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Vaneras
Blizzard Poster
  • 0. Class Feedback Requested   06/12/2007 10:58:07 PST
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We're currently gathering class feedback from players for Wrath of the Lich King concerning thoughts on the areas of each class that is perceived to be most in need of improvement. This thread is not intended for discussion purposes and we ask that you please review the below format before presenting your feedback. It's very important for us to be able to review all provided feedback and as a result, not following the required format will very likely result in your post being removed.
  • List your primary talent tree(s), i.e. Holy/Disc.

  • List the content you're primarily pursuing or most enjoy, i.e. Raiding, PvP, Solo, etc...

  • Provide a brief description of the areas you feel are most in need of improvement (you may list a maximum of three issues and each issue should be described in one or two sentences).

  • List up to five specific spells/abilities/talents you feel most need change, redesign or improvement in the order you feel each is most in need of attention. (MOST to LESS)

Please remember to be constructive when providing feedback, and avoid discussions with others so that this thread can remain a promising and reliable source for feedback. It's also important to note that we're not looking for suggestions on how aspects of your class can be improved, but rather which areas are in need of improvement by your own assessment. When we have collected enough feedback we will reply back to this thread thanking everyone for their assistance, and the thread will be locked. Thank you very much for your participation!

Behold! Witness the glory of my epic beer container... More commonly known as The epic Mug of Vaneras : http://epicmug.ytmnd.com/
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  • Stormreaver
  • 1. Re: Class Feedback Requested   06/12/2007 12:42:04 PST
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Posting on behalf of my priest.

* List your primary talent tree(s), i.e. Holy/Disc.
-Disc/Holy

* List the content you're primarily pursuing or most enjoy, i.e. Raiding, PvP, Solo, etc...
-Arena PvP
-1vs1

* Provide a brief description of the areas you feel are most in need of improvement (you may list a maximum of three issues and each issue should be described in one or two sentences).
-Strong buffs/debuffs easily dispelable. Atleast make it harder to dispel shadowword pain, power word fortitude and shadow protection.
-Shadow tree to weak in terms of crowdcontrol. Make a talent that makes the first 3 seconds of fear un-interruptable.
-Priests should not have diffrent priest-racials except those that come with each race.

* List up to five specific spells/abilities/talents you feel most need change, redesign or improvement in the order you feel each is most in need of attention. (MOST to LESS)
-Feedback (Human priest-racial have little to no use.
-Silence running on global cooldown. Global cooldowns are already over used by the priest class.
-Binding heal could have an additional side effect.
-Shadowfiend should return mana while dealing damage to absorbing targets.
-Shadow affinity should have a non-pve side effect.
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  • 2. Re: Class Feedback Requested   06/12/2007 14:10:27 PST
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*List your primary talent tree(s), i.e. Holy/Disc.

-Discipline

* List the content you're primarily pursuing or most enjoy, i.e. Raiding, PvP, Solo, etc...

-Arena PvP
-World PvP
-Battlegrounds

* Provide a brief description of the areas you feel are most in need of improvement (you may list a maximum of three issues and each issue should be described in one or two sentences).

Spirit remains completely useless in PvP. This really isn't an issue as such but it'd be nice to see Priests apply our 'primary stat' in every aspect of our gameplay rather than just PvE.

* List up to five specific spells/abilities/talents you feel most need change, redesign or improvement in the order you feel each is most in need of attention. (MOST to LESS)

- Feedback the Human Priest Racial (I'm not even a human priest and I know how bad this is)



Really other than that, Discipline is fine. I'm a happy PvP priest. I run OOM pretty damn fast in 5v5 but that's to be expected. Great job Blizzard, as a PvP healer from Beta I'm happier than ever with where my class is. I don't have to straddle talent trees bizarrely to get what I need and with my gear I'm very effective in PvP.

I can't wait to see what's added in WotLK


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  • Stormreaver
  • 3. Re: Class Feedback Requested   06/12/2007 14:20:27 PST
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* List your primary talent tree(s).
42/19/0 - Disc / Holy

* List the content you're primarily pursuing or most enjoy.
Arenas.
Battlegrounds.
5 man instances.

* Provide a brief description of the areas you feel are most in need of improvement (you may list a maximum of three issues and each issue should be described in one or two sentences).

#1
Discipline and Holy 11, 21, 31 & 41 talents are boring and unimaginative with the exception or Pain Suppression and Spirit of Redemption.

I want unique abilities, spells that will change the way you play your priest. A little flair never hurt to. I find this hard to describe so I will list some abilities learned via talents from other classes which I consider to have the above qualities:

Silence (Priest - Shadow - 21 Points)
Relentless Strikes (Rogue - Assassination - 11 Points)
Feral Charge (Druid - Feral Combat - 11 Points)

I want to reiterate that Pain Suppression and Spirit of Redemption are fine, scrap the other ones though!

#2
Discipline is a disjointed, ugly tree.

Though there's a number of excellent talents there's also a number of rubbish ones an extra 66 damage absorbed per talent point (lv 70 PW:S) is a prime example. Credit is due to the developers though as this is improving every patch.

#3
PvPing as a priest is very reactionary.

I think the American Football phrase for this is 'make the plays'. It doesn't feel that I could could have a direct impact on the outcome of a match. I do enjoy the role of support, I just wish it was 90% support 10% direct action instead of 100% support.


* List up to five specific spells/abilities/talents you feel most need change, redesign or improvement in the order you feel each is most in need of attention. (MOST to LESS).

Improved Power Word: Shield
Divine Spirit.
Enlightenment
Blessed Recovery
Holy Nova

[ Post edited by Calus ]


Funny like an episode of Everybody Loves Raymond.
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  • Shadowmoon
  • 4. Re: Class Feedback Requested   06/12/2007 14:20:38 PST
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* List your primary talent tree(s), i.e. Holy/Disc.
Shadow

* List the content you're primarily pursuing or most enjoy, i.e. Raiding, PvP, Solo, etc...
Raiding
Arena PVP

* Provide a brief description of the areas you feel are most in need of improvement (you may list a maximum of three issues and each issue should be described in one or two sentences).

PVP Survival versus melee class/hard nuke("oh #@#* button" like iceblack etc.)
More survival for shadowfiend(in shape of imp shadofiend talent or whatnot)

* List up to five specific spells/abilities/talents you feel most need change, redesign or improvement in the order you feel each is most in need of attention. (MOST to LESS)
-Most-
Improved Fade should have a purpose
Shadow reach should be improved
PVP shadow talents needs revamp(Imp fear could actually make fear a horror effect or something of the like)
Shadowfiend survivabilty buff
-Least-

[ Post edited by Lithanir ]

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  • Sunstrider
  • 5. Re: Class Feedback Requested   06/12/2007 14:51:43 PST
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Primary Talent Trees:

Holy/disc. When PvEing its more holy orientated, when PvPing, more disc orientated.

Content i most enjoy:

Flat tie between PvP and PvE. Love the feeling you get when you down a raiding boss for the first time, love being rewarded for dedication with good gear and love the good environment you get in a nice guild raid.

PvP because its more diverse. No 2 BG's, arena matches or even fights will ever be exactly the same. There will always be different mitigating factors and a variety of terrain in BG's helps with this as well. Less of a friendly atmosphere though..

Main areas of improvement:

Issue 1- Lack of serious protection VS dispel mechanics, both offensively and defensively. As a shadowpriest in a PvP situation your DoTs and Debuffs are the core of your damage potential, yet not only are there 2 classes that can easily remove them (priest/paladin), there is 1 that can counter them (shaman grinding totem) and another 3 classes that can also, if nessisary remove them as well (mage-IB, rogue-CloS, Warlock-devour magic with felpup).

For holy/disc priests our buffs are our ONLY defense, yet warlocks, priests, mages and shamans can all remove these with ease, thus leaving the priest with no defenses. Silent resolve costs 5 Talent points and really does give very little protection for such a heavy investment, especially when combined to paladin and warlock protective abilities of a similar nature. (thats all 1 issue btw)

Sorry its not short, but it needed to be highlighted properly i think.

Issue 2-Sorting out the balance of talents between holy and disc trees. There is far too much confusion and general "muddling" of aims of these 2 trees. What we need are 3, clearly defined, talent trees, just like every single other class in this game posses. If shadow is DPS, Holy is healing and Disc is PvP then it will be much easier to understand.

Issue 3- Shadowpriest survivability in PvP. Lack of survivability talents, lack of real defense. Too much of a "glass cannon" without the real burst DPS to counter this unlike fire mages (who also now get IB :S). This does tie in with the 1st issue.

5 changes:

Number 1:

Shadowpriests and Shadow Word Death feedback damage. Considering this ability has a 12 second CD, and, due to being instant, a relatively poor spell damage coeffecient i think the fact that it has feedback damage is terrible. Compared to any other classes instant cast spells it really is at the bottom of the pile. Earthshock? Does temporary individual spell lock, resonable casting cost and damage. Fire Blast? Lower CD, more damage and talents to improve crit chances and lower the CD even more, yet no feedback damage for either of these classes that have greater actual impact on the game.

I realise the reason why is so you don't spam it ALL the time without thinking about it in PvP, but with a 12sec CD that isn't an option anyway. As a result i think either the CD should be reset back to 6seconds or there should be a serious reduction in the feedback damage.

Number 2:

Imp. Fade. Quite honestly there is not a single more useless talent in ALL of the priest talent tree. The only priests who have points in it do it by accident and don't want to pay a re-respecc cost again. This talent NEEDS to be changed or just removed completely. It has needed to be changed since the first day it was created and i am rather disturbed by the fact that Blizz has missed this time and time again.

As an example of how bad it is, priests don't complain about it. Not because they think its ok... but because they have even forgotten it was there.

Number 3:

Sorry to highlight this, but priest racials need serious sorting. The idea behind them is nice, but only if all the racials are balanced, useful and thus that no class gains any specific all over edge, just a bit of variety.

Instead, you get classes like the dwarves and draenai who quite clearly have the Lions Share of racials quality, where as Blood Elves, Humans and Undead have at least 1 "naff" racial each (ToW for UD is rather under-whelming).

As i have said on numerous occasions, if you want "true" balance between the races, at least make sure each race has one really nice racial, and one mediocre one. So giving Dwarves chastise+Desperate prayer, or draenai chastise+Symbol of hope was a bad idea. Giving them maybe something like Feedback, or ToW would have been better considering the power of their other racial spells.

In its current state all it does is create tension and bitterness between different priest races, and between priests and their class designers.

Number 4:

Lightwell.

It doesn't matter how many charges you put on it...it doesn't matter how good the healing is. So long as it either breaks on damage, or doesn't return mana you will never see a serious rise in the useage of this talent. The simple fact of the matter is that in its current situation it cannot be used viably in PvP or PvE, therefore where can you use it?

If you let it not break on damage, or return mana instead, then it would be worth taking and i can promise you that a lot of priests would respecc to get it.

Number 5:

Spirit.

I think that if you are trying to "bring spirit back" as it seems with the recent meditation buff then the stats of gear should be altered to suite this. Priest gear should, as a result, have much higher amounts of spirit (healer versions). Doing a direct convert of all mp5 stats directly to spirit would be a relatively good idea i think and really help priests stack spirit.

If you coincided this with a movement of DS (and imp.DS) to the holy tree, or making it trainable then it would really help with priests getting a clearer picture of what they are meant to emphasis on.

<GM> Then I bid you fairwell Voltair, may the powers of light and shadow forever bend to your will, and veil you in protection!
[Voltair]: Can I swap them for deathcoil?
<GM> No.
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  • 6. Re: Class Feedback Requested   06/12/2007 15:10:18 PST
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* List your primary talent tree(s), i.e. Holy/Disc.

Holy/Disc (41/20)


* List the content you're primarily pursuing or most enjoy, i.e. Raiding, PvP, Solo, etc...

PvE


* Provide a brief description of the areas you feel are most in need of improvement (you may list a maximum of three issues and each issue should be described in one or two sentences).


-Raid utility. After a first priest with Divine Spirit joins a raid, the next priests do not add a single utility to the raid. CoH priests can shine on raid healing, but they don't give anything extra like shamans do: totems, bloodlust, ankhs. Priests can MT heal very nicely, but don't add anything extra like paladins do: blessings, aura's.

-Survivability. Priest just can not take any beating, and stamina is hard to get. Compared to other healers we die relatively fast, but there's not a single compensation to this fact. This holds even more true for PvP.

-Heal vs Damage. If you want to be the best healer you can be, you spend all your talent points in improving this, making any +dps talent points void. Even with the +damage to healing gear change this is still not adressed properly (from the talent point of view I mean).


* List up to five specific spells/abilities/talents you feel most need change, redesign or improvement in the order you feel each is most in need of attention. (MOST to LESS)

-Redesign talent trees so that Healing priests (PvE) are not forced to take so many points in Discipling for a good spec. Holy should be for Healing PvE priests, Shadow for DPS priests and Discipline for PvP priests.
-Lightwell. Still not usuable in any way
-Divine spirit. Should be free, or at least placed in the holy tree.
-Racials. Not working in any way

http://www.tribalmenace.com
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  • 7. Re: Class Feedback Requested   06/12/2007 15:12:38 PST
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* List your primary talent tree(s), i.e. Holy/Disc.
- holy/disc ( I'm shadow now for farming a ltitle )

* List the content you're primarily pursuing or most enjoy, i.e. Raiding, PvP, Solo, etc...
- pve group ( dungeon and raids )

* Provide a brief description of the areas you feel are most in need of improvement (you may list a maximum of three issues and each issue should be described in one or two sentences).
- Utility ( buffs ) : Paladin & Shaman come always first , need more reason to get at least two priests in a raid or dungeon healer over paladin & shaman ( we are supposed to be primary healers, not secondary ) .
- No real escape spell in desperate times in pve solo, Psychis Scream may pull more mobs .

* List up to five specific spells/abilities/talents you feel most need change, redesign or improvement in the order you feel each is most in need of attention. (MOST to LESS)
-spirit of redemption : at least make the death time start after I cast a spell, if I lag .25 sec it make a problem .
- Inner Fire : increase number of charges or remove its charges, warlock & mage armors last 30min non-charge .
- Spirit vs MP5 : MP5 win over Spirit, & Priest need spirit to buff his/her healing .
- Divine Spirit : it will be better if moved 2 tiers up like Bless of Kings, since it is very useful to priest .
- Improved fade : what is this talent ? I don't really care about shadow but I think worst talent in game is this

[ Post edited by Prisun ]

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Nox
  • Ravenholdt
  • 8. Re: Class Feedback Requested   06/12/2007 15:30:05 PST
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* Talent trees:

14/0/47

* Content:

Raiding and PvP

* A brief description of the areas you feel are most in need of improvement:

PvE: we're 'solid'. Some kind of AoE ability or party AoE buff would be nice (kinda hard to tab target everything to get misery up :D).
PvP: we're not 'solid'. Basically we need significant dispel protection, spell push back prevention talents and a serious change to inner fire (remove charges and more damage reduction). We don't have the damage reduction (or ve healing) to 'tank 'anymore and we have no escapes like other casters.
PvP: Mana is an issue but with dispel protection and push back talents we could get VT off so it could be solved with fixing the above.


* List up to five specific spells/abilities/talents you feel most need change, redesign or improvement in the order you feel each is most in need of attention. (MOST to LESS)

Dispel Protection, either a new all round *shadow* dispel protection talent or a substantial negative effect to removing VT.

Psychic Scream: It's basically a short interrupt now, it's no longer the defensive or offensive control spell we relied on.

Spell Push Back Talents: We don't have any... we need it.

Inner Fire: Charges need to go and as with all of our spells/abilities theres no decent dispel protection.

Shadow Form: Costs to much mana (pvp concern).

[ Post edited by Nox ]

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  • Stormrage
  • 9. Re: Class Feedback Requested   06/12/2007 15:41:13 PST
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Primary tree: Holy/Disp
I enjoy: PvE Raiding

Problem areas:
1. There is no longer room for more than 1, tops 2 healing priests in a raid.
2. Resurrecting is time consuming.
3. Priest should be able to out performance other healers by a fraction.


Changes
1. Prayer of Mending should stack or pick other targets, and make it traceable.
2. Raid resurrecting: Resurrect the full raid/group, but with a 5 min resurrection sickness. 60 yards. (Less work, short brake for everyone)
3. Circle of Healing should be moved, or be improved.
4. A viable, stand alone Disp specc. for maximum multi target healing, and lower single target healing.
5. A holy aura of sorts, to make it viable to bring more than one healing priest.
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  • Darkspear
  • 10. Re: Class Feedback Requested   06/12/2007 15:47:23 PST
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a mage does 1k dmg with his arcane explosion and it costs about 500 mana when mage has about 1k spelldmg

a holy priest does about 700 healing and 300 dmg for about 900 mana with holy nova when about 1.800 heal

guess whats wrong here
i´d like to see holy nova manacost reduced to 500 mana per cast and the healing should not be limited to your party .... this would indead give this spell a use in a raid ... on encounters where warlocks or mages have to aoe a priest heal all the mages rogues warlocks for fairly amound of hp and still support with a bit of aoedmg. but atm this spell is useless ... you are oom way too early with that high manacost so i will throw it away from my talentbuild again

i still want to be able to specc survivability talents in holy and source of light the same time when i have nearly 50 points in it ... its makes me smile how ridiculus easy some classes are to play in arena ... expecially other healer who get survivability and healpower and dmg build into their talents so they have no problem to specc
priests still cant do that - why?
now enemies can even see what protective mechanic procced on me to dispell it on time -.-
but seriously put at least searing light and source of light together and make it a single 2/2 point talent
i liked the changes of lightwell to get better with healing but its cooldown is too long ... its my 31point talent it should be something i can use more often .... when its situational let me at least be able to put a lightwell out every 3min - it should stay 3 min and should have its charges increased to 10 - that would be a spell i would use every time on cd, like every other 31 points talents for all other lcasses are usable
i understand the reason the lightwell renew stops on dmg but couldn´t you make it end on aggro instead?
this would give this unique spell more meaning and usefullness for healing

i´d like to see devine spirit trainable without talents same as meditation ... you should completly reinvent the disc tree ... if the developer want the discipline tree to be a supporter and tricky tree then they should work out more with shielding and protective buffing ... please don´t just make it a pvp tree that would be a shame
make it worth speccign disc and let the disciple get something worth of loosing all that percentage healing bonuses from holy ... give them strong wards and shield to make it worth loosing heavy healing

oh and can someoen pls tell me why our mighty lvl 70 spell has a casttime of 1.5 secounds when it costs more than nearly 3 normal dispell magic? oO why do i have to go high discipline to make this basic 70 spell usefull? well all other classes got something at 70 which they rly could use more often something rly cool to round up the class - i got mass dispel which is not a bad idea actually ( i´d rly like it if it would be instantcast).

discipline could be the warding protective supporting priest
holy is the priest of the light healing mending his comrades or burning the sinners in holy fire
shadow clearly is the wandering nightmare as it is atm - the beast who feeds on the fear and life energy of his oponents

[ Post edited by Isawa ]


Isawa 70 Troll Priest Darkspear - Holy
Ysegrim 70 Bloodelf Priest Darkspear - Shadow
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Nox
  • Ravenholdt
  • 11. Re: Class Feedback Requested   06/12/2007 15:50:33 PST
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Stick to the format instead of posting drivel.
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  • Twisting Nether
  • 12. Re: Class Feedback Requested   06/12/2007 16:02:10 PST
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*** List your primary talent tree(s), i.e. Holy/Disc. ***
Disc/Holy (19/42)

*** List the content you're primarily pursuing or most enjoy, i.e. Raiding, PvP, Solo, etc... ***
Raiding

*** Provide a brief description of the areas you feel are most in need of improvement (you may list a maximum of three issues and each issue should be described in one or two sentences). ***
Priests need a more powerful raid utility, Druids have innervate and Rebirth, Shamans have Heroism and Totems, Paladins have Auras and Blessings. Yes, we did get Fear Ward but that isnt really comparable to the other classes. Spirit of Redemtion require us to die to take effect. The reason i say Blessings from Paladins and Totems from Shamans (compared to Fortitude and Shadow Protection) is that Paladins and Shamans have 1 Blessing/Totem for each player while with priests you need 1 to buff the whole raid with Fortitude and Shadow Protection.

*** List up to five specific spells/abilities/talents you feel most need change, redesign or improvement in the order you feel each is most in need of attention. (MOST to LESS) ***
1. Lightwell: Need to be redesigned, improved or swapped with another spell. As it is now it is useless.
- One way of improving it could be to not have it being dispelled when taking damage and balancing the amount of healing healed.
- You could also redesign it into a more active healing fountain to the raid, maybe something which could target players in need of healing and shoot a beam of light to that player, or more randomly healing an area over time, the possibilities are many and i dont want to limit the suggestion in any way, but "a more active lightwell" should cover what i mean.
- Another way of dealing with the Lightwell could be to swap it completely with another spell. Holyform has been suggested many times, but again i dont want to limit the possibilities in any way.
2. Divine Spirit should be trainable.
3. Feedback should be improved or redesigned into a more usefull spell, an easy way of improving it could be to remove the manacost. Chastise doesnt cost any mana and neither does Starshards, so why should other priest racials cost mana.

[ Post edited by Sunshrike ]

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  • 13. Re: Class Feedback Requested   06/12/2007 16:44:50 PST
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* List your primary talent tree(s), i.e. Holy/Disc.

- Shadow.

* List the content you're primarily pursuing or most enjoy, i.e. Raiding, PvP, Solo, etc...

- Solo.
- PvP casually.

* Provide a brief description of the areas you feel are most in need of improvement (you may list a maximum of three issues and each issue should be described in one or two sentences).

- Survivability. We have no "o shizz' button that basically every class has. (eg, rogues have vanish/sprint/evasion. hunters have feign death, mages have iceblock, etc etc)

- Crowd Control. We're the only class that has SEVERELY limited CC. (Even Shamans who complain about this get that taunt/stun totem and frost shock (a snare without the shaman having to stand still to cast) ) Just give us sheep or make Shackle Undead = Shackle. Only works on humanoid and undead or something similar.

- VARIETY. As a shadow priest it gets VERY VERY monotonous. Mind flay / Mind Blast / SW: Death are our only damaging spells. Vamp embrace, touch and SW: pain are our only dots. That's six spells altogether. Think how many dots a warlock has or how many nukes a mage has.

* List up to five specific spells/abilities/talents you feel most need change, redesign or improvement in the order you feel each is most in need of attention. (MOST to LESS)

- MORE VARIETY IN DAMAGING SPELLS. Holy/disc priests have LOTS of variety in their respective healing roles but we only have 6 spells we can use to DPS.

- Psychic scream needs a horrify effect. Then make the improved psychic scream reduce the cool down significantly instead of 4 seconds or whatever it is.

- Fade needs to dump aggro completely or something. Make it viable in PVP too. Reduces enemies chance to hit you physically or with spells by 10%. SOmething like that.

- Mind Flay needs a 'reduces chance to be interrupted whilst channeling mind flay by 50%/100%"

- Just one AOE please.

(incidentally, pleaaaaase look at the other priest racials. feedback needs some SERIOUS tweaking!)

[ Post edited by Acension ]


http://ctprofiles.net/4860902
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  • 14. Re: Class Feedback Requested   06/12/2007 17:00:16 PST
quote reply
Primary talent tree: Shadow or Disc/Holy depending on guild needs (mainly shadow).

Primary game activity: Raiding

Areas of improvement:

1) Lack of damage scaling at a high end. The way our spells scale is just about ok now, but gear has clearly been itemised at a higher level to limit shadowpriest damage compared to other classes in high-end raids.

2) No permanent aggro dump. Fade is brilliant at aggro resets, but in many fights we are being heavily constrained if we wish to use our class to the fullest (i.e. use Vampiric Embrace), for example on Gurtogg Bloodboil or Morogrim Tidewalker, due to the lack of a permanent aggro dump, which most other dps classes now have.

Talents/Spells that need changing most:

1) Improved Fade. Does anyone take this talent, seriously? Perhaps make it the permantent aggro dump we need.

2) Spirit tap. Put it as a starting talent in the discipline tree, it's as important to holy priests as shadow (if not more so) and it heavily constrains holy solo play not having it easily available.

3) Lightwell. I honestly don't know how to improve it without making it too overpowered, but giving it a shorter cooldown would be a good start perhaps.

4) Improved Divine Spirit. Make it available to holy priests that want to take Circle of Healing (put it in the holy tree really). Forcing a choice between the two is not a good way of increasing holy priest stackability in raids.

[ Post edited by Elen ]

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  • Dragonblight
  • 15. Re: Class Feedback Requested   06/12/2007 18:52:34 PST
quote reply
List your primary talent tree(s), i.e. Holy/Disc.
Shadow/Disc

List the content you're primarily pursuing or most enjoy, i.e. Raiding, PvP, Solo, etc...
1 - Grinding rep/gold
2 - Raiding
3 - PvP

Provide a brief description of the areas you feel are most in need of improvement (you may list a maximum of three issues and each issue should be described in one or two sentences).

1 - PvP - As shadow i feel wery weak in the arena. I have no "real" CC and no way of making my main "not on a CD" spell Mindflay partly/non-interruptable. Its a problem especially Vs. Melee.

2 - Lack of "Real" grinding factions/rewards. - I loved the wintersaber grind, would like something that would take months, or in other words 15-30 days played to get. Even if only out of vanity. (no i do not mean dailies)

List up to five specific spells/abilities/talents you feel most need change, redesign or improvement in the order you feel each is most in need of attention. (MOST to LESS)
1 - Give Shadow Affinity a PvP purpose
2 - Remove or complety redesign Improved fade,
3 - CD on Silence is enourmous.
4 - Shadow resilience.. Weak Weak PvP talent, besides my main concern is melee/interrupts not Casters.
5 - Spirit in general. Its supposed to be my main stat. Some "always active" spirit based talents (in the shadow tree) would be great.

Cheers
Drusku

[ Post edited by Drusku ]

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  • 16. Re: Class Feedback Requested   06/12/2007 19:39:19 PST
quote reply
List your primary talent tree(s): Disc 43/18/0 for PvP, Shadow for Raiding.

List the content you're primarily pursuing or most enjoy: Mainly 2v2 and 3v3 Arenas, but also raiding when there is uncleared content available.

Provide a brief description of the areas you feel are most in need of improvement:
Racial Abilities: Dwarf Priests are still a tier above the other priests in the arena, with having an extra escape tool/interrupt effect (depending how they use it). Some of the Troll and Human racials are completely useless and not even worth putting in any bars.

Shadow Priest Longevity in Arena: Shadow Priests rely heavily on Vampiric Touch to get decent mana regeneration. In the arena, however, any good team with a dispeler will make sure that no Vampiric Touch stays up on any target, causing Shadow Priests to be one of the first classes to go out of mana in any arena match.

Lack of escape tools: Psychic Scream is the only escape tool priests have (except Dwarves), and its on a 24/27 second cooldown (with the arena glove bonus). However an entire race (undeads) can trivialize it, putting any priest facing members of this race at a big disadvantage.

List up to five specific spells/abilities/talents you feel most need change, redesign or improvement in the order you feel each is most in need of attention. (MOST to LESS):
Feedback (Human-Priest Racial Ability): Redesign it completely, or at least make it cost no mana.

Improved Inner Fire: Give a stronger incentive to pick this talent, or remove it and give the 30% to all priests. Right now inner fire is purge fodder, so improving it by 30% doesn't make much sense, especially considering that the other talents on that tier give more permanent benefits.

Psychic Scream: Make it a horror effect or prevent Will of the Forsaken from breaking it.

Improved Fade: Redesign it. As long as fade doesn't permanently reduce threat, neither the cooldown nor the duration (the old improved fade talent) really matters

Holy Nova: Reduce its mana cost considerably, and maybe add a small cooldown to off-set this. Currently the only reason to use a Holy Nova higher than rank 1 (with rank 1 being useful for catching stealthers) is to kill the snakes from a Snake Trap.

[ Post edited by Niralda ]

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  • Earthen Ring
  • 17. Re: Class Feedback Requested   06/12/2007 21:48:08 PST
quote reply
  • List your primary talent tree(s), i.e. Holy/Disc.

  • Shadow and Disc/Holy (separate toons)

  • List the content you're primarily pursuing or most enjoy, i.e. Raiding, PvP, Solo, etc...

  • Solo/questing.

  • Provide a brief description of the areas you feel are most in need of improvement

  • SPIRIT is supposed to be the main priest stat in a way, but it is too weak a stat; there's not enough of it on gear (heck, you guys removed much/most of it when redesigning dungeon gear in 2.3 patch, and there's VERY little spirit on outland gear) and what we do have does not give enough benefit. Either remove the 5-second rule entirely, or greatly improve mana regen from spirit!

    More variety in priest damage spells! We have 10.000 different kinds of heals, but only a handful of damage skills, some of which are unrealistic or cumbersome to use unless talenting for it (standard cast time on holy fire is just...UGH, really!) There's also not a single holy-based damage skill after level 20.

    We could REALLY use an aggro-dump type skill (fade is a joke in that regard), as well as a true root/CC ability.

    Make DoTs and channeled spells cause damage the instant they hit. I'm tired of slinging up multiple DoTs on a target only to have a hunter tag my mob with a single autoshot and then have MY spells killing "his" mob!

    Remove multiple ticks getting skipped when taking damage while channeling or casting a skill. It's unfair against casters. I'm trying to get off a mind blast, right when I'm nearly done I get a hit and the cast bar drops down to ZERO again. What the hell is that about? I don't see how it's fair at all for any of the magic-using classes.

  • List up to five specific spells/abilities/talents you feel most need change, redesign or improvement
  • [/ul]
    1: Create a 70% anti-interruption on damage talent for mind flay. A single hit can cancel the channeling entirely since it only ticks three times. Drain soul and a bunch of other channel spells with several/many more ticks have such a talent, we should get one too.

    2: Remove interrupt of mind flay when shadowguard and touch of weakness procs god dammit... If I can stand there and cast smite without getting interrupted, why is my flay getting cut off? Makes no sense and is just pure annoyance.

    3: Btw, give touch of weakness 3 charges and make it so it can't proc more than once off of each mob hitting me. :-P

    4: Mind Soothe is not very useful. Make it affect more types of targets and make it only 1 rank that scales automatically as you level up...

    [ Post edited by Contagia ]


    "It was a long time ago, longer now than it seems,
    in a place you've perhaps seen in your dreams."
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    • 18. Re: Class Feedback Requested   06/12/2007 22:28:14 PST
    quote reply
    • List your primary talent tree(s), i.e. Holy/Disc.

    • - Holy for PvE
      - Discipline for PvP (after 2.3)

    • List the content you're primarily pursuing or most enjoy, i.e. Raiding, PvP, Solo, etc...

    • - Endgame raids and PvP

    • Provide a brief description of the areas you feel are most in need of improvement (you may list a maximum of three issues and each issue should be described in one or two sentences).

    • - #1 The lack of a reliable escape/survivability mechanic in PvP, as fear has long cooldown and is easily resisted or broken, and a 41 point talent in discipline tree should not be must-have for arenas.
      - #2 No way to stop enemies from escaping (PvP issue, again)

    • List up to five specific spells/abilities/talents you feel most need change, redesign or improvement in the order you feel each is most in need of attention. (MOST to LESS)

    - Blessed Resilience: Underpowered considering how far it is in the Holy tree and how it is mandatory for PvP with a Holy build
    - Improved Psychic Scream: The way I see it this talent should be in Discipline tree, as it affects priest survivability, and you never see endgame priests with holy/shadow build, but always discipline with holy or shadow.
    - Silence: Another talent that should be in Discipline tree for the same reasons as stated above.
    - In general priests lack talents that would add variety and excitement to the class, except for Shadow tree which takes it too far and completely changes the way the class is played. Discipline tree has a nice ring in adding utility not found on other classes (mainly dispelling / mana burning), but this should be taken further to make Discipline tree have some character (i.e Holy=healing, Shadow=shadow playstyle).

    - Vainaa, (former) False Hopes GM
    ...Current pain in the collective ass of Nemesis
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    • Twisting Nether
    • 19. Re: Class Feedback Requested   06/12/2007 22:39:07 PST
    quote reply
    In PvP, priests make me Cry.

    In PvE, priests make me Laught.
    (bet its mostly of the players though ... )

    Thats a QQ from a not that phew phew.

    [ Post edited by Kazie ]

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