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  • 0. Warrior Caps (3.1) Updated!   29/01/2009 04:04:19 PST
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All caps listed are for a level 80 warrior against a Raid Boss (PvE)

The Basics:
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Melee attacks divide into two categories auto-attacks (white) and special attacks (yellow). Special attacks are Bloodthirst, Whirlwind and so on - simply attacks that you have to trigger by clicking a button.

Auto-attacks use a one roll table and special attacks use a two roll table.

When you attack from the front your attacks can be dodged and parried (ca. 6.5 % dodge + ca 12 - 15 % parry)
When you attack from the back (dpsing) your attacks can be dodged (ca. 6.5 %)


Recomendations
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It is crucial to reach the Yellow Attack Hit Cap as soon as possible. If not the results is a severe drop in your damage per second (dps). Getting more hit than the yellow attack hit cap is not wasted as this gives more white damage and maybe just as important, more rage.

After making sure you are hit capped you need to make sure you are expertise capped. This is absolutely crucial. Expertise seems to be more ignored than hit. For instance when considering the numbers of new posts just asking about the hit cap, not the expertise cap. This is unfortunate as the expertise cap is just as important as the hit caps.



===================================================
Hit Caps:
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Yellow Attacks:
263 hit rating (removing 8% miss rate)
164 with the talent 3/3 precision (removing 5% miss rate)

White Attacks:
886 hit rating (removing 27% miss rate)
787 with the talent 3/3 precision (removing 24% miss rate)



Racial Bonus:
Draenei: Remove 32 hit rating from any of these numbers for your cap



====================================================
Expertise Caps
====================================================

Fury
214 expertise rating (26 expertise skill) removing 6.5% dodge rate

Arms
214 expertise rating (26 expertise skill) removing 6.5% dodge rate
181 expertise rating using the tallent Strength of Arms 2/2
148 expertise rating (18 expertise skill) to remove the 4.5% dodge rate using the talent Weapon Mastery 2/2

Protection
214 expertise rating (26 expertise skill) removing 6.5% dodge rate
164 expertise rating using the talent 3/3 Vitality
469 expertise rating (57 expertise skill) removing dodge and parry.


Racial bonuses:
Human using sword or mace: 25 less expertise rating needed
Orcs using axes: 41 less expertise rating needed
Dwarfs using maces: 41 less expertise rating needed


=========================================================
Defense
=========================================================

540 defense skill -5,6% chance to be critically hit (Raid bosses)

540 defense for a warrior is the minimum where you get crit immune (rather than a cap which means maximum). Getting more defense after reaching 540 is still very good, it gives, dodge, parry, blockrating and chance to be missed.

[ Post edited by Arnir ]

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  • 1. Re: Warrior Caps (3.08)   29/01/2009 04:05:02 PST
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If you find any errors or have comments feel free to post them here. I will update my post.
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  • 2. Re: Warrior Caps (3.08)   29/01/2009 04:21:21 PST
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Looks right to me, reported for sticky. Might give us less "What's the hit cap for fury!?" threads every week.
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  • 3. Re: Warrior Caps (3.08)   29/01/2009 04:45:18 PST
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Your values for Arms white attacks are incorrect, it's not 28% miss rate for 2H wielding, it's only dualwielding that incurrs the 28% miss penalty on auto attacks.

2H wielding is 8% for whites and specials.

(although I do believe the hit cap is actually 8.2%, some combat log parses suggest this at least - see the EJ link, may have been a bug that's now been fixed go hit that combat dummy). http://elitistjerks.com/f74/t37714-hit_rating/p2/

Oh and 540 defense removes a 5.6% chance to be crit not 6%, which is for bosses :) (6% is gained by druids from their Survival of the Fittest talent, however only 5.6% chance is needed for boss tanking).

Other than that it looks good :)

[ Post edited by Ransak ]

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  • 4. Re: Warrior Caps (3.08)   29/01/2009 04:52:24 PST
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Q u o t e:
Your values for Arms white attacks are incorrect, it's not 28% miss rate for 2H wielding, it's only dualwielding that incurrs the 28% miss penalty on auto attacks.



Correct. My mistake.

Updated!

I will investigate your other suggestions and update accordingly.

[ Post edited by Arnir ]

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  • Auchindoun
  • 5. Re: Warrior Caps (3.08)   29/01/2009 04:56:19 PST
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Uncritable "cap" for heroics? I think it is 538 but I can't remember :(
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  • Hellfire
  • 6. Re: Warrior Caps (3.08)   29/01/2009 04:57:14 PST
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I thought 27% not 28%
http://www.wowwiki.com/Hit

Why is the Warrior unafraid?
Because he's smarter than the [insert class here]
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  • 7. Re: Warrior Caps (3.08)   29/01/2009 04:59:08 PST
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Q u o t e:
Uncritable "cap" for heroics? I think it is 538 but I can't remember :(


uncrittable for heroics is 535, basically for each level above or below you, add or subtract 5 defense for crit cap.

Max level mob in heroics is 82 therefore its 535 :)


Q u o t e:
I thought 27% not 28%
http://www.wowwiki.com/Hit


Ah yes, correct.

Dual wield is determined by 24% + the penalty for the difference between your weapon skill and your targets defense skill.

Max weapon skill at lvl 80 = 400
Boss defense level = 415, additional 5 defense per level.

Each defense point grants the boss an additional 0.04% chance to be missed for the first two levels worth of defense, however if the targets defense is more than 10 above your weapon skill, the miss calculations are increased and the formula changes and the penalty is quite hefty.

Level 81 and 82 provide a 0.6% extra chance to miss, however level 83 the effect is compounded even more providing an additional 2% chance to be missed. So the actual hard cap for white attacks is 26.4%, although call it 27% ;)

[ Post edited by Ransak ]

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  • 8. Re: Warrior Caps (3.08)   29/01/2009 04:59:29 PST
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Q u o t e:
Uncritable "cap" for heroics? I think it is 538 but I can't remember :(


535 - but I dont think this is very important information to be honest. :-)
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  • Turalyon
  • 9. Re: Warrior Caps (3.08)   29/01/2009 05:04:15 PST
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WARRIOR

I go to 11

It's not a warriors job to keep everyone alive, it's the warriors job to keep the competent people alive. if that's the entire party, it's a good day :) - Narsaele - Doomhammer
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  • 10. Re: Warrior Caps (3.08)   29/01/2009 05:04:34 PST
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The most important thing missing is that this is all for PvE (assuming there are still people out of their minds enough to take a Warrior into Arenas).

Like someone else said, 540 def corresponds ti -5.6% miss, not -6%.

Not sticky worthy anyway.
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  • 11. Re: Warrior Caps (3.08)   29/01/2009 05:06:29 PST
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---STInCKY---
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  • 12. Re: Warrior Caps (3.08)   29/01/2009 05:20:03 PST
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Q u o t e:
WARRIOR


It has nothing to do with Warriors, ALL classes can obtain critical strike immunity for the sake of PvE boss tanking by obtaining 540 defense. The only class that doesn't need to do this is the Druid as they gain 6% reduction to melee crit from talents.

Also mages can gain 5% reduction to ALL crits, spell and melee with molten armor, although why you'd have a mage tanking a PvE boss is beyond me, well unless we're gonna have another Illidari council/High King Maulgar fight in woltk. Also worth noting that bosses won't crit you with spells, this is purely for the sake of melee crits.
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  • Arathor
  • 13. Re: Warrior Caps (3.08)   29/01/2009 05:25:46 PST
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Neat, well done.


POE
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  • Turalyon
  • 14. Re: Warrior Caps (3.08)   29/01/2009 05:34:51 PST
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Q u o t e:
It has nothing to do with Warriors, ALL classes can obtain critical strike immunity for the sake of PvE boss tanking by obtaining 540 defense. The only class that doesn't need to do this is the Druid as they gain 6% reduction to melee crit from talents.

Also mages can gain 5% reduction to ALL crits, spell and melee with molten armor, although why you'd have a mage tanking a PvE boss is beyond me, well unless we're gonna have another Illidari council/High King Maulgar fight in woltk. Also worth noting that bosses won't crit you with spells, this is purely for the sake of melee crits.


It has nothing to do with the post before mine. It was an attempt at subtle humor in a post called warrior caps.

Anyway, nothing to see here folks, move along...

OT: Haven't checked the values, but if correct it's worth a sticky I guess. However, the people that ask the same question here over and over again, are the same people that don't bother with checking stickies.

I go to 11

It's not a warriors job to keep everyone alive, it's the warriors job to keep the competent people alive. if that's the entire party, it's a good day :) - Narsaele - Doomhammer
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  • 15. Re: Warrior Caps (3.08)   29/01/2009 05:35:17 PST
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Q u o t e:
The most important thing missing is that this is all for PvE (assuming there are still people out of their minds enough to take a Warrior into Arenas).



Maybe obvious already, but I have updated the post anyway.
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  • 18. Re: Warrior Caps (3.08)   29/01/2009 05:40:12 PST
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Q u o t e:


It has nothing to do with the post before mine. It was an attempt at subtle humor in a post called warrior caps.



Oh god, /fail on my part.

More a kneejerk reaction, so many people say "whats the crit cap for Prot Warriors?" followed by "Okay so whats the crit cap for Protadins?" I've actually worn out my forehead and hand as a result of facepalming from those questions, I've become a little sensitive to such queries >.<.

With that i'm gonna go get more coffee, it's the afternoon, i'm at work and I want to sleep :(

[ Post edited by Ransak ]

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  • 19. Re: Warrior Caps (3.08)   29/01/2009 06:18:33 PST
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As said, the DW white's are 1% too high in requirement.

"Yes i used to think warlocks were OP, but then we got buffed in some patch, and well, im hunter..
Now im suddenly skilled ;> "

- Mazek, Dragonmaw
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