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  •  Topic Turn Undead
  •   |  09.02.2010 18:46:05 PST 
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  • Bloodfeather
  • 20. Re: Turn Undead   04.09.2007 05:32:05 PDT
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Q u o t e:
Are there any other skills that display this characteristic of affecting specifically Undead and Demon targets as opposed to only affecting Undead?

The only two I could find were Holy Wrath and Exorcism which have been mentioned and were changed in patch 1.9 (ahh, good old AQ)...




Only thing I can think about is the Blood Elf paladin class quest trinket also does extra damage to demons now too. Though it's not a skill.
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  • 21. Re: Turn Undead   04.09.2007 05:32:41 PDT
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What I find a bit odd is that our specialized anti Undead/Demon tools are extremely inefficient. While they should be THE bomb when slaying undeads.

Holy Wrath
970 Mana
2 sec cast 1 min cooldown
Sends bolts of holy power in all directions, causing 635 to 745 Holy damage to all Undead and Demon targets within 20 yds.

While its extremely impractical due its long cast time in aoe situations, it also has extremely high manacost. It would make sense if it was normal aoe spell, but as its specialized to certain non-player enemy, it should be extremely low manacost. What use is to have such skills when its absolutely stupid to use em? In current state you can use Exorcism and Holy Wrath, but by no means you want to use them against that specific enemy.

Even turn undead should be instant, without doubt. The difference between noninstant and instant is only the how enjoyable playing your char is. It wont make huge difference to anything but the funfactor while playing. Is it important to 1 single player? No, not really. Is it important for the whole class gameplay experience? Hell yes.

[ Post edited by Cromfel ]


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  • Quel'Thalas
  • 22. Re: Turn Undead   04.09.2007 05:35:22 PDT
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Q u o t e:
Wouldn't it be better if they made Turn Undead into a skill so you can fear both demons and undeads instead, like they did with exorcism and holy wrath, in arenas for example, the felhunter is a real pain in the ass for a pally, it would be nice if you could fear it away and maybe get some free time to heal once in a while :P

What do you think? :o



Such a nice idea...but blizzard once again wont hear any1
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Tharfor
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  • 23. Re: Turn Undead   04.09.2007 05:35:54 PDT
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Ok, cool.

I'll try to find out if there is a reason why Turn Undead does not display the same characteristics as these other two skills which were changed.

(''\(o.O)/'') *pounce* Meow meow, crit-kitty.
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  • 24. Re: Turn Undead   04.09.2007 05:38:04 PDT
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Q u o t e:
Ok, cool.

I'll try to find out if there is a reason why Turn Undead does not display the same characteristics as these other two skills which were changed.


I bet the reason is only the name of the spell. As it wouldnt be logical to "Turn Undead" against demons. Not like the spell cant be renamed. But the reason could be as simple as that.

Edit: Oh and while you are at it. Steal the pink memo that labels "RETRIBUTION 2.3 CHANGES!" and share the information with us. We promise to not tell anyone!

[ Post edited by Cromfel ]


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  • 25. Re: Turn Undead   04.09.2007 05:43:52 PDT
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Q u o t e:


I bet the reason is only the name of the spell. As it wouldnt be logical to "Turn Undead" against demons. Not like the spell cant be renamed. But the reason could be as simple as that.


In that case isnt exorcism only useful against demons? I do agree though, we have 4 abilities that are meant to show our anti evil powers and half of them dont effect demons cause of only the name of the power.

God forbid a Paly would want to fight demons :P It would be cool though if Turn Undead was changed to Turn Evil.
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  • 26. Re: Turn Undead   04.09.2007 05:43:55 PDT
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Think they should rename Turn undead to turn evil as other has suggested. And then make it work on all races. The we will bring some utility to heroics where CC is importend. And Yes exorsime and holy W shuold have a mana reduction and cast time reduction. Good suggestions as allways Cromfel:-). Also think while Blizz is at it they should make exorsime and Holy w work on all races. Then we could bring som more dps to raids and heroics again increas our viability. There are to few incounters in TBC where we can use our special abilities.
Danielius

Edit: God i would like to have turn undead work on all i would go to a BG find my a lock fear his ass and gank him hard and good. hmm well we can all dream lol

[ Post edited by Danielius ]

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  • 27. Re: Turn Undead   04.09.2007 05:45:22 PDT
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Q u o t e:
Even turn undead should be instant, without doubt. The difference between noninstant and instant is only the how enjoyable playing your char is. It wont make huge difference to anything but the funfactor while playing. Is it important to 1 singple player? No, not really. Is it important for the whole class gameplay experience? Hell yes.


I couldn't agree more having it instant cast would be a lot more useful, as it is you have about a 10 second gap between cooldown and duration. So I don't think making it instant cast would make it over powered.
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  • 28. Re: Turn Undead   04.09.2007 05:54:53 PDT
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Q u o t e:
Ok, cool.

I'll try to find out if there is a reason why Turn Undead does not display the same characteristics as these other two skills which were changed.


How about Sense Undead as well?

Out of all our specific anti undead powers, where where only the Damage ones changed to effect Demons, and not he utility ones?


Q u o t e:
Relevant feedback is posted as soon as we have relevant feedback to post.



Q u o t e:
Hell, I have no answer to auto-run.
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  • Bronzebeard
  • 29. Re: Turn Undead   04.09.2007 05:55:44 PDT
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Q u o t e:
What I find a bit odd is that our specialized anti Undead/Demon tools are extremely inefficient. While they should be THE bomb when slaying undeads.

Holy Wrath
970 Mana
2 sec cast 1 min cooldown
Sends bolts of holy power in all directions, causing 635 to 745 Holy damage to all Undead and Demon targets within 20 yds.

While its extremely impractical due its long cast time in aoe situations, it also has extremely high manacost. It would make sense if it was normal aoe spell, but as its specialized to certain non-player enemy, it should be extremely low manacost. What use is to have such skills when its absolutely stupid to use em? In current state you can use Exorcism and Holy Wrath, but by no means you want to use them against that specific enemy.

Even turn undead should be instant, without doubt. The difference between noninstant and instant is only the how enjoyable playing your char is. It wont make huge difference to anything but the funfactor while playing. Is it important to 1 single player? No, not really. Is it important for the whole class gameplay experience? Hell yes.



Good point, and so remember the demons in tainted scar, which paladin fi not full epic equipped was able to beat them?? Demons that a lvl 58 lock with greenies was easily killing. So also here the undead/demons specialized fighter fail, we are not like that.

When the darkest hour come upon us, remember the light you have inside.
"Halmir: Here's a hint, if is a Melee oriented class, just mind which is the offspec!"
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  • Nordrassil
  • 30. Re: Turn Undead   04.09.2007 06:05:05 PDT
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Usefull only when pulling grummus to IB tower, exorcise him, turn undead and slowly walk to your mates and wait for him..

Only time i get to "kite" and pull, so its fun kinda.. But sosoososo unusefull spell!!!

Need.. more.. dps...
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  • 31. Re: Turn Undead   04.09.2007 06:09:24 PDT
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similar skill: the priests chains (dunno skills name, sorry) for undead don't work on demons

Laokon (rogue) - Tenchina (protipaly) / Tired of logging another char every second post
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  • Defias Brotherhood
  • 32. Re: Turn Undead   04.09.2007 06:11:19 PDT
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Back in the day, when warlocks were crap (hard to imagine I know, but I was one!) you got taken along to molten core for a few reasons.
1) You had an imp and healthstones for tanks.
2) You could banish elementals.
3)CoE!

4)Its always fun taking a DPS class with no agro reduction, since they die in frequently and comicly.*


*Does not apply to serious raids, for current example, see ret!


Anyhow, now warlocks are just awsome at everything, maybe the banish mechanics could be changed a bit.

It'd be much more fun if paladins could banish demons, and warlocks could use some cast-time spell to unbanish them. It'd remove the need to wait on banishes timing out in raids as well.

It could be some sort of ret-talent, and be a useful arena/PvE buff to us.
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  • Spinebreaker
  • 33. Re: Turn Undead   04.09.2007 06:35:02 PDT
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I really hope consideration to make it castable on Demons it's something I've been whining about for ages.
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  • Argent Dawn
  • 34. Re: Turn Undead   04.09.2007 06:54:31 PDT
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Q u o t e:
Ok, cool.

I'll try to find out if there is a reason why Turn Undead does not display the same characteristics as these other two skills which were changed.

kewl... an inquiry :P
(if you spell it that way...)

*grabs popcorn and waits*

For Khazmodan...CHAAAAR *Splat*
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  • Quel'Thalas
  • 35. Re: Turn Undead   04.09.2007 07:05:35 PDT
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Turn undead is pretty funny.


Undead ( Horde ) Unfearable because they are Reapl Players. But yet have Will of the Forsaken against fear effects.

Still funny. No undead mobs anywhere other than Naxx and Stratholme, but who uses fear in an instance right?

Would love to see you use in in the new LVL 80 Naxx :P
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  • 36. Re: Turn Undead   04.09.2007 07:09:01 PDT
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Q u o t e:

Still funny. No undead mobs anywhere other than Naxx and Stratholme, but who uses fear in an instance right?



*cough* Kara *cough*
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  • 38. Re: Turn Undead   04.09.2007 07:16:41 PDT
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It's one of the most worthless spells. As is the other anti-undead spells for anyone without a 10k mana bar.
So much for the "Bane of undead". As every other aspect of paladniness, greatly exagerated(omgspelling).

[ Post edited by Nimrodiel ]


Retribution
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  • Boulderfist
  • 39. Re: Turn Undead   04.09.2007 07:18:54 PDT
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Q u o t e:
Turn undead is pretty funny.


Undead ( Horde ) Unfearable because they are Reapl Players. But yet have Will of the Forsaken against fear effects.

Still funny. No undead mobs anywhere other than Naxx and Stratholme, but who uses fear in an instance right?

Would love to see you use in in the new LVL 80 Naxx :P


Well about the first one you are not totally right because undead as a Horde are also forsaken the history of them lead us that they were once high elfs and former humans that is not very serious reason thou it will be imba if the aly players can fear undead horde but horde paly cannot fear alliance.

For the second one totally true :)

The man are making money,
But the money are not making the man
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