Training Points:
For your pet to learn skills, it needs Training points (TP).
Differnt skills (and skill lvls), cost differnt amounts of TP.
Training points are based on pet lvl and pet loyalty.
TrainingPoints = PetLevel * (LoyaltyLevel - 1)
If a pet already has skills when tamed, it’s TPs will be at a negative (comparable to the points needed for the skills). You can reset it to 0 by untraining your pet at the Pet trainer. However, I’d recommend keeping the skills until it has gained some Loyalty (and lvls if needed). Your pet will not lose any points from this, and will get a positive amount of TPs as soon as the required Loyalty/lvl has been reached.
For example:
At lvl 70, with Loyalty rank 6, your pet has 350 TP.
A newly tamed 70 pet with Bite (rank 9) and Cower (rank 7) will have –50 TP. (-29 for Bite, -21 for Cower).
When you reach Loyalty rank 2, you’ll gain 75TP, putting you at +25TP.
Untraining your pet at Loyalty rank two, will put you at +75TP
Had you tamed a 70 pet with no skills, it would have 0 TP to start with and +75TP at Loyalty rank 2.
In other words, nothing gained, nothing lost, other then that you already have Bite and Cower from the start. :)
Focus:
All your pets active skills (Bite, Claw, Dash, etc..) require Focus points.
This works just like a rogues energy bar, with different skills costing different amounts and Focus recharging in ticks.
The base Focus regen is 24.5 focus every 4 seconds.
This can be increased through talents.
Talents that affect pets:
The biggest gain to your pet is naturally found down the Beast Mastery talent tree. However, there are some that will, either directly or indirectly, affect your pet in Marksman and Survival. For the time being, I’ll focus on these, since this is a pet guide, not BM guide. ^^
As a general rule, all talents that increase you AP/RAP also benefit your pet, due to scaling.
This does not apply to talents that only affect the amount of damage caused, like Ranged Weapon Specialization and Survivalist, since pets scale from your stats.
Lethal Shots (1-5 Talent points, MM tree)
Increases your critical strike chance with ranged weapons by 1-5%
The more you crit, the more you’ll be able to use Kill Command, making your pet do more damage and in turn getting aggro.
Improved Hunters Mark (1-5 Talent points, MM tree)
Causes 20-100% of your Hunter's Mark ability effect to apply to melee attack power as well. Your pets attacks will get a damage buff. However, this buff does not scale with every attack, like it does for ranged attacks, but is a static +110 AP while attacking the marked target.
Go for the throat (1-2 points, MM)
Your ranged critical hits cause your pet to regenerate 25-50% of focus.
This basically increases the amount of damage your pet does by granting it additional focus every time one of your ranged attacks crit. The quicker your pet gains focus, the more it can use it’s skills.
Trueshot Aura (1 point, MM tree)
Increases the Ranged and Melee attack power of party members within 45 yards by 50 (can be further trained at the Hunter Trainer: 75/100/125). Since your pet counts as a group member, it will get the added AP while TSA is active.
Improved Barrage (1-3 points, MM tree)
Increases the Critical Strike chance of your Multi-Shot ability by 5-15% and gives you a 33-100% chance of avoiding interruption caused by damage while channeling Volley.
The same way as Lethal Shots, the added crit on Multi-Shots will benefit your pet.
But there’s also an added bonus. Currently a full 6 secs of Volley only counts as 1 charge of Misdirect. This gives you a nice emergency get away if Feign Death is on CD or gets resisted, should you find yourself surrounded by mobs attacking you. Simply MD your pet, cast Volley and your pet will gain all the threat from it. Usually, Volley will be interrupted before it can do much good, but with this talent, it’s un-interruptable. ^^
Hawk Eye (1-3 points, SV tree)
Increases the range of your range weapons by 2-6 yards. Doesn’t affect your pet, but the added range can be a big help if pet loses aggro, by giving you more time to finish the mob off.
Savage Strikes (1-2 points, SV tree)
Increases the critical strike chance of Raptor Strike and Mongoose Bite by 10-20%.
Benefits your pet in the same way as Lethal shots.
Killer Insticts (1-3 points, SV tree)
Increases your critical strike chance with all attacks by 1-3%. Again, added crit = more KC.
Master Tactician (1-5 points, SV tree)
Your successful ranged attacks have a 6% chance to increase your critical strike chance with all attacks by 2-10% for 8 sec. Yup, same as the rest of the crit benefits. ^^
A quick note about pet food:
There are six types of foods: bread, cheese, fish, fruit, fungus, and meat.
Depending on which family your pet belongs to, it will eat one or more of these.
Cat, for example eat Fish and Meat, but nothing else.
Wind Serpents eat Bread, Cheese and Fish, but not Fruit, Fungus or Meat.
Bears and Boars are currently the only pet families that eat everything.
Feeding your pet gives it the buff Feed Pet, making it gain ticks of happiness. Depending on food lvl requirement and item lvl, your pet will gain 8, 17 or 35 happiness per tick.
As your pet rises in lvls, a higher lvl of food is required to gain the best ticks. If the food is too low lvl, your pet won’t eat it.
Easiest way to check if you pet gets the most out of what you’re feeding it is simply check the combat log.
(more on pet food here:
http://petopia.brashendeavors.net/html/articles/basics_feeding.php )
Caster pets:
For some reason, some pets are classified as casters. For some reason they end up with higher intellect and spirit then other pets, but lower damage, armour and health.
Since Intellect and Spirit is useless for a pet (it’s supposed to hurt stuff, not perform math), these caster pets are inferior to others. At low lvls this doesn’t really matter, as the difference is small. But at higher lvls, it’s a bigger gap.
Casters have between 80-83% of base Armor of a normal pet, 80% Health (95% at low lvls) and about 80% DPS.
Mostly, you can identify these by their mana bar before you tame them (nether rays have an empty mana bar, but they steal mana from players).
Since no one likes a gimped pet (except maybe clothies), you should check wether or not the pet you intend to tame is a caster pet.
(More on caster pets:
http://petopia.brashendeavors.net/html/articles/stats_casters.php )
Sources:
All info was shamelessly stolen from
http://petopia.brashendeavors.net/index.php
http://hunterguide.wikispaces.com/Theorycraft (by Lactose)
http://www.wowwiki.com
Creds to those who did the hard work. ^^
Future additions:
Pets for PvP vs PvE
FAQ
Feel free to add any suggestions or point out any mistakes.
-Curumor-
I see the light.... and it