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Vaneras
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  • 0. Ghostcrawler on new deterrence   12/12/2008 06:35:34 PST
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Developer Ghostcrawler has posted the following information regarding the new deterrence:
http://forums.worldofwarcraft.com/thread.html?topicId=13392250901&pageNo=1&sid=1#1

We built this ability primarily as an Arena tool. It isn't going to help you much in a one-on-one situation. It will buy you time to get a heal or to have an ally deal with the player attacking you. You can also buy a few seconds of life in order to Disengage or the like.

The directional component is something we are trying. It may not fly and we're prepared to change it if it doesn't work out. We wanted the hunter to have to do something other than just pop immunity and run away, but we also realize we ask an awful lot of hunters in general so this just may be too much.
We are much less likely to remove the inability to attack. We've had trouble with defensive abilities being used offensively and don't want to get into situations where the hunter lols at the melee who is up on top of him while he (the hunter) merrily takes shots at the healer.

One of the biggest reasons we wanted to change the spell in this way, though I understand it may not mean much to some of you, was to get a great visual in there of the hunter just parrying stuff right and left. It can look cool and it can be a visible indicator of what the hunter is doing rather than asking people to pay even more attention to tiny buff icons. It is hard to overestimate how much good art can help an ability feel cool.

Now long term, something we are going to explore a lot more is just plain juicing up hunter melee capabilities. You've got mail and you've even got some melee weapon strikes. If those were actually scary abilities, then a melee (or caster) class that closes with you risks taking a beating. The hunter could choose to flee or stand and fight. We're not talking about giving hunters a viable melee option (like Survival has flirted with a couple of times). But imagine your melee damage was 80% of your ranged damage. Ranged would always be preferable, but melee would be a decent last resort rather than pretty pathetic (as it is now). I want to stress that this is a long-term change, not something you'll see in the next patch or two, and I'll be the first to suggest that it may not work out. But it is an idea we're discussing.

Behold! The glorious Epic Mug of Vaneras... More commonly known as The Alebringer:
http://i194.photobucket.com/albums/z57/Vaneras_bucket/EpicMug.jpg
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  • 1. Re: Ghostcrawler on new deterrence   12/12/2008 06:41:29 PST
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or you can just live a couple more seconds, say goodbye and then die
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  • Stormreaver
  • 2. Re: Ghostcrawler on new deterrence   12/12/2008 06:55:38 PST
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PoM Pyro + New Deterrence = Zelda Boss

Mark of Blood: Apply directly to rogue.
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  • Steamwheedle Cartel
  • 3. Re: Ghostcrawler on new deterrence   12/12/2008 06:57:21 PST
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Q u o t e:
or you can just live a couple more seconds, say goodbye and then die

It's still a good buff to Deterrence.

It has been said that something as small as the flutter of a butterfly's wing can ultimately cause a typhoon halfway around the world. - Chaos Theory
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  • 4. Re: Ghostcrawler on new deterrence   12/12/2008 06:59:26 PST
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Q u o t e:
or you can just live a couple more seconds, say goodbye and then die


no m8 can you do a lot more things
like emotes/dance./cry/beg etc

The problem is that we must facing the enemy
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  • Sylvanas
  • 5. Re: Ghostcrawler on new deterrence   12/12/2008 06:59:29 PST
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So how does this actually constitute being an escape mechanism? Do you expect all hunters to back peddle once they activate deterrence? Because as it stands, with the directional component and the fact it now only gives you parry chance, that's the only way it will work effectively.
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  • Shattered Hand
  • 6. Re: Ghostcrawler on new deterrence   12/12/2008 07:03:12 PST
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Eh... What was so wrong with the normal deterrence with 60% spell resist? Ain't it easier to just come back to that? That was IMO one of the best ideas for hunter pvp ever.

Don't play a hunter unless you've got 25 fingers.
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  • Steamwheedle Cartel
  • 7. Re: Ghostcrawler on new deterrence   12/12/2008 07:04:44 PST
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Q u o t e:
So how does this actually constitute being an escape mechanism? Do you expect all hunters to back peddle once they activate deterrence? Because as it stands, with the directional component and the fact it now only gives you parry chance, that's the only way it will work effectively.

"It will buy you time to get a heal or to have an ally deal with the player attacking you. You can also buy a few seconds of life in order to Disengage or the like. "

It has been said that something as small as the flutter of a butterfly's wing can ultimately cause a typhoon halfway around the world. - Chaos Theory
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  • Steamwheedle Cartel
  • 8. Re: Ghostcrawler on new deterrence   12/12/2008 07:07:12 PST
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Q u o t e:
Eh... What was so wrong with the normal deterrence with 60% spell resist? Ain't it easier to just come back to that? That was IMO one of the best ideas for hunter pvp ever.

Well, would you rather want a 3min cooldown survival option that you have to save for the best possible moment or a 1min cooldown survival option you can use to give your team the edge from the beginning.

You could compare former Deterrence with CloS - though that wouldn't be a fair comparision.

It has been said that something as small as the flutter of a butterfly's wing can ultimately cause a typhoon halfway around the world. - Chaos Theory
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  • Boulderfist
  • 9. Re: Ghostcrawler on new deterrence   12/12/2008 07:09:43 PST
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Q u o t e:
Developer Ghostcrawler has posted the following information regarding the new deterrence:



Lol GC has new Title : "Developer" .

Anyone knows which achievement rewards that. ;)
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  • Ravencrest
  • 10. Re: Ghostcrawler on new deterrence   12/12/2008 07:11:18 PST
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Q u o t e:


Lol GC has new Title : "Developer" .

Anyone knows which achievement rewards that. ;)


LMAO hahahaha still laughing.
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  • Steamwheedle Cartel
  • 11. Re: Ghostcrawler on new deterrence   12/12/2008 07:14:08 PST
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Q u o t e:


Lol GC has new Title : "Developer" .

Anyone knows which achievement rewards that. ;)

"Screw over a class that needs help

Title Reward: Developer"

It has been said that something as small as the flutter of a butterfly's wing can ultimately cause a typhoon halfway around the world. - Chaos Theory
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  • Alonsus
  • 12. Re: Ghostcrawler on new deterrence   12/12/2008 07:17:39 PST
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So does it clear and immune to CC then?

If so, there are issues with BM Hunters since they can use both BW and deterence for CC-clearing. If not, they'll stun and step behind us again. Perhaps it could *suspend* CC effects on us for the duration?

Also, can the glyph perhaps extend the duration 1s rather than reducing the CD?
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  • Nordrassil
  • 13. Re: Ghostcrawler on new deterrence   12/12/2008 07:19:17 PST
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Q u o t e:


One of the biggest reasons we wanted to change the spell in this way, though I understand it may not mean much to some of you, was to get a great visual in there of the hunter just parrying stuff right and left. It can look cool and it can be a visible indicator of what the hunter is doing rather than asking people to pay even more attention to tiny buff icons. It is hard to overestimate how much good art can help an ability feel cool.




So we look cool for five seconds then die?

At last you have listened to the hunter community and given us something that we've always wanted...the ability to go out in style!

A warrior can tank, a pally can tank, a druid can tank, even a rogue can tank...now it's the hunter's turn.

Kaliss - ruining the reputation of hunters everywhere.
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  • Nordrassil
  • 14. Re: Ghostcrawler on new deterrence   12/12/2008 07:29:40 PST
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Q u o t e:

We are much less likely to remove the inability to attack. We've had trouble with defensive abilities being used offensively and don't want to get into situations where the hunter lols at the melee who is up on top of him while he (the hunter) merrily takes shots at the healer.





You mean that pally bubble was OP, which is why you got rid of their ability to cast and attack whilst using it, right?

It would be awful if, for example, a ret pally could pop bubble and nuke you in a few shots and you had no way to stop him or get range as Disengage rarely works properly, that would just make the game unbalanced.

A warrior can tank, a pally can tank, a druid can tank, even a rogue can tank...now it's the hunter's turn.

Kaliss - ruining the reputation of hunters everywhere.
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  • Nordrassil
  • 16. Re: Ghostcrawler on new deterrence   12/12/2008 07:38:19 PST
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Says: I want to stress that this is a long-term change, not something you'll see in the next patch or two, and I'll be the first to suggest that it may not work out. But it is an idea we're discussing.


Means: It's not something we'll ever do, but we thought we'd throw you a bone and get some of you off our backs for a bit. If someone brings it up in the future we'll fix the Kill Shot range bug and tell them it's a buff, that will keep them happy.

A warrior can tank, a pally can tank, a druid can tank, even a rogue can tank...now it's the hunter's turn.

Kaliss - ruining the reputation of hunters everywhere.
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  • 17. Re: Ghostcrawler on new deterrence   12/12/2008 07:41:22 PST
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Pardon my ignorance....

But with all due respect....

This is a "new" ability that allows a hunter to "look good" while we get blown away... or die with style?

/speechless

/facepalm

[ Post edited by Fireridge ]


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  • 18. Re: Ghostcrawler on new deterrence   12/12/2008 07:57:21 PST
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Q u o t e:
Developer Ghostcrawler has posted the following information regarding the new deterrence:
http://forums.worldofwarcraft.com/thread.html?topicId=13392250901&pageNo=1&sid=1#1

We built this ability primarily as an Arena tool. It isn't going to help you much in a one-on-one situation. It will buy you time to get a heal or to have an ally deal with the player attacking you. You can also buy a few seconds of life in order to Disengage or the like.

The directional component is something we are trying. It may not fly and we're prepared to change it if it doesn't work out. We wanted the hunter to have to do something other than just pop immunity and run away, but we also realize we ask an awful lot of hunters in general so this just may be too much.
We are much less likely to remove the inability to attack. We've had trouble with defensive abilities being used offensively and don't want to get into situations where the hunter lols at the melee who is up on top of him while he (the hunter) merrily takes shots at the healer.

One of the biggest reasons we wanted to change the spell in this way, though I understand it may not mean much to some of you, was to get a great visual in there of the hunter just parrying stuff right and left. It can look cool and it can be a visible indicator of what the hunter is doing rather than asking people to pay even more attention to tiny buff icons. It is hard to overestimate how much good art can help an ability feel cool.

Now long term, something we are going to explore a lot more is just plain juicing up hunter melee capabilities. You've got mail and you've even got some melee weapon strikes. If those were actually scary abilities, then a melee (or caster) class that closes with you risks taking a beating. The hunter could choose to flee or stand and fight. We're not talking about giving hunters a viable melee option (like Survival has flirted with a couple of times). But imagine your melee damage was 80% of your ranged damage. Ranged would always be preferable, but melee would be a decent last resort rather than pretty pathetic (as it is now). I want to stress that this is a long-term change, not something you'll see in the next patch or two, and I'll be the first to suggest that it may not work out. But it is an idea we're discussing.




So i take it Clos wont be getting changed to make it less offensive?
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  • 19. Re: Ghostcrawler on new deterrence   12/12/2008 07:58:29 PST
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What i like with the current stats is that you can pop it against a retridin,
Run away, get hammor of lol from behind since ur not facing him. Then assraped rly rly hard. like. rly hard.

Or u can use it and backpaddle around like a PvEer :D SO CUTE <3
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