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  • 0. Survival gear list / guide, T4,5,6, Sunwell   12/03/2008 05:12:39 PDT
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Source : http://rrvs.blogspot.com/2008/03/survival-hunter-gear.html
Click the above link for the full article.


Why would you want a survival hunter in the raid?

Well, survival hunters are very undervalued, but contribute (if geared properly) a huge number to a raid. A good spec would be 5/20/36 though some may disagree. Alternatively you could go for something like 0/20/41 or 0/20/41 which will reduce your haste clippings, and increase overall crit and buff uptime. You should probably communicate with the other hunter to ensure at least one of you has 5/5 improved mark. As BM hunters have less mana ussues it's generally a wise idea to have the BM hunter take this talent, so you can take efficiency.


Raid setup

So, let's take a token raid for example. Hardly optimal I'm sure but this is pretty nicely varied.
* 3 Tanks : 1 Feral tank, 1 Paladin tank, 1 Warrior tank
* 7 Healers : 2 Priest, 1 Druid, 2 Shamans, 2 Paladins
* 10 Ranged : 1 BM Hunter, 1 Survival Hunter, 2 Shadow priests, 3 Warlocks, 2 Mages, 1 Moonkin Druid
* 5 Melee DPS : 2 Rogues, 1 MS Warrior, 1 Enh Shaman, 1 Ret Paladin

Notice that there's quite a few physical DPS in this example raid. 5 melee players, 3 tanks, 2 hunters + 2 pets. Perhaps one of the warlocks might even have a pet out. But let's assume 12 for now. Let's assume (you don't seriously expect me to calculate each player's potential DPS do you?) that the average DPS of each player is ~1000, mid range Tier 5. Some might be higher, some lower.


Hit rating

Depending on your gear, you may want to take or skip the surefooted talent, which adds up to 3% hit chance to your attacks and will lower your regular hit rating cap from 142 to 127, 111 or 95. Most likely you'll want to take it to 3/3.
As our example raid also hosts a moonkin druid with improved Faery fire, he lowers the hit cap by another 3%, which would put the hit cap to a base 95 or 80, 64, 48 with the surefooted talent. You'll quickly see why hunters have so much trouble keeping their hit rating below the cap.

Trinkets with hit rating listed below, Spicy Hot Talbuk, or gems such as Glinting Pyrestone, Glinting Noble Topaz and Glinting Fire Opal can be used to ensure you are as close to the Hit cap as possible.


Beast Master DPS Buff

If the BM hunter were put in a group with the survival hunter, 2 warlocks and 1 of the healing shamans. (I'd give him a shadow priest, but the mages and healers will need them for this fight) The group's unmodified DPS output would be 4*1000 = 4000 DPS. 5000 is more likely, but remember this is just an example.

The BM hunter has an aura called ferocious inspiration, which increases the damage done by 3% of all party members for 10 seconds whenever your pet scores a critical hit. Estimated uptime is between 80-90% depending on the fight. Lets assume 100% for now, though in reality it will be lower.

4000 DPS * 0.03 * 1.00 = 120 DPS added to the group in total.

A good BM hunter's personal DPS will also be higher than that of a survival one. Judging from some of the WWS logs from the same thread it would appear a difference of 100-200 DPS is about average. Your mileage may vary however.


Survival DPS buff

Now, in order to properly analyze the survival hunter's effect on the raid, you need to know his total agility and buff up time. Huh, what buff? Well, survival hunters have a talent called Expose Weakness which applies a debuff on his target whenever the hunter scores a critical hit. The debuff increases the attack power of all physical attacks on the target by 25% of the hunter's agility for 7 seconds. If you have 2 survival hunters the highest one overwrites the lower one, hence there's no point bringing more than one survival hunter along.

So, let's make a little list. You can look at this list for a complete overview. I'm not going to update this blog post every time a new item comes out, but the list on the EJ forum will be updated when i have time for it.


Gear

The difficult part of equipping yourself is to find a balance between maxing agility and keeping your personal DPS high. I'll give you a few suggestions with the below list. It's quite likely your personal preference will vary from this list and that's good, just don't look at it as some kind of holy grail for survival.

For Tier 4 + 5 gear I used +8 agi Delicate Living Ruby and the +12 agi Relentless Earthstorm Diamond for meta sockets.
For Tier 6 + Sunwell I assumed +10 agi Delicate Crimson Spinel.
If you are a Jewelcrafter you could even fill one socket with a Delicate Fire Ruby
Just use the wow gem finder to find some nice agility gems.


Meta Gem

In order to activate the meta gem (Relentless Earthstorm Diamond) you need 2 red gems which should be easy enough, but also 2 blue and 2 yellow. Basically this means you have to sacrifice 4x4 or 4x5 agility to gain 12 agility and 3% crit damage. Since your crit chance will be fairly high as a survival hunter getting this meta gem is highly recommended.

Some gems you could use for this
* Glinting Noble Topaz Red / Yellow
* Glinting Fire Opal Red / Yellow
* Glinting Pyrestone Red / Yellow
* Shifting Nightseye Red / Blue
* Shifting Tanzanite Red / Blue
* Shifting Shadowsong Amethyst Red / Blue

If you socket these gems in items such as the Ranger-General's Chestguard or Void Reaver Greaves, then you'll receive back 2x 4 agility. This should reduce the effect of losing agility from the other gems. At tier 6 there is the Gronnstalker's Chestguard and Cobra-Lash Boots which can be used for the same effect.


Trinkets

As stated trinkets are not include in the below list. Depending on geat and hit rating balance however here's a few options.
* Madness of the Betrayer (T6) +20 Hit
* Tsunami Talisman (T5) +10 Hit
* Berserker's Call (T5)
* Romulo's Poison Vial (T4) +35 Hit
* Dragonspine Trophy (T4)
* Bloodlust Brooch
* Hourglass of the Unraveller
* Abacus of Violent Odds
* badge of tenacity +25 Agi average
* Alchemist's Stone +15 Agi
* Dark Iron Scorpid +9 Agi


Tier 4

40 : Legacy (Karazhan - Opera)
55 : 35+8+12 Demon Stalker Greathelm (Karazhan - Prince)
37 : 21+16 Necklace of the Deep (Crafted)
48 : 32+16 Merciless Gladiator's Chain Spaulders (PvP)
24 : Drape of the Dark Reavers (KZ - Aran)
55 : 31+24 Merciless Gladiator's Chain Armor (pvp)
31 : 23+8 Vindicator's Chain Bracers (pvp)
51 : 35+16 Gloves of Dexterous Manipulation (KZ)
37 : 18+16+3 Girdle of Treachery (KZ)
65 : 37+24+4 Scaled Greaves of the Marksman (Kazzak BoE)
45 : 29+16 Nyn'jah's Tabi Boots (Badge vendor)
20 : Garona's Signet Ring (KZ - Curator)
21 : Truestrike Ring (World drop)
19 : Sunfury Bow of the Phoenix (Karazhan)

Total : 548 Agi, 73 Hit


Tier 5

21 : Dagger of Bad Mojo (ZA)
21 : Dagger of Bad Mojo (ZA)
60 : 40+12+8 Rift Stalker Helm (Serpentshrine Cavern - Vashj)
27 : Telonicus's Pendant of Mayhem (TK)
48 : 32+16 Merciless Gladiator's Chain Spaulders (pvp)
28 : Thalassian Wildercloak (TK - Kael)
60 : 36+24 Ranger-General's Chestguard (SSC - Hydross)
32 : 24+8 Vambraces of Ending (TKE - Solarian)
36 : 20+16 Gauntlets of Sniping (Badge Vendor)
48 : 32+16 Belt of Deep Shadow (Crafted)
61 : 37+24 Void Reaver Greaves (TKE - VR)
49 : 33+16 Cobra-Lash Boots (SSC - Vashj)
24 : Ring of Lethality (SSC - Hydross)
28 : Signet of Primal Wrath (ZA)
20 : Arcanite Steam-Pistol (The Eye)

Tsunami Talisman (SSC Leotheras) +10 Hit

Total : 563 Agi, 85 Hit


Tier 6

21 : Dagger of Bad Mojo (ZA)
21 : Dagger of Bad Mojo (ZA)
67 : 45+10+12 Gronnstalker's Helmet (Hyjal)
27 : Telonicus's Pendant of Mayhem (TK)
54 : 34+20 Gronnstalker's Spaulders (BT - Shaz)
28 : Thalassian Wildercloak (TK - Kael)
70 : 40+30 Gronnstalker's Chestguard (BT - illidan)
38 : 28+10 Insidious Bands (BT - Teron gorefiend)
45 : 35+10 Gronnstalker's Gloves (Hy)
49 : 29+20 Don Alejandro's Money Belt (Hyjal)
72 : 42+30 Bow-stitched Leggings (Hyjal)
48 : 28+20 Cobra-Lash Boots (SSC - Vashj)
27 : Band of the Eternal Champion (Hy Rep)
28 : Signet of Primal Wrath (ZA)
21 : Legionkiller (BT - Supremus)

Madness of the Betrayer (BT Council) +20 Hit
Tsunami Talisman (SSC Leotheras) +10 Hit

Total : 625 Agi, 57 Hit


Sunwell

25 : Shiv of Exsanguination (Sunwell)
25 : Shiv of Exsanguination
67 : 45+10+12 Gronnstalker's Helmet (Hyjal)
27 : Telonicus's Pendant of Mayhem (TK)
63 : 40+20+3 Mantle of the Golden Forest (Sunwell)
28 : Thalassian Wildercloak (TK - Kael)
72 : 42+30 Bladed Chaos Tunic (Sunwell)
35 : 22+10+2 Gronnstalker's Bracers (Sunwell)
50 : 30+20 Gloves of Immortal Dusk
39 : 29+10 Gronnstalker's Belt (Sunwell)
87 : 57+30 Starstalker Legguards (Sunwell)
40 : 30+10 Gronnstalker's Boots (Sunwell)
28 : Signet of Primal Wrath (ZA)
29 : Angelista's Revenge (Sunwell badge vendor)
17 : Thori'dal, the stars' fury (Sunwell)

Madness of the Betrayer (BT Council) +20 Hit
Tsunami Talisman (SSC Leotheras) +10 Hit

Total : 642 Agi, 88 Hit
Also : 1554 Armor ignore, 4 piece T6 set bonus.

[ Post edited by Targash ]


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  • 1. Re: Survival gear, T4,5,6, Sunwell   12/03/2008 05:13:20 PDT
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Source : http://rrvs.blogspot.com/2008/03/survival-hunter-gear.html
Click the above link for the full article + itemlinks etc

Enchants

With enchants you can get up to +117 agility, however the head, wrist and leg enchant should probably not be used as these would reduce your personal DPS too much. This would put your agility from enchants on +93 instead.

1h melee : +40 : +20+20 : +20 Major Agility -or- 2h melee : +35 Greater Agiity
Legs : +12 Nethercleft Leg Armor
Feet : +12 Formula: Enchant Boots - Dexterity
Fingers : +8 : +4+4 Formula: Enchant Ring - Stats
Hands : +15 Formula: Enchant Gloves - Superior Agility
Cloak : +12 Enchant Cloak - Greater Agility
Chest : +6 Formula: Enchant Chest - Exceptional Stats
Wrist : +4 Enchant Bracer - Stats
Head : +8 Lesser Arcanum of Voracity


Buffs

Buff : +89 : Improved Agility Totem (Shaman)
Buff : +19 : Improved Mark of the Wild (Druid)
Buff : +15 : Songflower Serenade (Felwood)
Buff : +50 : Spirit of Zandalar (Zone buff)
Potion : +35 : Elixir of Major Agility (Battle Elixir)
Food : +20 : Warp Burger / Grilled Mudfish
Scroll : +20 : Scroll of Agility V

Max Buffs total : 248

There are also some Modifier buffs
+15% : Lightning Reflexess (*1.15) (Talent)
+10% : Blessing of Kings (*1.10) (Paladin)
+10% : Sayge's Dark Fortune of Agility (*1.10) (Darkmoon Faire)

Realistically you won't likely be using the songflower, spirit or sayge's fortune however, so buff estimate would be +183 +15% +10%


Totals

Base agility at lvl 70 : ~150 (varies slightly per race)

Every 4 agi that you gain will provide 1 extra AP for every physical dps class or pet in the raid. So 800 would give 200, 1000 would give 250, and so on.

Tier 4 : (548 Agi +88 from enchants +150 base +183 from buffs) = 969 * 1.15 from talents * 1.10 kings buff = 1225,785 Agi
Tier 5 : (563 Agi +93 +150 +183) * 1.15 * 1.10 = 1251,085 Agi
Tier 6 : (625 Agi +93 +150 +183) * 1.15 * 1.10 = 1329,515 Agi
Sunwell : (642 Agi +93 +150 +183) * 1.15 * 1.10 = 1351,02 Agi

If you were to go completely crazy and ignore all personal DPS limitations you could go for a grand total of :
(765 + 117 + 150 + 248) * 1.15 * 1.10 * 1.10 = ~1781,12 Agility
I can assure you, neither you nor your guild would want that though.


Uptime

The uptime of your Expose Weakness debuff is determined by your hit, crit, talents and number of shots per minute. On average you should be aiming for 90% uptime as is described at several points in the EJ Survival thread.

There is a boat of math involved to calculate the buff uptime, so i'll keep it short with a quote from lactose. Improved aspect of the hawk, haste, higher crit rating, master tactician will all affect the buff uptime. In the end you should be looking at about 90% for EW and 35-45% for MT. As long as you don't have 100% crit chance you won't see a 100% uptime on EW, you can get pretty close however.

Uptime = 1 - (ChanceNotToProc^Attacks)
Uptime = Value between 0 and 1, ratio of how much it's up. Uptime*100 = Uptime in percentage.
Attacks = Number of attacks you make in 7 seconds. Most likely this is not an integer, i.e. you might have 5.5 shots each 7 second cycle. If so, averaging out the uptime for 5 and 6 should be a close enough approximation.

With 3/3, ChanceNotToProc = 1-Crit%
With 2/3, ChanceNotToProc = 1-( Crit% * (2/3) )
With 1/3, ChanceNotToProc = 1-( Crit% * (1/3) )


Effective buff

Tier 4 : (1225,785 Agi / 4) * 90% Uptime = 306,44625 AP * 0.9 = 275,801625 AP
Tier 5 : (1251,085 Agi / 4) * 90% Uptime = 312,77125 AP * 0.9 = 281,494125 AP
Tier 6 : (1329,515 Agi / 4) * 90% Uptime = 332,37875 AP * 0.9 = 299,140875 AP
Sunwell : (1351,02 Agi / 4) * 90% Uptime = 337,755 AP * 0.9 = 303,9795 AP

Using the Rogue DPS spreadsheet you can see what such a buff does for rogues. 300 AP provides us with about 107 effective DPS.
So, if you were to compare this to the earlier example, (120 DPS added to the group) you'll clearly see the benefit that a survival hunter will give a raid. Even if the example group's DPS was as high as 8000, a single survival hunter in the raid would still provide the raid with a much larger buff than a single BM hunter could give.

300 AP / 14 = 21,428 DPS, which is the base DPS you'll get for just using autoattacks. Any class using instant attacks such as rogues, warriors, hunters will gain extra benefit off this added damage. Hence rogues gain over 100 DPS from 300 AP extra.

Two rogues, each 100 DPS.
A DPS warrior, ~75 DPS
A ret paladin, ~75 DPS
An enhancement shaman ~75 DPS
Three tanks, each ~50 DPS
Two hunters, each ~75 DPS
Two hunter pets, eaach ~25 DPS

These are pretty rough numbers, but if you add it all up, you'll come to a nice value of 775 DPS added. That's a pretty big difference from 120 DPS that a single BM hunter would do. Of course you have to measure in the difference in personal DPS that a Survival hunter loses, but if you assume (as mentioned earlier) that the difference would be no more than 300 DPS, then you'll see that you end up with : 775 - 120 - 300 = 355 DPS gained for the raid. On a fight of 5 minutes that's 355 * 60 * 5 = 106500 damage done.

From this we can roughly calculate the value of each agility point in your gear.
775/1330 = 0,5827 DPS, meaning every 10 Agility would increase the raid's total DPS by about 5.8 DPS
Keep in mind this is a very rough estimate, the actual DPS gain will depend on the number of melee in the raid, each member's current crit, class, spec, and even latency. It's possible to calculate the exact value based on those parameters, but I'm not a masochist i fear. You'll have to do with the wet finger math for now.

So, if you have 2 BM hunters in the raid and none of them are survival, I highly recommend you have one of them respec. Survival is a great benefit to the raid's total DPS, not to mention the tank's threat. Which in turn increases the threat-cap for the rest of the raid.

[ Post edited by Targash ]


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  • 2. Re: Survival gear guide, T4,5,6, Sunwell   12/03/2008 05:14:26 PDT
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Reserved, just in case.
See : http://rrvs.blogspot.com/ for more guides, and other goodies.

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Aym
  • Doomhammer
  • 3. Re: Survival gear guide, T4,5,6, Sunwell   12/03/2008 06:03:58 PDT
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It wasn't bad. Its a nice initiative. However, since your post is named "gear guide", i cant help but notice how you only focused on agility. What worries me most is that you forgot to mention the (negative) effect haste items has on us, and still included several haste items in your gear lists.

The hunter formerly known as Zoa
Aym's Comprehensive All-In-One Hunter Guide:
http://forums.wow-europe.com/thread.html?topicId=2405180718&sid=1
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  • Dragonmaw
  • 4. Re: Survival gear guide, T4,5,6, Sunwell   12/03/2008 06:08:41 PDT
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About time someone posted a decent Survival PvE guide on these forums. :)

Reported for sticky. :)

I agree with Aym though, no mention of the way Haste affects us atm. But overall it was pretty good. :)

[ Post edited by Morus ]


Pain is temporary, victory is permanent.
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  • The Sha'tar
  • 5. Re: Survival gear guide, T4,5,6, Sunwell   12/03/2008 06:17:54 PDT
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Overall, decent. I'll echo what the others said (haste being utter crap for surv), and also add that the spec you posted to begin with is hardly optimal. You don't want Imp. AotH as, with a randomly proccing haste effect, you'd probably find a DPS decrease whenever it procs due to clipping autoshots. You could either put more points into MM for a slight DPS increase, or put more points in Surv for more heroic viability. Personal preference.

Also, it's worth noting the optimum speed for a ranged weapon being 2.9-3.0. If you focused on the agility stat for your ranged weapon then you'd probably end up with the barrel blade longrifle and socketing two +10 agi gems, thus nerfing your DPS quite significantly.

And just noticed that you're listing only items which give the highest amount of agility, but not necessarily the highest amount of DPS. For example, you list the Blade of the Unrequited and the Felsteel Longblade for T4 content, and while they're both fairly decent, I would personally prefer to use Legacy or even Sonic Spear. Might be worth taking another look at this.

However, this is a decent effort. Could use a bit more work, but overall very nice. Keep it up!

[ Post edited by Eamara ]

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  • 6. Re: Survival gear guide, T4,5,6, Sunwell   12/03/2008 06:20:44 PDT
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I agree it's unfinished, but one has to start someplace. and i'll need some feedback at some point
I'll look into the haste effects, some might not be bad as it depends on your rotation as well.
If you get imp aoth proc, you could switch to a 1-1 rotation, which will give you more shots = more proc uptime, which should result in more raid dps at the slight loss of some personal dps. But, that'd need some investigating either way.

There is always room for improvement, feel free to post suggestions on specs or items.

I'd have to do (another) full run trough the DPS spreadsheet as well, it's been a "LOT" of work so far.
both for the post and the agility item list.

: Alternative spec added. 20/41

[ Post edited by Targash ]


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Aym
  • Doomhammer
  • 7. Re: Survival gear list / guide, T4,5,6, Sunwe   12/03/2008 06:41:16 PDT
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Q u o t e:
I agree it's unfinished, but one has to start someplace. and i'll need some feedback at some point
I'll look into the haste effects, some might not be bad as it depends on your rotation as well.
If you get imp aoth proc, you could switch to a 1-1 rotation, which will give you more shots = more proc uptime, which should result in more raid dps at the slight loss of some personal dps. But, that'd need some investigating either way.

There is always room for improvement, feel free to post suggestions on specs or items.

I'd have to do (another) full run trough the DPS spreadsheet as well, it's been a "LOT" of work so far.
both for the post and the agility item list.

: Alternative spec added. 20/41


It is - trust me. Ondskaben (Al'Akir) and i have discussed this haste business a lot, since we're both very concerned about upcoming items in Sunwell. Ondskaben has done the calculations, and even if you optimise all your gear to give you "ideal" haste (to be able to play a BM hunter with steady and auto) its still not viable. You're trading in valuable stats for useless haste. In fact, as survival, you're trading your precious agility for useless haste.

Useless... haste... useless... get my drift? ;)

The hunter formerly known as Zoa
Aym's Comprehensive All-In-One Hunter Guide:
http://forums.wow-europe.com/thread.html?topicId=2405180718&sid=1
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  • Dragonmaw
  • 8. Re: Survival gear guide, T4,5,6, Sunwell   12/03/2008 06:47:30 PDT
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Q u o t e:
I'll look into the haste effects, some might not be bad as it depends on your rotation as well.
If you get imp aoth proc, you could switch to a 1-1 rotation, which will give you more shots = more proc uptime, which should result in more raid dps at the slight loss of some personal dps. But, that'd need some investigating either way.



A 1:1 rotation won't give more shots per second than a 2:3 does, and even if it did then the DPS gain in EW uptime would be negated by the personal DPS loss. Yes, you lose DPS when Imp AotH procs as a Survival hunter. The only benefit a 1:1 rotation would have is that it's more mana efficient. When BL/Heroism/Rapid Fire is up you should switch to a 1:1 rotation obviously, but this won't increase DPS, it will just reduce mana cost (for the SV hunter ofc). And there's been numerous tests with Haste gear, proving that if you should get any beneficial amount of haste, you'd sacrife too many other stats, thus ending with the same personal DPS but lower EW-ap and lower crit chance (neither is what a SV hunter wants). I recommend taking a look in this thread: http://forums.wow-europe.com/thread.html?topicId=2062236264&sid=1

What I'm trying to say is basicly that haste is a big no-no as a survival hunter with the current mechanics.

Edit: Damnit, Aym is faster than me again. >_>

[ Post edited by Morus ]


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  • 9. Re: Survival gear guide, T4,5,6, Sunwell   12/03/2008 06:59:14 PDT
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Fixed a few haste items.
Shivering felspine, even with the haste is a clear winner however.

The new sunwell setup results in more crit rating, thus more buff uptime, and in turn more raid dps.

[ Post edited by Targash ]


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  • 10. Re: Survival gear guide, T4,5,6, Sunwell   12/03/2008 07:45:03 PDT
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I agree that it's better to have 1 sv hunter and 1 bm hunter rather than 2 bm hunter (or god forbid 2 sv hunters). However you can't expect 1 bm hunter to respecc and instantly increase the raid output dps. He will most likely need to change a couple of armor bits and reenchant/resocket (enchant and sockets isn't a problem as gold falls from the skies, but survival gear is more specific than BM gear, and might need to get some new pieces to boost agility), and ofc learn how survival rotation works compared to BM. i wouldn't recommend anyone to respec back and from SV and BM every other raid. I'd rather have 2 BM that know what to do, than 1 BM who knows what to do and 1 survival hunter struggling with his rotation.

Other than that, your guide looks like something a survival hunter would aim for.
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  • Steamwheedle Cartel
  • 11. Re: Survival gear guide, T4,5,6, Sunwell   12/03/2008 08:23:01 PDT
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You should really consider what stats the items have instead of focusing on agility only, and also the enchants. Nethercleft on legs? Naaah...

"When people say BG9 they're generally referring to Bloodlust, although technically Bloodlust is BG 5, not 9. BG9 is actually Shadowburn." Detheroc4life
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  • 12. Re: Survival gear guide, T4,5,6, Sunwell   12/03/2008 08:51:46 PDT
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Q u o t e:
You should really consider what stats the items have instead of focusing on agility only, and also the enchants. Nethercleft on legs? Naaah...


You should really read the whole thing.

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  • Twilight's Hammer
  • 13. Re: Survival gear guide, T4,5,6, Sunwell   12/03/2008 09:18:50 PDT
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Q u o t e:


You should really read the whole thing.

He has a good point none the less.
About the tier 5 gear list:
Leather = 0 intellect.
PvP gear = low intellect.
Low intellect = bye bye dps on long boss fights!
Yes Spriest are nice, but they fit better with mages and caster than with hunters.

And the list totally neglects the set bonuses from tier 5
2 set bonus = the best we have ever gotten in the game.
4 set bonus = 5% crit to steady does come in handy.

Q u o t e:
Shivering felspine, even with the haste is a clear winner however

You can keep your haste rating and stuff it in the trash can, untill blizzard fixes our GCD haste rating is viable for BM hunters only!
To much haste rating will mess up your 1:1,5 rotation, nerf the debuff uptime and your own damage.
Haste rating is allso VERY expensive on stat points vs agility, intellect, stamina etc.

His arguments are nice, but the gear list is flawed.
Going for max agility posible on gear is stupid and will nerf you rather than improve you and the raid.

[ Post edited by Darkspring ]


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  • Dragonmaw
  • 14. Re: Survival gear, T4,5,6, Sunwell   12/03/2008 09:34:58 PDT
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Q u o t e:
Fixed a few haste items.
Shivering felspine, even with the haste is a clear winner however.

The new sunwell setup results in more crit rating, thus more buff uptime, and in turn more raid dps.


Personally I'd rather take either 2x Netherbane/Umbral Shiv or Halberd of Desolation than Shivering Felspine. If you want it because of the gems, I'd rather have Trollbane. If they removed the Haste and added some Hit or Crit rating instead things would obviously be different though.

And always take agility over crit rating when possible. Agility scales with Lightning Reflexes, Kings and Expose Weakness. Crit rating doesn't scale with anything. Uptime is not a big enough issue to justify it, especially not since Agi gives crit too. That being said, crit rating is obviously not a bad stat either. ^^

Since I can't remember which items you had listed before I can't say whether the changes are justifiable for the loss of Agi, but as long as there's no (or very little) haste rating, and hit rating is capped, it works. :)

Edit:

Q u o t e:
Leather = 0 intellect.
PvP gear = low intellect.
Low intellect = bye bye dps on long boss fights!


Agility/Crit Rating = Mana (Thrill of the Hunt). Don't worry too much about mana as a Surv hunter, use (fel) mana pots and AotViper if necessary (though it rarely is for me).

[ Post edited by Morus ]


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  • Twilight's Hammer
  • 15. Re: Survival gear, T4,5,6, Sunwell   12/03/2008 09:58:28 PDT
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Q u o t e:
Agility/Crit Rating = Mana (Thrill of the Hunt). Don't worry too much about mana as a Surv hunter, use (fel) mana pots and AotViper if necessary (though it rarely is for me).

I use 2x manaoil, major mage blood, i gargle fel pots as soon as they are off CD and have Demonic runes as backup.
Aspect of the viper is not an option, ecceptions is a few selective boss fights were its unavoidable, other than that viper is for farming/pvp.

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Qod
  • Outland
  • 16. Re: Survival gear list / guide, T4,5,6, Sunwe   12/03/2008 15:39:41 PDT
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I'm waiting for the blue post so that bliz can endorse how useless surv beyond EW is...
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  • 17. Re: Survival gear list / guide, T4,5,6, Sunwe   12/03/2008 21:24:16 PDT
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Just a note on your T6 weapon choice, 2x Blade of Infamy will give you 96 agility enchanted where Halberd will give you 86 agility enchanted. I actually managed to get 2 x Blade of Infamy without outbidding rogues before we even saw a Halberd drop (29th kill tonight it finally dropped) so i wouldn't rule out anyone else being able to get the swords.

I don't suffer from insanity, I enjoy every minute of it.
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  • Ravencrest
  • 18. Re: Survival gear list / guide, T4,5,6, Sunwe   12/03/2008 21:48:27 PDT
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Finally a guide that won't send young and aspiring hunter kids on a wild goose chase of personal riff raff.
Although just handling the Survival as main spec the guide itself is solid enough.

It does seem abit that you want us to believe that Survival hunters only stat concern is getting their agility as high as possible.. but that's not good either.. Ofcourse the agility should be of higher importance than rap and crit but even as a Exposed Weakness debuff bot.. you still need to push out some personal dps!
And for Exposed uptime calculations.. spread sheets and visa versa does NOT do too well in scenarios with variables like movement OR extreme unluck between crit strings etc.

Fully raid buffed i'm at 45% crit as BM, I can crit 6 shots in a row.. or I can crit 1 out of 6.. the hit/crit/miss roll system is pretty up and down in that section, ofcourse misses will not be an issue.. so it's either hit or crit for me.

As for gear choices.. dual Dagger of Bad Mojo is not bad for either spec trees, but ofcourse even less agility than Halberd and the other dw combos out there. Personal dps boosters due to ArP.
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  • 19. Re: Survival gear list / guide, T4,5,6, Sunwe   12/03/2008 23:50:20 PDT
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I disagree with 5 points in BM tree. It was already tested, check for elitistjerks.
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