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Vaneras
Blizzard Poster
  • 0. Class Feedback Requested   06/12/2007 10:57:07 PST
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We're currently gathering class feedback from players for Wrath of the Lich King concerning thoughts on the areas of each class that is perceived to be most in need of improvement. This thread is not intended for discussion purposes and we ask that you please review the below format before presenting your feedback. It's very important for us to be able to review all provided feedback and as a result, not following the required format will very likely result in your post being removed.
  • List your primary talent tree(s), i.e. Holy/Disc.

  • List the content you're primarily pursuing or most enjoy, i.e. Raiding, PvP, Solo, etc...

  • Provide a brief description of the areas you feel are most in need of improvement (you may list a maximum of three issues and each issue should be described in one or two sentences).

  • List up to five specific spells/abilities/talents you feel most need change, redesign or improvement in the order you feel each is most in need of attention. (MOST to LESS)

Please remember to be constructive when providing feedback, and avoid discussions with others so that this thread can remain a promising and reliable source for feedback. It's also important to note that we're not looking for suggestions on how aspects of your class can be improved, but rather which areas are in need of improvement by your own assessment. When we have collected enough feedback we will reply back to this thread thanking everyone for their assistance, and the thread will be locked. Thank you very much for your participation!

Behold! Witness the glory of my epic beer container... More commonly known as The epic Mug of Vaneras : http://epicmug.ytmnd.com/
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  • 1. Re: Class Feedback Requested   06/12/2007 11:10:33 PST
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Im trying to not flood with a wall of text, but feral issues cant be described in 1 ore 2 sencences :S. So lets begin:
____________
Okey, I'll start with feral, since I play mostly feral. 1/49/11 http://www.wowhead.com/?talent=0zZxGGsfroeuioVx0z

Content: PvE raiding (tank/dps). Where range bug does not really count. A bit of 2v2 and 3v3 (not that much) arena; however, 5v5 arena is a nightmare, and ferals are seriously underpowered here. I dont feel useful there, I feel myself as a deadweight (with reason).

Needed improvements:
    -Special attacks (aka range bug): class balance="fairplay"=equal odds to hit, not just auto attack please. Fixing this greatly helps arena players. (How urgent the fix must come: absolutely 1st priotity. Hotfix, 2.3.2, whatever, preferably before WotLK.)
    -Scaling (bear): 2.0.1 nerf took our bear scaling, we cant keep up with warriors. Change tier sets, less armor, more dodge (agi and not rating) and stamina (!) please. And some bear damage scaling is heavily required for PvP. Scaling (cat): less str and more agility; wIth the HotW change, agi is far more useful. Increasing agi will lead to more synergy between bear and cat gear and increases our flexibility too.
On a sidenote: Proccing enchants would also solve the problem and would NOT make us OP. In the lower brackets we are ok, and the accessibility of procs are limited to a shaman partner, while in 5v5 shamans are more usual.
    -Parental sickness: we copy our parent classes too much in the aspects of similarity, but we do not copy them well enough in the aspect of effectiveness. No tanking "panic" buttons (last stand is 11 pointer), but frienzied regen, while our unique abilities like FF, feral charge are lacking for being talents and not trainable, and also fail to compensate the effectiveness gap between us and the parent classes. Give us "similar effectivity" as our parent classes have, and make our unique abilities more usable.


Needed changes on spells/others:
    -Predatory Strikes needs scaling. That said, for a druid raidbuffed AP ~4500 its roughly 2% AP increase for 3 points, which is quite rediculous. We only take this for being LotP requirement. lvl60->70 scaling =roughly _+1dps_ (90->105 AP) is a _big nono_. (MOST attention)
    -Nurturing Instict is based on STR. "nerfing" str with the HotW formula change nerfed this talent; it should be changed to HUP->AP to improve ferals in arenas. (MOST)
    -Faerie Fire Feral: Compare it to Nat's swiftness, Nat's Grace, or any other non-druidic 21 pointer talent. 'Nuff said, its lackluster, should be trainable (cloak of shadows counters it!), and should be replaced by a group utility-gving talent. Or, make it 11 pointer instead of feral charge (and that one should bt trainable then) (MOST)
    -Furor instant (client-side or w/e): With the change of shapeshifting, we should benefit from instant furor. Decreasing the lag dependancy would improve our arena representation greatly. Tell a warrior that he cant charge with 1 button from his mount, and he will feel the same. Its mainly bare druid problem. (MOST)
    -Frienzied regen: 2500HP for 100rage is ridiculous. It needs scaling/change. Change it to 30 rage, double healing speed (500/sec for 5sec), should be reasonable, or to regenerate %HP(MOST)

____________

Side note: I'd rather like some huge buffs and small nerfs to set balance, or small buffs until its balanced. But I dont like no small buffs&big nerf or no buffs at all. Its just not ok for the current state.


Spells and talents that needs to be looked at (cant describe them, just listing):
-MotW scaling
-Swipe scaling
-Soothe animal cast time
-Dash cancelled on shapeshift
-Claw uselessness after mangle
-Ferocius Bite energy->damage conversion
-Savage fury only beneficial on mangle (cat), other stuffs are deadweight on the talent
-Merging some balance talents to decrease talent cost
-Merging some resto talents post-15pointers to decrease talent cost

Thx in advance:

A forum banned druid.

[ Post edited by Deathmc ]


Moar whine - moar win!
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  • Twilight's Hammer
  • 2. Re: Class Feedback Requested   06/12/2007 11:11:20 PST
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Closed I ever got to a first :O

Reserved for later editing
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  • Quel'Thalas
  • 3. Re: Class Feedback Requested   06/12/2007 11:13:54 PST
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Hello Vaneras,

I am a feral Druid: 5/42/14

with my Feral i enjoy all three (pvp, solo, raiding)

Im a dps druid in raids, i havent tanked much. So from a dps kittie points of view: I think druid dps has to be improved at end game instances.

Feral druid is an excellent solo pvp class however (arena wise) we need some cooldowns to effect party pvping.

i would say Feral Fearie Fire, rake, tigers fury, frenzied regeneration, Feral agression.

I hope i did this right ilu Vaneras thnx

/Hugs
/kittie

Druids... Heroic emblems of life...
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  • Kor'gall
  • 5. Re: Class Feedback Requested   06/12/2007 11:23:40 PST
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Primary Tree: Feral Combat

Areas of Improvement:

Feral range bug. Fix it, once and for all. Nuff said.

Scaling: Feral damage scaling still needs looking at. The recent changes help but we should still scale on par with all other dps classes, now and with the addition of the next patch.

Itemisation: Don't drop the ball on this one. If I'm going to raid as a feral, I expect to be able to get worthwhile gear upgrades for my trouble, just like every other class.

Spells and abilities that need changing:

Frenzied regeneration: Make it scale, with a bump up to lvl 80 and the increased HP levels that will add, this talent becomes less useful with it's current static nature.
Feral Faerie Fire: This talent just isn't good enought to justify the 21 point position. Either buff it, to make it worth it's position or replace it and make it trainable.
Mark of the wild: Make it scale. Even with the improved mark of the wild talent, this buff needs a buff.

Oh, and please please please, don't over buff us in the new expansion. Get it right first time, then you won't have to put up with a backlash from the druid community when the inevitable nerf bat swings.

That's my 2p worth.
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  • 6. Re: Class Feedback Requested   06/12/2007 11:41:42 PST
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* Feral

* Pretty much all of it.

* - Scaling (PvE). The item updates I get seem to have much less effect than they do for other classes. The calculators and posts made by other druids suggest this will just get worse as I gear up.
- PvP (arena). It just simply feels like I don't bring much into a group. I somehow seem to lack something essential no matter what role I'm trying to fill up. The range bug adds it's own bit of frustration.

* - Tiger's Fury
- Faerie Fire (feral) + Improved Faerie Fire
- Fenzied Regeneration
- Rake

Real life Feral Druid. "could you pass me the salt, it's OUT OF RANGE"
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Mog
  • Frostwhisper
  • 7. Re: Class Feedback Requested   06/12/2007 12:32:33 PST
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1:i'm mostly resto i guess, 24/0/37 spec

2: i'm focusing 100% on pvp, a bit daily quests here and there, but otherwise fully pvp

3: sorry, not sure about that one, writing mostly for number 4

4.1: tigers fury is the most useless skill ever, it has no use at all o_O okay okay, it's usefull for when you wanna see big crits, but overall it will gimp your dmg using this skill :>

4.2: nature's grace, it should proc from lifeblooms final tick when it crits. i don't get why it doesn't, clearly states that it's all your spell crits, but not with lifebloom for some odd reason(not even on yourself)

4.3: furor needs to be instant, already been giving a great solution to make it 2/4/6/8/10 rage/energy instead of a % chance to give 10 rage. that should do the trick right?

4.4: frenzied regeneration seems to cost too much rage and heal for way too little, need scaling with gear.

4.5: force of nature, there really REALLY need to be a way to control them. a solution would be to give them a pet bar, if that can't be done due to there's 3 pets, then do this: make them attack the target you had targetted when the spell was used, if you had no target or your target dies, they act like they do now. seriously, it can be soo annoying to see your 41 talenter run away from the target you want killed to something that's not important, and start hitting that : (

(trolling forums when im supposed to do homework, so if you see me writing you know what i should be doing >_<')
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  • 8. Re: Class Feedback Requested   06/12/2007 12:35:16 PST
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My talent build is 1 point in balance, 46 in feral combat and 14 in restoration.

The content I'm pursuing is PvP, in a pretty serious 5on5 even if we are all RL friends. Ended as top feral druid of my battlegroup in 5on5.

Problems

Shifting out of feral forms to provide your unique touches as a druid (cyclone, abolish poison, entangling roots; the top 3 things feral druids gives as back up in 5on5 other than dps) is a heavy cost in dps(loss of and cost of energy, and also higher mana costs than other classes.

The class is proven to be hard to play in PvP by statistics, very few, even with good teammates and gear make it even to top 200 in the biggest battlegroups. Utility for feral druid is strong as with rogues, mages, priests, many spells used at different times for different purposes, but without the same "reward" mainly because of issue above.

Spells/abilities/talents

I use tiger's fury when I can get the energy back before I can use it. Etc in a nova that I won't shift out of with 80-100 energy, and it rarely fills up because of issue listed on top, so it's got a very seldom use.

[ Post edited by Idonthealumy ]


KOREA KOREA KOREA!! MADE A GUY MAD WITH FERAL CHARGE IN SECRET PLACES
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  • 9. Re: Class Feedback Requested   06/12/2007 13:00:44 PST
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Gah lock, nvm

List your primary talent tree(s), i.e. Holy/Disc.

1/44/16

Mainly PvE but allows for some flexibility


List the content you're primarily pursuing or most enjoy, i.e. Raiding, PvP, Solo, etc...

PvE Raiding

Provide a brief description of the areas you feel are most in need of improvement (you may list a maximum of three issues and each issue should be described in one or two sentences).

Scaling - We suffer from many aspects of scaling due to lack of talents and abilities. Also we benefit less from haste and armour pen. We don't get Windfury, etc

Itemisation - Says it all, we still get treated like second class citizens compared to our plate wearing meatshield companions.

Feral Range bug - You know it exists, please fix it. Shammies got their threat, Pallies got their threat, we got...300 more ap...score!


List up to five specific spells/abilities/talents you feel most need change, redesign or improvement in the order you feel each is most in need of attention. (MOST to LESS)

Rake - Fairly useless
Claw - Actually 100% useless if you have mangle
Primal Tenacity - for something so far down the tree, I don't really see the use of it seeing as we already get the aoe fear reduction and they don't stack


Other things (bit cheeky)

Armour cap - raise it, it severely hurts our end game strengths
HP Pool - We were meant to be the tanks that soaked things up, yet both of the other classes seem to match if not beat us in HP come end game.

[ Post edited by Stormclash ]


Haikus are easy
But sometimes they don't make sense
Refridgerator
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  • 11. Re: Class Feedback Requested   06/12/2007 13:10:25 PST
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List your primary talent tree(s), i.e. Holy/Disc.

This is my spec when I'm feral :http://www.wowhead.com/?talent=0zZxGGsfroezioVxhz
My favorite spec is feral, but for the circumstances at the time i spec resto for arena.

List the content you're primarily pursuing or most enjoy, i.e. Raiding, PvP, Solo, etc...

I enjoy solo play, but also doing the occasional raid/instance and group pvp or more specific arena.



# Provide a brief description of the areas you feel are most in need of improvement (you may list a maximum of three issues and each issue should be described in one or two sentences).

Since feral is my main spec i will comment out from that perspective.

1. I don't think a feral druid is valuable asset for a 2v2 and 5v5 team. I think the issue in 2v2 is that we don't got any snare spell. Adding a snare effect to rake, would make the skill more used and simply also fix the kiting issue a druid can have sometimes.

2.
Feral pve scaling. Ferals don't scale really well past tier 4 and 5 raids. This issue has been addressed many times, so i don't think it's needed to go really in depth with it. But to fix some of it, raise the armor cap to 80% or even 85%, even tho druids in full tier 6 and equivalent gear will most likely only see their % be around 78-80%.


List up to five specific spells/abilities/talents you feel most need change, redesign or improvement in the order you feel each is most in need of attention. (MOST to LESS)


1.

Rake as i already said in post # 3.

2

Warriors and rogues was the only class that had a healing reduction effect until recently where hunter got it too. But i also think that feral druids needs it to a lesser extent, if we meet a healer that is just somewhat decently geared, it takes forever to kill it. Holy priest and paladins is more or less impossible for us to kill, since we don't got the necessary burst and/or control over it as we should have. So i think a healing reduction on maybe mangle with like 30-40% would help us a great deal, while still keeping warriors as number 1 healing reduction bot thingie.

3

Feral faerie fire doesn't really cut it as a 21 point talent imo. Yes it's a nice pulling skill, and i do even keep it up while tanking. But it's just something that you use, but don't really notice. So make it a base ability and make a new 21 point talent. I don't really got any specific skill on my mind that we could get.

Edit
Gonna put in some more later or tomorrow.

[ Post edited by Hasslehoof ]


This is the life, where you will die.
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  • Hellscream
  • 12. Re: Class Feedback Requested   06/12/2007 13:26:20 PST
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I'm Feral

I love the specc for PvP.

Feral sucks for Arena, but for anything else - Battlegrounds etc its awesome and have a fair chance against any class apart from Warlocks (duh).

But ...

Feral Range Bug.

Seriously, if its not fixed by WotlK i'm quitting; this is just showing how utterly clueless Blizzard are.
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  • Magtheridon
  • 13. Re: Class Feedback Requested   06/12/2007 13:52:01 PST
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Primary Tree: Restoration/Balance 16/0/45, Balance/Restoration 44/0/17

Content: PvE, Battlegrounds.

Balance: The tree doesn't convince the WoW community of usefulness and effectiveness. I would like to see Balance Druids viewed as equals to the Shadow Priest/Elemental Shaman, by major useful buffs for PvE. PvP is fine as Balance due to the amount of CC.

Lack of Non combat Ress: Unless you're playing with friends, people prefer a non combat ressable healer, over a Druid who can only Combat Ress.

Lack of Totem buffs/Weapon Enchants: Not allowing the Druid to use various proccs and totem effects in Feral Forms gives them a disadvantage compared to Warriors/Rogues/Enhancement Shamans. Allow the Druid to use these proccs.

Abilites that needs work:

Healing Touch Way to weak compared to the Druid's HoTs. Only used with Nature's Swiftness these days. Need either a Casting time fix or Mana Cost reduction and castability in Tree of Life form (perhaps speccing to use it)

Moonkin Effect too weak. Crit Aura is good, but the ability to regen mana is useless in raids. Give the Moonkin the ability to regen % mana of total intellect on each spell hit (crit?) instead of melee, would benefit it significantly. (Perhaps apply this effect to the Aura?)

Shapeshifting Forms Looks to dull, and doesn't scale with gear development. The functions of these forms are creative and awesome, but making them scale in looks for gear development would be insanely cool. The Epic Crow form perfectly displays how the forms should/could develop after level 60 perhaps, in ways of looks/design.

Entangling Roots Castable indoors. There is no reason not too really. Druids should be able to conjure up/summon/call upon roots anywhere in the world. Besides Entangling Roots is not so powerfull a root that it might break Druids PvE wise.

Omen of Clarity Useless for all other speccs than Feral. Make a Feral version (Like FF) and a Resto/Balance version that works on spell cast instead of melee hit.

Thats my 2 cents

[ Post edited by Mundane ]

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  • 14. Re: Class Feedback Requested   06/12/2007 14:03:41 PST
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Primary Talent Tree
Balance

Content
2v2/3v3 Arena, Tier 5/6 Raiding, Heroic Tanking.

Areas in need of improvements

Damage output – In pvp a balance druid has a hideous lack of burst damage created by having no high damage finishing moves which in turn severly limits the ability to properly take advantage of any opportunitys to finish somebody off, no other damage class has this problem. In pve a balance druids damage output lags behind due to the lack of beneficial debuffs, we only benefit reliably from curse of shadows, while the fire, frost and shadow spell schools all have multiple damage boosting debuffs to apply. Our nature school suffers the worst scaling behind starfire due to the lack of raid debuffs causing the situation that our low dps high dpm starfires actually out damage our supposedly high dps low efficiency wrath.

Lack of synergy – For most balance druids there is no synergy at all with our feral forms; while a feral druid can still get use out of all of his spells, a balance druids cat form is only of use for its stealth and tanking in moonkin form yields better results than tanking in bear form since in balance kit our bear threat generation is abysmal.

Lack of raid support – The only unique (ie, spec specific, not class specific) benefit a balance druid brings to a raid is his aura, the insect swarm debuff is useless thanks to a hunters 5% chance to miss sting and the balance tree is too intensive on talent points for most moonkin to have improved faerie fire while still picking up the pve essential restoration talents. Compared to the huge benefits an elemental shaman or a shadow priest bring to a raid and group a balance druids support is verging on pathetic.

Abilities that need change

Force of Nature – The lack of pet bar or secondary effect severly cripple force of natures power considering its our top tier talent, you would expect our treants to be comparable in power to a mages water elemental. However in pve our treants die to aoe damage all too often while a water elemental is safe, and in pvp not only is a water elemental a lot harder to stop from contributing damage (our treants get aoe feared or held in a frost nova far too often) but it also brings beneficial secondary frost novas. To further rub salt in the wound a priest shadow fiend, which is untalented, has a pet bar, does ok damage, is magic resistant and has the HUGE benefit of restoring mana

Natures Grace – Most of our spells are either instant cast or cast at global cooldwon allready making natures grace procs largely useless, even when nuking with starfire the procs are largely wasted due to the need to renew DoT’s or lose dps making you require 3 crits in a 4 cast chain to be able to sneak a wrath cast into your cycle.

Innervate – Most healers now use mp5 rather than spirit, equally no arena kit has spirit on it which leads to innervate restoring very little mana especially compared to a mages evocate or a priests shadow fiend. This hampers both our pve viability and arena use of the ability due to the pathetic amount of mana restored. Considering innervate states it boosts mana regeneration and not just spirit based mana regeneration I do have to wonder why exactly it currently does not work with mp5

Insect Swarm – as stated, the debuff effect from insect swarm is made redundent by a hunters stings.

Moonkin Form – The melee for mana experiment is a complete failure both due to itemization and it being a poor concept to start with


[ Post edited by Lithanial ]


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  • 15. Re: Class Feedback Requested   06/12/2007 14:11:39 PST
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Woot!

I am a feral druid but when I raid with my guild with my druid I respec resto (I rarely raid with this char, I usually do it with my paladin).

Since I'm feral 80% of the time I'll talk about things that bothers me most. I mainly do instances with my druid as a tank most of the time and I PvP sometimes, gathering points slowly to upgrade my gear gradually.

I'm happy with feral in general, but a few small tweaks here and there would make the gameplay more enjoyable.

1) Druids, unlike paladins and warriors need to depend on trinkets to be uncrushable while tanking a boss (as in paladins have holy shield and warriors have shield block). Although atmittedly they also need trinkets to maintain or sustain an uncrushable status, druids have nothing else apart from these items to help protect themselves.

2) In BGs I usually end up healing a lot of the time as my DPS is not high enough to kill other players, and since I have raid healing gear that's way better than my current gear I end up benefitting the raid much more healing than I do DPSing. IMO, Feral kitty needs some more burst dps to help in this issue.

3) Tanking is mostly fine, although since warriors have some of emergency buttons (shield wall, last stand, etc) they're preferred in learning new raid content, as opposed to a feral druid tank.

Abilities needing to be fixed:
1) I'll go with the majority and join up to say frenzied regenration does not heal enough to be considered an emergency button.
2) Feral Faerie Fire
3) ... I'll get back to you... :)
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  • Magtheridon
  • 16. Re: Class Feedback Requested   06/12/2007 14:55:38 PST
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Q u o t e:
* List your primary talent tree(s), i.e. Holy/Disc.


Feral tank/dps.


Q u o t e:
* List the content you're primarily pursuing or most enjoy, i.e. Raiding, PvP, Solo, etc...


I am mostly doing PvE raiding doing Tanking or dps in catform. I ONLY do pvp to get gear to help my PvE tanking and dps.


Q u o t e:
* Provide a brief description of the areas you feel are most in need of improvement (you may list a maximum of three issues and each issue should be described in one or two sentences).


1. Worst issue: Lacking serious endgame itemization for both tanking and dps specialization in cat or bearform.

It is very hard to stay crit-immune while also having some hitrating and expertise rating on your feral tankgear without substantially gimping your essential tanking stats. Feral tanking gear with defenserating, expertise and hitrating does not exist at all.

There is no feral dps weapon in any endgame instance. We need an itemlevel 151(illidan or archimonde level) pure dps(no tanking stats) weapon introduced for cats. ALL other classes of ALL other specs get weapons on archimonde or Illidan, but feral is left out.

2. Bad synergy and/or scaling in terms of grouping feral druids with other melee classes. No procs from enchants, weapons or totems/buffs in any way. Feral druids are mostly shunned in favor of taking in another rogue or dps warrior for the dps groups because he does not benefit from windfury, and the other classes gain more from windfury than they do from Leader of the pack.

3. The druids primary source of mitigation: ARMOR, stopped scaling at SSC/TK level. Once druids are in full T5 with appropriate tanking weapon, rings cloak etc. they no longer get any benefit from External buffs like inspiration, Ancestral fortitude and Devotion aura. Raise the mitigation cap to 80 instead of the current 75%


Q u o t e:
* List up to five specific spells/abilities/talents you feel most need change, redesign or improvement in the order you feel each is most in need of attention. (MOST to LESS)


1. Tier5 2-set bonus ROCKS for pvp. Why is it on a PvE set?
2. Frenzied regeneration: Too much rage burned for too little gained
3. Tiger's Fury: Whats it for? Needs a massive buff/change.
4. The bleed part of lacerate does almost no threat, take away the threat penalty and make the bleeding portion of the ability do full threat too. Otherwise things like Tier5 4setbonus and the lacerate idol are utterly useless.
5. Pillar of Ferocity: Change the strength into agility, the weapon is inferior for tanking to Wildfury Greatstaff.
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  • 17. Re: Class Feedback Requested   06/12/2007 15:24:09 PST
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This is my second writing of this, as the first time it got deleted when I hit post as your forums suck and I forgot to copy ...

I play feral for raids and respec resto for weekends. Resto is fine but feral has huge issues.

The main problem with feral is that we do not scale with gear. I have gruul and kara level gear, and yet I my stats are not far off of a t5-geared druid's, and t6 isn't all that much better. I tank BT without any gear-related trouble, and while this is great for me the lack of any gear scaling after you get full epic seems wrong to me.

The problem with bear gear is that caps are hit all to quickly, after you get 75 mitigation from armor there's nothing else to be done there, and after you reach about 50-60% dodge raidbuffed rage becomes an issue on all but the hardest-hitting bosses. HP scales a bit better, but again, after you get 20k raidbuffed getting more really doesn't happen and will have a neglibile benefit anyway if your healers are good. After the 2.3 changes and easy way to increase feral scaling would be to put more hit and expertise on items, with high dodge having rage wasted on misses and dodges is irriating, although it doesn't decrease tanking viability much. Basically, the tier sets are good, put more hit on in the future and consider giving druids another stat to go after one hit is capped.

Cat gear is in a worse state than bear gear, since the changed to heart of the wild in 2.3 the ideal cat gear would be almost entirely agility with enough +hit to cap. However, with our current agi to crit and dodge ratios such gear would make us completely OP. While rogue gear in BT is not bad for us, too much as haste on it, which is useless for a druid (as it should be, we have a 1.00 attack speed already!). Perhaps a change such as what happened to hunters in patch 2.0 is warranted, but that would require added new feral gear to t5+ instances. It would be a better idea to scale druid stats better in wotlk, strength is now not desirable on feral gear in the large quanitities we have it now. I have 4.5k AP and 40% crit raidbuffed in my poor-quality gear (no trinkets or short-term buffs) and have little increase to look forward too even in t6, this is just wrong.

The moves that have issues are as follows:

Tiger's Fury - This is completely useless as it stands, it needs to either have it's damage bonus increase by a 5-fold or more and the energy cost reduced to 20, or not energy cost and higher damage or duration, with a long CD.

Frenzied Regen - Also useless, except in some PvP situations. 100 rage for 2500 hp is crazy, the best way to change this would be to make it a move similar to last stand, restoring 10k or more hp at the cost of 100 rage. Of course the CD would have to be long, definitally more than 15 mins or it would be OP in arena.

Barkskin- Make this useable in cat form as you said you were thinking of, this would increase cat's survivability in arena a bit, a badly needed change.

Rake - Give us a new rank of this, as it stand it's useless but could be made much better as it's bleed damage. Having another dps move would make using cat in raids a lot more fun.

Considering I can only think of four moves with issues, it is clear that the problem with feral is almost completely gear-based. Give us real feral gear in Sunwell, and make us scale with gear again in Wotlk, or we may be pushed back to the offspec feral was pre-TBC (I personally enjoyed healing, but choices are good!)

So far this has only dealt with PvE, in PvP the state of feral is dire. Cat is too squishy, bear lack any dps whatsoever, and we have no CC in forms. Especially since form-to-form shifting was introduced, casting cyclone and other caster moves has become even more inconvenient. Bear needs to benefit more from dps gear, and cat needs a surviability buff beyond even what feral barkskin can supply. Balancing this so it does not affect PvE is important though, druids topping dps meter in bear would not be good for game balance a whole.

Here's an intesting though that just occured to me: give Faerie Fire (Feral) to all druids and replace it with Barkskin (Cat). With an increased effect this would help us in arena a lot!
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  • 18. Re: Class Feedback Requested   06/12/2007 15:27:27 PST
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Talents
Feral

Content
A varied mix of solo, pvp (battlegrounds and 5v5 arena) and raiding

Issues

Range is an issue in PvP at times, probably as the attack ranges for melee can be fairly short and any desync with the server and the other players can cause large enough differences in apparent position and server position that the short range becomes noticeably a problem. This is possibly a no-win situation as a longer range would help, but players may then come to expect things to work at the longer range too. still, a little more leeway wouldn't hurt.

Feral also suffers a bit from their hybrid nature, both in PvP and later game PvE. Their main advantage if their flexibility, being able to tank and switch to a higher DPS role if needed (though DPS will be limited in tanking gear, on trash it's often possible to pick your outfit before hand). But, they lack the outright mitigation of other tanks whilst their initial hit point lead is worn down as other tanks gear up more, and their DPS also falls behind other damage dealers later on, whilst bringing few of the other benefits (such as crowd control). This is an issue in PvP too, especially in 5v5 arena teams.

The flexibility is the reason I play feral druid, but it's also a drawback in terms of not really being on thing or the other, even when equipped for just one role. I don't really know what the answer is here without becoming too unbalanced though.

Attention

Hmm... I'd say, of the feral talents and abilities, Nurturing Instinct could use a little loving, and Feral Faerie Fire is really to far up the tree. Oh, and maybe some sort of small snare effect on Rip would help in PvP. And I never really use Tiger's Fury...

[ Post edited by Morahdenn ]

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  • The Sha'tar
  • 19. Re: Class Feedback Requested   06/12/2007 15:35:48 PST
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Primary Talent Tree: Resto, but I switch to Feral when a tank is needed.

Primary Interest in Game: Raiding, but I mainly raid with my hunter, not this character.

3 Areas in Need of Improvement:

1) Feral tanking. Heroics, we are fine; 10 mans, we are fine; endgame, we are stuck as offtanks only. I'd like to see more viability to be main tanks in endgame raids.

More to come when I think of it.

5 Spells or abilities in need of change and/or improvement:

1) Tree of Life. Right now, I just don't bother with the ToL form. Other healers can dispel two forms of debuffs, ToL druids can only dispel one when in Treeform. Switching out to caster form can be fatal in some situations.

Will add more when I think of them.

Thank you for giving us the opportunity to do this! =)
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