World of Warcraft

1 . 2 . 3 . 4 . 5 . 6
55
View All Posts by This User Toggle Ignore / Unignore This User
  • Jaedenar
  • 0. Warlock arena teams..   23/05/2008 01:19:14 PDT
quote reply
Is there actually any decent setups for a warlock anymore in arena?

Melee seems to rule the lands these days. Any arena teams consisting of one of these classes Rogue / warrior / ret paladins will completely destroy you.

I have 400 resi / 12.2k hp and SL/SL spec and healer cant seem to keep up.

No way of getting fear off because of kick / pummel / pushback / stuns bla bla etc.

I hope blizzard pulls some balance out of there ass it would be nice for a change, excuse the language.

80
View All Posts by This User Toggle Ignore / Unignore This User
  • Twilight's Hammer
  • 2. Re: Warlock arena teams..   23/05/2008 02:14:42 PDT
quote reply

Q u o t e:
Is there actually any decent setups for a warlock anymore in arena?

Melee seems to rule the lands these days. Any arena teams consisting of one of these classes Rogue / warrior / ret paladins will completely destroy you.

I have 400 resi / 12.2k hp and SL/SL spec and healer cant seem to keep up.

No way of getting fear off because of kick / pummel / pushback / stuns bla bla etc.

I hope blizzard pulls some balance out of there ass it would be nice for a change, excuse the language.




There are but there arent as many as for lets say rogues, in 2v2 we have
warlock/druid, warlock/rogue, warlock/preist
in 3v3 we have
warlock/druid/rogue, warlock/paladin/rogue, warlock/hunter/druid, warlock/rogue/preist
in 5v5 we have
warlock/mage/preist/druid/rogue, warlock, warrior, paladin, preist, shaman

for more info you can always watch http://www.sk-gaming.com/arena/

edit: i know there might be a few more setups a warlock can play, i just point out the ones ive tried myself and found working :)

[ Post edited by Lateralus ]


Lateralus lvl 70 Warlock |SL/SL
Bonafide lvl 70 Shaman |Resto
Blizzard Entertainment
View All Posts by This User ignore-inactive
Slorkuz
Blizzard Poster
  • 3. Re: Warlock arena teams..   23/05/2008 02:39:04 PDT
quote reply
I think that there are plenty of viable class setups for a warlock. Based off of personal experience, I think that the following combinations are some of the most common ones:

Warlocks in 2v2:

Warlock/Restoration Druid: This team relies on the longevity of the class combo, often outlasting all the opponents manawise. Also, when combining the powerful crowd control abilities of both the druid and warlock, this formation has the opportunity of taking one of the opposing team players "out of the fight" for a relatively long amount of time.

Warlock/Rogue: This team relies on the tacting "kill before being killed". Between the utilities of the Rogue and stealth detection from the warlocks felhunter, this combination allows the rogue to very often get the opener on a stealthed target. Combining the warlock's survivability and CCs with a well timed rogue blind, this formation is considered one of the most potent "double dps" 2v2 teams.

Warlock/Discipline Priest: By combining the healing power and survivability of a Discipline priest with the mana draining capabilities of both the priest and the warlock, this formation can put an end to the opposing teams healing capabilities very quick. When adding both defensive and offensive dispels to the mix, coupled with the priest and warlock CC abilities, this combination has the possibility to do very well if played right. If the priest is specced with Reflective Shield, it can prove very difficult for your opposing healer to keep up on both the damage and mana fight while eating mana drains at the same time.

Warlock/Holy Paladin:
Combining the mana efficiency of a paladin healer with the survivability of both classes and mobility thanks to cleanse and blessing of freedom, this combination can be particularly hard to run into when played well. Given the mana efficiency of paladin heals and the crowd control and kiting abilities of the warlock (doing damage on the run), any healer/dps combination where the damage dealer relies on mobility to keep the pressure up will find this combination a challenge.

Warlocks in 3v3

Warlock/Warlock/Restoration Druid:
This composition can be particularly tough to come up against. All three classes have reliable, ranged crowd control abilities. Couple this with the druid's naturally high survivability against melee teams, the warlocks function as an excellent support mechanism for eachothers' and the druid's survival. Adding a double mana drain and cyclone to the mix, this combination can easily run an opposing team out of mana while CC'ing one or more people at any given time.

Warlock/Rogue/Restoration Druid:
This composition, while similiar to the previous in the fact that all three classes have powerful CCs at their disposal, trades some of the draining power of a second warlock with the "lockdown and control" abilities of a good rogue. Use of coordinated CCs is a bit more required in this setup, but used correctly (after an opposing healer trinkets), a fear -> cylone -> blind -> sap combination is more than enough time to kill any player. Coordination and execution are keys for this combination.

Warlock/Warrior/Discipline Priest:
This team, basically adding a warrior to the Warlock/Disc Priest 2vs2 combination, can be a strong force when dealing with opposing melee teams. The warrior having the ability to keep opposing rogues and warriors snared at all times, combined with both offensive and defensive dispells and double mana drains, can make this combination hard to beat when played correctly.

Warlock/Hunter/Discipline Priest:
The traditional "drain team", where all three players have a mana drain of their own, can empty an opposing healer's mana bar in the matter of seconds. Combined with the hunters DPS, CC abilities and "Mortal Strike" shot, outlasting this combination is almost impossible. Opposing teams will have to kill quickly or face a loss. With two pets at your disposal, it will be extremely difficult for the opposing teams healer to get out of combat to drink.

---

That being said, I will leave it to others to fill in other viable combinations for 2v2/3v3/5v5s, but suffice to say - I believe that there are plenty of very viable team setups for a warlock to take part in for all brackets.

I hope my opinions have been of any value to you, and I welcome discussion around them :)

[ Post edited by Slorkuz ]


1013
80
View All Posts by This User Toggle Ignore / Unignore This User
  • 4. Re: Warlock arena teams..   23/05/2008 02:41:50 PDT
quote reply
2 OP

Read this forums, lol.
Just yesterday there were a topic of lock+druid reaching 2650 rating with 1 (one) loss to 100 wins.
Ofc its not viable setup.
70
View All Posts by This User Toggle Ignore / Unignore This User
  • Deathwing
  • 5. Re: Warlock arena teams..   23/05/2008 02:47:07 PDT
quote reply

Q u o t e:
I think that there are plenty of viable class setups for a warlock. Based off of personal experience, I think that the following combinations are some of the most common ones:

Warlocks in 2v2:

Warlock/Restoration Druid: This team relies on the longevity of the class combo, often outlasting all the opponents manawise. Also, when combining the powerful crowd control abilities of both the druid and warlock, this formation has the opportunity of taking one of the opposing team players "out of the fight" for a relatively long amount of time.

Warlock/Rogue: This team relies on the tacting "kill before being killed". Between the utilities of the Rogue and stealth detection from the warlocks felhunter, this combination allows the rogue to very often get the opener on a stealthed target. Combining the warlock's survivability and CCs with a well timed rogue blind, this formation is considered one of the most potent "double dps" 2v2 teams.

Warlock/Discipline Priest: By combining the healing power and survivability of a Discipline priest with the mana draining capabilities of both the priest and the warlock, this formation can put an end to the opposing teams healing capabilities very quick. When adding both defensive and offensive dispels to the mix, coupled with the priest and warlock CC abilities, this combination has the possibility to do very well if played right. If the priest is specced with Reflective Shield, it can prove very difficult for your opposing healer to keep up on both the damage and mana fight while eating mana drains at the same time.

Warlock/Holy Paladin:
Combining the mana regeneration of a paladin healer with the survivability of both classes and mobility thanks to cleanse and blessing of freedom, this combination can be particularly hard to run into when played well. Given the mana efficiency of paladin heals and the crowd control and kiting abilities of the warlock (doing damage on the run), any healer/dps combination where the damage dealer relies on mobility to keep the pressure up will find this combination a challenge.

Warlocks in 3v3

Warlock/Warlock/Restoration Druid:
This composition can be particularly tough to come up against. All three classes have reliable, ranged crowd control abilities. Couple this with the druid's naturally high survivability against melee teams, the warlocks function as an excellent support mechanism for eachothers' and the druid's survival. Adding a double mana drain and cyclone to the mix, this combination can easily run an opposing team out of mana while CC'ing one or more people at any given time.

Warlock/Rogue/Restoration Druid:
This composition, while similiar to the previous in the fact that all three classes have powerful CCs at their disposal, trades some of the draining power of a second warlock with the "lockdown and control" abilities of a good rogue. Use of coordinated CCs is a bit more required in this setup, but used correctly (after an opposing healer trinkets), a fear -> cylone -> blind -> sap combination is more than enough time to kill any player. Coordination and execution are keys for this combination.

Warlock/Warrior/Discipline Priest:
This team, basically adding a warrior to the Warlock/Disc Priest 2vs2 combination, can be a strong force when dealing with opposing melee teams. The warrior having the ability to keep opposing rogues and warriors snared at all times, combined with both offensive and defensive dispells and double mana drains, can make this combination hard to beat when played correctly.

Warlock/Hunter/Discipline Priest:
The traditional "drain team", where all three players have a mana drain of their own, can empty an opposing healer's mana bar in the matter of seconds. Combined with the hunters DPS, CC abilities and "Mortal Strike" shot, outlasting this combination is almost impossible. Opposing teams will have to kill quickly or face a loss. With two pets at your disposal, it will be extremely difficult for the opposing teams healer to get out of combat to drink.

---

That being said, I will leave it to others to fill in other viable combinations for 2v2/3v3/5v5s, but suffice to say - I believe that there are plenty of very viable team setups for a warlock to take part in for all brackets.

I hope my opinions have been of any value to you, and I welcome discussion around them :)


Holy #%@*, this is one of the most informative and helpful blue posts I have ever read!!! Creds to you Slorkuz! THIS is the kind of posts I have longed to see from Blizzard for.. what, 3 years now.

Ärsyttääkö ku vituttaa?
73
View All Posts by This User Toggle Ignore / Unignore This User
  • The Maelstrom
  • 6. Re: Warlock arena teams..   23/05/2008 02:52:50 PDT
quote reply
now gief the old premade-system back and we are all happy
80
View All Posts by This User Toggle Ignore / Unignore This User
  • 7. Re: Warlock arena teams..   23/05/2008 02:53:17 PDT
quote reply

Q u o t e:
Holy #%@*, this is one of the most informative and helpful blue posts I have ever read!!! Creds to you Slorkuz! THIS is the kind of posts I have longed to see from Blizzard for.. what, 3 years now.


I almost felt of my chair too btw :D
80
View All Posts by This User Toggle Ignore / Unignore This User
  • Defias Brotherhood
  • 9. Re: Warlock arena teams..   23/05/2008 02:56:35 PDT
quote reply

Q u o t e:
Warlock/Holy Paladin:
Combining the mana regeneration of a paladin healer


wait....what?

Last stand - 9/9 Black temple, 5/5 Mount Hyjal, 1/6 Sunwell.
Holy paladin at 2.2k rating in 2v2 / 3v3. Paladins are fine, L2Play.
70
View All Posts by This User Toggle Ignore / Unignore This User
  • Aerie Peak
  • 10. Re: Warlock arena teams..   23/05/2008 02:58:41 PDT
quote reply

Q u o t e:


wait....what?


I lol'd
80
View All Posts by This User Toggle Ignore / Unignore This User
  • 11. Re: Warlock arena teams..   23/05/2008 03:19:20 PDT
quote reply
Slorkuz, prolly a player that got hired by blizz :p

Best player 2006 and 2007.
80
View All Posts by This User Toggle Ignore / Unignore This User
  • Shattered Hand
  • 12. Re: Warlock arena teams..   23/05/2008 03:25:30 PDT
quote reply
Slorkuz, you just singlehandedly beat all the other blues throughout history. They are nothing but bugs in your shade.

Walk softly, and carry a big gun.
64
View All Posts by This User Toggle Ignore / Unignore This User
  • Laughing Skull
  • 13. Re: Warlock arena teams..   23/05/2008 03:26:31 PDT
quote reply

Q u o t e:
Slorkuz, prolly a player that got hired by blizz :p


They all are? :o

There will always be a bigger fish.™
"PvP does take skill, saying otherwise is just an excuse for your lack of it.
So let me ask you, who are you trying to convince, us or yourself?"
80
View All Posts by This User Toggle Ignore / Unignore This User
  • Executus
  • 14. Re: Warlock arena teams..   23/05/2008 03:27:05 PDT
quote reply
@Slorkuz make such posts for every viable setup for every class like you made now, give it a sticky and i think ALLOT and by that allot of people are happy.
70
View All Posts by This User Toggle Ignore / Unignore This User
  • 15. Re: Warlock arena teams..   23/05/2008 03:41:25 PDT
quote reply
Slorkuz, what about Warlock / Spriest?
70
View All Posts by This User Toggle Ignore / Unignore This User
  • 16. Re: Warlock arena teams..   23/05/2008 04:02:02 PDT
quote reply
Lock/Spriest is very good vs anything else but rogue teams. Thing is, like 90% of the teams below 2k, consist of rogue + random atleast on my battlegroup. Rogue + healer is doable, especially druid + rogue as the druid is quite vulnerable to fears, but the massive amount of rogue + mage and double rogue teams annihilate the team quite easily. If they are double ud and know what they are doing, it's quite an impossible fight. Me and my friend basically devastate everything else but rogue teams, so it's kinda dependant on what you are facing. Warrior teams we eat alive. We've easily got like 150 points straight without losses, and also gone down. Every time when we are about to hit 1900, we face like a double ud rogue team and a pile of rogue+mages, so in the end we're stuck on 1800's. Last week we had nothing but rogues tho, so we lost 150+ rating to them again.

In 3's, lock + spriest + restodruid/restoshaman and lock + spriest + rogue are quite viable aswell, but need perfect timing on cc to be viable. Easy setups will faceroll all over you if you make even one mistake. We just got our druid friend migrated like a week ago, and we're still learning to play the setup. Noxn and Bigfatlp are/were playing this setup at like ~2400.

If you don't want ez-mode, go with a team consisting of you and a shadow priest. For facerolls, go with a druid in 2's and melee + druid in 3's.

[ Post edited by Lepakki ]

72
View All Posts by This User Toggle Ignore / Unignore This User
  • 17. Re: Warlock arena teams..   23/05/2008 04:03:10 PDT
quote reply

Q u o t e:
Slorkuz, what about Warlock / Spriest?


Can work against some setups, especially at low rating, but the setup isn't really that effective anymore once you get past a certain point.

http://img232.imageshack.us/img232/6803/whygodwhyku1.png
http://img297.imageshack.us/img297/6157/whygodwhypt2lr2.png

http://img234.imageshack.us/img234/5807/cupcaekarebadgi0.jpg
70
View All Posts by This User Toggle Ignore / Unignore This User
  • 18. Re: Warlock arena teams..   23/05/2008 04:05:58 PDT
quote reply

Q u o t e:


Can work against some setups, especially at low rating, but the setup isn't really that effective anymore once you get past a certain point.

Actually the team becomes viable once you get past the point where you are only facing rogues... Low ratings are stuffed with rogues, and they can be trained monkeys to beat two cloth dps. But yeah, blizzard is working hard on nerfing shadow priests to the point where they can't be used for pvp anymore.

[ Post edited by Lepakki ]

70
View All Posts by This User Toggle Ignore / Unignore This User
Dek
  • Neptulon
  • 19. Re: Warlock arena teams..   23/05/2008 04:11:40 PDT
quote reply

Q u o t e:
Is there actually any decent setups for a warlock anymore in arena?

Melee seems to rule the lands these days. Any arena teams consisting of one of these classes Rogue / warrior / ret paladins will completely destroy you.

I have 400 resi / 12.2k hp and SL/SL spec and healer cant seem to keep up.

No way of getting fear off because of kick / pummel / pushback / stuns bla bla etc.

I hope blizzard pulls some balance out of there ass it would be nice for a change, excuse the language.




I think he's trolling tbh!
1 . 2 . 3 . 4 . 5 . 6
Forum Nav : Jump To This Forum
Blizzard Entertainment