World of Warcraft

1 . 2 . 3 . 4 . 5 . 6 . 7 . 8 . 9 . 10 . 11 . 12 . 13 . 14 . 15 . 16 . 17 . 18 . 19 . 20 . 21 . 22 . 23 . 24 . 25 . 26
80
View All Posts by This User Toggle Ignore / Unignore This User
  • 120. Re: Rogue Nerfs - A complication   13/08/2007 09:40:12 PDT
limit-reached limit-reached
11. Cold blood doesn't crit 100 % vs players with 400 + res, which makes prep/ cb spec useless...



[ Post edited by Beowulf ]


Keytal is Uglier than a hatfull of ass-holes .
Ironshock ran off quicker than sh*t off a shovel .
Judarh's arena team started at the bottom...and it's been downhill ever since!
70
View All Posts by This User Toggle Ignore / Unignore This User
Soe
  • Lightning's Blade
  • 121. Re: Rogue Nerfs - A complication   13/08/2007 10:36:45 PDT
limit-reached limit-reached
I do agree on 98% you wrote, however i do love my rogues/rogues, been playing it since beta and still enjoy it. But the main issue is the resilience, and how it affects our burst and overall damage against high res players.

I'm sure a lot of people are reading this and thinking "my god! rogues kill me in 2 seconds". And after looking at their profile they are mainly casters with blues/greens, 6k hp and zero resilience. I do agree that rogues is maybe the best class to gank newly 70's with. But then again that doesn't matter. What matters is to be able to preform as good as possible when your fighting (mainly) a Warrior with 400+ res, and all other classes with the same resilience/gear. This ofc means that you are equally geared as your opponent/opponents.

If I'm about to take on a very good Warrior, with the resilience, weapons and everything. Equal to mine. I know that i can win, but more likely he will beat me without any problems. Main reason being that it's enough for him to resist _ONE_ stun from my part or 1 miss from my part for him to win without any problems at all. And it works the same way against any decent players with the gear, 1 miss/dodge or resist can be enough for him to win with 90% hp.

If your about to reply "l2p noob reroll PVE", please email me at haha@notsomuch.com
80
View All Posts by This User Toggle Ignore / Unignore This User
  • 122. Re: Rogue Nerfs - A complication   13/08/2007 11:02:41 PDT
limit-reached limit-reached
Still, we are too much dependant by our "cooldowns.."

Cooldown is a skill that has a medium\long recharge time, and a powerful effect.
A powerful effect on other classes may be for example Frost Nova, Counterspell, Death Coil, Hammer of Justice, Intercept, Feign Death, Insignia of A\H.

As you can see, the longest skill of those has 2 mins CD (Death Coil).
What we need, is Vanish, Blind, Evasion and Sprint all on 1 minute Cooldown. Effect duration could be lowered in certain cases by a bit, for example:

Evasion: 1 min CD, 10 seconds lasting. (Talents: +2\4 seconds duration, -8\15 sec CD).
Sprint: 1 min CD, 10 seconds lasting. (Talents: +50\100% chance to break Snaring etc effects, -8\15 sec CD).
Evasion: 1 min CD, 10 seconds lasting. (Talents: +50\100% chance to resist spells while it lasts, -8\15 sec CD).
Blind: 1 min CD, 10 seconds lasting. (Talents: -8\15 seconds CD).

I would add something for Blind, togheter with Sap.
I think that the talent in sub Dirty Tricks, should be reworked in this way:

Dirty Tricks
Talent, Passive
Gives to your Sap and Blind skills a 50\100% chance to add a "Confusion" effect to the target, when the effect wears off (Not when the effect gets broken early). Confusion effect reduces target's chance to hit with spells, ranged and melee attacks by 10\20%. Lasts 25 seconds on Sap, and 10 seconds on Blind.
---------------


Q u o t e:
Læl you cant play rogue without tea? :p
We sure can, but the idea of drinking some fancy tea in a epic battle filled with blood and casualities just brings some style to the whole thing.
80
View All Posts by This User Toggle Ignore / Unignore This User
  • 124. Re: Rogue Nerfs - A complication   13/08/2007 12:34:57 PDT
limit-reached limit-reached

Q u o t e:
no u

http://img528.imageshack.us/img528/7097/l2pef0.jpg


Lol.... 100% truth


Q u o t e:
Læl you cant play rogue without tea? :p
We sure can, but the idea of drinking some fancy tea in a epic battle filled with blood and casualities just brings some style to the whole thing.
80
View All Posts by This User Toggle Ignore / Unignore This User
  • Scarshield Legion
  • 125. Re: Rogue Nerfs - A complication   13/08/2007 15:20:30 PDT
limit-reached limit-reached

Q u o t e:


He does raise a point that i agree on. Mages are considered the Glass Cannons of wow (or Glass Nuclear Warheads from what i've seen hehe). Unlike Warlocks who can stack up a shed load of Stamina without sacrificing much of thier damage and Priests who have shields and can heal, Mages are very delicate so they need kiting ability in order to keep them in the game, otherwise they'd probably in a similar situation as we are at the moment.



Comparing PvE mages with Arena Warlocks are we? I'm a pure PvE Warlock with about 8k hp unbuffed.
It's not true to say Warlocks can stack up alot more stamina and still do tons of dmg. Yes we DO have more unbuffed stamina due to Warlock specific gear and some talents, but if we stack up alot of stamina we DO loose alot of dmg.
Instead of stamina you have defensive abilities like Iceblock, Frostnova, Blink, Sheep for mages and Evasion, Blind, CloS, Vanish, Dodge/Parry for rogues
Warlocks have Fear/Horror and Stamina for defense. If we have the same stamina as mages, we die even faster (Trust me I go in arenas with my PvE gear/build)

Mages are a bit like Rogues when it comes to relying heavily on crits. And I think Resilience has been affecting both classes alot.
70
View All Posts by This User Toggle Ignore / Unignore This User
  • Dunemaul
  • 126. Re: Rogue Nerfs - A complication   13/08/2007 16:23:14 PDT
limit-reached limit-reached

Q u o t e:


Comparing PvE mages with Arena Warlocks are we? I'm a pure PvE Warlock with about 8k hp unbuffed.
It's not true to say Warlocks can stack up alot more stamina and still do tons of dmg. Yes we DO have more unbuffed stamina due to Warlock specific gear and some talents, but if we stack up alot of stamina we DO loose alot of dmg.
Instead of stamina you have defensive abilities like Iceblock, Frostnova, Blink, Sheep for mages and Evasion, Blind, CloS, Vanish, Dodge/Parry for rogues
Warlocks have Fear/Horror and Stamina for defense. If we have the same stamina as mages, we die even faster (Trust me I go in arenas with my PvE gear/build)

Mages are a bit like Rogues when it comes to relying heavily on crits. And I think Resilience has been affecting both classes alot.


Hmmm, well thats just from my experience playing in both PvE and PvP environments, i've fought quite a few locks who can do considerable damage and have a lot of Stamina to boot, but judging by what you said it's for good reason. But if i had the wrong idea in the whole HP for Damage thing then my apologies.
70
View All Posts by This User Toggle Ignore / Unignore This User
  • Darkmoon Faire
  • 128. Re: Rogue Nerfs - A complication   13/08/2007 17:58:54 PDT
limit-reached limit-reached
Drain life is so lame. If you arent interupt it, you're a meat.
23
View All Posts by This User Toggle Ignore / Unignore This User
  • 129. Re: Rogue Nerfs - A complication   13/08/2007 21:54:36 PDT
limit-reached limit-reached
Most are very valid and accurate points, but it's nothing that hasn't already been said before, i don't see the point of keep repeating these points over in every other thread. The devs are aware of the issues rogues currently have. Will they do something about it? Maybe, but i doubt anything major. So either, deal with it, reroll or quit.

Are rogues needed in pvp? No, pretty much everything they offer a warrior can do better. Are rogues needed in pve? No, they do slightly more dps than classes that do it safely from 30+ yards away and offer a lot more to the raid. Rogues are a fun class as an alt still maybe, to get casually to 70, but it seems a bit of a waste nowadays to bother with a rogue as your main.
70
View All Posts by This User Toggle Ignore / Unignore This User
  • Dunemaul
  • 130. Re: Rogue Nerfs - A complication   14/08/2007 01:18:58 PDT
limit-reached limit-reached

Q u o t e:
Most are very valid and accurate points, but it's nothing that hasn't already been said before, i don't see the point of keep repeating these points over in every other thread. The devs are aware of the issues rogues currently have. Will they do something about it? Maybe, but i doubt anything major. So either, deal with it, reroll or quit.

Are rogues needed in pvp? No, pretty much everything they offer a warrior can do better. Are rogues needed in pve? No, they do slightly more dps than classes that do it safely from 30+ yards away and offer a lot more to the raid. Rogues are a fun class as an alt still maybe, to get casually to 70, but it seems a bit of a waste nowadays to bother with a rogue as your main.


This is why I made the post pretty much. Sure most if not all of the points i've listed have infact been noted before and in some cases several times such as the Vanish Bug. However this thread takes all of what has been mentioned and puts it in one place is how I like to think of it.

I personally love the Rogue as a class, it really suits my style of play and it's a shame to see it the way it is now. So I wish to do all i can if there is even the off-chance it can be recovered somewhat, thus the reason for "repeating" these points in hopes it will get a Blues attention and perhaps something can be done. =)
70
View All Posts by This User Toggle Ignore / Unignore This User
  • Khadgar
  • 131. Re: Rogue Nerfs - A complication   14/08/2007 02:08:09 PDT
limit-reached limit-reached

Q u o t e:
Most are very valid and accurate points, but it's nothing that hasn't already been said before, i don't see the point of keep repeating these points over in every other thread. The devs are aware of the issues rogues currently have. Will they do something about it? Maybe, but i doubt anything major. So either, deal with it, reroll or quit.


no , i disagree here
first of all , new rogues in the forum read posts like that and feel better knowing that most of the time its not their fault
second , more and more nice written posts like this one from volkamar , will add more presure to devs cause they will realise that there are many mature frustrated customers out there, with the mess they have created
they cant hide anymore behind the excuse that only kiddos complaining for the class cause they cant be gods
so they must have the decency to informs us through a blue post that they acknowledge our right and they are working on it
till then flood them with your anger and frustration , but with nice and well written posts like this one
70
View All Posts by This User Toggle Ignore / Unignore This User
  • 132. Re: Rogue Nerfs - A complication   14/08/2007 07:00:25 PDT
limit-reached limit-reached
7-8 pages.... no blue post.... i actually checked the other class-forums... there r blues everywhere, i personally beleave blizzard has /ignore on all rogues. Im not going to say anymore seince no1 is goin to read it anyway. O and btw i have a 70 green geared lock that solos mobs my full epic rogue wouldnt even get to 90%. Now THATS OP
Blizzard Entertainment
View All Posts by This User ignore-inactive
Vaneras
Blizzard Poster
  • 133. Re: Rogue Nerfs - A complication   14/08/2007 08:44:16 PDT
limit-reached limit-reached

Q u o t e:
this is about as good as Rogue whine is going to get, blue folk would do well to pay attention.


I agree with this statement actually. It is a whine indeed, but it is a good one and I enjoyed reading it :-)

There are a lot of valid concerns and thoughts inhere, so I would like to blue-tag this thread just to let you know we have both seen and read this thread. Most of the things posted inhere have been forwarded to the developers already, and some of the things have already been commented in other threads both on these forums and the US forums.

Behold! Witness the glory of my epic beer container... More commonly known as The epic Mug of Vaneras : http://epicmug.ytmnd.com/
70
View All Posts by This User Toggle Ignore / Unignore This User
  • Boulderfist
  • 134. Re: Rogue Nerfs - A complication   14/08/2007 08:48:11 PDT
limit-reached limit-reached
zomg first after bloo!

Mama always said I was special.
80
View All Posts by This User Toggle Ignore / Unignore This User
  • Scarshield Legion
  • 136. Re: Rogue Nerfs - A complication   14/08/2007 08:55:08 PDT
limit-reached limit-reached
Sounds lovely. I'm looking forward to the change (if there will be one ;-) )


Q u o t e:
help me plz invisible zombie man kill me
70
View All Posts by This User Toggle Ignore / Unignore This User
  • Dunemaul
  • 137. Re: Rogue Nerfs - A complication   14/08/2007 08:57:41 PDT
limit-reached limit-reached

Q u o t e:


I agree with this statement actually. It is a whine indeed, but it is a good one and I enjoyed reading it :-)

There are a lot of valid concerns and thoughts inhere, so I would like to blue-tag this thread just to let you know we have both seen and read this thread. Most of the things posted inhere have been forwarded to the developers already, and some of the things have already been commented in other threads both on these forums and the US forums.


Glad you enjoyed the read =D. Thanks for the kind words and assuring us that things are in the works. This gives me something to look forward to. =)
Blizzard Entertainment
View All Posts by This User ignore-inactive
Vaneras
Blizzard Poster
  • 138. Re: Rogue Nerfs - A complication   14/08/2007 09:03:58 PDT
limit-reached limit-reached

Q u o t e:


Hey there, not to be rude or anything, but blizz have said they've seen the rogue problem, admitted we need a mobility and utility buff, and that you're working on it , and so on.

But don't you think this is taking a bit too much time? I mean, we've heard the talking, but not seen the acting.... At least give us some hope, tell us the buff is right around the corners, etc, to cheer us sad pandas up....


It is taking time indeed, but for a good reason. Many classes are getting adjusted, not just Rogues, so time is required in order to make sure that things are done properly.

Balancing classes in a game like World of Warcraft is not a small task, so I am afraid that patience is something you will have to stock up on at least to a certain degree.

Behold! Witness the glory of my epic beer container... More commonly known as The epic Mug of Vaneras : http://epicmug.ytmnd.com/
70
View All Posts by This User Toggle Ignore / Unignore This User
  • 139. Re: Rogue Nerfs - A complication   14/08/2007 09:29:08 PDT
limit-reached limit-reached

Q u o t e:


It is taking time indeed, but for a good reason. Many classes are getting adjusted, not just Rogues, so time is required in order to make sure that things are done properly.

Balancing classes in a game like World of Warcraft is not a small task, so I am afraid that patience is something you will have to stock up on at least to a certain degree.


Business as usual then eh?

Still, it's nice to know something's being done, and I guess it's something to look forward to.
1 . 2 . 3 . 4 . 5 . 6 . 7 . 8 . 9 . 10 . 11 . 12 . 13 . 14 . 15 . 16 . 17 . 18 . 19 . 20 . 21 . 22 . 23 . 24 . 25 . 26
Forum Nav : Jump To This Forum
Blizzard Entertainment