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  • Ghostlands
  • 0. Rogue Guide to Combat Raiding (In Short)!   22/09/2008 08:24:11 PDT
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Hello my fellow rogues! My name is îce and I'm starting a series of guides for this guild for as much classes and specs as possible. It will be simple and easy to read guides with links to more advanced (must-read) guides. I will primarily be focusing on PvE, but on some occasions I will also add some PvP content.

Today I'll start off with the Rogue guide, since that is the class which I will be playing during WoTLK.

This is a summarized version of http://elitistjerks.com/f47/t24301-rogue_pve_dps/, which I wrote for people who do not like to read whole walls of texts. All thanks should go to Vulajin of <Serious Casual> / Mal'Ganis (US).

------------Simple Rogue Guide to Raiding------------


!ATTENTION! All these things are based on a 20/41/0 build! Not for mutilate rogues or hemo rogues! If you don't seem to know certain skills/talents/items, please look them up at http://www.wowhead.com

I will keep things short and clear.

Best Build:
20/41/0. http://www.wowhead.com/?talent=f0ebovZMIV0bVzxMGkt will be your friend during raids. You can switch sword specialisation with any other specialisation, but don't forgot that sword specialisation does by far the most dps.


Hit rating:
Against a raid boss, your base chance to miss a special attack is 9%, and your base chance to miss a white attack is 28%. Against a level 72 mob, your chance to miss any attack is reduced by 3%, and it reduces by 0.5% per level below that. For each ~15.77 hit rating you equip, you reduce your chance to miss by 1%. Thus, we can calculate the hit caps for special and white attacks for various mob levels (assuming 5/5 Precision in all cases).
As a rogue you have two kinds of hit caps, you have a soft cap and a hard cap. Soft cap means that you've reached the point where a stat loses his value. For example when a rogue reaches the soft cap, the hit rating doesn't affect special attacks anymore since it is already maxed. Hit ratings above 64 have a reduced value. Hard cap means you've reached the point that hit rating has no value anymore. The rogue soft cap is when you have 64 hit rating. The hard cap of a rogue is 363. Never get more than 363 hit rating. You don’t need more than 347 hit rating if there’s a draenei in your group. You don’t need more than 316 hit rating if there’s improved Faerie Fire on the target and you don’t need more than 300 hit rating if you have both an draenei in your group and there is improved Faerie Fire on the target.



Expertise Rating:
Just read what Vulajin wrote about expertise rating.

"Your base chance to be dodged by a raid boss with any attack is thought to be 6.5%. For each ~3.94 expertise rating you equip, you gain 1 expertise, reducing your chance to be dodged by 0.25%. Thus, it takes ~15.77 expertise rating to reduce your chance to be dodged by 1%, the same conversion as for hit rating. Here we calculate expertise caps for various combinations of talents and racial abilities:

0/2 Weapon Expertise, non-Human (or Human wielding daggers/fists): 103
2/2 Weapon Expertise, non-Human (or Human wielding daggers/fists): 64
0/2 Weapon Expertise, Human wielding swords/maces: 83
2/2 Weapon Expertise, Human wielding swords/maces: 44"

So Human Rogues wielding swords/maces should not get more expertise than 44, and non humans shouldn't get more than 64 expertise rating.


Gems:
Meta Gem: Relentless Earthstorm Diamond
Red Gem: Glinting Noble Topaz or higher versions.
Yellow Gem: Rigid Dawnstone or higher versions.
Blue Gem: Shifting Nightseye or higher versions. Attention! Don't get more than 2 blue gems, 2 is enough to get your meta gem working. If there are more than 2 blue gem slots (probably not) you should use Rigid Dawnstone.


Enchants:
MH Weapon: Enchant Weapon – Mongoose (executioner is situationally better on some SWP bosses)
OH Weapon: Enchant Weapon - Mongoose
Head: [Glyph of Ferocity]
Shoulders: [Greater Inscription of Vengeance] (for Aldor) or [Greater Inscription of the Blade] (for Scryers)
Back: Enchant Cloak - Greater Agility
Chest: Enchant Chest - Exceptional Stats
Wrist: Enchant Bracer - Assault
Hands: Enchant Gloves - Superior Agility
Legs: [Nethercobra Leg Armor]
Feet: Enchant Boots - Dexterity(recommended) or Enchant Boots - Cat's Swiftness if you think you are running alot between bosses. (Fleetfooted is better near the end of Sunwell).
Rings: Enchant Ring - Stats


Poisons:
If theres a shaman in your group with windfury totem, don't use a poison in main hand! (windfury and poison don't stack yet, they will in WoTLK btw)
Always use a deadly in offhand, and use a instant poison in main hand (except when there is a shaman).


Attack Cycle (important!):
(s = slice and dice r=rupture)
From elitistjerks: Rogues with T4 2piece should use 1s/5r or 2s/5r. Rogues without T4 2pc should use 3s/5r, 4s/5r, or 5s/5r. Slight differences in hit rating and off hand speed matter quite a bit for these cycles. In addition, the difference between 3s/5r and 5s/5r depends on whether you use [Ashtongue Talisman of Lethality]. Sinister Strike-based rogues are best suited for the task of keeping Improved Expose Armor up; the cycle to use for this purpose is always 5s/5ea. Expose armor is only needed in raids where there are no warriors that can keep sunder armor stacked.


Potions/scrolls:
Flask of Relentless Assault is just a bit better than Elixir of Major agility. Just use Flask for progression content and Elixir for farm content.
Use Haste Potions if you don’t need healing or absorbing pots. An extra dps boost can be thistle tea or flame cap, be warned though, they have a shared cooldown with healthstone.
If you got time to fish-grind these, you can also take Scrolls of Agility with you.


Food: Spicy Hot Talbuk


Buffs:
First off the paladin buffs; Salvation > Might > Kings.

Then I would like to talk about the ideal party setup. Imho the ideal party setup would be: a enhancement shaman (windfury totem + unleashed fury) + a warrior (w/ imp battle shout) + a feral druid (leader of the pack) + a retribution paladin (imp sanctity aura) or hunter (trueshot aura/ferocious inspiration)


Professions: For the more harder willed rogues, you can also change your professions to enchanting and leatherworking for the best dps. Enchanting will be needed for the +4 stat enchants on your rings. Leatherworking will be used to drop Drums of Battle.


Trinkets:

According to Elitistjerks:
“The [Blackened Naaru Sliver] is the best trinket in the game for all specs. For combat and Hemo builds, the next best tier of trinkets is [Dragonspine Trophy] and [Shard of Contempt] (with a few caveats), followed further behind by [Warp-Spring Coil], [Ashtongue Talisman of Lethality], and [Madness of the Betrayer].

In general, these options are followed by [Berserker's Call] and [Tsunami Talisman]. Pre-raiding trinket options include [Bloodlust Brooch], [Abacus of Violent Odds], [Romulo's Poison Vial], [Icon of Unyielding Courage], and [Hourglass of the Unraveller], ranked roughly in order of quality.


Tips

-A dead rogue does 0 dps. Keep yourself alive at all costs! This is what you have evasion and cloak of shadows for.
-Don't try and raid with outland greenies, do instances, heroics and do some effort on getting some good enchants and gems.
-Read boss tactics before each boss fight! This is one of the most important tips I can give you since ALOT of rogues don't know what to do during the encounter. Go to http://www.bosskillers.com for some good tactics, you could also take a look at http://www.wowwiki.com
-Get a slow main hand sword and an as fast as possible off hand sword.
-Always keep Slice N Dice up!
-Never let your energy cap out!
-Use your cooldowns
-Try to use haste effects all together, if combined they do more damage than one after the other.
-Try to combine your cooldowns together (Adrenaline + trinket for example)
-Try to use Haste potion and Blade Flurry at the same time.
-Read http://elitistjerks.com/f47/t24301-rogue_pve_dps/
-Read http://elitistjerks.com/f47/t24301-rogue_pve_dps/ again.
-Always use rupture not eviscerate!


Thanks for reading, feel free to post extra things you think should be included in the guide.


Specials thanks to:

Vulajin of <Serious Casual> / Mal'Ganis (US) for writing the elitistjerks post.
Assassinette of Stormrage
More to come.

[ Post edited by Rifts ]

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  • 1. Re: Rogue Guide to Raiding (Short)!   22/09/2008 08:35:52 PDT
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Good effort, should fit right into our Usefull Rogue Threads, however some notes:

- Soft Cap vs. Hard cap doesn't have anything to do with specials or autoattack.
A "Hard cap" is a value beyond which the stat doesn't make a difference because what it affects stopped being there at that point (for example the Hit Rating cap for autoattack) - read is as hardcoded into the mechanics.
"Soft cap" refers to a point where a stat loses it's value, because it doesn't affect what it does anymore due to the way it's effectiveness develops. One example of this would be stacked Haste effects, which at one point just will not increase your attack speed anymore due to being a 1/(1+x) function. Haste Rating is always good, but there's a point of stacking haste effects doesn't bring any additional advantage. An example for that can be found in the thread http://forums.wow-europe.com/thread.html?topicId=2843818335&postId=28435743357&sid=1#0 where the addition of 2T6 & drums does not produce a noteable additional effect on attack speed.

- Hit Rating.
You should include the reasoning behind the number you quote (5% precision vs. misschance against bosses), and also not that a raider with a mere 63 hit rating is in severe danger of being left at home.

- MH exec. enchant should read "is situationally better on some SWP fights" not "is better".

- special attention needs to be given to "A Dead Rogue does 0 DPS" and it's follow-up "Don't stand in Green Crap". Dieing is the single worst thing a raider can do for DPS.

[ Post edited by Assassinette ]


Queen of the Horde™
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  • 2. Re: Rogue Guide to Raiding (Short)!   22/09/2008 08:44:54 PDT
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You should mention some of the other talent specces that can be viable under certain circumstances.

Mutilate, Combat fist/sword, combat mace/sword and combat fists can all be viable if you get your hands on good weapons of the type. For example badge fists or Shard of Azzinoth could justify a respecc from combat swords depending on the swords available.

Trispecc hemo is worth mentioning, as well.

"Oh, what sad times are these when passing ruffians can say Ni at will to old ladies."
-Roger the Shrubber
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  • Bronzebeard
  • 3. Re: Rogue Guide to Raiding (Short)!   22/09/2008 08:47:18 PDT
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Thanks for the post.

Shame people really don't read these. :/

Sig Nerfed
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  • Genjuros
  • 4. Re: Rogue Guide to Raiding (Short)!   22/09/2008 09:02:47 PDT
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Q u o t e:
-Read http://elitistjerks.com/f47/t24301-rogue_pve_dps/
-Read http://elitistjerks.com/f47/t24301-rogue_pve_dps/ again.


This thread could have just been this. You haven't really said anything more than what is in the EJ threads and what you have said is either wrong (executioner stuff) or unclear (hit rating).
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  • 5. Re: Rogue Guide to Raiding (Short)!   22/09/2008 09:31:10 PDT
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That's pretty much just a short version of the EJ guide with a few mistakes and shortcomings.

- cycles aren't fully explained eg: "energy pooling with ATL"
- executioneer has already been mentioned
- capping hit for lvl 72 mobs in sunwell
- demonslaying elixir for demon bosses, scrolls, heath potions not mentioned
- melee group around rogues, (raid)buffs
- 6200 vs. 7865 armor bosses
- PVE professions aka LW > enchanting > JC > rest
- etc...
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  • Ghostlands
  • 6. Re: Rogue Guide to Raiding (Short)!   22/09/2008 12:09:15 PDT
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Sorry mates, I'm doing my best. Not every rogue wants to read the complete EJ guide so I tried to make a short version with the most crucial information. This is more for the lazy people, and if I add TO much it will end up some rogues thinking this is to long to read.

Btw english ain't my primary language as you had probably already noticed.

PS. my rogue ain't even 70 yet, so I'm also doing this for myself to learn the rogue class more. If you think I give bull**** and misleading information, please tell and I will just delete my thread.

[ Post edited by Rifts ]

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  • Ahn'Qiraj
  • 7. Re: Rogue Guide to Raiding (Short)!   22/09/2008 13:29:04 PDT
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Q u o t e:
Most of these things are calculated at tier 6 and sunwell values. So not everything might be usefull when you just started raiding.

.[/i]


Doesn't that group of rogues already know this stuff, or have acces to/knowledge to EJ forums him/herself?


Q u o t e:
This is more for the lazy people, and if I add TO much it will end up some rogues thinking this is to long to read.


If they cba to read long post they don't deserve glaives imo. You don't have to spoonfeed them the info, if they wanna know they should just ask.

However, I do appreciate your effort and attempt to put something useful on the forum. There's anough nerfcalling whiners and elitest jerks posting already. It's nice to see a constructive post... +rep.

Backstab got nerfed by resilience. I say, what's next? Buttstab with maces?
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  • Ghostlands
  • 8. Re: Rogue Guide to Raiding (Short)!   22/09/2008 13:51:06 PDT
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Q u o t e:



Doesn't that group of rogues already know this stuff, or have acces to/knowledge to EJ forums him/herself?



You're right, I started writing this guide for the rogues on my guild. We are a tier 6 guild but the rogues don't seem to read the elitest jerks guide, so I tried to make a summarized version of it. Maybe I should edit my post and write it for the newer rogues?


Q u o t e:

If they cba to read long post they don't deserve glaives imo. You don't have to spoonfeed them the info, if they wanna know they should just ask.

There are enough people who reach tier 6/swp by just walking along. Imho they should be kicked/forced to read it, but to bad I ain't of high enough status.



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  • Ghostlands
  • 10. Re: Rogue Guide to Combat Raiding (In Short)!   22/09/2008 14:20:51 PDT
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Oke I changed the guide to be more of a help to the newer rogues. Any things I should change?
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  • 11. Re: Rogue Guide to Raiding (Short)!   22/09/2008 14:29:01 PDT
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Q u o t e:

PS. my rogue ain't even 70 yet, so I'm also doing this for myself to learn the rogue class more. If you think I give bull**** and misleading information, please tell and I will just delete my thread.

Sorry if I may have sounded a bit too harsh :)
But I'm honest and don't lie to you to make youf feel better. Nah really considering you don't even have a 70 rogue you're done really well. I wish that 70 rogues would know even half of your guide...
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  • Ghostlands
  • 12. Re: Rogue Guide to Raiding (Short)!   22/09/2008 14:34:57 PDT
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Q u o t e:

Sorry if I may have sounded a bit too harsh :)
But I'm honest and don't lie to you to make youf feel better. Nah really considering you don't even have a 70 rogue you're done really well. I wish that 70 rogues would know even half of your guide...
It's okay;). I took a moment to *try* and change the topic to include some of the points you mentioned, I couldn't add in all since I changed this thread into a beginner's only thread. Keep on bringing valid points, I will try to change it. Also another note, if anyone notices spellingmistakes, please tell me. English ain't my primary language so it's possible there are quite a few grammarmistakes in it.
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  • 13. Re: Rogue Guide to Combat Raiding (In Short)!   22/09/2008 14:54:09 PDT
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Some small things.


Q u o t e:
Shoulders: [Greater Inscription of Vengeance] (for Aldor) or [Greater Inscription of the Blade] (for Scryers)


The one from sapphiron is beter! :p


Q u o t e:
Feet: Enchant Boots - Dexterity(recommended) or Enchant Boots - Cat's Swiftness if you think you are running alot between bosses. (Fleetfooted is better near the end of Sunwell).


Get surefooted thats 10 hit rateing now and after the patch 10 crit too.


Q u o t e:
Then I would like to talk about the ideal party setup. Imho the ideal party setup would be: a enhancement shaman (windfury totem + unleashed fury) + a fury warrior (battle shout) + a feral druid (leader of the pack) + a retribution paladin (imp sanctity aura) or hunter (trueshot aura/ferocious inspiration)


You want a arms warrior for 2% more damage and shout, not a fury warrior.

[ Post edited by Peell ]


Leveling up with a dagger spec is like chopping wood with a mace.

Make Combat the only working spec imo, real rogues hit ppl in the back of the head with a mace, then take all ther property.
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  • 14. Re: Rogue Guide to Combat Raiding (In Short)!   22/09/2008 15:14:47 PDT
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Peel, some small things :)


Q u o t e:

The one from sapphiron is beter! :p

True, but hardly obtainable.



Q u o t e:

Get surefooted thats 10 hit rateing now and after the patch 10 crit too.

Cat's swiftness is the best enchant atm. In 3.01 and with unholy DK surefooted, you're right there.


Q u o t e:

You want a arms warrior for 2% more damage and shout, not a fury warrior.

Blood frenzy is 4% more dmg.
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  • 15. Re: Rogue Guide to Combat Raiding (In Short)!   22/09/2008 17:56:20 PDT
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PUGed all of Naxx other day, wasn't any big problems.

Dropping the positional requirement of Mutilate is the worst idea ever, it kills the whole Rogue-feeling about it.
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  • 16. Re: Rogue Guide to Combat Raiding (In Short)!   22/09/2008 18:04:41 PDT
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Q u o t e:
PUGed all of Naxx other day, wasn't any big problems.

Noone else wanted the enchant?
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  • 17. Re: Rogue Guide to Combat Raiding (In Short)!   22/09/2008 18:43:44 PDT
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Q u o t e:

Noone else wanted the enchant?


Do you see it on my shoulders?

Dropping the positional requirement of Mutilate is the worst idea ever, it kills the whole Rogue-feeling about it.
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  • 18. Re: Rogue Guide to Combat Raiding (In Short)!   22/09/2008 18:46:27 PDT
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Q u o t e:


Do you see it on my shoulders?


Exactly :P

Queen of the Horde™
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  • 19. Re: Rogue Guide to Combat Raiding (In Short)!   22/09/2008 18:47:10 PDT
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Q u o t e:


Do you see it on my shoulders?


My point is it's hard to get with 39 others rolling on that stuff, half of them for their lvl 19 twinks...
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