0. Marked for Death breaks Glyph of Steady Shot 04/12/2008 03:56:55 PST
I couldn't find a thread discussing this already, so forgive me if I've missed something.
I am currently using an MM spec for PVE and shortly after getting hold of the Glyph of Steady Shot I was disappointed to note that for some reason it wasn't working as expected for me. On a whim, I respecced 51/20 BM and found the glyph to work, so something about the MM talents was causing it to fail. A lot more testing was needed, so here is what I tried and the results I had, these should be reproducible in-game with the same setup I used.
Using a vendor-bought Fine Light Crossbow (fixed damage range) and shooting the Ironforge heroic target dummy with no other gear on. For each test, I tried each time with/without hunter's mark on the target, and later in the tree with/without TSA as well.
Test #1 - zero talent points spent No serpent sting: steady shot damage is fixed between shots.
With serpent sting: steady shot damage increases ~10%
Test #2 - talented down to 3/3 Improved Stings (http://www.wowhead.com/?talent=cZceAbRh)
No serpent sting: steady shot damage is fixed between shots.
With serpent sting: steady shot damage increases ~10%
Test #3 - talented down to just below Marked for Death (http://www.wowhead.com/?talent=cZceAbRhzMeoxuh)
No serpent sting: steady shot damage is fixed between shots.
With serpent sting: steady shot damage increases ~10%
Test #4 - talented down to just below Chimera Shot (http://www.wowhead.com/?talent=cZceAbRhzMeoxuA)
No serpent sting: steady shot damage is fixed between shots.
With serpent sting: steady shot damage does not increase!
Test #5 - talented up to full 7/57/7 spec again (http://www.wowhead.com/?talent=cxbZceAbRhzMeoxuAox00b)
No serpent sting: steady shot damage is fixed between shots.
With serpent sting: steady shot damage does not increase!
My conclusion is then that something about the MM talent Marked for Death causes the glyph effect to stop working.
Can anybody reproduce my results and confirm what I am seeing? Is the talent + glyph combination indeed bugged? If so then this is a fairly substantial nerf in damage for Marksmen hunters, and I hope it is indeed a bug that can be fixed by Blizzard.
1. Re: Marked for Death breaks Glyph of Steady S 04/12/2008 05:01:12 PST
Solid find
"You gain the aspect of Jesus Christ, making all ranged attacks have a 50% to nail your opponent to a cross, slowly bleeding them to death over 3 days."
7. Re: Marked for Death breaks Glyph of Steady S 04/12/2008 06:38:46 PST
Nice find.
Pretty important for a MM-lover like myself...
Not that I'm surprised to hear of yet another hunter related bug, sooo many of those floating around.
"Liberty means responsibility. That is why most men dread it." - George Bernard Shaw
13. Re: Marked for Death breaks Glyph of Steady S 04/12/2008 08:35:50 PST
I just did some basic testing on target dummies with and without Serpent Sting (with Steady Shot glyph ofc.) and there was no Steady Shot damage difference.
Myth Confirmed! :/
15. Re: Marked for Death breaks Glyph of Steady S 04/12/2008 14:04:06 PST
o for @#*% sake i planned to play mm for a while but if actually wana show i care about my performance ill have to spec BM... 10% steady shot dmg is smt you cant really miss
19. Re: Marked for Death breaks Glyph of Steady S 05/12/2008 05:57:22 PST
Great find! I noticed that the Glyph of Steady Shot wasn't working for me either, but I wasn't sure about the cause. I thought it conflicted with either the Improved Stings talent or the Glyph of Serpent Sting. Now we know it's Marked for Death. Thanks for clearing that up.
And yes, I really hope this will get fixed soon, since Steady is more than 40% of my damage.