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  • 0. Mortal strike in arenas   20/04/2007 01:50:04 PDT
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Blizzard Seriously. You say you want constuctive posts yet, everytime i try to make one I get kicked out and the post is lost.

So now you get the QQ version.

Mortal strike with high defence/ armor and high DPS makes warriors too powerful in the arena. The reason why its the most represented class in the finals.

Make the ability reduce outgoing healing or give me "livegiving breeze" Reduction to damage taken 50% for 10s. 6s cooldown.

Mortal strike scales too good in the arena where it remove half of the healers not one like a silence/ counter spell. Make it not scale with the number of healers.

Blö.

/rasp
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  • 1. Re: Mortal strike in arenas   20/04/2007 01:54:18 PDT
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Just swap it with the 41point arm talent so MS will be the new 41p talent. And it would solve many problems

Tasque // Kazzak // Priest
Socceria // Kazzak // Rogue
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  • 2. Re: Mortal strike in arenas   20/04/2007 01:56:32 PDT
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I´m assuming you just lost a game vs a setup due to ms?

I´ve won due to Cyclone, maybe they should nerf cyclone aswell?

Tricklev lvl 70 druid.
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  • 3. Re: Mortal strike in arenas   20/04/2007 02:03:42 PDT
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Q u o t e:
Just swap it with the 41point arm talent so MS will be the new 41p talent. And it would solve many problems


And it would deny level 40 warriors their only true heavy damage instant attack, unless they spec protection or fury. In either case, this would rob most warriors of their most valuable talent on those levels and greatly reduce the levelling speed of any warrior getting to this level.

In addition, it's not MEANT to be nice for you. Your comment is about as valid as saying that mages are too powerful against Warriors (though this will change soon), because warriors can be completely put out of the game by polymorphing them. Therefore making them completely useless and mages overpowered.

Simply put, Mortal Strike exists and I believe most healers can deal with it in instances, so why can't they deal with it in the Arena?

Thirdly, having or not having a warrior is a choice. Every class can make an interesting addition to a team, since if your healer gets CC'ed, it's just as bad. I don't think warriors are manditory, but their uniqueness makes them very savvy (I believe is the correct word) in their fighting style and very tanacious in the pursuit of their target.

And I know I am not an Arena player yet, but c'mon this one is too obvious.

btw, with bad luck, it's on a 5s CD, instead of a 6s CD.

[ Post edited by Shareena ]


I have been nerfed from the moment I joined this game, but my damage only went up... Nerf me more!
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  • 4. Re: Mortal strike in arenas   20/04/2007 02:10:57 PDT
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like i have stated here on forums few times.. blizz has spoiled the balance in pvp....
This rage issue compared to mana issues today, says alot about the brains the developers have.. or dont have.
Increase rage of warriors, increase their hp by 100-130 % and incr the damage. give them anti caster stuff like charing that removes slowing effects and spell steal, nerf the cc we have on them and let them own in general
Now look at casters... 15.% more mana and 100 % more hp and spell cost about 6-8% more, silencing shots, carrote, cloak of shadow etc..
So basicly its alot harder for us to kill melee today, they have alot more defenses and alot more hp, while we have simmilar mana pools as before bc... makes alot of sense. right ....
Today i think all expirenced pvp ers can agree, or at least not totally disagree that warriors are the ultimate pvp class today. so not only the class most needed for pve tanking ( lfm 1 tank... who has not seen that countless of times ) but also if they choose to specc non protection they are also the only class u can not be wihtout in 5 man arena team.


atm. we lose players by the day.... and many like me are just waiting for a more balanced game wich is inbound this fall.
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  • 5. Re: Mortal strike in arenas   20/04/2007 02:28:35 PDT
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Q u o t e:



Simply put, Mortal Strike exists and I believe most healers can deal with it in instances, so why can't they deal with it in the Arena?

Thirdly, having or not having a warrior is a choice. Every class can make an interesting addition to a team, since if your healer gets CC'ed, it's just as bad. I don't think warriors are manditory, but their uniqueness makes them very savvy (I believe is the correct word) in their fighting style and very tanacious in the pursuit of their target.

And I know I am not an Arena player yet, but c'mon this one is too obvious.

btw, with bad luck, it's on a 5s CD, instead of a 6s CD.


in the instances healers aren't the ones getting the damage mostly and trying to heal themselves out of it - they're healing the tank there... And plateclass can take a lot more damage than cloth class obviously.
And so as the mobs attack the tank and do MS on them they can manage through 'cause of their armor and health. In arenas on the other hand Healers are the one attacked and 50% reduce on healing effects damps all the chances to heal enough to survive even some time + Warriors do A Lot of damage so it lessens it even more.

"Fools! Our arrows will blot out the sun!"
-Then we will fight in the Shade !!!
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  • 6. Re: Mortal strike in arenas   20/04/2007 02:31:39 PDT
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Q u o t e:
atm. we lose players by the day....


Nah. Only very few people are so involved with PvP and PvE that they really care.

Most people won't think when they are beaten by class X: "OMG they are so overpowered", but rather "I need to get better at this so I can do something against move X or Y"

For me, getting a positive K/D ratio is mostly the goal. I like it when I get this. But when I get owned by any other class, my general reaction is: "Ah, he was better than me/had better gear". Then try again.

I fear mages, both in the active and passive sense. A good mage can destroy me in any battleground without a hassle. I don't think that's unreasonable, someone who knows his job, should beat me. At the same time, I have had mages who did very poorly in every aspect and when they got my axe on their head. Usually that results in a dead mage.

Oh, btw. Mages should beware the prot-spec warrior, for he is quick to anger and bounce back your spells. Polymorphed mages are cute!

I have been nerfed from the moment I joined this game, but my damage only went up... Nerf me more!
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  • 7. Re: Mortal strike in arenas   20/04/2007 02:34:31 PDT
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Q u o t e:
like i have stated here on forums few times.. blizz has spoiled the balance in pvp....
This rage issue compared to mana issues today, says alot about the brains the developers have.. or dont have.
Increase rage of warriors, increase their hp by 100-130 % and incr the damage. give them anti caster stuff like charing that removes slowing effects and spell steal, nerf the cc we have on them and let them own in general
Now look at casters... 15.% more mana and 100 % more hp and spell cost about 6-8% more, silencing shots, carrote, cloak of shadow etc..
So basicly its alot harder for us to kill melee today, they have alot more defenses and alot more hp, while we have simmilar mana pools as before bc... makes alot of sense. right ....
Today i think all expirenced pvp ers can agree, or at least not totally disagree that warriors are the ultimate pvp class today. so not only the class most needed for pve tanking ( lfm 1 tank... who has not seen that countless of times ) but also if they choose to specc non protection they are also the only class u can not be wihtout in 5 man arena team.


atm. we lose players by the day.... and many like me are just waiting for a more balanced game wich is inbound this fall.



that post made me rofl. this is world of castercraft you know. dont even start to cry about warriors because mages, warlocks shadowpriests and to some degee hunters are far superior to warriors. you should just learn to spec frost and kite ppl and have iceblock if ur getting zerged in arena.

http://ctprofiles.net/95264
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  • 8. Re: Mortal strike in arenas   20/04/2007 02:35:18 PDT
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Q u o t e:
I´m assuming you just lost a game vs a setup due to ms?

I´ve won due to Cyclone, maybe they should nerf cyclone aswell?


Cyclone can be made just three times, MS all the time - surely I aswell think it's a vicious skill if the druid is Balance or Resto - yup... Ferals don't use it much... 6sec isn't much enough to waste over 1k mana when u got around 5k

"Fools! Our arrows will blot out the sun!"
-Then we will fight in the Shade !!!
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  • 9. Re: Mortal strike in arenas   20/04/2007 02:37:29 PDT
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Q u o t e:


in the instances healers aren't the ones getting the damage mostly and trying to heal themselves out of it - they're healing the tank there... And plateclass can take a lot more damage than cloth class obviously.
And so as the mobs attack the tank and do MS on them they can manage through 'cause of their armor and health. In arenas on the other hand Healers are the one attacked and 50% reduce on healing effects damps all the chances to heal enough to survive even some time + Warriors do A Lot of damage so it lessens it even more.


Well, for starters: You shouldn't be the one getting hit by the warrior. It's as simple as that. If a warrior goes to the healer, it's your team's job to keep him occupied. I always go for the healer, because it's the best PvP aggro tool I have. Once I start MS'ing the healer, all others turn and run for me and try to kill me. This gives my team (in normal BGs) a break to open up the fire themselves on the opposition.

And if you ARE hit by a warrior, both druids and priests have ways to counter a warrior's effectiveness (roots, shield). It's not a solution that will save you for ever, but it DOES give you the time to let your teammates catch up to you and take out the guy.

It's a task of your team to ensure you are not attacked by a warrior, or a rogue, or a mage, or a druid, or a warlock, or anything. Any of these classes can effectively numb your ability to heal properly and I think that with the warrior you are actually quite blessed in this field, since they only reduce the amount of healing done. They don't silence your ability to heal in any way.

So perhaps you should look at that first.

I have been nerfed from the moment I joined this game, but my damage only went up... Nerf me more!
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  • 10. Re: Mortal strike in arenas   20/04/2007 02:43:35 PDT
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Q u o t e:


Cyclone can be made just three times, MS all the time - surely I aswell think it's a vicious skill if the druid is Balance or Resto - yup... Ferals don't use it much... 6sec isn't much enough to waste over 1k mana when u got around 5k


Cyclone also works when you are not in melee range. MS requires 30 rage! That is 2 swings if you do not crit (and trust me, you don't always) and even more swings if you dodge (though overpower is nice, it also costs 5 rage). All in all, getting MS off every 5 seconds totally depends on crits, if you don't get that, don't expect to be MS'ed for about 12-14 seconds.

Start your heal at the right time, and you get off your full heal!

And it gets even better if you can get them to waste rage on anything else than MS, since for me, MS isn't a primary button to push in PvP. Hamstring is nearly always the first that I do, costing me rage and delaying my time before I can MS with 1 swing (3.5s), assuming I get my charge in. Dodge or miss an attack, and it's 7 to 10.5 seconds before I get that MS off.

Lovely, not?

I have been nerfed from the moment I joined this game, but my damage only went up... Nerf me more!
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  • 11. Re: Mortal strike in arenas   20/04/2007 02:46:34 PDT
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Q u o t e:


Well, for starters: You shouldn't be the one getting hit by the warrior. It's as simple as that. If a warrior goes to the healer, it's your team's job to keep him occupied. I always go for the healer, because it's the best PvP aggro tool I have. Once I start MS'ing the healer, all others turn and run for me and try to kill me. This gives my team (in normal BGs) a break to open up the fire themselves on the opposition.

And if you ARE hit by a warrior, both druids and priests have ways to counter a warrior's effectiveness (roots, shield). It's not a solution that will save you for ever, but it DOES give you the time to let your teammates catch up to you and take out the guy.

It's a task of your team to ensure you are not attacked by a warrior, or a rogue, or a mage, or a druid, or a warlock, or anything. Any of these classes can effectively numb your ability to heal properly and I think that with the warrior you are actually quite blessed in this field, since they only reduce the amount of healing done. They don't silence your ability to heal in any way.

So perhaps you should look at that first.


Rogue is bad yes - but I don't think druid, mage or warlock is as bad... then the healer has a chance at least to heal for it's power. And what do you do if you're in 2vs2 arena and Warrior attacks your healer? go kill the warrior, huh? then there's some pally or healer healing the warr to the end of the world... lol, I go for the healer ofc but I'm not as fast as Warrior to kill healers because I don't have anything with what to reduce their healing so they heal themselves out of it... and some pally.... can make 30 great heals with about 10k mana >< try kill one with a feral druid? No way lol, but when healer has MS then you damage faster than he heals and it's piece of cake then... for example my 3vs3 team got 95% of our victories with a Warrior with us... ~~

"Fools! Our arrows will blot out the sun!"
-Then we will fight in the Shade !!!
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  • 12. Re: Mortal strike in arenas   20/04/2007 02:50:05 PDT
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Q u o t e:
Blizzard Seriously. You say you want constuctive posts yet, everytime i try to make one I get kicked out and the post is lost.

So now you get the QQ version.

Mortal strike with high defence/ armor and high DPS makes warriors too powerful in the arena. The reason why its the most represented class in the finals.

Make the ability reduce outgoing healing or give me "livegiving breeze" Reduction to damage taken 50% for 10s. 6s cooldown.

Mortal strike scales too good in the arena where it remove half of the healers not one like a silence/ counter spell. Make it not scale with the number of healers.

Blö.


you need to learn how to play mate. Ive come up against teams that CC me right until the rest of my team is annihilated before even touching me. During that time - I get exactly 0 mortal strikes in on anyone.

I have also seen priests and druids easily heal through a MS debuff.

Piss off, and worry about your own class instead of trying to get anothers nerfed

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  • 13. Re: Mortal strike in arenas   20/04/2007 02:51:46 PDT
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Q u o t e:


And it gets even better if you can get them to waste rage on anything else than MS, since for me, MS isn't a primary button to push in PvP.


it is the primary in Arena PvP - at least for my friend in my team... he really pwns all healers.

And btw... roots break way too easily to be used in arena... and note that I'm Feral druid anyway - I don't use such - waste of mana

"Fools! Our arrows will blot out the sun!"
-Then we will fight in the Shade !!!
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  • 14. Re: Mortal strike in arenas   20/04/2007 02:54:49 PDT
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Cyclone can be cycled through the enemy team indefinitely without ever facing diminishing returns, so yes, you can use it more than 3 times.

Also, unless you're fighting low rating teams, the warrior probably isn't on you because you happen to be a healer, but to force you into bear form. If they don't do that, you're free to cyclone their team to hell. Hence the warrior on the druid.

Also, a single warrior should never be able to kill a healer with mana. Pummel is on a 10 sec CD and unless your stamina and resilience are terrible, you won't have trouble healing through MS and damage. Also, you have another healer on your team, right? RIGHT? The other healer will then keep the one being attacked alive.

[ Post edited by Frein ]


Warrior nerfs - Once you pop, you can't stop!
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  • 15. Re: Mortal strike in arenas   20/04/2007 02:56:32 PDT
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Q u o t e:


Rogue is bad yes - but I don't think druid, mage or warlock is as bad... then the healer has a chance at least to heal for it's power. And what do you do if you're in 2vs2 arena and Warrior attacks your healer? go kill the warrior, huh? then there's some pally or healer healing the warr to the end of the world... lol, I go for the healer ofc but I'm not as fast as Warrior to kill healers because I don't have anything with what to reduce their healing so they heal themselves out of it... and some pally.... can make 30 great heals with about 10k mana >< try kill one with a feral druid? No way lol, but when healer has MS then you damage faster than he heals and it's piece of cake then... for example my 3vs3 team got 95% of our victories with a Warrior with us... ~~


Lemme see... If I were a healer in 2v2 and have a warrior with me...

Firstly, I would try to be able to break Line of Sight quickly. Charge is effected by this.
Depending on the class, I would likely hot my team-mate and run as a cat, cast a shield or take up a shield. Really depends on who's healing and where I'm at really.

Secondly, I wouldn't use a Feral druid as my primary healer if I could help it, but seeing that you are... Try to remain in stealth until the rather last moment and have your team-mate go for the healer. That should attract the warrior's attention and in that case, you can pop from stealth and start to heal the guy (even though it's harder with MS applied). Given that your most important role is healer, you should have the gear to do so. If you are full Feral gear, you gimped your healing quite a bit, so don't expect to save the day with it.

Thirdly, the tactic of going for the healer does not only apply to your team. It also applies for the other team. If you can get your team-mates to severely distress their healer, you bet the warrior is going to disengage you to save his own healer first. If he doesn't, outlast the other healer in Bear form and then have your team CC him.

And I bet there are countless (better) tactics to survive this kind of punishment. The fact that it troubles you so merely means that you haven't thought hard enough about a solution.

I have been nerfed from the moment I joined this game, but my damage only went up... Nerf me more!
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  • 16. Re: Mortal strike in arenas   20/04/2007 02:58:00 PDT
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Q u o t e:


you need to learn how to play mate. Ive come up against teams that CC me right until the rest of my team is annihilated before even touching me. During that time - I get exactly 0 mortal strikes in on anyone.

I have also seen priests and druids easily heal through a MS debuff.





Well u've faced imbapriests and druids when - but they can't do it for long time either.... much less than ur healer would if he/she was attacked by other class but warrior.

ok - CC is quite unfair... but it's really not worth using for me >< but well try against rogues... they'll sap u first and then blind u for 12secs - and all that time they can be doing damage... druid has to concentrate on you every 6th sec so it's hard to keep on unless Balance/Resto

"Fools! Our arrows will blot out the sun!"
-Then we will fight in the Shade !!!
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  • 17. Re: Mortal strike in arenas   20/04/2007 02:58:21 PDT
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Q u o t e:


it is the primary in Arena PvP - at least for my friend in my team... he really pwns all healers.

And btw... roots break way too easily to be used in arena... and note that I'm Feral druid anyway - I don't use such - waste of mana


Well, if that's the button he uses, he can't slow you, you CAN slow/root/etc him and Feral away. A good MS usually takes away all your rage at the beginning of a fight. Simple.

I have been nerfed from the moment I joined this game, but my damage only went up... Nerf me more!
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  • 18. Re: Mortal strike in arenas   20/04/2007 03:00:17 PDT
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Q u o t e:


Lemme see... If I were a healer in 2v2 and have a warrior with me...

Firstly, I would try to be able to break Line of Sight quickly. Charge is effected by this.
Depending on the class, I would likely hot my team-mate and run as a cat, cast a shield or take up a shield. Really depends on who's healing and where I'm at really.

Secondly, I wouldn't use a Feral druid as my primary healer if I could help it, but seeing that you are... Try to remain in stealth until the rather last moment and have your team-mate go for the healer. That should attract the warrior's attention and in that case, you can pop from stealth and start to heal the guy (even though it's harder with MS applied). Given that your most important role is healer, you should have the gear to do so. If you are full Feral gear, you gimped your healing quite a bit, so don't expect to save the day with it.

Thirdly, the tactic of going for the healer does not only apply to your team. It also applies for the other team. If you can get your team-mates to severely distress their healer, you bet the warrior is going to disengage you to save his own healer first. If he doesn't, outlast the other healer in Bear form and then have your team CC him.

And I bet there are countless (better) tactics to survive this kind of punishment. The fact that it troubles you so merely means that you haven't thought hard enough about a solution.


I ain't healer..... that's the problem... my m8 is priest healer - now gtg - gonna come check these later

"Fools! Our arrows will blot out the sun!"
-Then we will fight in the Shade !!!
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  • 19. Re: Mortal strike in arenas   20/04/2007 03:03:32 PDT
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I just checked your team. That priest should be able to heal through a mortal strike with ease. It's not an endurance test anyway. I mean, ffs you're a FERAL DRUID. You have more HP in bear form than I currently have and I know that I don't die quickly. A good MS warrior will burst for 3k something? That's a top-end burst that happens every 5-10 seconds. Tell me how you can't heal through that.

I have been nerfed from the moment I joined this game, but my damage only went up... Nerf me more!
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