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  • 0. Arena Guide, A help to warriors.   07.08.2007 20:04:15 PDT
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Hi!

So i thought i would make a thread on trying to help warriors in arena's, specificly 5v5. I will write this guide in a way that uses in game example's and showing methods or ways of playing effectivly.

5v5

First off, lets talk about the Warriors primary role in 5v5!

You are a unrelenting dps and debuff monster, with 2 of the most effective debuffs in the game - Mortal strike and Hamstring. These debuff's along with DPS is your primary role and should be rememberd all through out arena and take priority over most the hints and tips given in this guide.

The start of the battle!

Your first priority here is to decide either by yourself or amognst your team, your best target, depending upon your own setup and the opponents this can vary, my own teams setup supports killing the opponents priest first, but as i said, each setup is different.

For example if a warlock turns out to be Unstable affliction instead of Soul link, he should be considerd a high Threat target, of course by threat i dont mean run up and taunt him. Rather that he if left unmolested he will utterly destroy your team, aswel as the fact that he is relativly squishy. There are many other class/spec's to consider, but to go into that now it would take... Too long.

So you have your target


Now its time to get the charge, as all warriors know this is very important for covering ground fast aswel as gaining rage. At this point your highest priority is just making sure you get to charge something, anything, hell even a totem will do. Because a charge is better than no charge, regardless of the target.

It is also very effective to charge the opponents warrior, this not only gives you the charge but will stop him from getting his, unless you charge each other. This is also a good point to put up a debuff on him, hamstring, Demo shout, hell even thunderclap if you have a good amount of rage, these debuffs make a huge difference to his damage, a demo shout alone effectivly removes his battle shout. More on this later.

Charging has to be done smartly else you can put yourself in danger, many High dps setups (Gib, FOTM) can make you regret a charge that can put you in danger, such as charging far ahead of your team mates or out of LOS (Line of sight) of your healer. You can end up either crowd controlled or killed instantly, it also gives the opponents team ample time to purge or dispel you.

PVP trinket and using it


Lets say for examples sake that you went ahead and charged early, the opponents mage has debuffed you 5 times with winter's chill and put the debuff detect magic on you aswel as a paladins judgment or a rank 1 farie fire. This is the perfect time to use your pvp trinket as it will save your team time and mana, if not a paladin for example will be forced to dispel 5+ times, perhaps less if your lucky. Not only does this cause your paladin to come in close to dispel (short range) but he has used 5 global cooldown timers that could have been used far better.

Chasing your target

The battle has kicked off and you are chasing your target down, your blood is pumping and this squishy priest is inches away from being crushed under your mighty wrath!!1 Now this is the point where i say calm down and think clear, here is the most important thing about a warrior in 5v5, dont revert to Tunnel vision mode, by that i mean look around you, more is going on than just your targets near demise.

So, you get your hamstring up and Mortal strike him... BAM crit for 1.8k (lol resilance?!). He receives a blessing of freedom perhaps? Call it out to your team mates, let your shaman or priest know that your current target has a freedom that needs removing!

So the freedoms gone! keke!

Now you lay on all the damage you can, you have 70 rage from second winds and random aoe damage, so you chuck on the mortal strike and even ww, you have rage left over and a long time left on your MS cd, chuck on a sunder, dont bother with heroic strike unless you have a windfury totem as its too much a waste of rage. People may laugh at sunder's but if you use your rage effectivly you can increase your damage by a large amount without gimping your rage.


Your target is low!


Bam shout it out, let your team know that the target is low, this can let the mage know to use his counter spell on a healer or a elemental shaman to get his burst ready. Now be alert of everything around you, dont get carried away with killing him, pummeling a nearby target - say someone finishing a heal is far more effective than doing another white swing. So watch all that is around you and use your fear and abilitys at the right time.

Let your offensive dispeller know that a BoP is incoming on the target so it can be removed instantly. Use all rage and decimate the poor squishy. Around this time you will usually will be heavily CC'd and its good to let your defensive dispeller know this so he can act accordingly.


He got away


Oh dear... So he is away and you are frost nova'd, hit whats in range as a hit on anything is better than no hits at all, the nova has broken but your target is halfway across the map, there is a enemy mage in the way aswel as a friendly paladin, your intercept is on cooldown. So, you get out of combat and charge the mage, then you intervene to the paladin, intervene is a very underated ability and effectivly gives you another intercept in battle.


Now its time to end it


Hunt down the squishy and do everything you can to kill him, once again i cannot stress this enough dont go Tunnel vision mode, look around, pummel a nearby paladin, hamstring a nearby warrior, disarm a nearby rogue. The hard part is juggling damage and these abilities. If you do too much of one thing and too little of the other, you are doing more harm than good. Try to keep your target the priority.

HES LOW, execute him if you can, but making sure Mortal strike is applied still takes priority over execute's. So hes dead, now what.

Time to use Your intuition and think of the next target, this needs to be done INSTANTLY and with full confidence, dont let anyone else tell you the next target, let them suggest and act accordingly. Be clear with your announcment and mop up the scrubs left standing.


More on target's


In a balanced setup chosing your target is key, some setups support fast swapping of target's (seeing a low target at any given time and reacting to it is great for a FOTM setup) but most do not support this, so you have to pick your target wisely.

Examples

Ignore a priest and he will mana burn
Ignore a lock and he will fear/cc/damage
Ignore a mage and he will Sheep/damage
Ignore a rogue and he will stunlock/damage

I generally beleive that the lowest threat target is actually the paladin, souly because his role takes effect once damage is given and can then be effectivly stopped by a simple Counterspell.

For my setup (Priest, mage, warlock, warrior and paladin) This is my threat target list, from top to bottom

UA warlock
Fire mage
Druid (only if in caster, cyclone is too strong to ignore)
Priest (all kinds)
Rogue
Ice mage (more comman)
Elemental shaman
Hunter
Paladin
Warrior (our setup lacks the burst to kill a warrior, and it will only give him rage and enrage)

The main elements of target choice is Class and spec, But other elements such as Gear take effect too, if someone is foolish enough to wear PVE or low stam gear in a arena, you should make him regret it.

General hints and tip's

Becareful of being lured out of line of sight, many teams can nuke you behind a pillar, or a mage can polymorph you in a position where you cant be dispelled.

Use your pummels effectivly, say we follow the example used above and you are on a priest, pummel mana burn's or if you are on a UA warlock, pummel the shadow tree.

Use percing howl.

Debuff opponent's - demo shout, sunder's and thunderclap ... All under used because of the reputation they had pre TBC, but this is not 1v1 anymore, this is a long duration fight where the reward outweighs the cost.

SPAMSTRING! Chasing your target spamming hamstring inbetween MS and WW can triple your damage output if you have a windfury totem, as it procs of hamstring. The same effect can be had with Improved hamstring or Mace spec. SPAM IT!

Watch all thats around you and dont be afraid to hamstring a windfury totem down or a tremor totem or perhaps chuck in a pummel on a random target that you pass.

Use your defensive moves properly, if you are under heavy focus fire, your best move is to swap to defensive stance, bring out 1h/shield, intervene to your healer, spam spell reflect and shield block.
These moves can keep you alive where you would otherwise be destroyed + its cool to reflect a big fat chain lightning. =)

Communicate with your team and listen to them, if they have a suggestion you should consider it, perhaps one could use your help with something so keep your ear's peeled. Or your eyes if you dont use voice communication (Fix it if this is the case, get a ventrilo server or you have no chance.)

Talents

I prefer to go with the standard http://www.wowhead.com/?talent=LGMhdNbqM0dbZVxzm0xRZc talent build. It Basically gives you mortal strike, second wind, improved intercept, tactical mastery and death wish. All key for a standard setup imo

But here is one i like for Windfury teams, where rage managment is not so important.
http://www.wowhead.com/?talent=LGMhdGbqMbzbZVxzmMxRc

It is similar to the previous build only it has no blood frenzy or Tactical mastery, it instead has Improved execute and 3/5 flurry, giving a very nice damage increase at the cost of rage issues. It also has improved hamstring for extra effect when spaming hamstring for windfury.

[ Post edited by Sarvitz ]

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  • 1. Re: Arena Guide, A help to warriors.   07.08.2007 20:05:25 PDT
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-CONTINUED-


As for imp slam, as much as i respect the talent and its uses, few targets are ever imobile, so even with a short cast time its rare you get to use it. Its also very tricky in a fast paced combat situation to effectivly use slam so it wont affect your swing timer, too problematic for such a situational enviroment.

Improved slam is still a consideration for most people, but its not a preferance of my own.


Weapon spec's

We have all thought about it, Sword, Mace or Axe. Well here is my input

Mace-sword > axe

Mace spec is very strong in 1v1 and 2v2, but somewhat gets diminished in its effect in 3v3 and 5v5. where burst damage reigns supreme. However a mace spec can be far more effective than some slight burst, for example a Mace spec on a Boffe'd target can effectivly give you catch up time and the ability to lay on more damage!.

Sword Spec

Sword spec is the pure king of burst, with sword specs proccing off even little things such as hamstring and the ability to crit aswel. This is generally my preferance in 5v5 as you can pretty much gib a target fast.

Axe spec

Now, i know a lot of people will hate me for this but i find axe spec to be a dieing specialisation. The main reason is resiliance, im sure most of you are hitting your screen "BUT YOU NEED AXE SPEC TO COUNTER RESILIANCE". I disagree, the problem is Crit is only countering one of two stats within resiliance. So yes axe spec is countering the -chance to crit, but it is not countering the -damage to crits and thus is dieing off with every upgrade of resiliance.

Gear

Back in the days of pre-tbc i was a stam !!!@#, ROAR 100hp on all, running around tanking things to death. But 1on1 is over now and its all about team effectivness. If you run around with stam in 5v5 your a useless sack of BEEP. I generally prefer to stack up on damage as you can do a lot more for your team this way.

However this has its con's Gib teams main target is a warrior, so you have to play especially careful if you have low stam and resiliance.

Warriors

Dont beleive what you hear, you are not over powerd. You just suite balanced setups more than say rogues. You are a key part of any balanced team, and by balanced i mean 3 dps 2 healer setup. Many setups do not support a warrior, because his key advantages dont have time to take effect, such as in 4 dps teams, a rogue would be far superior.

But dont worry, we get to spit on them most of the time and remain one of the most used classes in arena!

Updates

Macro's - The main and only macro's i beleive a player needs in 5v5 arena is /assist suchandsuch
(suchandsuch being another key dpser).

The other macro i find useful is
/tar sammyj (my priest)
/cast intervene

Keybindings -


Everything should be keybound, even eating as these things cant be done often but when they need to be done, it should be fast. Here are my keybindings
http://img241.imageshack.us/img241/1285/chinamiishotga1.jpg

To really lay down the point of how much effort you should put into your keybinding's, here is my not so sexy paladin in a RP hat... http://img297.imageshack.us/img297/337/sexynx1.jpg - Lots of binds!


Focus


Focus is something some of you may not have heard of, but it allows you to save a target to be easily swapped to, and with most ui's gives you another player target window. focus is usually used for mages to counter spell, but i find it effective to focus bind your target, so its easy to swap back to him should anything happen mid fight.

The focus abilities can be found in the keybinding options, i personally bind Set focus to Shift +\ and target focus to \.

Shouts

I dont have much room so il make this quick, give your team commanding shout at the start and swap to battle at a meaningful time, what my team does in Nagrand is, they move to the far left pillar and me to the far right, so i can give them commanding shout before the gates open and swap to battle for myself without effecting there buffs.

So thats all i can think of right now, feel free to add your own advice. If you dont like something, say it aswel! If you did like it however try and help it by reporting it to be stickied!

Fear

Warrior intimidating shout is the strongest fear in the game being undispelable, it should be used at the right time, if used too soon all you fear is a bunch of targets who are likely to break it with WOTF or trinket. Its best to use it in one of two times - When a opposing target is going down, or when a friendly target is in need of assistance.

Warrior fear works on two levels, Aoe and Target, players effected by aoe fear will keep running feard even when damaged, however your targets fear will break instantly on damage, so use it wisely, fear a totem or a pet in range of 4 other targets or fear your damage target to get the maximum effect out of fear.

SARVITZ
-Shout out to bg3, for being one of the best around-

[ Post edited by Tarvitz ]

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  • Burning Steppes
  • 2. Re: Arena Guide, A help to warriors.   07.08.2007 20:53:08 PDT
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Good job mate. Very good guide.

The funniest thing about this particular signature is that by the time you realize it doesn't say anything, it's to late to stop reading it.
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  • 3. Re: Arena Guide, A help to warriors.   08.08.2007 03:01:52 PDT
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It is good to know my fighting philosophy is also represented by a high rated player like yourself.

Communication, reaction and reflexes is what I try to improve. Avoiding tunnel sight, as you aptly described it, can also be a challenge. Chasing a priest while leaning over the keyboard spamming MS/Execute, anyone?

Probably ran past a healing paladin way too often.

Oh, and you should also remember getting arenamaster/Arena liveframes etc. Works wonders for planning/oversight/targetting.

Damn I want 2170 rating too! Gief skillz to me and my teammates!


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  • Earthen Ring
  • 4. Re: Arena Guide, A help to warriors.   08.08.2007 03:21:19 PDT
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Nice guide, I'm sure it'll help alot when I start with Arena.

"Obsessed is a word lazy people use when they describe those who are dedicated"
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  • Frostwhisper
  • 5. Re: Arena Guide, A help to warriors.   08.08.2007 03:31:36 PDT
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Very good guide! Either you are a teacher irl or both your parents are/were because you are an excellent pedagogue! A 'chronological' way of explaining things, like that, is brilliant.

Good job!
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  • 6. Re: Arena Guide, A help to warriors.   08.08.2007 03:59:39 PDT
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Very nicely done. Can you do another chapter on keyboard bindings/layouts and macro's that you use?
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  • 7. Re: Arena Guide, A help to warriors.   08.08.2007 04:02:58 PDT
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Nice guide, but don't be giving away any other stuff, I still want to stay near the top ;p

SUPER SHEMY!
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  • 8. Re: Arena Guide, A help to warriors.   08.08.2007 04:10:15 PDT
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Q u o t e:
Very nicely done. Can you do another chapter on keyboard bindings/layouts and macro's that you use?


I edited and added more
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  • 9. Re: Arena Guide, A help to warriors.   08.08.2007 04:18:56 PDT
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Q u o t e:
I edited and added more


You sir, are a legend. Much appreciated!
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  • Lightning's Blade
  • 10. Re: Arena Guide, A help to warriors.   08.08.2007 04:31:23 PDT
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Very nice and informative post!
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  • 11. Re: Arena Guide, A help to warriors.   08.08.2007 04:33:29 PDT
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Q u o t e:
Very nice and informative post!



Agreed, Hi Elo btw! :]
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  • 13. Re: Arena Guide, A help to warriors.   08.08.2007 04:36:04 PDT
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Q u o t e:

Can you please tell me when you decide to use your Intimidating shout? I sometimes try to save it as an interrupt but when bursting it can be nice to do it after the first charge when I get more targets with it



I will update for this if there is room.

Edit. done!

[ Post edited by Tarvitz ]

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  • 14. Re: Arena Guide, A help to warriors.   08.08.2007 05:05:11 PDT
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Report for Sticky! :o

Amazing guide Luke man!

Rúsh/Flue :>

"The Special One" of Needs No Introduction - Horde on Vek'nilash EU
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Old School Vek ftw - WW, Incorp, Nox, GOGGLEZ, Deus, Incare ETC!
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  • 15. Re: Arena Guide, A help to warriors.   08.08.2007 05:42:00 PDT
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best guide i ever read ever, the grey is king

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Vaneras
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  • 16. Re: Arena Guide, A help to warriors.   08.08.2007 06:07:34 PDT
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Very useful guide indeed :-)

Adding this to the sticky compilation thread:
http://forums.wow-europe.com/thread.html?topicId=305841020&postId=3055536454&sid=1#0

Behold! Witness the glory of my epic beer container... More commonly known as The epic Mug of Vaneras : http://epicmug.ytmnd.com/
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  • 18. Re: Arena Guide, A help to warriors.   08.08.2007 09:07:56 PDT
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1 point in implale? Imporved Heroic strike?
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  • 19. Re: Arena Guide, A help to warriors.   08.08.2007 09:15:22 PDT
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no improved slam in the more dps oriented build either. :x
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