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  •  Topic Fear
  •   |  09/02/2010 19:42:14 PST 
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  • 0. Fear   04/04/2007 03:37:00 PDT
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There are things that will break Fear.

Equipment

* Faction Insignia — With the exception of hunter, warrior, and shaman, all other classes can break Fear once using [Insignia of the Alliance] or [Insignia of the Horde].
* [Glimmering Mithril Insignia] — Blacksmith Trinket grants 30 seconds of fear immunity.
(greater list below)

Racial Traits or Class Abilities

* Forsaken — Forsaken has a racial trait Will of the Forsaken which breaks fear and grants 5 seconds of fear immunity.
* Hunter — Beast Mastery spec'd hunters may become immune to fear with The Beast Within.
* Mage — Frost mages may use Ice Block to break fear once.
* Paladin — Paladins may use Divine Shield to break fear once.
* Priest — Draenei and dwarf priests can use Fear Ward, which absorbs one 'charge' of Fear.
* Shaman — Shamans may use Tremor Totem which can dispel fear or use Grounding Totem which can absorb fear.
* Warlock — Warlocks with Felhunter may use Devour Magic to dispel fear on themselves.
* Warrior — Warriors can break fear when in Berserker Stance with Berserker Rage and Recklessness. Fury Warrior can break fear with Death Wish in any stance.

Other Notes

* Paladins and Priests may dispelled fear on their team-mates.
* A high shadow resistance can also stop fear, or cause it to break early.
* Taking damage increases the chance fear would break early.
* As of 2.0, all crowd control effects (with the exception of Sap) have a chance each second to break earlier, and their duration is capped at 12 seconds. The chance increases with resistances and the level difference between the target and the caster.

Diminishing returns:

- Fear and seduce both count toward diminishing returns. We get a maximum of three total. In PvP, the maximum time fear/seduce can last is as follows:

First fear/seduce can last up to 12 seconds.
Second fear/seduce can last up to 6 seconds.
Third fear/seduce can last up to 3 seconds.

- After one seduce, this leaves a possible combination of two fears, one fear and a seduce or two more seduces; each can last for half of the time of the previous fear/seduce -- most of the time they don't.

- Fear is a 1.5 second cast without interrupts. With melee interrupts, it can take upwards of 5 seconds to get off, if we get it off at all. Seduce is a 1.5 second cast and is channelled. If the succubus gets hit, seduce stops.

- fear and seduce can both be resisted and this counts towards diminishing returns. Deathcoil can be resisted as well.

Fear is also the Most Nerfed single ability or spell:

Patch 1.2 12/18/04

Fear: Players now have an increasing chance to break free of the effect, such that it is unlikely the effect will last more than 15 seconds. (nerf)

Patch 1.31 3/22/05

Fear - Mana cost changed to a percentage of base, which results in an increase in cost. (nerf)

Patch 1.41 5/5/05

Seduction (Succubus) - Is now considered a Fear effect for purposes of diminishing returns. (nerf)

Patch 1.50 6/7/05

Warriors: Deathwish - Is now usable while under a Fear effect, and will also remove an existing Fear effect. (nerf)

Patch 1.70 9/22/05

Fear will now cause creatures to flee immediately, even if they are already moving. (PvE fix)

Fixed a bug where Fear and Curse of Recklessness, when used together, would prevent targets from casting spells. (PvE bug fix)

Druids: Druids should now be able to shapeshift back into caster form while Feared. (nerf)

Patch 1.80 10/10/05

Pets no longer break off attacks when their target is affected by Warlock Fear. (not much of a change really, but it can aid fear in breaking sooner).

Death Coil - Cooldown reduced, mana cost increased, and now causes a short Fear effect that is not diminished. (DC buff - 3 second horror effect, 2 minute cooldown)

Patch 1.10 3/28/06

Death Coil - The horrify component no longer affects undead creatures (they've seen it all before. (PvE nerf)

Patch 1.11 6/19/06

Fear: The calculations to determine if Fear effects should break due to receiving damage have been changed. The old calculation used the base damage of the ability. The new calculation uses the final amount of damage dealt, after all modifiers. In addition, the chance for a damage over time spell to break Fear is now significantly lower. Note that Fear continues to be roughly three times as likely to break on player targets as on non-player targets. (nerf)

Patch 1.12 8/22/06

Howl of Terror: This spell now uses the same resistance checks as the Warlock spell Fear. (nerf)

Patch 2.1
Chance to break crowd control from damage: The increased chance for a spell to break from taking a critical strike has been removed. Instead, all targets over level 60 have a slightly larger chance to break out of crowd-controlling effects when they take damage. (Affliction (and Demo) nerf)

- In addition, fear and seduce both have "heartbeat" resists and can break at any time, whether damage has been applied or not. In PvP, all CC's have a maximum time of 12 seconds. (nerf)



Anti-Fear/Charm Trinket (Alliance)
Druid: http://www.thottbot.com/i18863
Rogue: http://www.thottbot.com/i18857
Warlock: http://www.thottbot.com/i18858
Mage: http://www.thottbot.com/i18859
Priest: http://www.thottbot.com/i18862
Paladin: http://www.thottbot.com/i18864

Anti-Fear/Charm Trinket, with resilence! (Alliance)
Druid: http://www.thottbot.com/i28235
Rogue: http://www.thottbot.com/i28234
Warlock: http://www.thottbot.com/i30348
Mage: http://www.thottbot.com/i28238
Priest: http://www.thottbot.com/i30349
Paladin: http://www.thottbot.com/i28236

Anti-Fear/Charm Trinket (Horde)
Druid: http://www.thottbot.com/i18853
Rogue: http://www.thottbot.com/i18849
Warlock: http://www.thottbot.com/i18852
Mage: http://www.thottbot.com/i18850
Priest: http://www.thottbot.com/i18851
Paladin: http://www.thottbot.com/i29592

Anti-Fear/Charm Trinket, with resilence! (Horde)
Druid: http://www.thottbot.com/i28241
Rogue: http://www.thottbot.com/i28240
Warlock: http://www.thottbot.com/i30343
Mage: http://www.thottbot.com/i28239
Priest: http://www.thottbot.com/i30346
Paladin: http://www.thottbot.com/i28242

Anti-Fear Class Spells!
Hunters:
The Beast Within: http://www.thottbot.com/s34471 (Requires 40 points in Beast Mastery. Must have a point in Bestial Wrath)
Bestial Wrath: http://www.thottbot.com/s19574 (Requires 30 points in Beast Mastery)

Warrior:
Death Wish: http://www.thottbot.com/s12328 (Requires 20 points in Fury)
Berserker Rage: http://www.thottbot.com/s18499
Recklessness: http://www.thottbot.com/s1719 (CANNOT BE USED IN ARENA)

Mage:
Ice Block: http://www.thottbot.com/s11958 (Requires 20 points in Frost)

Rogue:
Cloak of Shadows http://www.thottbot.com/s31224 (You cannot cancel fear but you can be Immune)

Racials!
Dwarf: (Priest)
Fear Ward: http://www.thottbot.com/s6346

Draenei: (Priest)
Fear Ward: http://www.thottbot.com/s6346

Undead:
Will of the Forsaken: http://www.thottbot.com/?sp=7744

Diminishing Returns!
Off of http://www.worldofwarcraft.com/info/basics/pvpcombat.html

Slowing Spells & Diminishing Returns
A handful of spells were added to the list of spells subject to diminishing returns in PvP. It is our goal to set as few spells as possible to be diminished. We've identified this short list of spells as having durations and cooldowns sufficient to almost permanently slow or immobilize targets but without adequate controls or other limiting factors. When a spell with diminishing returns is used against a target in PvP, the first effect has full duration. On the second use of the same category of spell (e.g. slowing), that spell's duration is reduced by 50%. On the third use, the duration is reduced by 75%. On the fourth attempt, the target becomes immune to the spell. Spells must be used on the same target within 15 seconds of the *end* of the duration in order to be diminished. In other words, if a target hasn't had a slowing spell active on them for more than 15 seconds, the next slowing spell will have full effect.



Credit: Malaena from Farstriders & Quench from Shadowmoon

EDIT 1: Fixed a small error, and added Patch 2.1 note.

[ Post edited by Elon ]


It's good to be evil. It's also fun to prey on people's inability to read "Doom Portal" as opposed to "Soul Well".

Those pesky 41/41/41 warlocks with 6 pets out at once will get you everytime.
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  • 2. Re: Fear   04/04/2007 03:43:12 PDT
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sticky imo


Q u o t e:
Every time you post a nerf warlocks thread, we buff warlocks more!


- Vaneras
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  • 3. Re: Fear   04/04/2007 03:45:56 PDT
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STICKY THIS AND FORCE ALL THAT PRESS "Navigation" > "Warlock >" TO READ IT BEFORE THEY MAY POST.. Sorry for caps but im just so thrilled about this.

G J

TOOL
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  • 4. Re: Fear   04/04/2007 03:49:39 PDT
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Q u o t e:
G J


Thanks. I know, I'm quite the genius to understand the basics of "Copy -> Paste".


Oh, and I don't think I can report my own post?

It's good to be evil. It's also fun to prey on people's inability to read "Doom Portal" as opposed to "Soul Well".

Those pesky 41/41/41 warlocks with 6 pets out at once will get you everytime.
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  • 5. Re: Fear   04/04/2007 03:52:15 PDT
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Q u o t e:


Thanks. I know, I'm quite the genius to understand the basics of "Copy -> Paste".


Oh, and I don't think I can report my own post?


im not complimenting your intellect simply your commitment ;)

TOOL
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  • 6. Re: Fear   04/04/2007 03:52:40 PDT
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Btw,Seduce wont break if succu is getting hit,but it breaks if she gets kicked/silenced etc.

k
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  • 7. Re: Fear   04/04/2007 03:53:41 PDT
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Q u o t e:
im not complimenting your intellect simply your commitment ;)


Oh, okay. Thanks. :)


Q u o t e:
Btw,Seduce wont break if succu is getting hit,but it breaks if she gets kicked/silenced etc.


Succu getting hit -> Succu dies -> Seduce is broken.

It's probably not what he meant, but anyway. :P

[ Post edited by Elon ]


It's good to be evil. It's also fun to prey on people's inability to read "Doom Portal" as opposed to "Soul Well".

Those pesky 41/41/41 warlocks with 6 pets out at once will get you everytime.
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  • 9. Re: Fear   04/04/2007 03:57:14 PDT
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sticky to all the other characters forum!!
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  • 10. Re: Fear   04/04/2007 04:43:12 PDT
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/bump for justice.

I'm NOT addicted to beer, Beer is addicted to ME.
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  • 11. Re: Fear   04/04/2007 04:56:20 PDT
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In theory, things works like this, in reality, hardly ever, fear breaks dama sure, after 60 - 70 % from 100% which is like for me something 7 - 8 k. But hey, im not who blames wlocks for it, just bad pvp desing.

And before flames start coming "l2pl2puclass" etc, 6 x old lvl 60 (includes oldschool lock too) and few 70 ppls gives me a lil room here :P

edit, and working as intented, this should be lvl 67? priest, and was trying to post with my lvl 70 drood (so ppls dont think that my lil priest got near 15khp) :P

[ Post edited by Peravaunu ]

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  • 12. Re: Fear   04/04/2007 05:02:11 PDT
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Problem is, we Warlocks know that.
But you know how it is with people you kill, they are showing a stubby resistance to facts and will insist you chain feared them for 2minutes.
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  • 13. Re: Fear   04/04/2007 05:16:11 PDT
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I have a question, the druid supposedly resets the diminishing returns of fear/charm when he/she shape shifts, how about other situations? Are there other cases, when diminishing returns are reset? Maybe Mage Ice blocking, or Pally Bubbling, or Rogue using CloS? Thanks.
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  • 14. Re: Fear   04/04/2007 05:25:33 PDT
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Great post, now every lock can l2p with fear!
Fear is great.
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  • 15. Re: Fear   04/04/2007 05:31:16 PDT
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Well, far as I can remember, theres ordinary dimish return for dr00d like everyone else, but every form has it own, so, If I just keep in my bear form, dimish will be normal. Back to caster, and back to bear (god know why I want to do that) and Im still "immune" for 4th fear (ofc that 15 sec rule is here)

If someone remember better etc, feel free to correct me :)
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  • 16. Re: Fear   04/04/2007 05:34:23 PDT
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Q u o t e:
Well, far as I can remember, theres ordinary dimish return for dr00d like everyone else, but every form has it own, so, If I just keep in my bear form, dimish will be normal. Back to caster, and back to bear (god know why I want to do that) and Im still "immune" for 4th fear (ofc that 15 sec rule is here)

If someone remember better etc, feel free to correct me :)



Right, so it's not a reset, but rather an individual dim counter for each form, makes sense, thanks Perava ... erm. yes, and the rest. /bow /thanks
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  • 17. Re: Fear   04/04/2007 05:35:53 PDT
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* Faction Insignia — With the exception of hunter, warrior, and shaman, all other classes can break Fear once using [Insignia of the Alliance] or [Insignia of the Horde].

5 min cooldown. fear has no cooldown.

* Paladins and Priests may dispelled fear on their team-mates.

This is the most common arguement against fear whining, but you don't always have a pally or priest on your team.

* A high shadow resistance can also stop fear, or cause it to break early.

right... so you would wear shadow resist gear just INCASE you meet a warlock? wearing lots of shadow resistance gear gimps you alot anyways.

- Fear is a 1.5 second cast without interrupts. With melee interrupts, it can take upwards of 5 seconds to get off, if we get it off at all. Seduce is a 1.5 second cast and is channelled. If the succubus gets hit, seduce stops.

you forgot to mention that you can buy pvp gloves that make you resist 50% of those interruptions, and you can use deathcoil first so you have 3 seconds to cast the 1.5 sec fear.

Fear is also the Most Nerfed single ability or spell:

theres a good reason for that, you know...

Druids: Druids should now be able to shapeshift back into caster form while Feared. (nerf)

OMG what a big nerf, not like the fear gets removed or anything

Death Coil - The horrify component no longer affects undead creatures (they've seen it all before. (PvE nerf)

big nerf aswell -.-

Fear: The calculations to determine if Fear effects should break due to receiving damage have been changed. The old calculation used the base damage of the ability. The new calculation uses the final amount of damage dealt, after all modifiers. In addition, the chance for a damage over time spell to break Fear is now significantly lower. Note that Fear continues to be roughly three times as likely to break on player targets as on non-player targets. (nerf)

this is not a nerf, its a FIX, why should you be able to do massive dmg with +dmg gear without fear having a greater chance to break? this is also a BUFF, you might not have noticed the chance for dots to break fear is significantly lower.

Howl of Terror: This spell now uses the same resistance checks as the Warlock spell Fear.

why shouldn't it?

- In addition, fear and seduce both have "heartbeat" resists and can break at any time, whether damage has been applied or not. In PvP, all CC's have a maximum time of 12 seconds. (nerf)

all CC's (except for cyclone i think?) have a heartbeat resist in pvp, not only your precious fear and seduce

Spells must be used on the same target within 15 seconds of the *end* of the duration in order to be diminished. In other words, if a target hasn't had a slowing spell active on them for more than 15 seconds, the next slowing spell will have full effect.

this shows that you can get around the diminishing problem by just waiting a little.


Why locks should be nerfed? If specced they have instant aoe fear, and with that 2 more dots to apply, with fear on you have time to apply all of the dots within 7 seconds or so, you might think "oh well fear will break earlier", but fear makes us run away from you, so we have to spend time running back to you, some of the dots are instant so you can cast them while running away aswell.

Life drain, is absurdly overpowered. A typical scenario for me is that the warlock is running low on hp, less than 40%, they use fear or deathcoil + fear, then life drain. I see my HP ticking away while the warlock is healing himself for 3 or 4% every second.

[ Post edited by Kirmokin ]


nerf locks
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  • 18. Re: Fear   04/04/2007 05:39:59 PDT
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Mr. Kirmokin, you are ruining a useful thread, I bet other people will argue with you, because already your first two arguments prove you're not a Night Elf but a Troll. Have you read the OP? Talking about no cooldown on Fear? /doh

I have an Expansive ... Mind!
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  • 19. Re: Fear   04/04/2007 05:40:11 PDT
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Sticky!

We need this to point to whenever people start @!##*ing about fear.

I am officially trolling your post.
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