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Nerimash
Blizzard Poster
  • 0. 10/12 Upcoming Death Knight changes   10/12/2008 09:59:25 PST
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We have talked about making some of these changes and wanted to provide more details. You should be able to try these out yourselves on the PTR before they go live.

• Rune Strike -- damage decreased from 200% to 150% but threat increased to 150% from 100%.
• All multi-rune abilities generate 15 runic power.
• Anti-Magic Shell -- cooldown lowered to 45 sec from 60 sec.
• The healing of Blood Aura, Blood Presence and Death Pact has been doubled.
• Bone Shield -- mitigation reduced from 40% to 20%.
• Icebound Fortitude – now reduces damage by 20% instead of 50%. The amount of damage reduced increases with bonus Defense (to about 35% for 540 Defense, but it can go higher). The stun immunity is intended to be its primary role in PvP.
• Frost Presence -- bonus armor increased from 60 to 80% and magic damage reduction increased from 5 to 15%. We wanted to reduce the effectiveness of cooldowns but bring up base mitigation to reduce damage spikiness.
• Corpse Explosion -- damage increased substantially, added 5 sec cooldown, and changed cost to 40 runic power.
• Heart Strike – we overhauled this ability. It no longer has a haste debuff but will now be able to strike two targets like a cleave. It still hits for more than Blood Strike, but you can still use Blood Strike if e.g. you don’t want to break CC.
• Horn of Winter -- now has no cost and grants 10 runic power in addition to its stat buff, but has a 30 sec cooldown.
• Night of the Dead -- now grants 40/70% passive area spell avoidance to your pet in addition to its current effects.
• Outbreak – this talent no longer receive bonus damage from Pestilence. The bonus from Plague Strike and Blood Boil has been increased slightly.
• Bloody Strikes – the bonus damage from Pestilence has been moved here to help Blood AE slightly.
• Pestilence -- no longer has a 10 sec cooldown.
• Raise Dead -- now split into two spells: Raise Dead now raises a ghoul or pet ghoul (if talented). Raise Ally now raises a fallen party member (at no reagent cost).
• New runeforge rune -- Rune of the Stoneskin Gargoyle (two-handed only) now grants 25 Defense and 2% Stamina.
• Shadow of Death -- duration reduced from 45 seconds to 25 seconds.
• Unholy Blight, Dancing Rune Weapon and Hungering Cold – cost reduced from 60 to 40 runic power.
• Vampiric Blood -- in addition to its current effects, also adds 20% health temporarily.
• Will of the Necropolis -- now reduces the damage of any attack that takes the DK below 35% health by 5 /10/15% instead of boosting armor when wounded,
• Many death knight glyphs have been changed. In many cases the negative consequences were removed.
• New death knight sigils are now available, primarily from vendors, including a tanking-oriented sigil.

[ Post edited by Wryxian ]


Online Community Representative, French
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  • Tarren Mill
  • 2. Re: Upcoming Death Knight changes   10/12/2008 10:08:06 PST
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So, what is it that I should take.. This is fine np..
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  • 3. Re: Upcoming Death Knight changes   10/12/2008 10:11:03 PST
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Honestly I like the changes. I'll probably enjoy this guy even more post-patch.

Burning Crusade main http://eu.wowarmory.com/character-sheet.xml?r=Agamaggan&n=Flangus
Wrath of The Lich King main http://eu.wowarmory.com/character-sheet.xml?r=Agamaggan&n=Kehveli
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  • 4. Re: Upcoming Death Knight changes   10/12/2008 10:12:11 PST
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Great news
Defence boost on frost presence would do though, instead of increasing armor and magic reduction values.

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Todd - Kazzak
Carmene - Qual'thalas
Johnnyftw - Kazzak
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  • Chamber of Aspects
  • 5. Re: Upcoming Death Knight changes   10/12/2008 10:12:57 PST
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Only real nerfs i see are the one's to bone shield and IBF and to be fairly honest those aren't really that major considering the buffs to other abilities. Gonna enjoy testing these changes out on the PTR \o/

[ Post edited by Lopine ]

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  • Defias Brotherhood
  • 6. Re: Upcoming Death Knight changes   10/12/2008 10:13:19 PST
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OMNOMNOMNOM
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  • Twilight's Hammer
  • 7. Re: Upcoming Death Knight changes   10/12/2008 10:14:26 PST
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Q u o t e:
aaahh.. perfect :)

take that, my overpowered friends ;)


sorry, i just had to post this


enjoy your incoming ban, moron. Btw, youre dumb beyond comprehension if u didnt notice that they nerfed IBF and BA in order to increase dramatically the STEADY melee and spell dmg reduction to frost presence. My god, this game is full of silly kids..

[ Post edited by Cosmocrator ]

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  • 8. Re: Upcoming Death Knight changes   10/12/2008 10:14:56 PST
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Q u o t e:
take that, my overpowered friends ;)


It seems like an overall tanking buff to me, or at least a sidegrade. Reduced effectiveness of bone shield and IBF but buffs to Frost Presence, added defence sigils and a new defense-oriented rune.

I'm intrigued by the Glyph changes. Not too chuffed about the Outbreak change, but I suppose it makes sense. Mostly use it for the disease spread anyway.

Concerning:


Q u o t e:
The amount of damage reduced increases with bonus Defense (to about 35% for 540 Defense, but it can go higher).


Is that 35% total or is it the original 20+an extra 35%?

P.S. Absolutely adore the Horn of winter change. No more dropping DnD every two minutes to rebuff.


Q u o t e:
Yes I know that loot is random - but my point is that it seems not to be as random as it should be...


-Extravagance, Boulderfist.
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  • 9. Re: Upcoming Death Knight changes   10/12/2008 10:15:13 PST
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Q u o t e:
aaahh.. perfect :)

take that, my overpowered friends ;)


sorry, i just had to post this


I assume your talking about pvp, seeing as this is all people talk about regarding overpowered. And i can assure you, nothing really changes.

The only real nerf has been Runestrike, everything else has pretty much been backed up by buffs in other talents/abilities.

Sorry, just had to post this ;)
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  • 10. Re: Upcoming Death Knight changes   10/12/2008 10:17:26 PST
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Meh, no real dk killers in there, phew :) have we allways been able to ress a fallen ally? Or is this new? Cheers

Share the love
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  • Quel'Thalas
  • 11. Re: Upcoming Death Knight changes   10/12/2008 10:19:15 PST
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• Frost Presence -- bonus armor increased from 60 to 80% and magic damage reduction increased from 5 to 15%. We wanted to reduce the effectiveness of cooldowns but bring up base mitigation to reduce damage spikiness.

Thank you my friend <3
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  • 12. Re: Upcoming Death Knight changes   10/12/2008 10:20:02 PST
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Some PAINFUL unholy nerfs. Seriously.

And I really don't think the RP cost change to 51pt abilities really makes a *@#* of difference.
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  • Argent Dawn
  • 13. Re: Upcoming Death Knight changes   10/12/2008 10:22:14 PST
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The nerf to Bone Shield means that UH tanks are now going to take a lot of damage.

20% armour =/= 20% mitigation. :\

The other changes, I have to say, are either fair or brilliant.

[ Post edited by Merdar ]


Frost is control and burst.
Blood is self-healing and melee power.
Unholy is magic mitigation and disease power.

All are 'tank specs'. All are 'DPS specs'.
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  • 14. Re: Upcoming Death Knight changes   10/12/2008 10:24:01 PST
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Lovely, thank you :)



Q u o t e:
You killed my family...and I don't like that kind of thing.
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  • 15. Re: Upcoming Death Knight changes   10/12/2008 10:24:59 PST
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Please do answer me this: how do you get through an extensive beta process with things like Icebound Fortitude and Unholy Armor, then, come release, you HALF their potency.

That's my big issue.
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  • 16. Re: Upcoming Death Knight changes   10/12/2008 10:26:00 PST
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Q u o t e:
Please do answer me this: how do you get through an extensive beta process with things like Icebound Fortitude and Unholy Armor, then, come release, you HALF their potency.

That's my big issue.



I see your previous main wasnt a paladin.
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  • 17. Re: Upcoming Death Knight changes   10/12/2008 10:26:06 PST
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So what was the so called Talent changes to make Blood better for tanking you guys mentioned? It's that for a later patch?
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  • Argent Dawn
  • 18. Re: Upcoming Death Knight changes   10/12/2008 10:26:44 PST
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I don't mind having more passive mitigation as opposed to getting gibbed the second IBF falls off, but now we've just lost a lot of mitigation which we needed to survive in the first place.

Frost is control and burst.
Blood is self-healing and melee power.
Unholy is magic mitigation and disease power.

All are 'tank specs'. All are 'DPS specs'.
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  • 19. Re: Upcoming Death Knight changes   10/12/2008 10:27:06 PST
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Q u o t e:
Please do answer me this: how do you get through an extensive beta process with things like Icebound Fortitude and Unholy Armor, then, come release, you HALF their potency.

That's my big issue.



Because beta is a much more controlled environment with a less varied playerbase and less geargaps (premades).

Burning Crusade main http://eu.wowarmory.com/character-sheet.xml?r=Agamaggan&n=Flangus
Wrath of The Lich King main http://eu.wowarmory.com/character-sheet.xml?r=Agamaggan&n=Kehveli
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