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Wryxian
Blizzard Poster
  • 0. Upcoming Priest Changes in 3.1.0   05/02/2009 00:22:48 PST
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As many of you know the next major content patch will include some very exciting things, such as Ulduar, a new epic raid dungeon, a wealth of new items, and much more. We thought players would especially enjoy reading just a few of the class changes we're currently planning. Please keep in mind, that this list is not at all comprehensive, and more importantly subject to change.
  • Divine Spirit – this spell is now a core ability available to all priests.
  • Discipline has access to a new talent, Power Word: Barrier. (Think of it as Power Word: Shield for your whole group).
  • Several area of effect (AOE) heal spells have been improved:
    • Prayer of Healing can be cast on any groups in your raid party.
    • Holy Nova’s mana cost has been reduced.
    • Circle of Healing now heals for more.
  • Shadow priest PvP survivability has been improved: Shadow Form now reduces magic as well as physical damage. Dispersion now removes snares.
  • Penance – this spell can now be targeted on the priest.
  • Serendipity – this talent now reduces the cast time of Greater Heal and Prayer of Healing when Binding Heal or Flash Heal are cast.
  • We are also working to give Holy additional PvP utility.
For details of other class changes upcoming, please check out the following thread in General:
http://forums.wow-europe.com/thread.html?topicId=7913091638&postId=79122296845

"Three things cannot be long hidden: the sun, the moon, and the truth."
~ Buddha

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  • 1. Re: Upcoming Priest Changes in 3.1.0   05/02/2009 00:28:49 PST
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If that's your vision of how to fix shadow priest survivability in pvp... makes me wonder has any of the devs actually tried playing shadow priest in pvp? hint it's not the casters obliterating us.

[ Post edited by Patalog ]

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  • Defias Brotherhood
  • 2. Re: Upcoming Priest Changes in 3.1.0   05/02/2009 00:35:08 PST
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Q u o t e:
Please keep in mind, that this list is not at all comprehensive, and more importantly subject to change.

But yeah, Shadow changes does indeed seem a bit "underwhelming". As far as I know Dispersion is mostly used when stunned or similar, so making it break snares will not really help anything. And while the Discipline changes do seem nice, I doubt that PW:B will be useful in PvP at all, and I would much rather have had some changes to Shadowfiend and/or Hymn of Hope, which are really much more pressing issues, in my opinion...

Looking forward to see changes to Feral Druids and Arcane Mages though ~~
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  • Shattered Hand
  • 3. Re: Upcoming Priest Changes in 3.1.0   05/02/2009 00:35:45 PST
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Q u o t e:
hint it's not the casters obliterating us.
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  • Король-лич
  • 4. Re: Upcoming Priest Changes in 3.1.0   05/02/2009 00:37:12 PST
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So mana is no longer being returned by Serendipity, right? :(

Тьма не вечна.
Да благословит вас Свет...
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  • 5. Re: Upcoming Priest Changes in 3.1.0   05/02/2009 00:50:02 PST
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Q u o t e:
hint it's not the casters obliterating us.


QFT

it will be the rogues that will pwn us more ...to cut a long story short check the rogue changes on hunger for blood and the rest of my post

rogue vs priest -> stealth , garrote , mutilate->priest dead
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  • Khadgar
  • 6. Re: Upcoming Priest Changes in 3.1.0   05/02/2009 00:51:15 PST
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Q u o t e:
If that's your vision of how to fix shadow priest survivability in pvp... makes me wonder has any of the devs actually tried playing shadow priest in pvp? hint it's not the casters obliterating us.



Oh come on guys, its all ready been stated this is not a comprehensive list of changes and is likely to change and yet people are moaning already.

And people wonder why blizz is some times reluctant to announce changes early on......
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  • Twilight's Hammer
  • 7. Re: Upcoming Priest Changes in 3.1.0   05/02/2009 00:53:45 PST
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As I prefer disc to shadow, I like.
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  • 8. Re: Upcoming Priest Changes in 3.1.0   05/02/2009 00:54:07 PST
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Q u o t e:



Oh come on guys, its all ready been stated this is not a comprehensive list of changes and is likely to change and yet people are moaning already.

And people wonder why blizz is some times reluctant to announce changes early on......


the change itself is very good against casters. but on the other hand makes you wonder if Blizzard designers really focus on what they should take care first. its like moquery and thus the QQ that is inc

[ Post edited by Frapes ]

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  • Karazhan
  • 9. Re: Upcoming Priest Changes in 3.1.0   05/02/2009 00:59:36 PST
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What i'm interested in hearing though, is if the Glyph of Power Word Shield will work on Power Word: barrier as well
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  • 10. Re: Upcoming Priest Changes in 3.1.0   05/02/2009 01:07:45 PST
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Q u o t e:
What i'm interested in hearing though, is if the Glyph of Power Word Shield will work on Power Word: barrier as well


/subscribe ...Was thinking of the same thing when I read the post...

The greatest trick that devil ever pulled was convincing the world he didn't exist !
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  • 11. Re: Upcoming Priest Changes in 3.1.0   05/02/2009 01:11:19 PST
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Q u o t e:


/subscribe ...Was thinking of the same thing when I read the post...


if it does they ll find a ridiculous excuse to nerf it to half like they did with dispell glyph
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  • 12. Re: Upcoming Priest Changes in 3.1.0   05/02/2009 01:11:54 PST
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Q u o t e:

  • Serendipity – this talent now reduces the cast time of Greater Heal and Prayer of Healing when Binding Heal or Flash Heal are cast.



  • Pray tell there's an "also" missing from this note, and Serendipity gets to keep its current effect as well.
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    • 13. Re: Upcoming Priest Changes in 3.1.0   05/02/2009 01:14:32 PST
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    Q u o t e:


    Pray tell there's an "also" missing from this note, and Serendipity gets to keep its current effect as well.


    Jesus christ yes! Else it would be a huge nerf.
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    • The Venture Co
    • 14. Re: Upcoming Priest Changes in 3.1.0   05/02/2009 01:20:26 PST
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    As far as I remember Divine Spirit trainable and aoe-shield were one of the most used suggestions in beta (would be nice if you could target groups instead of your group only).

    CoH healing increased, ok that's not bad (but not very needed tbh)

    PoH able to target groups: great.. it's a nice change (especially if the haste buff is worth it) but it also goes AGAINST what GC said in the last few daya about moving on from the groups concept in raid. I find it confusing that you make this kind of changes tbh.. using a smart mechanic with shorter range would have fixed the spell and agrred to your developing direction

    Holy nova lowered mana cost. need to see numbers. and more important.. need to avoid doing dmg to CC'd targets to be of *any* use

    Penance. this is a fix tbh

    Serendipity: does this mean the mana restore part of overhealing is gone? If that's the case the haste part must be REALLY noticable or GH will definitly get benched (and PoH wont even start to get used).

    Shadow PvP: it's a start. But it wont fix the issue. What you did with this change it to give us a little more survivability vs. dks and mages.

    Problems not even touched:

    - Loading time for dmg: at least 3 gcds (with 1 cast) to get dots up and 1 dispel can destroy it.

    - Dispel protection: we need a mechanic similar to druids' hots or warlocks' UA/haunt. Having your dots (which are insanely mana expensive) gone with a cleanse is too powerful for a class without reliable CC

    - Healing through dmg: VE still has a 10 second cooldown and a single dispel destroys our main survivability tool. This has to change especially with the increased importance of shadowform. Cut the cooldown in half at least or (better) make it a physical effect or (even better) make it a self aura (physical) on the priest

    - Shadowform is becoming the "i do it all" talent. If you decide to drop it to heal you're leaving yourself basically defenseless while still having an high mana cost.
    No problems if you want us a HUGE penalty for leaving shadowform (hugely decreased offensive AND defensive power) but then give us tools to survive IN Shadowform (see "healing through dmg")

    - Snares: dispersion removing snares does not fix dispersion. Fade already removes snares and suffer the same issue: It is almost pointless to remove snares if you aren't immune to them for a short amount of time. Melee classes have tools to get you snared again WAY faster than you can get out of the mess. Add a short immunty to snares to fade (3-4 seconds) and a full immunity to snares during dispersion.

    - Hymns: the crappiest spells in the priest arsenal still not seeing any change: any plan for 3.1?

    Hymn of hope to be moved to disc tree (and please.. a 2 sec cast time would be far better than a 8 sec channel if you dont want to make it instant)

    Divine Hymn goes basically out of the shadow priest arsenal (again cause shadowform is becoming too important) in this current incarnation: Make it more attractive if you want all priests to push it. and please cut the shared cd with psychic scream..

    Adding a shadow hymn would be appreciated:
    e.g. Hymn of Sorrow: instant cast, 3 min cd, all enemies around the priest are affected with sorrow for 10 seconds. Under this effect all the dmg dealt is reduced by 20%.

    I hope at least some of those changes will inspire you, cause with the current stuff (I know it's not complete but still) shadow priest will not leave its current position in pvp.

    [ Post edited by Andean ]


    GromGrom stole my lollipop.
    Gief Munz back. Really. Now.
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    • Bloodhoof
    • 15. Re: Upcoming Priest Changes in 3.1.0   05/02/2009 01:29:29 PST
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    There are a lot of nice stuff for holy, but not really anything impressive for disciple priests. All the chances so far have involved group healing.
    - We get to free a talent point from DS, not really mindblowing
    - I have not once had the need to cast penance on myself, might be nice for pvp
    - The CoH, PoH and holy nova chances are nice, they are not spell I would use healing a tank.
    - Power Word: Barrier: a disc priest group shield, very situational like the Malygos Vortex, but I can't see me using it while healing a tank.
    - Serendipity: pure holy
    I'll have my fingers crossed some "single target" upgrades for disc priests, I dont think our spec is broken it just need a little boost, so just give us access to Empowered Healing and Spiritual Guidance or the like, and I would be very happy.

    I am a Disciple priest.

    [ Post edited by Ashnell ]


    I am a leaf on the wind; watch how I soar
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    • 16. Re: Upcoming Priest Changes in 3.1.0   05/02/2009 01:30:35 PST
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    So is Serendipity giving a sort of Arcane Blast like effect to GH and PoH when using either flash or binding heal, is that a possible interpretation? Would be kinda cool imo if you could stack up some Serendipitys and have next to an instant cast GH at hand when needed.

    More changes to come I am sure, and perhaps changes to the chanegs but looking good so far imo for Disc, Holy and PvE atleast.
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    • Laughing Skull
    • 17. Re: Upcoming Priest Changes in 3.1.0   05/02/2009 01:34:01 PST
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    Q u o t e:
    As far as I remember Divine Spirit trainable and aoe-shield were one of the most used suggestions in beta (would be nice if you could target groups instead of your group only).

    CoH healing increased, ok that's not bad (but not very needed tbh)

    PoH able to target groups: great.. it's a nice change (especially if the haste buff is worth it) but it also goes AGAINST what GC said in the last few daya about moving on from the groups concept in raid. I find it confusing that you make this kind of changes tbh.. using a smart mechanic with shorter range would have fixed the spell and agrred to your developing direction

    Holy nova lowered mana cost. need to see numbers. and more important.. need to avoid doing dmg to CC'd targets to be of *any* use

    Penance. this is a fix tbh

    Serendipity: does this mean the mana restore part of overhealing is gone? If that's the case the haste part must be REALLY noticable or GH will definitly get benched (and PoH wont even start to get used).

    Shadow PvP: it's a start. But it wont fix the issue. What you did with this change it to give us a little more survivability vs. dks and mages.

    Problems not even touched:

    - Loading time for dmg: at least 3 gcds (with 1 cast) to get dots up and 1 dispel can destroy it.

    - Dispel protection: we need a mechanic similar to druids' hots or warlocks' UA/haunt. Having your dots (which are insanely mana expensive) gone with a cleanse is too powerful for a class without reliable CC

    - Healing through dmg: VE still has a 10 second cooldown and a single dispel destroys our main survivability tool. This has to change especially with the increased importance of shadowform. Cut the cooldown in half at least or (better) make it a physical effect or (even better) make it a self aura (physical) on the priest

    - Shadowform is becoming the "i do it all" talent. If you decide to drop it to heal you're leaving yourself basically defenseless while still having an high mana cost.
    No problems if you want us a HUGE penalty for leaving shadowform (hugely decreased offensive AND defensive power) but then give us tools to survive IN Shadowform (see "healing through dmg")

    - Snares: dispersion removing snares does not fix dispersion. Fade already removes snares and suffer the same issue: It is almost pointless to remove snares if you aren't immune to them for a short amount of time. Melee classes have tools to get you snared again WAY faster than you can get out of the mess. Add a short immunty to snares to fade (3-4 seconds) and a full immunity to snares during dispersion.

    - Hymns: the crappiest spells in the priest arsenal still not seeing any change: any plan for 3.1?

    Hymn of hope to be moved to disc tree (and please.. a 2 sec cast time would be far better than a 8 sec channel if you dont want to make it instant)

    Divine Hymn goes basically out of the shadow priest arsenal (again cause shadowform is becoming too important) in this current incarnation: Make it more attractive if you want all priests to push it. and please cut the shared cd with psychic scream..

    Adding a shadow hymn would be appreciated:
    e.g. Hymn of Sorrow: instant cast, 3 min cd, all enemies around the priest are affected with sorrow for 10 seconds. Under this effect all the dmg dealt is reduced by 20%.

    I hope at least some of those changes will inspire you, cause with the current stuff (I know it's not complete but still) shadow priest will not leave its current position in pvp.


    To add in some of my idea's suggestions I quouted the above post wich has some very nice idea's also.

    Additional shadow pvp idea's

    Improved Fade: Apart from the current effects for pve add something similar like imp blink mages have. A short period of time where getting hit is reduced by a base % and add a 3 sec immunity to getting new snares re applied.

    Dispersion: Either add in a minor glyph like mages Evocation (that adds healing) or give the beta version where it also healed for 6% every second. The removal of snares is nice but make it so that we dont get it reapplied instantly again cause running as a blob of shadow unable to do anything and you remove a snare to get it reapplied straight away would make it a rather worthless snare removal if ppl keep pounding you.

    Fear and Divine Hymn: Either make these on a non shared CD or make it so that Divine Hymn is actually a disc spell like the original symbol of hope. Also lower the cooldown to fear with talents and pvp gloves to max 20 seconds.

    Silence: Would be nice to see silence being on the same CD timer as Counterspell and make it actually work as an interupt in PVE also (Doesnt always do that). Seeing all classes got interupts at 6 sec (Earthshock lol) 10 seconds and 12 seconds it would feel more equal to have a same cd as mages do.

    Imp Shadowform: APart from the current effects for pve make it so that it reduces the base mana cost of shifting into it by 20%/40% making it less a punsihment to drop it. The new idea to have the base shadowform reduce caster dmg is a very nice addition.

    Hymn of Hope: Redo the talent to make it discipline again and non channeled. The original version you gave draenei was nice and gave shadow a way to regen a little mana and others around you. If you dont want to add a heal on dispersion why not change it to Hymn of Hope to restore mana and hp (let's say 7% over the duration) Note I dont want to see a healing on dispersion and this but one of the 2 with a small healing added to it would be nice and give us that little room to actually last longer then 4 GCD versus certain classes.

    Inner Fire: lol make it like a mage and lock armor? Non magic and a static buff for 30 min. Mages and locks all got their armors a non magic character making it they cant be dispelled, but devour magic, spellsteal, purge, dispel magic able to remove armor and a small portion of my spellpower.

    Power Word Shield: This one is tricky, make it work more on spellpower to absorb dmg (the more spellpower, the more absorbed) and change imp powerword shield from 15% extra absorbed to a 1/2/3 sec off from weakend soul and only a 3/6/9% more absorbed. With the pvp bonus that should give us a 9 second debuff of not being able to reapply it back. They could make it only apply to us the weakened soul lower debuff.
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    • 18. Re: Upcoming Priest Changes in 3.1.0   05/02/2009 01:41:05 PST
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    Changes to shadow for pvp are too minor, we will get eated same way we did before without being able to move & try to do anything.
    As mentioned before, dispel protection mechanics for shadow spells are much needed, we have quite a few gcd's to cast the spells, which get dispeled faster than we can lay them out.
    Snare immunity for few secons on fade would make life easier to bare.
    Hymns in current state seem to be useless to me so far, they could use some changes to make the spells more apealing & uselful in both raids & pvp.

    Divine spirit being trainable for everyone is something I'm really happy about. Should've been done way before.

    For the beer!
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    • 19. Re: Upcoming Priest Changes in 3.1.0   05/02/2009 01:44:50 PST
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    Wryxian,


    Could you tell us wether the change to Serendipity is replacing the old effect, or being added as an addition?

    You've made holy priests around the globe very nervous now ;)
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