon as this will most likely boost your spell power the most.
Mana per 5 sek: After the implementation of Replenishment in WotLK this has become very useless. It eats up too many item points and the benefits are minimal. Try and stay away from items with mana reg as much as possible. Again take them only if the spell upgrade is substantial.

Crit rating: An avg. stat. Crits do 50% more healing and cost 60% less mana. If you managed to dodge the crappy mana reg items you will probably have a lot, as most of the plate and mail heal items have either mana reg or crit/haste on them.

Haste: Speed is essential. The faster your casts the higher you HpS. Start stacking this as soon as you get past the 20k mana unbuffed.

Abilities:

Judgment of light: nice passive healing. Atm gets overbuffed by the retri/tankadin, because its stacks better with AP the SP. Use it to keep up the 15% haste proc.

Flash of Light: This spell is no longer a lot faster then HolyLight, but the mana cost and heal output are a lot lower. Use this for absolute low mana situation or little incoming raid dmg.

Holy Light: Bread and Butter of your healing. With Lights grace (0.5sek), JotP (15% haste) and your friendly shaman haste totem (5%) and retri aura (3%) your holy light will be around 1.5ish. This means you get a lot of HpS. In most situations it really doesn’t matter if the majority of the holy light healing goes into overhealing as long as the glyph healing heals the raid up. The most important thing to keep in mind is that a lot of speed for the HL comes from procs. The JotP is simple to keep up, as it lasts for 1 min. The Lights Grace can expire at times, when there is not raid dmg. Here it is important to point out that a full overheal HL is worth wasting just to keep the haste proc up.

Holy Shock: Has been improved, but is more of a PvP ability, as at lower gear levels this spell cost too much and with higher gear levels it simply cant keep up with HL as it only benefits from about half the spell bonus HL does. HS triggers a GCD so it has a hidden cast time of a GDC, if you are chain casting. Seeing as holy shock heals 1.5 times a flash of light, but it costs about 5 times as much, its not really something to use in static pve encounters. Its nice to pop it when you are moving, but even in extreme moving situations like Heigan you can still fire a HL if you have persuit of justice and speed procs up.

For max Heal use the following combination: Divine Favor: Holy Light, Holyshock on the end of the holy light, then cast another Holy Light. If done right the 1st holy light and the holy shock eill both crit. Then you get the 1sec reduction on your 2nd holy light.

Beacon of Light: A general misconception is that you should place this on the tank, while you heal other targets. The largest problem with this is that BoL only translates EFFECTIVE healing, that means if you are not effectively healing dmg you are not healing the tank. In addition to that it only has 40 yard range, which can be at times too little. In raids I find it useful to buff myself with BoL. This ensures that I don’t die, unless I get instagibed by some boss ability. If im healing something I can withstand most aoe dmg situations, where I would have to move Ie Saphirons blizzard.

Sacred shield: Again more of a PvP ability as the absorbed dmg is not a lot. The crit addition to FoL is good on paper, but its only active as long as the absorbing shield is up, which if place on the tank is not v. long, in addition to that you are not using FoL that much in PvE.

Avenging wrath:
Pro: you put out an insane amount of HpS when this is Up.
Con: Triggers a GDC so you only get 14 sek effective increased healing, its triggers a 30 sek CD on you bubble aka you cant use bubble to get yourself out of crappy situations :D. The general idea is that I you can use it everywhere where you don’t need the bubble, unfortunately does fights don’t rly need the extra hps :(.

Divine Plea: Keep this on cool down on healing intensive fights. The healing nerf it gives is rly something you need to take, it’s a lot worse if you run out of mana after chain casting 10 HL.

Divine Illumination: The general idea was to use this for mana intensive healing periods, the problem with that was that a lot of people find it very hard to time this effectively, as it only lasts 15 seks. My tip is pop it early then by the time you get to 20% mana or so you will have it ready . It will get you to your next devine plea and keep you from going oom.

Lay on Hands: Talented should be used for times when a boss enrages or just brings out sick dps on your tank. Quite useless if your running a feral tank as the arm buff is very small. It has a 16 min CD so you can use It a lot more now. General use it to give a last second save to your tank or simply the arm buff. A more unorthodox use of it is to give it to one of your oom healers, which need that extra bit of mana.

Specs:
51/0/21. Pick up the 8% crit and the running speed from the ret tree
51/5/15 Only if you don’t have a ret in your raid to buff kings. Drop the speed and 3% crit

General Healing tips:
1. Stay alive. Its important to understand that a dead healer isn’t healing.
2. Know how to prioritize. Allways heal the tank first, then the healers, then the supporter classes, then the pure dps.
3. Know where everybody is in your raid frame. Helps a lot with point 2
4. The most important one of all: Know your encounters. Know who will get dmg and how much it will be, so that you don’t get caught by surprise. This will help you with all of the above.

I hope this helps players new to the healing paladin. Feel free to ask questions and stuff :D

[ Post edited by Pairadice ]

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  • Arena Tournament 1
  • 1. Re: The Newcomers Healing Paladin Guide   25/03/2009 03:52:35 PDT
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<saved>
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  • Ravencrest
  • 2. Re: The Newcomers Healing Paladin Guide   25/03/2009 04:01:59 PDT
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You should try and use the b, li, ul and whatnot tags to make the post more readable.

Eg.

General equipment Guideline


Enchants:
  • Head: Dalaran Faction

  • Shoulders: Sons of Hodir

  • Chest: 10 stats

  • Braces: 30 spell

  • Hands: 28 spell

  • Belt: Belt buckle

  • Pants: 50 spell 30 stam

  • Boots: Icewalker

[ Post edited by Fatalpala ]


Tankadin extraordinaire
Killing a Tseric should aggro every Tserics in a 40 yd radius.
You're a paladin for god's sake, have some faith.
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  • Auchindoun
  • 3. Re: The Newcomers Healing Paladin Guide   25/03/2009 05:24:28 PDT
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Hi there,

I like the whole idea of making a starting holydin guide to help freshly started holydins on the road a bit.

I have some comments (all positive or constructive) about the stuff you put on paper. I think it is wise to take in consideration a few differences between the 3 sorts of pve content (5man, 10man and 25man), because it does ask different styles and setups.

Second, as a 25man raider, I do have to disagree with you that intellect is the most important thing to stack with gems. Divine plea isn't our main way of getting mana back anymore, because the debuff is in my eyes a bit to big. So crit would be our number one stat to get mana back, together with totems etc from other raid members. I think a combination of spellpower and crit gems would be a more wise idea to gem for. More spellpower == bigger heals, and more crit == more chance to get 60% mana back.

But all and all the guide and the idea is great!!!!

Grtz,

Wesley
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  • 4. Re: The Newcomers Healing Paladin Guide   25/03/2009 07:16:50 PDT
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Q u o t e:
Hi there,

I like the whole idea of making a starting holydin guide to help freshly started holydins on the road a bit.

I have some comments (all positive or constructive) about the stuff you put on paper. I think it is wise to take in consideration a few differences between the 3 sorts of pve content (5man, 10man and 25man), because it does ask different styles and setups.

Second, as a 25man raider, I do have to disagree with you that intellect is the most important thing to stack with gems. Divine plea isn't our main way of getting mana back anymore, because the debuff is in my eyes a bit to big. So crit would be our number one stat to get mana back, together with totems etc from other raid members. I think a combination of spellpower and crit gems would be a more wise idea to gem for. More spellpower == bigger heals, and more crit == more chance to get 60% mana back.

But all and all the guide and the idea is great!!!!

Grtz,

Wesley



Please don't post when you have no idea what you are talking about. Intellect is our main stats, and will continue to be the best stat for Holy paladins unless they nerf replenishment or DP by more. Crit is probably the worst thing you can gem for as after a certain amount, the benefit diminishes a lot. Gemming intellect is the best way, because in 25 mans its a certainty that you will have replenishment, which works on total mana. 10 mans as well. In 5 mans I would rate spellpower a bit higher, because in 5 mans FoL is used a lot more, and Fol works with spellpower a lot better than HL does.
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  • The Maelstrom
  • 5. Re: The Newcomers Healing Paladin Guide   25/03/2009 10:15:04 PDT
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Int >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> All by miles always


Other than that I'd love to see a stickied paladin/holy/healer post, that way a lot of troubled newhealers can find an easy way to learn what they need to learn without having to post a new topic so we get 4-5 topics a page asking the simple questions that those whom lurk these forums answer on a daily routine

Reported for sticky

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Slorkuz
Blizzard Poster
  • 6. Re: The Newcomers Healing Paladin Guide   25/03/2009 12:52:53 PDT
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Nice initiative! Giving this thread a nice little blue tag! :)

Community Team - English - ♪~ ( ̄。 ̄ ) . . . Can't keep my eyes from the circling skies, tongue-tied and twisted just an earth-bound misfit - I
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  • 7. Re: The Newcomers Healing Paladin Guide   25/03/2009 14:52:08 PDT
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Q u o t e:
Lay on Hands: Talented should be used for times when a boss enrages or just brings out sick dps on your tank. Quite useless if your running a feral tank as the arm buff is very small. It has a 16 min CD so you can use It a lot more now. General use it to give a last second save to your tank or simply the arm buff. A more unorthodox use of it is to give it to one of your oom healers, which need that extra bit of mana.

I never use it to heal another person. Instead, I use it on myself whenever I can, and benefit from it, of course.
With both Lay on Hands glyphs, you get an insane amount of mana. If you also manage to time it so good that both you and the tank is low on hp (Gluth), and have Beacon on the tank, you have one very efficient heal.
Too bad it's 16 minutes CD.
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  • Silvermoon
  • 8. Re: The Newcomers Healing Paladin Guide   25/03/2009 17:02:38 PDT
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Q u o t e:
Nice initiative! Giving this thread a nice little blue tag! :)


Blizz loves us paladins.
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  • Kazzak
  • 9. Re: The Newcomers Healing Paladin Guide   25/03/2009 17:26:43 PDT
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I would like to see some tips on which addons to use to see the entire raid, I haven't been healing since pretbc where you could just drag the groups out of the raidtab and place it on your screen:)

Good guide though, kudos:)
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  • Skullcrusher
  • 10. Re: The Newcomers Healing Paladin Guide   26/03/2009 00:16:22 PDT
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Q u o t e:
Enchants:
Head: Dalaran Faction <---- Kirin Tor
Shoulders: Sons of Hodir
Chest: 10 stats
Braces: 30 spell
Hands: 28 spell
Belt: Belt buckle
Pants: 50 spell 30 stam
Boots: Icewalker


Overall nice brief intro to holy paladins.
Just a minor "correction" if you will.... you might want to change Dalaran faction to Kirin Tor, which is infact the name of the faction that offers the: Arcanum of Burning Mysteries head enchant.

Some ppl might run around in Dalaran and look after a "Dalaran faction" vendor or go to wowhead.com etc and wont find anything :o)

Does anyone else find it ironic that, as your virtual character gains experience, wealth and social stature,
your reality character is losing the exact same things at the same rate?
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  • 11. Re: The Newcomers Healing Paladin Guide   26/03/2009 02:19:29 PDT
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Nice guide. Short and simple without to much information, excellent for new healing palas.
Just keep it short and simple as it is.

Btw, It would be nice to format text as Fatalpala suggested, in that way it will be much easier to read.
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  • 12. Re: The Newcomers Healing Paladin Guide   26/03/2009 03:01:22 PDT
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Cloak Enchant - Greater Speed,
Enchant Shield - Greater Intellect
Enchant Weapon Spellpower - best one you can afford

should also be added.

Nice guide though

[ Post edited by Sarasvaati ]

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  • Auchindoun
  • 13. Re: The Newcomers Healing Paladin Guide   26/03/2009 03:42:13 PDT
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Q u o t e:

Please don't post when you have no idea what you are talking about. Intellect is our main stats, and will continue to be the best stat for Holy paladins unless they nerf replenishment or DP by more. Crit is probably the worst thing you can gem for as after a certain amount, the benefit diminishes a lot. Gemming intellect is the best way, because in 25 mans its a certainty that you will have replenishment, which works on total mana. 10 mans as well. In 5 mans I would rate spellpower a bit higher, because in 5 mans FoL is used a lot more, and Fol works with spellpower a lot better than HL does.


How did you come to the conclusion that I do not have a clue what I'm talking about. In my experience and of other holydins in my guild, intellect is a very important stat, but not to prioritize for the gems you use. We mostly use either spellpower or crit gems to buff those 2 up. In our experience we aren't having any mana issues during raids.

So please first do some more homework on different approaches to the class you play and other people that might have a different approach to playing the holydin, before shouting some stuff to people.
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  • 14. Re: The Newcomers Healing Paladin Guide   26/03/2009 04:24:04 PDT
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Q u o t e:


How did you come to the conclusion that I do not have a clue what I'm talking about. In my experience and of other holydins in my guild, intellect is a very important stat, but not to prioritize for the gems you use. We mostly use either spellpower or crit gems to buff those 2 up. In our experience we aren't having any mana issues during raids.

So please first do some more homework on different approaches to the class you play and other people that might have a different approach to playing the holydin, before shouting some stuff to people.


The only difference being that the fights about which you are talking, and basing your mana usage around, are the really unchallenging fights of the expansion so far, as such, you could pretty much go into those fights ungemmed and still do fine. But once you're getting to Sarth 10 3D and perhaps 25, although to a lesser extent, then the need for min-maxing becomes apparent, and this is where your raiding experience would appear to fall short, making Sàlvation's argument a much more valid one.
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  • 15. Re: The Newcomers Healing Paladin Guide   26/03/2009 04:41:19 PDT
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nice guide,

I am currently protadin going for a healadin dual spec (surprise!)
I have never healed as a healadin, have healed on my druid and offhealed on my tankadin.

I have a decent set of gear, completely unenchanted and ungemmed at this time. These are random drops from either hc,nax10, naxx25, and some rep items to get a full set.
currently in prot spec i sit at about 1700 spellpower (remember stamina to spellpower conversion)

My question is, how much spellpower should i have before i prioritize on int, or should i just prio int, and when reaching the said 20k mana only stack spellpower?. For my druid spellpower is (was?) way more important to stack spellpower and then mana regen.

I didnt see any number on spellpower needed for hc / 10 men / 25 men

All replies are welcome.

Humor.

When the DPS crowd talks about their all-important big numbers, I smile to myself knowing that if I wasn't there, the only "big numbers" would be them getting pasted all over the floor.

-- Feralan
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  • 16. Re: The Newcomers Healing Paladin Guide   26/03/2009 05:02:26 PDT
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Q u o t e:
nice guide,

I am currently protadin going for a healadin dual spec (surprise!)
I have never healed as a healadin, have healed on my druid and offhealed on my tankadin.

I have a decent set of gear, completely unenchanted and ungemmed at this time. These are random drops from either hc,nax10, naxx25, and some rep items to get a full set.
currently in prot spec i sit at about 1700 spellpower (remember stamina to spellpower conversion)

My question is, how much spellpower should i have before i prioritize on int, or should i just prio int, and when reaching the said 20k mana only stack spellpower?. For my druid spellpower is (was?) way more important to stack spellpower and then mana regen.

I didnt see any number on spellpower needed for hc / 10 men / 25 men

All replies are welcome.


Humor.



If your plan is to raid 25 mans as Holy, you should gem for intellect and intellect only. Fulfill your meta gem requirements, and gem 16+ intellect where you can. 20k unbuffed mana is fine, but im guessing for ulduar you will be needing more. Spellpower will come from enchants and gear, intellect from gems.
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  • 17. Re: The Newcomers Healing Paladin Guide   26/03/2009 05:15:26 PDT
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250 mana chest > 10 all stats

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  • Bronzebeard
  • 18. Re: The Newcomers Healing Paladin Guide   26/03/2009 09:15:57 PDT
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If this is for patch 3.0.8 is 51/0/20 still the ideal spec for that patch?
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  • Auchindoun
  • 19. Re: The Newcomers Healing Paladin Guide   27/03/2009 02:14:35 PDT
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Owh my sarth 3d, been there lots of times allready, we just need to tackle him as a guild. None of our paladin healers did have any problems conserning their mana... so the whole experience with a bit tougher fights you make is total bullcrap ^^
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