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  • Scarshield Legion
  • 400. Re: Upcoming Hunter Changes in 3.1.0   11/02/2009 03:41:58 PST
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The first one should work things out. But the hope now is no more respec after the patch..
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  • Doomhammer
  • 401. Re: Upcoming Hunter Changes in 3.1.0   11/02/2009 03:49:19 PST
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* Consumable ammunition has been removed from the game. Arrows and bullets no longer stack, but are not consumed. Ranged attack speed bonus gained from quivers and ammo bags will be preserved in a different capacity.

Yes, that was always the bane of huntes, but we have survived with this for so long now and it added a quirk to the class. Why change it? b/c of the ammo cost? Please be serious. Instead you should make engineers able to create special ammo, with hit-rating, armor-penetration, increased range and so on. More gadgets to bows/guns.

*A new tier of hunter pet talents have been added. In particular, this allows Beastmaster hunters to improve their damage per second (DPS) with their 51 point talent.

Fine, and remove the restriction on the special pets. That always made the 51pts talent look ridiculous
The new Pet Talent Tier should only be available via the 51pts talent (maybe this was your idea, I just missed it)

*Hunting Party – this talent has been reduced to 3 ranks and also grants a passive bonus to the hunter.

Nice change. I was always against the change to Aspect of Viper. I rooted for a Survival talent that reduced the penalty more than the lame 10% from Aspect Mastery. The fact that we had no bonuses when using AoV to begin with, was enough of a penalty IMO.

*Piercing Shots – this talent has been changed. Your Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of damage dealt for 8 sec.

Why? What's wrong with Armor Penetration? What if you upgraded the bonus to 3/6/10% or even doubled that and added Arcane Shot to the list?

*Sniper Training – this talent has been changed. After standing still for 6 sec, you gain a 2/4/6% damage bonus to Steady, Aimed and Explosive Shot.

Any actually planning on taking this talent??? Or even has it now??? Simply not worth the talents compared to using the pts in other trees.

*We are also looking to add additional trap functionality to Survival.

Why? I'm a Survial Hunter. I am fine with the bonuses from the talents already there. Don't make change/upgrades for the sake of changes/upgrades
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  • 402. Re: Upcoming Hunter Changes in 3.1.0   11/02/2009 06:09:36 PST
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Q u o t e:

*Piercing Shots – this talent has been changed. Your Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of damage dealt for 8 sec.

Why? What's wrong with Armor Penetration? What if you upgraded the bonus to 3/6/10% or even doubled that and added Arcane Shot to the list?

Armor Penetration is to situational, plus it doesn't add much effect.

http://www.warcrafthuntersunion.com/2009/01/hunter-armor-pen-rating-how-it-works-at-level-80/


Q u o t e:

*Sniper Training – this talent has been changed. After standing still for 6 sec, you gain a 2/4/6% damage bonus to Steady, Aimed and Explosive Shot.

Any actually planning on taking this talent??? Or even has it now??? Simply not worth the talents compared to using the pts in other trees.


A lot of hunters use this talent in raids, remember that we talk about +6% on 2 specials and +15%crit on Kill-Shot, but by staying ranged.
I find the current way better then getting it changed to a 6 seconds to stand still thing.
You might find it not worth taking the points for what you do, but for some it is worth every single point spend in it.

[ Post edited by Mineria ]


My Hunter Guides: http://mineria.silverforum.net/
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  • 403. Re: Upcoming Hunter Changes in 3.1.0   11/02/2009 06:18:46 PST
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Q u o t e:
First
Blizz say nothing about compensate the add dmg from bullets/arrows only talking about the haste from quivers witch will end up in a major nerf!!

Consumable ammunition has been removed from the game. Arrows and bullets no longer stack, but are not consumed.
Ranged attack speed bonus gained from quivers and ammo bags will be preserved in a different capacity.


Q u o t e:
Second:
ppl talking about engineering loosing the ammo creating. LW will also the Quiver making! I actually earn some g form it and is pretty good LW lvling.

Never made much on the pouches/quivers, you sell the first few for a good amount and the rest you can give away because there are to many leatherworkers controlling the marked.

My Hunter Guides: http://mineria.silverforum.net/
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  • 404. Re: Upcoming Hunter Changes in 3.1.0   11/02/2009 07:13:41 PST
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I am confused here, do you mean that the extra damage we get from arrows is gone or what? I think arrows and bullets should be left in it is all part of being a hunter, i was very dissapoinetd when you took the loyalty system out, as that just made hunter a hunter.

run into battle ground and KILL
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  • Twilight's Hammer
  • 405. Re: Upcoming Hunter Changes in 3.1.0   11/02/2009 10:17:04 PST
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Even on survival specc we still use ss in our shot rotation so why they dont just boost a bit ss form 10% scalling boost it to 15% so ss will be fine
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  • 406. Re: Upcoming Hunter Changes in 3.1.0   11/02/2009 15:59:12 PST
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Saving some 52 golds per raid is very very relevant. thanky for that.

But!....I'm very disappointed about Mana regen Issues, cause if you area dedicated MM raider, and there are no Svv hunters, Shadow priests nor OP ret pallies, we have quite a hard time in rotations, and aspect switches, I found it so far more intense then ever. Not that I'm a lazy BM hunter, never been, I love doing difficult and intensive things.
But I'm kinda sad that from being in the top 3 Dpsers ina raid now I miserably fall into mid ranks...Blizzard should remove Bows and Guns and replace those for slings and water guns...it's cheaper.
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  • 407. Re: Upcoming Hunter Changes in 3.1.0   12/02/2009 00:32:12 PST
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To the poster above.
The only way to have better regen as MM is with RR and ISS for your situation.
Pop it twice (readiness) in a row on heroism and you got 30 full hasted seconds where you save additional 60% mana.
0/2 GftT?

My Hunter Guides: http://mineria.silverforum.net/
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  • Burning Legion
  • 408. Re: Upcoming Hunter Changes in 3.1.0   12/02/2009 00:33:55 PST
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Q u o t e:
Saving some 52 golds per raid is very very relevant. thanky for that.

But!....I'm very disappointed about Mana regen Issues, cause if you area dedicated MM raider, and there are no Svv hunters, Shadow priests nor OP ret pallies, we have quite a hard time in rotations, and aspect switches, I found it so far more intense then ever. Not that I'm a lazy BM hunter, never been, I love doing difficult and intensive things.
But I'm kinda sad that from being in the top 3 Dpsers ina raid now I miserably fall into mid ranks...Blizzard should remove Bows and Guns and replace those for slings and water guns...it's cheaper.



Saving some 52 golds per raid is very very relevant. thanky for that. 52 g for what? for pods or bying ammo? or food? what?

and every raid you spend money we all know that!!!
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  • Sporeggar
  • 409. Re: Upcoming Hunter Changes in 3.1.0   12/02/2009 02:01:25 PST
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Rather then getting infinite ammo, or something they are planning..

what I would like to see are arrows, bullets being made by engineers which require alot of mats etc to be made. however once made is permanent like a slot item. Thats how i feel Arrows/bullets should work.

It doesnt particularly have to be only engineers who can make em, also special vendors after reaching exalted or something can you buy this. or rewards from very difficult achievements which makes having the top arrow/bullets something special etc.

*As for Detterence i hope to get to a small fix on this skill, it should work 360 degree's.

*and flare's should be 50% bigger in size, and last 3 seconds longer. (cooldown same.)

*The new BM 51p thingy well, i just have to see it to know if it will be worth getting that 51p talent for BM's.

* Cat's should get their Call of the wild Skill back on raid-wide, but this time NOT stackable.
currently many pets give different raid-wide ability's... but the cat doesnt give anything anymore.
Because blizz couldnt fix it they removed it from raid-wide buff, but in long(er) term i would like to see it properly fixed.. meaning no stacking, but raid wide.

As for the 3.0.9 changes, I can agree that BM tree feels alot better again to play. Yesterday with our Sartharion 3D run my pet managed to get between 33-43% of my total DPS. Which is how it should be for BM's.

But i do hope "rake" will get a very small extra boost, i feel it still does too little dmg after the nerf.

[ Post edited by Kashuu ]


------
Kashuu, Night Elf, Hunter
* Lost faith in blizzard dev's as of 3.0.8
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  • 410. Re: Upcoming Hunter Changes in 3.1.0   12/02/2009 10:00:35 PST
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Q u o t e:


/agreed

By lv80 i'd would have had possibly 10 different pets, its nice to be able to have a choice, after all whats a hunter without her/his pet?


5 pets aren't enough for ya? 1 PvP pet (in my case bird of prey, some prefer crab), 1 dps pet (cat), 1 raid buffer (wolf), 1 tank (gorilla) and 1 free slot to spare... for BM hunter this would be Spirit beast and they would have a devilsaur instead of a cat since well, devilsaur is the highest dps pet in game and cat is 2nd.

as for the other changes.. the ammo one.. love it... the nerfing of beastmastery... love that too, hate that specc. so bring on patch 3.1 asap plz! wanna get another bag as I'm always out of bag space:)

80 Night Elf Hunter
80 Night Elf Death Knight
70 Draenei Shaman
70 Night Elf Rogue
70 Gnome Warlock
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  • Burning Legion
  • 411. Re: Upcoming Hunter Changes in 3.1.0   12/02/2009 20:17:16 PST
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Q u o t e:


5 pets aren't enough for ya? 1 PvP pet (in my case bird of prey, some prefer crab), 1 dps pet (cat), 1 raid buffer (wolf), 1 tank (gorilla) and 1 free slot to spare... for BM hunter this would be Spirit beast and they would have a devilsaur instead of a cat since well, devilsaur is the highest dps pet in game and cat is 2nd.

as for the other changes.. the ammo one.. love it... the nerfing of beastmastery... love that too, hate that specc. so bring on patch 3.1 asap plz! wanna get another bag as I'm always out of bag space:)



the ammo one.. love it... the nerfing of beastmastery... ???? why the hell you play hunter then!!!!! go play other class

realy i think some peeps are stupid or destroying the forum post
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  • Burning Legion
  • 412. Re: Upcoming Hunter Changes in 3.1.0   12/02/2009 20:46:50 PST
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leave the ammo as it is now,and what i like to see is remove the DAMM COWER from the pet we never use that crapp.we hunter must never get the aggro if i relog or dismount the crappy cower is on again.

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  • 413. Re: Upcoming Hunter Changes in 3.1.0   12/02/2009 21:19:54 PST
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Q u o t e:

]We are also looking to add additional trap functionality to Survival.

Would help if Lock and Load shared the CD with the traps. Makes Resourcefulness a bit useless now 'cos you have to wait for 30 seconds anyway to get the buff from lock 'n load.
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  • Anachronos
  • 415. Re: Upcoming Hunter Changes in 3.1.0   13/02/2009 02:01:38 PST
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Have some suggestions,

1: Fix the bug with the pet. Prowl on autocast, happens every time and same goes for cower. I want those off, but every time cat goes beserk, cos you can't seem to get a grip on the autocast thing. If i turn it off, i want it off permanently. Not that when i fly and land, the darn things are on autocast again. Please fix that.

And the other thing is this, stop nerfing the hunter, it is enough. With every patch that comes the hunter gets screwed over and over and over again. As MM i rely on my shot rotations, when you mess with that, well....there goes my dps, the cause it has is that i lose spots in raids. Thanks to you and your patches. If a person can't handle, that they are out dpsed by a hunter, it's not the class, it's the player. So maybe stop listening to whining cry babies and pay more attention to serious players.

[ Post edited by Kaeya ]

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  • Moonglade
  • 416. Re: Upcoming Hunter Changes in 3.1.0   13/02/2009 04:42:54 PST
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Q u o t e:

So you say we all will shoot magical ammo ha? That's funny i'm hunter, not a DK, lock or somethin, i don't have much magical energy. But if i find a magical thingie for my own, i'll use it ofcourse. All the bows, crossbows and guns will be magical as you say. That's weird buddy, that's really weird.


Hmm, and having like 20 mounts all the time with you (few mammoths will be good example) hidden all the time somewhere, dunno where (in your pants? :)) is not weird for you?
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Ancilorn
Blizzard Poster
  • 417. Re: Upcoming Hunter Changes in 3.1.0   13/02/2009 05:17:45 PST
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Thanks for the more constructive elements of all the feedback so far folks! Keep it coming in as it's greatly appreciated.

"Live every day like your hair was on fire."

Community Team - English
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  • Hellscream
  • 418. Re: Upcoming Hunter Changes in 3.1.0   13/02/2009 06:54:07 PST
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Slight tuning of my suggestion on Page 10, after reading a week's worth of posts.

Basically, having Engineers make Adamantite, Cobalt and Saronite Tips that add bonus damage onto the currently equipped ammo seems like a logical path to take, assuming it is technically possible.

The stack size needs to be large, otherwise it defeats the object of gaining a bag slot (especially considering we will have a few slots used for different ammo types anyway), and the materials cost needs to be fairly cheap, again, because we don't want to go back down the 100g+ an evening route.

Probably just 1 Saronite Bar for 2000 Standard Saronite Tips would be a "fair" cost. 20 Ore costs 30g on my server, so 6000 arrow/bullet tips would cost around 10g in materials alone.

The damage bonus should not be too high, maybe Adamantite +3, Cobalt +6 and Saronite +9, leaving room for higher damage dropped Ammo Tip recipes. Possibly rep based stacks of Tips would fill in some of the damage gaps. (+2, +4, +7 etc)

Unless Titanium becomes much more common in Ulduar, I don't think Standard Titanium Tips are probably a good idea, due to the cost and scarcity of the ore. Again, we wouldn't want raiders feeling they "had" to get Titanium Tips and still spending 100+ gold a night, as it defeats part of the object of the changes.



[ Post edited by Uzug ]


Make Tea, Not War
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  • Kul Tiras
  • 419. Re: Upcoming Hunter Changes in 3.1.0   13/02/2009 07:15:12 PST
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Consumable ammunition has been removed from the game. Arrows and bullets no longer stack, but are not consumed. Ranged attack speed bonus gained from quivers and ammo bags will be preserved in a different capacity.


really looking forward to this change.


A new tier of hunter pet talents have been added. In particular, this allows Beastmaster hunters to improve their damage per second (DPS) with their 51 point talent.


If we can use pet talent points to improve our dps as BM hunters maybe remove the difference between exotic and non-exotic pets since it seems exotic pets may become less useful once we get dual-spec.


Hunting Party – this talent has been reduced to 3 ranks and also grants a passive bonus to the hunter.


A nice buff but maybe also consider giving survival hunters additional group/raid buffs (something like mark of the wild or a stamina buff (survivalist aura?)) since replenishment seems to be the most common raid/group buff available (5 classes if specced for it).


Piercing Shots – this talent has been changed. Your Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of damage dealt for 8 sec.


Nice change.


Sniper Training – this talent has been changed. After standing still for 6 sec, you gain a 2/4/6% damage bonus to Steady, Aimed and Explosive Shot.


Another nice change. It does remind me a bit of the old focus system for hunters where they had to stand still in order to gain focus (instead of mana). However, with this version of Sniper Training every SV hunter will try to stand as close a possible to the enemy in order to use traps to proc lock-and-load.

Do SV hunters become the first ranged-dps class that doesn't want to be in range ?


We are also looking to add additional trap functionality to Survival.


Does this mean we get bear-traps after all ?

I'm not too fond of the current trap-functionality for SV hunters since it seems to lead to very weird behaviour for a ranged dps class. In the past we used traps for CC or as a kind of land-mine to surprise our enemy. With the current trap-dancing it seems we are running towards our target and put a trap under them. Why not give SV hunters grenades and have them throw explosive grenades, frost grenades, etc.


In case you are forwarding all this info to the developers in the US maybe ask them if they can add some more pet-hunter synergy for non-BM hunters. At the moment it seems mainly BM hunters have a reason to care for their pets and for all other hunters they are a just an extra dot effect. Maybe give SV/MM hunters a reason to favor different pets than BM hunters (similar to how different warlock specs use different demons).
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