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Vaneras
Blizzard Poster
  • 0. Class Feedback Requested   06/12/2007 10:58:12 PST
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We're currently gathering class feedback from players for Wrath of the Lich King concerning thoughts on the areas of each class that is perceived to be most in need of improvement. This thread is not intended for discussion purposes and we ask that you please review the below format before presenting your feedback. It's very important for us to be able to review all provided feedback and as a result, not following the required format will very likely result in your post being removed.
  • List your primary talent tree(s), i.e. Holy/Disc.

  • List the content you're primarily pursuing or most enjoy, i.e. Raiding, PvP, Solo, etc...

  • Provide a brief description of the areas you feel are most in need of improvement (you may list a maximum of three issues and each issue should be described in one or two sentences).

  • List up to five specific spells/abilities/talents you feel most need change, redesign or improvement in the order you feel each is most in need of attention. (MOST to LESS)

Please remember to be constructive when providing feedback, and avoid discussions with others so that this thread can remain a promising and reliable source for feedback. It's also important to note that we're not looking for suggestions on how aspects of your class can be improved, but rather which areas are in need of improvement by your own assessment. When we have collected enough feedback we will reply back to this thread thanking everyone for their assistance, and the thread will be locked. Thank you very much for your participation!

Behold! Witness the glory of my epic beer container... More commonly known as The epic Mug of Vaneras : http://epicmug.ytmnd.com/
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  • 1. Re: Class Feedback Requested   06/12/2007 11:21:43 PST
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Enhancement
PVP
Need CC + anti CC



talent change: shield spec to imrpoved maces, axes, daggers, fist weapons. all require same amount of talents to activate ofc. same bonus as warriors and rogues ones.
I think this would not just bring us up a little bit in pve but also in pvp. a little extra damage or bonus CC depending on what weapons you prefer to use, and not over powering. We all know its resto and elemental who use shields not enhancement.

Improved ghost wolf.
Reduced casting time on ghost wolf by 2 seconds = passive for all specs.
1 talent point - 50% chance ghost wolf is not dispelled + 33%-50% chance to resist movement imparing effects
2 talent points - 100% chance GW will not be dispelled + 66%-100% chance to resist movement imparing effects.
Reason: When carrying the flag in wsg or Eots or just trying to escape some areas, ghost wolf is easily dispelled, ccd or snared. it makes it almost impossible compaired to druids, or any other class at carrying the flag.

Shamanistic rage.
reduces damage taken by 30% and restored mana equal to 15% of AP on hit.
Reduced cooldown by 10%
The shaman becomes immune to fear effects.

New skill
Elemental Binding
Binds the shaman with the elements around him making him immune to all damage for 15 seconds, removing all debuffs.

Elemental totems
Cooldown reduced to match mage's water elemental.
Controllable
fire elemental scale with mages water elemental. CD reduced to 3 min
fire elemental range from totem increased

Weapon enchants:
Windfury weapon - Does not share a cd between main and off hand weapons, work like a weapon enchant i.e. crusader/mongoose. as it is a enchant.
Rockbiter weapon - Increases dps by x amount and has a x% chance to stun the enemy
frostband weapon - x% chance to freeze the enemy in place when hit + what it is now
flametongue+frostband scale better with spell damage.

Tremor totem
proc rate 2.5-3 seconds (talented to get lower?)
Should be able to use this when feared.

Grouding totem
More HP
Directs one offenseive spell cast on a nearby party member once every 5 seconds
Should not be destroyed when a spell is redirected, the spell should be absorbed by the totem allowing it to proc every 5 sconds and redirect another spell, withoutwasting a GCD and mana.
Ill add more as i think.

[ Post edited by Aez ]


CC doesn´t matter especially if you have it and are downloading porn

http://www.youtube.com/watch?v=i4cMg7W1mQo

Fix us please and yes tremor totem was down .green totem anyone ??
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  • Defias Brotherhood
  • 2. Re: Class Feedback Requested   06/12/2007 11:33:55 PST
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Enhancement (+ Resto)

Raiding and PvP

PvP survivability and combat control.
Shamans are the class with the worst base health in relation to their health needs. Being a mail class without relyable escape abilities and damage reduction, they're often primary targets, and especially Enhancement shamans who are always in melee range suffer from this.
Shamans also have hardly any way to either keep their target in melee range, or get away from melee opponents. Frost Shock and Earthbind Totem slow for too little to escape.

1. New skill, popular suggestion:
Windwalk
x mana, 1 minute cooldown.
Instantly turns the shaman invisible, removing movement impairing effects and granting him a x% movement speed increase. Lasts x seconds.
Suggested: ~700 mana, 100% speed, 3 second duration

2. Improved Ghost Wolf talent
Reduces the cast time of Ghost Wolf by 1,5/3 seconds.
(Possibly: And gives a 50/100% chance to remove movement impairing effects.)

3. New talent:
Elemental Impact (5/5)
Gives your Shock spells a 2/4/6/8/10% chance to stun the target for 1,5 seconds.
Placement: Somewhere in the low end of the Elemental tree.

4. Earth Shield
Protects the target with an earthen shield, giving a 30% chance of ignoring spell interruption when damaged, giving a 75% chance to resist dispell mechanics, and causing attacks to heal the shielded target for 150. This effect can only occur once every few seconds. 10 charges. Lasts 10 min. Earth Shield can only be placed on one target at a time and only one Elemental Shield can be active on a target at a time.

5. Shamanistic Rage
Reduces all damage taken by 30% and gives your successful melee attacks a chance to regenerate mana equal to 15% of your attack power. Lasts 30 sec. This effect can not be dispelled.
(This means, turn it into a physical ability, not a magic one.)

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|................--:---:--:--‘---:,, ,,, ,,, ,,,:---: /=
`-.,.__._._,,...---:::"/
ಥ_ಥ
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  • Moonglade
  • 3. Re: Class Feedback Requested   06/12/2007 11:48:17 PST
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Thank you Vaneras

1 primary talent trees
Elemental or Restoration , might go enhancement again one day .
But currently enjoying the healing or range aspect of the shaman more , then the melee aspect.

2 Enjoyment most , raiding currently , then dugeons , then solo .
PvP is the least of concern did enjoy it with my other shamans cause pre TBC .
Post TBC just feel like leecher following the group . while its fun the class simply doesn´t have what it takes to pre TBC . or the scareness or balance anymore , its no longer a level 49 ubermode , but it surely isn´t a level 60 feared class but easy to take down if you know the weakness.

3 Shaman needs improvement in lot of areas .
But first off all based on my own experience .

a ANTI CC OR CC Options , sorry facing a smart oppenent you will have the most time unable to act.
The diminshing return doesn´t work simply fact most openent has more then one type of CC
The way we are so easily countered at the right time , is too bothersome .
While pre TBC we had our burst options that balanced out the no ANTI CC options .
Post TBC our burst is equel to almost every other class infact in resto lower .
ANTI CC would be prefered , if thats too hard to give , then CC to balance out things .

b More Melee or Spell choices different then nature based .
This is really a big concern , one good curse of tongue , counterspell knocks us out .
While working as intended combine it with the other CC options the same classes has .
IT makes us more like grey out dummby doll , sure Earth Shocks cannot ever do the same .
If Earth Shock was able to do that , people would feel frustrated , but since it doesn´t why do we have to feel frustrated ?
Molten blast reintroduction might help
Melee options , as a caster hybrid we cannot currently melee in 2 of our 3 forms , even with twohanded weapon.
The itemisation is causing a huge drop in power spelldamge or healing . the increased dps does not offset that , simply put no STR on items, its not that i want STR on healing or Elemental gear .
So our melee and weapons buffs simply are no longer uptodate . to be feared in close combat .
Something PRE TBC was another factor with WF .


c TOTEMS this is more a raid request and to progress the shaman as buffer.
Stationary totems is fine but duration and totem on global cooldown isn´t .
Neither is the range since its already stationairy .
Do not want a 4 macro button totem drop , but would prefer a totemcooldown like pretbc even if its tied in with shocks is fair enough , but performance dps or healing losst in raid cause of redrop is huge .
Totem acting there own cooldown would be really welcome
Durations , after we gotten totemic recall , durations of BUFF totems should go up to 5 min or 10 min .
Not only does it teaches shamans to clean up there totems the buffs are what we are asked to provide in raid groups .
Range as raid group buffers our range to the party (Since we do not provide raid wide buffs) so be increased to 30 yard -40 yard talented .

4. 5 Spells that needs improvements
1 Well Shocks , its currently too low damage/utility compared to what other peoples instance are .
While pre TBC our shocks were like shaman exclusief , others nowadays have way to mimick the same performance , at longer range or kind like effect . arcaneshot come to mind , crusaderstrike mortal strike ,
Answer for it seriously i cannot think of one , so maybe am asking wrong change .
But somehow shocks are not what shocks are used to be , dps out of 200-250 in second isn´t that scary anymore . (shock damage divided by cooldown)

2 Weaponbuffs ...
Pre TBC they had huge impacts cause as part of our melee close distance repetoir .
Nowadays aside from enhancements WF , for casters Frostbrand or Flametongue .
IT doesn´t seems as usefull anymore .
Bring more utlitiy into them , maybe secondary effects like stuns/incapicitated or even lesser effects like stackings , might make it more usefull , we lost our feared close combat effect in TBC .
There isn´t anything scary for a resto or elemental shaman in close combat , aside from a tiny bit more damage .

3 Earthenshield if the cooldown is going trough to 30 second , provide it to all shaman as base.
Sounds silly but sadly we lack survivability and Earthenshield is a means to give that .
Instead give resto for raid and dungeon purpose a easier time with a healing shock that has a dot part attached (on same cooldown as paladins holy shock)

4 Shamanistic rage , sorry it has to act like a beastwithin same reasoning as hunters not able to get out of melee , should apply to it cause shaman cannot get into melee .

5 a full complete total talent tree review .
Yes this is asking a lot , but sadly no knockback resistance in elemental tree , shield specialisation in enhancement tree , resto tree too bloated .
Sorry we are missing a lot of things , our trees hasn´t been kept uptodate like the rest of classes are.
Sure we are now healing/dps class instead of a hybrid , but still our trees represent a out of date fashion
Maybe asking for this might mean tons of nerfs , but sadly personally i do not believe so .

Now i do not wish shamans to return to level 49 power bracket , but more level 60 stand .
Fast burst but always tasting defeat when 2 vs 1 . currently we are having a hard time even 1 vs 1 .
While doable other classes can handle or control us too easily , if we are 2vs1 in our favor to totally neutralise us .
This what i request the most , its not asking easy mode 1vs1 , but surely not hardcore mode 1vs1 .






CC doesn´t matter especially if you have it and are downloading porn

http://www.youtube.com/watch?v=i4cMg7W1mQo

Fix us please and yes tremor totem was down .green totem anyone ??
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  • Darkmoon Faire
  • 4. Re: Class Feedback Requested   06/12/2007 11:49:16 PST
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Enhancement
To be honest, I'm not enjoying any aspect of the game, but if I was to choose one, it would have to be RP.

Issues:

Issue One:
Shaman PvP survivability, in my opinion, PvP is a joke whilst playing any talent tree, all the other classes have A Crowd control to use or a viable option to escape the enemy, I say give us 3 or 4 Anti-CC spells/abilities.

Issue Two:
The totem system is poorly designed, I believe the developers intended to add totems to the horde side to make up for the Paladin Auras before the Burning crusade - The totem system needs a change.

Issue Three:
One major spell school - Nature. Why nature? Shamans are the master of the ELEMENTS not the masters of GARDENING.

Spells that need redesigned/Improved:

Ghost Wolf:
This ability is only used as a faster travel form between levels 20 and 39.

Waterwalking/Breathing:
Severely under used due to the reagent cost, removing another fun aspect of the shaman class.

Weapon Enchants:
The other three weapon enchants, I.e. Frostbrand, Flametongue and Rockbiter are underused due to the superior windfury weapon enchant.

(I can not think of any other abilities that need improving/redesigned but I will add more later if I come up with some ;) Sorry if my post was not of any use to you.)

Don't Look me up on the Armory ....
Hey ... What are you doing ? Shoo !
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  • 5. Re: Class Feedback Requested   06/12/2007 12:00:42 PST
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some other spells then just stormstrike totems and earthshock if enhance, or totems and spam lb for elemental,
mages get so much more diversity along with spriests and locks, i also think we need a few more instant cast spells, and a way of escape similar to blink and closing the gap.
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  • 6. Re: Class Feedback Requested   06/12/2007 12:01:45 PST
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Elemental/Restoration

PvP

Basically we know that the shaman class is suffering under weak crowd control in pvp, frostshock and earthbinding totem. Of course our anti crowd control is easy to destroy e.g. totems. Therefore we need new cc abilitys and anti cc abilitys to be more viable in 2on2 and 3on3 arena pvp. We know that for you, Blizzard Entertainment, PvP is 5on5, but we want to play also all features of the game well enough or better : Viable like other classes.

Improve Ghostwolf, so it cant be dispelled so easily and it is more than just flag carrying and leveling transport vehicle, it should be able to dispell polymorph effects e.g and should not have any cooldown.

Make earthshield more pvp viable. It shouldnt be dispellable so fast, and should protect the shaman class from fear effects.

We need new spells: We have got only Fire elemental and Earth elemental which bot are not pvp viable (in arena). We need even as resto shamans a way to play more mana efficient, Manatide should be trainable, because mages get also iceblock trainable.

Remove Global Cooldown from totems, I mean yes every class got global cooldown, but totems are weak and cost mana if you recast them.

Reduce the cost of earthshield and purge. You've nerfed it in pre bc so pls revert the change. In PvP we cant run away like druids do to drin.. we have to get a pvp (arena) viable ghostwolf.. then we will maybe be able to run away and drink.





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  • 7. Re: Class Feedback Requested   06/12/2007 12:05:58 PST
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Restoration

PvE

Restoration tree needs a litle love, some talente tree for a Healing over time or something new.
Same as Enahncement tree, some talents are useless, like Shield Specialization and Toughness.

1.- Totems, they all need to be review, lots of them are useless and they have 0 suverbility
2.- Spell Scholo, too many spells in the nature scholo, if we are silenced we cant do nothing
3.- Anti CC / CC, we lack of movibility some times
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  • 8. Re: Class Feedback Requested   06/12/2007 12:17:54 PST
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new spell idea:

elemental fury (inspired by the panderean brewmaster ultimate, and the shaartul event in BEM) Transform into an avatar of earth, drawing powers directly from the elemental planes, you gain some new spells and increases health and nature damage but slows you by XXX, you may only use earthshock, lightning bolt, chain lightning and the special spells for this form (only a few others which can only be used in earth form),
at any time you may switch to an avatar of air, fire or water, similar rules apply in those forms, like avatar of air increases your movement speed and attack speed but reduces healing affects on you by 50% or something, can use certain spells in that form only, say, lightning bomb, where you shoot towards the target like a charge affect only instead of a stun does an aoe damage affect when landing.
you get my point,
give it a long cd and a short period similar to something like heroism

sorry for the poor explanation
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  • Darkmoon Faire
  • 9. Re: Class Feedback Requested   06/12/2007 12:29:43 PST
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Q u o t e:

Please remember to be constructive when providing feedback, and avoid discussions with others so that this thread can remain a promising and reliable source for feedback. It's also important to note that we're not looking for suggestions on how aspects of your class can be improved, but rather which areas are in need of improvement by your own assessment. When we have collected enough feedback we will reply back to this thread thanking everyone for their assistance, and the thread will be locked. Thank you very much for your participation!

Don't Look me up on the Armory ....
Hey ... What are you doing ? Shoo !
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  • Defias Brotherhood
  • 10. Re: Class Feedback Requested   06/12/2007 12:33:51 PST
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Q u o t e:
new spell idea:

elemental fury (inspired by the panderean brewmaster ultimate, and the shaartul event in BEM) Transform into an avatar of earth, drawing powers directly from the elemental planes, you gain some new spells and increases health and nature damage but slows you by XXX, you may only use earthshock, lightning bolt, chain lightning and the special spells for this form (only a few others which can only be used in earth form),
at any time you may switch to an avatar of air, fire or water, similar rules apply in those forms, like avatar of air increases your movement speed and attack speed but reduces healing affects on you by 50% or something, can use certain spells in that form only, say, lightning bomb, where you shoot towards the target like a charge affect only instead of a stun does an aoe damage affect when landing.
you get my point,
give it a long cd and a short period similar to something like heroism

sorry for the poor explanation
Lightning = air, not earth.

___.............._______/```````````````:::--..
|.==,-.~;. ____:._____'__ '__'__'__'__ _\===
|................--:---:--:--‘---:,, ,,, ,,, ,,,:---: /=
`-.,.__._._,,...---:::"/
ಥ_ಥ
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  • 11. Re: Class Feedback Requested   06/12/2007 12:37:19 PST
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Elemental
PvP

I think that shaman should get more kiting and anti-kiting (anti-CC) abilities, more survivability and some talent changes. I'm talking only about elemental tree. :P

Improved Ghost Wolf makes Ghost Wolf instant, and it breaks all rooting effects. Tremor Totem pulses more frequently.

Earth Grasp
0/3
Your Earthbind Totem has 15/25/35% chance per pulse to immobilize opponents within 8 yards for 2 seconds.

Elemental Devastation

0/3
Your spell critical strikes increase damage done by next elemental damage spell by 3/6/10%.

Reason: This talent is really useless for elemental shaman because going melee combat as one isn't such good idea.

Make Totem of Wrath trainable and replace it with something like this:

Tempest's Fury
0/1
Your spells have chance to increase spell damage of your party members by 10% of your intellect, and spell hit and crit by 2% for 5 seconds.
Reason: I don't think that this totem is that worth spending talent points and it'll be fire totem worth dropping in groups/raids.

Improved Shocks
0/5
Your shock spell now have 5/10/15/20% chance to do additional effect in addition to current:
Earth Shock - chance to stun for 1 sec.
Frost Shock - chance to slow casting and attack speed by 40% for 4 seconds.
Flame Shock - chance to give debuff that will cause more damage when target is hit.

Pyroclasm
15% of base mana
Channeled
Shaman starts focusing his energy on the target, making fissures in the ground. At end of channel (either canceled, interrupted or finished) it will cause enormous explosion dealing 400 fire damage per second spent to channel. Can be channeled for up to 5 seconds.

Ancestral Endurance
Talent or passive spell?
Critical strikes against you have chance to decrease damage done to you by 5% for 10 seconds.
Reason: More survivability!

Make Elemental Mastery and Nature's Swiftness don't get cooldown when canceled.
Make Healing Wave and Lesser Healing Wave don't get locked when your Lightning Bolt/Chain Lightning is interrupted. LB/CL are AIR spells and healing waves are WATER spells (I think :P).

[ Post edited by Milekcizmic ]

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  • 12. Re: Class Feedback Requested   06/12/2007 12:47:45 PST
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ok ill do it properly

improved stormstrike 1/2
when earthshock affects a target under the effect of stormstrike the target has a 25% chance to become dazed
2/2 - 40% chance

flametongue and frostbrand weapon, these scale with spell damage so instead of making them chance on melee attack, cause them to affect your spells, eg flametongue weapon applies a small dot after every spell similar to fireball, and frostbrand can work similary to frostbolt

2h speciality 0/3: increases the chance for a windfury proc to occur by 2% 4% and 6%

elemental devastation0/3: increases spell damage by 50, 75 and 100, after causing a spell critical strike
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  • Bloodhoof
  • 13. Re: Class Feedback Requested   06/12/2007 13:03:34 PST
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Enhancement (45) / restoration (16)

PvE exclusively

My only issue: Itemization and stat distribution, the hybrid nature needs to be reflected in our choice of specs, so the stats on each set/item need to be as useful for that one spec as possible.

My wish list:
1) Windfury Weapon needs to be reworked and fixed, remove the hidden cooldown and make it so it cannot proc off itself.
2) Legacy talents like shield spec need to be removed and replaced with something useful, toughness does have it's uses in pvp although I would like it replaced.
3) imp. Ghost wolf should reduce casting time by 1.5/3 sec and have 50%/100% chance to break snares.
4) Some totems need to be taken behind the barn and shot, and then replaced with something useful.
5) Give back the old animations/sounds that have been changed over the years, especially wf animation.

Think that´s about it :-)
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  • Thunderhorn
  • 14. Re: Class Feedback Requested   06/12/2007 13:05:18 PST
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My main spec is Restoration, 0/5/56 and enhancement for bursts of grinding dailies every few days.

I enjoy raiding and 5 man heroic dungeons, but other than that there's not much else I can do in the way of grinding, but healing power has to come at a price. As enhancement, it's a lot of fun hacking and slashing at mobs, however, I take considerable damage from mobs when my burst damage doesn't kick in.

We need a totem revamp; More HP and more effective crowd control abilities, an example is stoneclaw behaving like rogues' distract, forcing the player to hit it inadvertently. Also timing issues, I would suggest that either due to complete immobility of the totems that they should not have a timer, because in raiding situations, effectively locking yourself out as a resto shaman for 6 seconds can cause wipes.

We need more survivability of sorts, a few more defence skills would be useful, comparing ourselves to paladins, who have had a serious damage boost and are now more dangerous than before, I feel it would only be fair to increase our defences somewhat.

I feel that restoration shamans could use a talented heal over time that isn't earthshield, this would increase personal survivability by a margin and would also be useful in situations where you don't have time to cast a full heal on raid members taking widespread damage.


Spells I would like to see changed/redesigned/improved.
This is mainly from a restoration point of view but it may help enhancement and elemental shamans too.

Earth shield; the resto shaman's main line of defence. Currently dispellable by 5 regular pvp classes and 6 including protection warriors, currently nearly useless in Battlegrounds or arena due to it disappearing rather quickly. Adding a dispel resistance mechanism to it, or placing it lower in the talent tree and having improved earth shield that talent that increases dispel resistance by some degree would be useful, or all in all, dispels removing one charge at a time.

Ghost wolf; I feel this should remain a magic effect, however it would be very very useful, especially in pvp situations, should it have snare and cc removing abilities. Talented to provide 50/100% chance to dispel snares and crowd control effects, with a 10 second cooldown, base cast time of 1s, 0.5/instant cast with talents.

Shamanistic Rage; Should be made a rage ability and not a magic one, prevents dispel which otherwise completely contradicts the main reason the new SR exists; make the shaman more survivable for a short period of time, especially in pvp situations.

Totem of Wrath; In my opinion, a poor excuse for a 41 point talent, it should either be replaced by a new talent and moved lower down the talent tiers or improved significantly.

Change the first two tiers of the enhancement tree as they are currently quite useless other than thundering strikes and improved ghost wolf, increase the amount of dodge anticipation provides and maybe a talent for extra health points from attack power.

My few thoughts for today, good day to you sir.
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  • Zenedar
  • 15. Re: Class Feedback Requested   06/12/2007 13:34:06 PST
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Talents: Elemental(43)/Restoration(18)

I like doing PvP and 5 man instances (PvE) hope to get to do rading too sooner or later...


List of five specific spells/abilities/talents I feel most need change, redesign or improvement:


1. Eye of The Storm ("Interupt resistance")
This isn't just good enough, as an "interupt resistance" talent after my opinion, it have resilence working against it working and there's even a talent in the elemental tree that can make it proc even less:

Elemental Sheilds:
Reduces the chance you will be critically hit by melee and ranged attacks by {2/4/6}%.

You can offcause get 70% resistance to getting interupted while casting Lightning Bolt with the 4/4 Gladiator set bonus. I just think its very silly that we have to get gear to get that interupt resistance, and leveling shamans can't get this set.........

- Two Suggestions

Increasing interupt resistance and resistance to silence ffects with number of active totems:
- A talent in the elemental tree that gives the shaman 15% interupt resistance on lightning bolt with one totem active, 30% with 2 totems active, 45% with 3 totems active, and 60% with 4 totems active.
And 3% resistance to silence effects with one totem, 6% with 2 totems, 9% with 3 totems, and 12% with 4 totems. (This could be a 3points talent so it scales like: {1%/2%/3%} resistance to silence effect per totem and {5%/10%/15%} interupt resistance on lightning bolt per totem)

A Elemental shaman with this talent and four totems active will have 60% interupt resistance on Lightning Bolt and Chain Lightning and 12% resistance to silence effects....
I like this idea a lot because it will make the elemental shaman eager to put down a lot of totems and buff his team, it would be a very unic talent, the enemies have a chance to reduce the shamans interupt resistance by destroying the totems.

Watershield with interupt resistance:
- Gives each "waterball" in your water shield 33% interupt resistance value to lightning bolt and chain lightning.
A shaman with a fresh non-used water shield will have 100% resistance to getting interupted while casting lightning bolt or chain lightning. Each time a "waterball" is used the shaman will loose 33% interupt resistance.
Again this would be a unic talent/spell effect and enemies is also able to remove or reduce it.


2. Lightning Bolt and Chain Lightning (only source of damage)
Lightning Bolt and Chain Lightning is currently the only way to deal sustained damage as elemental shaman.
The problem with this is that when we get "school silenced" in PvP while casting a lightning bolt or chain lightning, we can't cast any of our totems and we can't heal.
In PvE it can get a little boring just to use the same spell all the time. Offcause we can also do some off healing and I like that, but I still think we need some or one alternative to those two nature school damage spells. Don't get me wrong, those two spells are very fine as they are we just need an alternative.

- Suggestion
Another cast time non-cooldown non-natureschool based damage spell:
This should either be a Fire or a Frost based spell. I actually don't have a specific idea for this but only some inspiration:
Warlocks have a cast time damage spell called "Incinerate" this spell get an increased damage bonus when the spell called "immolate" also is aplied on the target, and warlocks also have a talent spell called "Conflagrate" which will consume the "immolate" spell and do instant damage.
I like this spell very much because you can do something else than just pressing the same button all the time and you have to look after when the "immolate" spell is timed out so you can aply a new one or consume it with "Conflagrate" before it runs out.

conclusion: more variation of elemental shamans ways of doing damage would make it more exiting and interesting to play elemental shaman. A cast time damage spell of another school than nature would help the elemental shamans against nature damage immune mobs and help elemental shamans in PvP when their nature school is locked down (they would actually be able to do something instead of not being able to do anything when "school silenced").


3. Escape mechanisms
we don't have any spell to root enemies or get away from them in a way that works, Earthbind Totem and Frost Shock isn't good enough for us to get away out of melee as we in most cases will be inflicted by a similar slowing effect and then moving at the same speed as the enemy making them still hit us.

I Don't have any suggestions on how to solve this problem, but I find that a way of getting away from the enemy is more important and more needed than a way to root him.

[ Post edited by Mizh ]


[X] /w: Hi are u holy? - [Me]: Shamans can't be holy, and no I'm elemental.
X invites u to grp. - [X]: are u holy? - [me]: ..No I'm Shadow.
[X]:Sry we need healer. - u have been removed from the grp
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  • 16. Re: Class Feedback Requested   06/12/2007 13:40:49 PST
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41 Elemental / 20 Restoration

25 man Raiding.

Low base HP.
No CC.
No anti-CC.

With these three things combined, Shamans are not very versatile in PvP, and mean they are easy targets for the first burst in Arena.



Eye of The Storm (Elemental Tree) needs to be changed to a passive spell that reduces spell pushback on offensive spells.

There are no weapon buffs (imbues) for Elemental, or Restoration Shamans. I would like to see a Spell Damage, Healing, or MP5 weapon buff.

Totems that 'pulse', Tremor, Poison/Disease Cleanse, should be changed to pulse more often (currently 5 seconds, hoping for 3).

Totems without cooldowns, that buff friendly targets, should be taken off GCD (Mana Spring, WoA etc).

The 15 minute CD elementals should be player controlled for the duration, but still limited to the totem's range, OR not attached to the totem (ie, follows the player) but AI controlled as now. Possibly reduce CD so they can be used in Arena.

Water Breathing and Water Walking should have reagent cost removed.


I know I listed 6, but I feel the totem changes are really things that should have been in the game from the start.


Official inventor of: "HEWHEW HPS"

http://www.drama-wow.com
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  • 17. Re: Class Feedback Requested   06/12/2007 13:47:09 PST
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Elemental PvP, PvE. Restoration PvP, PvE.

Raiding and group PvP

Provide a brief description of the areas you feel are most in need of improvement (you may list a maximum of three issues and each issue should be described in one or two sentences).

Interruptibility aka „Nature-scool-to-rule-them-all”- all my primary abilities are on the nature element, every school lockdown silences me, every spell pushback hinders my only tree.

Spell pushback - a hunter pet interrupts enough to render me completely helpless. They new arena 4set bonus helps. Elemental shaman is a offensive spellcasting spec. WTF is this that a passive version of this has conditions: 1. Get hit. 2. By a melee. 3. Critical.

Lack of instants and flow - I can't cast while being attacked and I can't create distance between myself and my attacker, thus only ones i can cast are instants wo getting any spellinterruption to render me helpless. Lack of flow means, instants that are good abilities not crappy totems.

Sandbag – A post mentioned it. A perfect description for shaman in pvp. Cant skip distance, cant keep it. 1. 2 min pvp trinket yay..sheep..sheep…sheep…silence..wth? And ofc the mighty frostshock that stops no1 and i sacrifice the cooldown of other shocks.

Scaling – shamans do not scale. PreTbc. LHW healed about 25% of your total health. Nowadays when even resto it heals (not includind criticals) for about 20% of base health – and that being resto. For Elemental its about 14%. For Ench…well yea. Not to mention our DPS does not scale exept for enchancement – that spec still has issues with no threat reduction mechanisms. Our heals are worse then ever, dps is mediocre, we have low survivability….

Burst – I can understand the reason of burstnerfs. Last burstnerf also nerved non-crits and was supposed to give us more vitality through manaefficiency – yes, no matter how hard you cast youll still get interrupted. The LO they gave us is a highend elementaltalent that is pretty much poor mans windfury that instead of inc atkpwr lowers dmg dealt. Yay.


List up to five specific spells/abilities/talents you feel most need change, redesign or improvement in the order you feel each is most in need of attention. (MOST to LESS)

Arhaic totem system. Although i never liked the idea of totems they have been confusing for enemies sometimes. Still most have learned to fight with them or just ignore them since they dont give you any special huge buffs (like BoS). A immobile 5 hp, max 2 min duration pets, is not my idea of buffing system.

And there are so many useless totems..Sentry totem Hellooo wtf is that. So complete ouverhaul of totem system. Id suggest buffs as air/water/fire/earth spirits that circle around shaman pretty much like shields now. A paladin once complaind that he had to BoS me after every 4 mina and 45 seconds. Well yea..do that every 1min.50 seconds with 4 blessings..

Scaling. LWH. This didn't scale to follow the hitpoints increase at all. It's our main survivability tool and it's pointless to use unless you have 1.5k+ healing on your gear, purification AND earth shield up. We can't cast big heals while being meleed and we can't get out of melee for long enough. And the lousy health regain is not enough to out-heal incoming damage, so no point even trying (Quoted Niamee). Also, elemental shields do not scale, almost nor does my offencive strikes. Pre-TbC i made 2.7k ES, 3.6K Cl. Now the best i have done under same circumstances are 4.3 K LB. Our HPs do not scale as i have only 2k more mana then pretbc. To quote Niamee: Weapon Imbues - Especially Flametongue Weapon and Frostbrand Weapon. What's the point in casting those if you are not enhancement spec? None. They don't scale enough to be worthwhile for a caster/healer spec. If I want to save some mana by meleeing something instead of shocking it, I'll pay that mana on healing myself afterwards.

Itemization: mana per 5 for enchancement ..wth is that? Elemental PvP lacks the damage while our LB does not scale. Many restos choose to use leather healing mail also in PvE due to high healing on that. At least it has improved greatly from the choises of pre-tbc.

Complete rewamp of talent trees + abilities: For example to quote niamee again: Block and Parry - Parry should become baseline skill. We are the only class that has to invest talent points into it. Our block chance is too low and we don't block while casting (and we are forced to cast while being melee'd because we can't get distance!). 10% of our defense against melee only works if we stand still, FACING THEM and do nothing. Even pets now try to get behind us and eliminate all that "chance". Allow us to block/parry while casting and while being stunned, we are supposed to be combat casters after all.

As for talenttree rewamps. Well. Maybe it is too drastic. But id like to see completely useless talents (elemental devastation?!? Lool) removed. Also some new fancy tricks + old ones buffed a bit and combined. Mana tide as trainable or NS as trainable is loong overdue with some other talents.

Ofc new useful abilities not fancy gimmicks. I want escape tools, crowdcontrol, real spiritwolf(ves) as pet(s). I want better scaling (said that already). I want frost and fire spells. I want that elementalshamans can do SOME dmg in melee and visa versa for enchancement and resto. I want freaking NICE new abilities to screw other classes gaming experience. As for more specific ideas..just read the shaman forum.


For other shamans:

Most likely what we will get for WotkL and this is a good guess, a fireshield (somewhat a copy of mages molten armor with maybe DoT effect on debuff inflicted upon attacker).

Ofc (freaking hate those farmboys petelementaltotems) air and water elemental..yay.

Totemhp buffed to 100 hps. (As with the pet dmg, normal dmg, hell even critter dmg, it does not matter if hp is 5 of 150). I can already see blizzard saying „totem health increased significantly”.

Most likely we will get 1 more fire and frost spell.

Finally. As a real good sport blizzard will finally give us elementals a highend talented hex totem that lasts for 6 seks unless killed (diminishing ofc). And enchancement get some cheap version of intercept.

That’s it folks, gameover. I could not be happier on my restodruid

[ Post edited by Aethius ]

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  • 18. Re: Class Feedback Requested   06/12/2007 14:26:21 PST
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As you can see I am not yet 70, but I can give feedback of a shaman of around my level, and I've been doing a lot of research so I can give a bit of an opinion I guess.

I am enhancement

I mainly solo to level up, and I really love to PvP on my shaman way more than I do on my 70 paladin and druid. Been doing a lot of AVs when it's up.

Concerns:
1) Apart from frost shock and unreliable earthbind totem we have nothing to get onto someone else. Being enhancement I need to get into melee range to even hit someone, and other classes have a lot of ways to get us off them quite easily. Warriors have intercept+hamstring, and rogues have CloS and if talented, shadowstep to get into melee range.

2) I haven't experienced it personally yet but it seems that there is no end-game gear for enhance shammies purely, apart from tier 4/5/6 gear. No fancy weapons from SSC/TK as well. Evidently we share our gear with hunters. If you don't want to drop separate gear for us, I suggest you do something like what you did with kitty druids and rogue gear - allowing agi to also give attack power, either through a enhance talent, or even better, as baseline.

Spells/talents:
1) http://www.wowinsider.com/2007/11/29/totem-talk-sentry-totem/ Nuff said

Paladins can tank and heal with one spec, I'm proof. :)
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  • 19. Re: Class Feedback Requested   06/12/2007 14:39:15 PST
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Elemental
PvP/PvE

Im a big fan of PvP, but i've been having trouble with my survivability. First of all, if i get snared, im staying that way if i dont use my trinket. If im cc'd, i stay cc'd if i dont use my trinket.

In PvE, i think we're pretty good, but i would really like to see more loot in the starter raids, like karazhan.

And for enhancement (i got a enhancementshammy too), i have a really hard time getting to my opponents.
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