Hi,
I am writing this on behalf of the Linux users, as well as the users who play this game on Windows under OpenGL. Let's face it, when playing this game in OpenGL mode, the performance is better, so there are a growing number of players using OpenGL to play this game.
Just one problem though.... the mouse. It is slow and jerky. It becomes nearly impossible to do BG's like Alterac Valley, as well as 25-man PVE raids. Why? Because it hard to actually point at a button to click it! Why? Because there is no Hardware Cursor in OpenGL in the Windows version of the game. I find it rather strange that the Mac users, who also have to make use of OpenGL get a Hardware Cursor, but the Windows/Linux users who use OpenGL don't.
More and more gamers are going to use OpenGL for the simple reason that it is better and faster than DirectX10. It now even far surpasses the special effects used in DirectX10, for the simple reason that it is an Open Source graphics system.
I am assuming that WoW was programmed using C/C++ (I could be wrong though), for the simple reason that it makes intense use of complex object orientation and the fact that it is ported to both Mac and Windows. So, I am pretty sure that porting Hardware Cursor from the OpenGL in the Mac version to the OpenGL in the Windows version will not be such a difficult task, since C/C++ is a multi-platform language.
The Linux users are not asking for a port of this game to Linux, because Wine can handle the Windows version very well, but all we are asking for is a Hardware Cursor. We don't expect to get support from Blizzard, because we know you don't support Linux as an OS. If you don't wish to do it for the Linux users, at least do it for the growing number of Windows users playing in OpenGL.
I read in an old Blizzard post in the USA forums that OpenGL on the Windows version is only there for testing. Yes, we know. But it is there, and it is faster, so we are going to use it and we demand a Hardware Cursor. There, over time, has been multiple posts on the USA an European suggestion forums (possibly Asian too, but I cant read chinese) for a Hardware Cursor in OpenGL mode... and we will continue posting until we get what we want. We do not pay €14/$15 per month for a slow mouse.
Implementing this will be one small step for Blizzard, and one giant leap for the users of OpenGL.
For those of you who are Windows users and have not tried OpenGL yet, add this to your config.wtf file:
SET gxApi "OpenGL"
Note that the performance of OpenGL is purely based on how good your graphics driver is.
Thank you.
[EDIT]
There is an American post here:
http://forums.worldofwarcraft.com/thread.html?topicId=13593920180&postId=135927070884&sid=1#0
Q u o t e:
Unfortunately the news was wrong. We were deceived!
Trust me, you're now running D3D. :)
Blizzard Entertainement, was there any point to do this? Again I strongly urge you to implement this feature in the OpenGL API. It is time for you to join the revolution!