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  • 0. New Pandemic!   24/02/2009 06:01:38 PST
quote reply
First of all this post is completely PvP oriented.

So you, Blizzard Devs, simply ignored the fact that we have a DoT tree and a DD tree and removed Dreadgear, throwing Pandemic talent on our eyes to justify in part the removal of the set.

Now that we're stuck with crit rating, which even with old Pandemic sucked for Affliction warlocks, since it only benefits 5 spells( haunt, shadowbolt, immolate, unstable aff, corruption), out of.. well alots.., god knows why our channeled spells dont crit and priests do.

With this new Pandemic you granted Corruption and Unstable Affliction the ability to actually critical strike, which in an DoT tree is really.. unintelligent.


First, it will be affected by resilience, TWICE( damage over time reduction, and crit dmg reduction ).

Second, being this a DoT tree, obviously it doesnt have any Critical Damage increasing talent, so instead of doing the normal DoT dmg plus 100% of it again, now it does the normal DoT dmg plus 50% for being a critical strike.


MATH PART:

So lets assume a Corruption tick that deals 1000 raw dmg, it will crit for 1500 raw dmg.
If you are resilience capped, -15% DoT dmg and Crit chance + 33% crit dmg reduction.

If you hit him with that corruption dot you will hit: 1000 - 150 = 850 dmg.
If you by any chance crit him with the same dot you'll hit: 1500 - 720(15%+33%) = 780 dmg.

So you actually hit LESS when you crit with Pandemic talent.

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Fya
  • Wildhammer
  • 1. Re: New Pandemic!   24/02/2009 06:09:25 PST
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They will probably add another talent "Improved Pandemic" to make pandemic deal 200% damage :)

Now really, most new talents suck ass for all classes.

Let Them Hate, as Long as They Fear.
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  • 2. Re: New Pandemic!   24/02/2009 06:23:04 PST
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That's warlock loving Blizzard style: more nerfs so that we don't have to bother about trying to pvp on our locks.

Oh, and

Q u o t e:
god knows


No.


Q u o t e:
If a wood chuck could chuck wood, it would chuck... none. Lazy f'in wood chucks.
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  • Bloodscalp
  • 3. Re: New Pandemic!   24/02/2009 06:24:38 PST
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Q u o t e:
First, it will be affected by resilience, TWICE( damage over time reduction, and crit dmg reduction ).


Try three. Dot damage, crit chance and crit damage.
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  • 4. Re: New Pandemic!   24/02/2009 06:27:11 PST
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Look dude it is easy dont put point on this talent :)
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  • 5. Re: New Pandemic!   24/02/2009 07:17:10 PST
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Q u o t e:
Look dude it is easy dont put point on this talent :)

Yea lets make bad talents points so people dont pick them.

...().().......This is bunny. Bunny dosent´t like soul shards.
..(o.o)......Bunny is tired of farming them for no purpose.
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Slorkuz
Blizzard Poster
  • 6. Re: New Pandemic!   03/03/2009 07:38:23 PST
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Q u o t e:
They will probably add another talent "Improved Pandemic" to make pandemic deal 200% damage :)


We agree that the Affliction changes doesn't really make sense unless DoTs can crit for 200% damage. In that regard, we are probably more likely to just allow Pandemic to also give that bonus.

Community Team - English - ♪~ ( ̄。 ̄ ) . . . Can't keep my eyes from the circling skies, tongue-tied and twisted just an earth-bound misfit - I
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  • Defias Brotherhood
  • 7. Re: New Pandemic!   03/03/2009 07:42:59 PST
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Q u o t e:


We agree that the Affliction changes doesn't really make sense unless DoTs can crit for 200% damage. In that regard, we are probably more likely to just allow Pandemic to also give that bonus.


!

WARLOCKS ARE FINE KK?
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  • Neptulon
  • 8. Re: New Pandemic!   03/03/2009 07:48:29 PST
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Q u o t e:


We agree that the Affliction changes doesn't really make sense unless DoTs can crit for 200% damage. In that regard, we are probably more likely to just allow Pandemic to also give that bonus.


Don't take this the wrong way, but I've been generally wondering about it. If a Dev. post on the US forums about a change to a Class, does those notes get sent to the Community team for you to hunt down topics regarding the talent/spell/skill in question and post a version of it just to spread the information, or do you randomly track blue posts on the US forum and come of free will?

Edit: By that I wonder if you can't just quote the blue posts on it, because if it's one thing such non-sourced quoting do, it's to occasionally give misleading information in the sense that we understand the Community Team wording far different then how it's meant from a Dev (Read: Change to Siphon Life and such). :s

http://blue.mmo-champion.com/28/15443287577-change-ruin-to-affect-all-spells.html

[ Post edited by Yuanrang ]

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  • 9. Re: New Pandemic!   03/03/2009 07:52:48 PST
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Q u o t e:


We agree that the Affliction changes doesn't really make sense unless DoTs can crit for 200% damage. In that regard, we are probably more likely to just allow Pandemic to also give that bonus.


I think you should consider that addition to Shadowform too since you changed it so DoTs can crit in Shadowform.

[ Post edited by Pikabanga ]

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  • 10. Re: New Pandemic!   03/03/2009 07:54:15 PST
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So from this reply we can figure out the logistics in communication between US and EU.

US got their first hint about this at: 02/25/2009 08:28:44
EU got our first hint about this now: 03/03/2009 16:38:23 CET

6 days!

Suggestion: Bookmark certain blue posters from US and start copy pasting more so the information flow goes faster... or just force the devs to drop some goodies in the EU forums from time to time too.

But thanks, better late than never ;)
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  • Sylvanas
  • 11. Re: New Pandemic!   03/03/2009 07:55:45 PST
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Q u o t e:


We agree that the Affliction changes doesn't really make sense unless DoTs can crit for 200% damage. In that regard, we are probably more likely to just allow Pandemic to also give that bonus.
Mind UA, it has the one-cast penalty on ptr atm, this is a very bad arena pvp nerf! :(

DPS We deliver, since 2.0
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  • Twisting Nether
  • 12. Re: New Pandemic!   03/03/2009 07:56:04 PST
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Q u o t e:
First, it will be affected by resilience, TWICE( damage over time reduction, and crit dmg reduction ).



Would you stop this ignorance and actually read the blue posts, DOTS do not get affected twice by resilience! If a dot do NOT crit then it gets reduced by the normal reduction to all dots, if a dot DOES crit then it gets treated like any spell with a casttime. Did you get this? IF a dot crits it works like a normal shadow bolt crit...

[ Post edited by Apethril ]

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  • Neptulon
  • 13. Re: New Pandemic!   03/03/2009 07:56:32 PST
quote reply

Q u o t e:
So from this reply we can figure out the logistics in communication between US and EU.

US got their first hint about this at: 02/25/2009 08:28:44
EU got our first hint about this now: 03/03/2009 16:38:23 CET

6 days!

Suggestion: Bookmark certain blue posters from US and start copy pasting more so the information flow goes faster... or just force the devs to drop some goodies in the EU forums from time to time too.

But thanks, better late than never ;)


It wasn't stated directly by Ghostcrawler before yesterday though, read my edit above. :p
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  • 14. Re: New Pandemic!   03/03/2009 08:15:29 PST
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Q u o t e:


It wasn't stated directly by Ghostcrawler before yesterday though, read my edit above. :p


And this is directly stated? Maybe a tad bit more than a "hint" as I said, but not much.
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  • 15. Re: New Pandemic!   03/03/2009 08:29:53 PST
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Resillience will only effect your dot once on the fact of how much damage it does.
It's either going to be -15%damage on a normal tick OR -33%damage on a crit.

Which for your 1000damage/tick would mean it's:
-Normal, 1000-150(15%) = 850 damage/tick
-Crit, 1500-500(33%) = 1000 damage/crit-tick

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  • Earthen Ring
  • 16. Re: New Pandemic!   03/03/2009 08:31:15 PST
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Well even if they do 200%, its a huge nerf for us on PVP anyway, cause our PVP specs as affliction DO NOT give us any crit chance talents, so I'm in full Hatefull/ Deadly gear and my crit chance is below 15% chance, on my character, my resilience alone would give me a chance to crit on the marvelous 1% crit chance!

..... I dont get how people keep focusing on the 200% damage thing, when in fact we will never crit AT ALL on a full res gear char, I mean no crits at all, there is just no chance for it to crit with our tree and gear.

You are removing the damage from siphon life, which is a HUGE nerf to us, and you are changing a mediocre talent(Pandemic) to a useless one.

And in the end you want us to cast 3 second cast shadow bolts with 30 yards or less of range, to compensate for this? Shadow Bolts who will barely ever crit, and when they do, they do for an extra 50% dmg only?

We were told you were going to adress the survivability of warlocks in this patch, and so far we only actualy got a nerf, since the amount of life healed from 40% of my Corruption is in fact less than what my current siphon life does.

We were also told you were gonna give us more burst, so what you did so far was remove our critical dmg ability from our DOTs (old pandemic actualy worked a bit), and you removed one instant cast dot that was around 30% of our dmg in PVP, saying we should compensate with shadow bolts that dont crit take 3 secs to cast and have medium range? in PVP/Arena this isnt even remotely possible.

0 done on giving us more survivability, and below 0 on giving us more burst as it is atm.

My comments concearn the PVP scenario only.

Are you planning on having teleport break stuns? and you planning on increasing Shadowflames' (insta) damage noticeably? something else we havent been told about yet?

[ Post edited by Larn ]

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  • Drek'Thar
  • 17. Re: New Pandemic!   03/03/2009 08:33:36 PST
quote reply

Q u o t e:
First of all this post is completely PvP oriented.

So you, Blizzard Devs, simply ignored the fact that we have a DoT tree and a DD tree and removed Dreadgear, throwing Pandemic talent on our eyes to justify in part the removal of the set.

Now that we're stuck with crit rating, which even with old Pandemic sucked for Affliction warlocks, since it only benefits 5 spells( haunt, shadowbolt, immolate, unstable aff, corruption), out of.. well alots.., god knows why our channeled spells dont crit and priests do.

With this new Pandemic you granted Corruption and Unstable Affliction the ability to actually critical strike, which in an DoT tree is really.. unintelligent.


First, it will be affected by resilience, TWICE( damage over time reduction, and crit dmg reduction ).

Second, being this a DoT tree, obviously it doesnt have any Critical Damage increasing talent, so instead of doing the normal DoT dmg plus 100% of it again, now it does the normal DoT dmg plus 50% for being a critical strike.


MATH PART:

So lets assume a Corruption tick that deals 1000 raw dmg, it will crit for 1500 raw dmg.
If you are resilience capped, -15% DoT dmg and Crit chance + 33% crit dmg reduction.

If you hit him with that corruption dot you will hit: 1000 - 150 = 850 dmg.
If you by any chance crit him with the same dot you'll hit: 1500 - 720(15%+33%) = 780 dmg.

So you actually hit LESS when you crit with Pandemic talent.



Invalid proof. You do not respect game mechanics.
You even add percentages of damage reduction in total ignorance.

Here are the valid rules:

> A DoT that does not crit is reduced by the DoT damage reduction from resilience and only by it.
> A DoT that does crit is reduced by Critical strike damage reduction from resilience and only by it.

Also, Critical strike damage reduction only affects the bonus damage of the critical strike, not the total damage.
Please refer to http://www.wowwiki.com/Resilience for additionnal infos.

Now allow me to redo your maths, and you'll see it makes sense.

T is a resilience capped target (-15% DoT damage and -33% critical strike damage reduction).

If you hit (non-crit) T with a Corruption tick you will do:
1000 * 0.85 = 850 dmg (this one is correct).
This is effectively a 15% damage reduction.

If you crit T with a Corruption tick you will do:
1000 + 1000 * 0.50 * 0.67 = 1335 (and not 780 as you claimed).
This is a 1335 / 1500 = 11% damage reduction.

0.50 is the critical bonus damage multiplier, it has been stated by Blizz devs that it will be probably raised to 1.00 soon (so that crits against targets with 0 resilience will do effectively 2x damage).

[ Post edited by Eilylune ]

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  • The Maelstrom
  • 18. Re: New Pandemic!   03/03/2009 08:33:49 PST
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So.. In other words...

If corruption deals 1000 dmg, with capped resi it's 15% less=850 dmg
With pandemic and crit it will be 2000 dmg, with capped resi its 33% less=1340 dmg :S

Imo, that is kinda lol, to low and funny... moreover, having curse of agony on lvl 80 to tick for 360 as minimun and 500 as last 2-3 ticks as maximum is something that Blizz Devs should rly think about...
Corruption+haunt+CoA deals same dmg as rake from feral druid... so.. what to say... but lol
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