PvE tricks
- Select a mob/boss which can cast heals etc and type /focus. Then using the macro "/cast [Target=Focus] Earth Shock(Rank 1)", you are able to interrupt the mob immediately, without having to deselect the tank/raid members you are currently healing. (Very useful on the Fathomlord Encounter vs the Healer). Would also work with purge to allow you to remove buffs from bosses without having to select them.
- When you have to monitor a mob with unstanble aggro for interrupts but you have already a "focus" target, you can simply heal the target of the mob whatever this is in the moment you press the macro:
/cast [target=targettarget, help] Healing Wave(Rank 12)
(note: this generally works to heal the target of your target e.g. target the boss and heal whoever it is targeting)
- In Black morass u can purge the rage-buff that the second or third boss gets. it helps alot =)
- Aggro a critter with an earthbind totem, then use water shield to make him generate mana for you throughout fights.
- Heroism can ofc be purged off mobs if you get mind controlled and pop it.
- Spam healing wave rank1 on tanks before pull. This buffs Healing Way and has a chance to proc Ancestral Fortitude (+25% armor buff).
- Water Shield procs off almost everything, unlike Lightning or Earth Shield which only work on damage.
- Chain Heal is an efficient, "smart", healing spell. It will jump to most wounded targets in range,
- Lesser Healing Wave has a bad efficiency ratio, definitely not a spell to be chain casting in mana intensive encounters!
- HW rank1 and Totem of Maelstrom from SSC:
Cost=0, five seconds rule not triggered, 300-600heals + 25% armor buff; simply imba.
- In raid, just before boss pull, be in healing gear and drop healing stream totem. Then switch into dps gear. Healing stream will stay down and heal your group for next 2 min. It ticks for 120 hp every 2 sec in my case... Could be 20-30k worth grouphealing.
- Equipping spelldamage weapon just before you drop a searing or magma totem is well worth it. You can equip your normal weapon back right after you dropped totem. Added +spelldamage on totem will remain.
- You can ground the pyroblast one of the mobs use in cot-blackmorass : takes away alot of dmg on the tank while doing heroic
- You can ground the shadowbolt volley from the first boss in mana tombs?
- While doing slave pens, just before you jump down in the water there, buff a member with waterwalking, and let them freak the hell out of themself if they take the dmg when landing on the water, or in some occacions even die :p *evil laughter*
- In PvE you can generally avoid fears by staying away from the mob/boss that does it, then run in and drop the totem to clear the effects. Most fear spells have a 10-20yd range of effect.
Karazhan
- Earthbind totem works like a charm in the 2nd phase of the nightbane fight to slow down the skeletons.
- Romulo's Daring and Julianne's Devotion are both purgeable.
- During the Netherspite fight, I've found that on Banish phase my Water Shield's charges are consumed even when I'm far away near the windows (and not hit by his aura). Be sure to recast it every time you can during this fight (in Portal phase his debuff's ticks trigger Water Shield as well), as it greatly helps to save mana!
- Grounding totem works at the Maiden of Virtue as well (for the holy fire)
- During Netherspite (Kharazan) - when you block the green ray - your plus healing increases greatly, while you mana falls. Just before you completely out of mana drop a healing stream totem. After that your group won't need a heal for the rest of the fight - they will be getting pus 500 per tick for 2 minutes.
- While doing Illhoof, use your fire elemental to deal with the imps. If you have 2 shamans use it after eachother, not together.
PvE:Serpentshrine Cavern
- Lady Vashj's 'stun' ability used in P1 and 3 of the encounter can be grounded. The CD on that ability seems to exactly mimic the un-improved Grounding Totem Cooldown. (
http://i15.tinypic.com/6c5b5hu.jpg )
- Leotheras can be 'taunted' back to the middle after he switches to human phase, or after he ends a Whirlwind, by using Searing Totem. It seems the threat the totem generates during his WW is not reset at the end of WW, like all other threat. Just keep it up 100% of the time when he is Human phase, and it will make the switches go a lot smoother.
- It may have been a fluke but I once managed to drop a fire elemental totem just as Leotheras divided into demon and human (elf?) form at the end. The elemental got aggro on the demon and tanked him successfully to the end (elemental ofc being immune to fire =P)
- In the hydross fight in ssc, when marks of hydross are applied they consume a charge of watershield even though you don´t take damage, not much but it is "some" mana back.
- When you are fighting karathass in SSC, you can use grounding on the shaman to absorb the frostshock.. that's around 6.000 frost damage that wont hit the tank
PvE:The Eye
- Kael'thas throws alot of normal fireballs at the main tank that can be interrupted, he does that alot so top rank ES can make you go oom fast :-)
- Also if he spawns a phoenix right under him or the MT then the mt has to back out so he doesn´t take too much damage, Kael can then start to cast fireball instead of following the MT, interrupt that and he will run straight to the maintank.
- The arcane watchers (or the mobs that look like them in tempest keep) use a charged fist ability. This can be interupted with an earthshock. This can save the healer alot of stress and mana.
- The first miniboss at Kael (Tsomething) Has a strange aura. That aura does no DMG but water shield charges from it so you get alot of mana while he is running. Same in Phase3 when he is up. Use WaterShield and you will get mana back
- High Astromancer Solarian can target totems for arcane missiles, so it's very useful to have all 4 down. You can ofc use rank1 of the ones you don't really need so you don't gimp your mana. Also, if you place them far from her, she can send even 2-3 missiles to them until the first one hits to destroy the totem.
PvE:Mount Hyjal
- The first trash wave in MH just before the 4th boss (Azgalor), it has a load of necromancers and they all cast shadowbolts on the first target they see at pretty much the same time. Get yourself in the MT group, have your tank stand at the front and drop a grounding totem and watch as like 6+ shadowbolts get eaten by your 1 grounding totem.
PvE:The Black Temple:
- use Ghostwolf at Supremus phase2 to easily avoid volcanos
- When casting Fel Acid, Bloodboil will often target totems.
- If you are in a group taking Bloodboils the Healing Stream can heal ~100k in a fight. Very useful.
- @Teron: Windfury totem will be a prime target of Dark Blossom in later stages of the fight, Grace of Air will not.
- EoS phase1, might be the only plase to actually use Stoneskin totem. Since armor is negated, Stoneskin will do its full effect which toghether with other similar effects (BoSanc, BoSac) can add up to quite a nice amount.
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