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  • Emerald Dream
  • 20. Re: Upcoming Priest Changes in 3.1.0   05-Feb-2009 01:49:34 PST
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Very pleased to see Spirit off of talents.

Very pleased to see an AoE shield for disci, looks interesting!!

Very pleased to see our AoE healing receiving the buff it needed after the major CoH nerf. Perhaps with the AoE shield as well, discipline priests can provide an alternative raid healing spec. Obviously Holy will always be much better, but at least now as discipline I won't feel hopeless if I need to help out on the raid.

Very concerned about Serendipity :P

Very excited overall. ^^

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  • Laughing Skull
  • 21. Re: Upcoming Priest Changes in 3.1.0   05-Feb-2009 01:59:12 PST
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Add something to twisted faith that gives a penalty to ppl that dispelled our dots. (or another somewhere in the shadowtree, deep down enough making it unique to shadow and not available to Disc/Holy)

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Wryxian
Blizzard Poster
  • 22. Re: Upcoming Priest Changes in 3.1.0   05-Feb-2009 02:05:02 PST
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Q u o t e:
Could you tell us wether the change to Serendipity is replacing the old effect, or being added as an addition?

You've made holy priests around the globe very nervous now ;)
I don't have the exact details at hand right now. Chances are very high you'll find out soon. I'm keen to know too. ;-)

"Three things cannot be long hidden: the sun, the moon, and the truth."
~ Buddha

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  • 23. Re: Upcoming Priest Changes in 3.1.0   05-Feb-2009 02:32:36 PST
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I like the changes, hope we will see more buffs to Shadow in terms of utility for raids.
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  • Laughing Skull
  • 24. Re: Upcoming Priest Changes in 3.1.0   05-Feb-2009 02:37:27 PST
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I also wanted to ask for confirmation. A few weeks ago there was a post that there was a plan to remove all RNG elements like Blackout. Is this still going to happen and if so, what do we get in return? A controllable stun?
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Qa
  • Nagrand
  • 25. Re: Upcoming Priest Changes in 3.1.0   05-Feb-2009 02:45:50 PST
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I'd never have thought i'd say it but... the changes you have in mind for disciplne seem really smart.
I particurarly like the penance on self idea, it's just what we needed. Give shadow fiend and the Hymn of Hope some significant changes as well and i'll be a happy panda.
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  • Ravencrest
  • 26. Re: Upcoming Priest Changes in 3.1.0   05-Feb-2009 02:47:15 PST
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Love is in the air overall. I'm very pleased with these changes.

Would like to know if the serenpidity talent change is an addition. But i'm afraid it could not be so. As talents don't usually combine efficiency and emergency improvement at a time. The lack of efficiency could be justified if, for example, they fixed hymm of hope into an useable flavour. ¿Any news on that "we are looking into hymms"?.
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  • 27. Re: Upcoming Priest Changes in 3.1.0   05-Feb-2009 02:47:25 PST
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Q u o t e:
Shadow priest PvP survivability has been improved: Shadow Form now reduces magic as well as physical damage. Dispersion now removes snares.


As one of the few remaining ShadowPriest PvP lovers, I do admittedly like any form of beneficial change as things have been nothing but a downward slope since vanilla WoW.

However, this does not mean I believe above mentioned changes are worthwhile, so in the interest of the thread, there's little point going on a flaming rampage vs a comprehensive post so heres my two cents.



ShadowForm & Dispersion changes... ONLY?

ShadowForm now taking base reduction of caster damage, fair enough thats nice, but you have to realise that nine times out of ten, it is NOT caster(s) that are crucifying us right now... Giving us magic reduction in a world where 90% of Spriests are getting eaten alive in the first five seconds of a Rogue, for example, is inviting a lot of hasty posters to turn flame & moan mode on - Not that I disagree with them, but seriously... Could you not just increase the mediocre 'reduction' shadowform gives to global damage, as opposed to keeping the melee side of it as is and making it apply to magic, too? I mean at 15% I can tell you with 22.5k HP and 840 resilience -15% reduction does very little in a game where most classes are spamming out instant abilities that can hit from 1k-5k while we're most likely unable to defend ourselves.

Same can be said about Dispersion changes... Throwing anti-snaring mechaning onto something that we tend to use when we need to take a hefty beating is nice, but you're thinking outside of the class you're trying to buff - That change only has a good effect if, for example, something else is there to take off the people who forced you into Dispersion in the first place... God forbid if you dont have someone to help, then have fun removing those snares but still being unable to cast or actually DO anything while Dispersed - It's completely underwhelming.

Would say more but have to dash... Let's just say these changes really aren't going to effectively help us be able to PvP alone, which is the big problem.


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  • Runetotem
  • 28. Re: Upcoming Priest Changes in 3.1.0   05-Feb-2009 02:57:24 PST
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@Wryxian

please show me some love and tell me that this list is not comprehensive to all the changes tought for a better survivability for pvp shadow priests.

We are not under-represented in arena at mid/high levels, we are completely disappeared from all brackets.
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  • Genjuros
  • 29. Re: Upcoming Priest Changes in 3.1.0   05-Feb-2009 02:58:57 PST
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Q u o t e:




it will be the rogues that will pwn us more ...to cut a long story short check the rogue changes on hunger for blood and the rest of my post

rogue vs priest -> stealth , garrote , mutilate->priest dead

Just to reassure you, the Rogue changes will not effect PvP in the slightest. Prep will still be taken over HfB, especially as HfB is now bleed dependant, which is situational in PvP. Also it hasn't been stated that Hunger for Blood will be auto cast with bleeds, we will probably still have to apply it.
Don't play a priest myself but a couple of those changes look pretty nice, though I would have thought shadow PvP needed a bit more than that. Correct me if I'm wrong :)
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  • Laughing Skull
  • 30. Re: Upcoming Priest Changes in 3.1.0   05-Feb-2009 03:01:57 PST
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I actually got an idea for Blackout should it be removed and also create a talent that makes our dots not able to spamcleansed.

Blackout:

5/5 Make your dots able to withstand dispel mechanics by 5/10/15/20/25% and if dispelled has a 15/30/45/60/75% chance to stun the target for 1/2/3/4/5 seconds. This only affects to SWP, DP, VE and VT and abilities like Divine shield, clos, iceblock wont be penalized as they shouldnt. Seeing they remove these effects instead of dispelling. the stun % is fairly high, but it sure makes ppl think twice about spam cleansing us

Would really be not much of a change but will ensure we dont loose 2k mana for 3 dots and see them removed and then can only apply 2 back for 1200 mana.

Dispersion as its planned now will make us move 2 seconds faster (unable to do anything but pray) then get snared again and be at melee's mercy just like before. No regen on HP on this will mean we still can't do anything.

Yes survival was increased.. by a total of 3 seconds. The spelldmg on shadowform being reduced is nice, but I fear its a loss to much more needed attention.

Yet I have faith that these 2 changes are mearly the tip of the iceberg and we will get attention to the area's we really suffer in.

Seeing I play priest as main now and made my rogue alt I know exactly the weakness from a SP and decimating other SP is absurdly easy when most dont even have a chance to retaliate.

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  • Marécage de Zangar
  • 31. Re: Upcoming Priest Changes in 3.1.0   05-Feb-2009 03:12:32 PST
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IMHO main Holy priest issue are :

in raid:
Raid healing is boring because of Fast heal Spam is the most efficient way to heal.others spells are almost pointless.

in 5man Groups:
AE healing has lost some fun . COH is useless because it cannot be spammed 3 times(allowing therefore to save a group)
Holy nova is expensive and inadapted (range too low, mana cost too high)
POH is our new outstanding AE healspell but is boring as hell


so what do the new changes bring

talents modifications mean bigger Greater heals ...which is really cool as to me it seems a very unique "priest spell"...slow but efficient and powerful heal
but serendipity change is the most important one: basically it says : if you spam Fast heal you can proc a haste on your next greater heal.

this does not help with preventing FH spam. not at all in fact.they even incite you to spam FH till you get a GH that will look like a empowered FH..so no gameplay change in terms of single target healing.
nothing new in terms of AE raid healing either.

so theses changes are an epic fail for raid gameplay.

regarding 5 man group gameplay, it is hard to tell, blizzard is on the right track but remains definitely too shy.Reducing cooldown on COH , reducing mana cost on Holy nova, thinking of making POH smarter. all of theses are good ideas, but they don't bring willingness to use these spells more.

bottom line is
FH spam remains a very strong but boring way to heal, therefore blizzard upcoming changes are crap.

[ Post edited by Konfheal ]

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  • Laughing Skull
  • 32. Re: Upcoming Priest Changes in 3.1.0   05-Feb-2009 03:17:34 PST
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Was it confirmed whether Power Word: Barrier is castable cross-group?

Also are these only partial changes? I read a comment by a blue stating that "We only listed a handful of things we are working on as a preview." so I guess there are more to come? If so, and for the love of god, improve Hymns and Disc's raw healing power :P

[ Post edited by Tarina ]

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  • 33. Re: Upcoming Priest Changes in 3.1.0   05-Feb-2009 03:20:47 PST
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I like :>


Q u o t e:
That setup is hard because the hunter has to cast stedy shot and the pala flash of light.
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  • 34. Re: Upcoming Priest Changes in 3.1.0   05-Feb-2009 03:29:29 PST
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I like it too but I wish blizz make 1-2 offensive disc spells to make it funnier ^^ At least for me :P

[ Post edited by Turtlex ]

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  • 35. Re: Upcoming Priest Changes in 3.1.0   05-Feb-2009 03:36:12 PST
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Just want to say i like it as a holy priest. Finally i dont need all that talents in disc to have my divine spi. Not to mention the changes of aoe healing. Love it.
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  • 36. Re: Upcoming Priest Changes in 3.1.0   05-Feb-2009 03:47:23 PST
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Q u o t e:
I don't have the exact details at hand right now. Chances are very high you'll find out soon. I'm keen to know too. ;-)


CG posted yesterday that some clases, priest included, have too good mana regen.
i think this is in line with nerfing all healers mana regen to resto shaman level.

Remember Tukayyid!
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  • Boulderfist
  • 37. Re: Upcoming Priest Changes in 3.1.0   05-Feb-2009 03:52:25 PST
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Not substaintial changes Shadow needed for pvp.

Also woudnt mind the mana needed to switch to shadow form reduced by 50% or so either by talents or not.


Also woudnt mind an additional HoT for Holy spec, get rid of rubbish lightwell or something and bring in another type of hot please.
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  • Laughing Skull
  • 38. Re: Upcoming Priest Changes in 3.1.0   05-Feb-2009 03:53:10 PST
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Q u o t e:


CG posted yesterday that some clases, priest included, have too good mana regen.
i think this is in line with nerfing all healers mana regen to resto shaman level.


If that was the case then Rapture would have taken a big nerf as it's better than Serendipity.
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  • 39. Re: Upcoming Priest Changes in 3.1.0   05-Feb-2009 03:53:47 PST
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It is very easy to burn down changes made to our wonderfull class, but for as far as i can see I am pretty exited, for PvE purpose and PvP purpose (disc/holy at least, can't judge shadow as i never play it). The PW:B seems pretty good for PvE as it is a AoE-preheal (very nice for Loatheb fight for example, or Malygos). Prayer of Healing returns, to great purpose in for example in the Gluth fight. PvP surviveability has Blizzard attention so that is good. So keep up the good work.

However Blizz, on a sidenote, I am far more exited about the Dual-Spec feature, so pretty please, with sugar on top, focus your development capacity on that feature.

A 2nd sidenote; all is good, but the game is whole about balance. So all classes should be equal purpose.
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