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  • 0. The idea behind weapon skill?   18/02/2007 12:14:31 PST
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The subject says it all..

Weapons skill is useless at lvl 70 so why is it even in the game? the crit bonus from it at lvl 70 is so low that it's close to nothing. Why not just replace it with something good or at least useful, or change it back to what weapon skill used to do so it would be useful?

Edit:
Posted it here because I think it's a 100% pure pve stat.

[ Post edited by Nathalia ]

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  • 1. Re: The idea behind weapon skill?   19/02/2007 01:16:11 PST
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improve white damage.. er... or used to be..
now it's just a waste of stats really... it hardly helps anymore.


tbh the thing needs a buff...

1: either give rogues flurry (like shamans have,, on crit -> increase attack speed) to improve white damage.
2: or... allow us to apply expose armor, on top of a tank's sunder armor. so that we can provide a raid with a nice white damage buff.
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  • 2. Re: The idea behind weapon skill?   19/02/2007 03:10:38 PST
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I wouldn't say it's useless.

Let's say you increase your weapon skill by 4.

Against a mob 3 levels higher than you, you get: 0.8% lower chance to miss, 0,4% lower chance to get dodged, 2,4% to be parried, and a 0,8% higher chance to crit. That means a 4,8% net increase.

That Crezax, so hot right now!
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  • 3. Re: The idea behind weapon skill?   19/02/2007 03:13:40 PST
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Q u o t e:
I wouldn't say it's useless.

Let's say you increase your weapon skill by 4.

Against a mob 3 levels higher than you, you get: 0.8% lower chance to miss, 0,4% lower chance to get dodged, 2,4% to be parried, and a 0,8% higher chance to crit. That means a 4,8% net increase.


Yet compared to what it used to do... it's quite useless now.
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  • 4. Re: The idea behind weapon skill?   19/02/2007 03:45:47 PST
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Q u o t e:
Yet compared to what it used to do... it's quite useless now.

I'm pretty sure its still the best dps/itembudget you can get on an item. I would hardly call that "useless".
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  • 5. Re: The idea behind weapon skill?   19/02/2007 03:48:29 PST
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Q u o t e:


Yet compared to what it used to do... it's quite useless now.


A bit like the warrior class (not a whine, only for demonstration purposes only, I swear!) Compared to what it used to do it's quite useless now, so you'd better remove it, or better yet, revert it back to it's old form.

The reason they changed weaponskill is because it did something they deemed too strong, reverting it back to that form would kinda defeat that purpose.

That doesn't mean I don't agree that weaponskill is wholly underwhelming atm (crezax, your math is flawed btw, not enough variables for example you forget to take glancing blows into consideration :)) Why not give it a funky bonus like if you have 15 more points of skill then a mob has defense (yes, theoretically this would mean 30 points of skill for bossmobs) you get a chance making crushing blows :)

Don't think of it as a flame, think of it as an argument that deals 3d6 fire damage
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  • 6. Re: The idea behind weapon skill?   19/02/2007 03:57:52 PST
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Q u o t e:
I wouldn't say it's useless.

Let's say you increase your weapon skill by 4.

Against a mob 3 levels higher than you, you get: 0.8% lower chance to miss, 0,4% lower chance to get dodged, 2,4% to be parried, and a 0,8% higher chance to crit. That means a 4,8% net increase.


Its not a 4.8% net increase. The crit doesnt get its full benfit as 20% of it will not be used with white dmg due to glancing blows. If you add those numbers together you get that number but its not the actual net value of the points.

Despite this im not saying its completley useless its just that for a low tier talent it doesnt actually do anywhere near enough. Obviosuly what it used to do was considered OP by devs etc so we cant get that back but in its current form its bonuses are miniscule compared to the points spent to get to it. Also ot increase you weapon skill by 4 your giving up other stats budgetted on the item in your gaining from so its not a stright gain.

[ Post edited by Meynar ]

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  • 7. Re: The idea behind weapon skill?   19/02/2007 04:22:02 PST
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Q u o t e:
Also ot increase you weapon skill by 4 your giving up other stats budgetted on the item in your gaining from so its not a stright gain.


I agree to a certain exted. If you are below your +hit cap, the stats could easily be replaced by something alot more useful like attackpower or whichever stats benefits your specific melee class more.

However, once you are at the cap(you have enough +hit to never miss) getting more weapon skill will further improve your "hit chance" because it also lowers your opponents chance to dodge and parry. But even at the cap, other stats are still more beneficial.

Imo what they should simply do to make the stat more attractive is to just improve the rate at which this stats benefits you. Increase the efficiency of the stat by +50% or maybe even +100%. That way it would still not provide an overpowered stat at fighting higher-level mobs but would better justify its existence.

[ Post edited by Chesto ]

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  • 8. Re: The idea behind weapon skill?   19/02/2007 05:20:10 PST
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I got my weapon skill from 200ish to 250ish on one mob last night with my alt. 3 levels higher mob. It kept dodging, missing & parrying my attacks. When on low hp, I healed. After 5 minutes mob was at 95% health lol. Then I switched to my 1hander+shield where I had some decent skill in and the mob went down pretty quick.
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  • 9. Re: The idea behind weapon skill?   19/02/2007 05:21:30 PST
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Q u o t e:
I wouldn't say it's useless.

Let's say you increase your weapon skill by 4.

Against a mob 3 levels higher than you, you get: 0.8% lower chance to miss, 0,4% lower chance to get dodged, 2,4% to be parried, and a 0,8% higher chance to crit. That means a 4,8% net increase.


Your numbers seems a little strange. It's a common knowledge that each point of weapon skills reduces opponent chances to miss/dodge/parry by 0.04% each. So that numbers should more likely be

0.16% lower chance to miss
0.16% lower chance to dodge
0.16% lower chance to parry (unless you are behind mob, in that case it does nothing)

Crit is a bit tricky one, before 2.0 patch 4 weapon skill would give 0.14% extra crit. However, after 2.0 it is supposed to be higher, but official wording in patch notes is completely beyond understanding.

"The player will gain 0.1% to their critical strike rating per weapon skill against monsters above their level."

Biggest confusion is whenever this is flat increase to crit chance (0.1% per point) or that is percentual increase of overall crit rating (again 0.1% per point). Second confusion is whenever old 0.04% per point bonus is still working or no.

So, Crezak, could you please double check those numbers ?

[ Post edited by Drauk ]

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  • 11. Re: The idea behind weapon skill?   19/02/2007 06:43:29 PST
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The 2.4 is blatantly a mt for 0.4 otherwise these numbers pan out for what the general theory at the moment is. Still its more than a little lackluster. Although i was under the strong impression that pre 2.0 Weapon skill gave 0.04 crit (as with all the other values) and only after did it give and extra 0.1 making it 0.14%. I dont remeber anything about +hit being buffed to the same lvl though. This ofc could jsut be a +crit buff for Rogues on WeX i suppose /shrug. But id love an official reply on the exact numbers. I was pretty sure the numbers for 1 skill were

+0.14%crit
+0.04%hit
-0.04%dodge
-0.04%parry
-0.04%block

So 4 weapon skill as the chap up a few said is 0.16% not 0.4 and +crit is 0.56%. Have the values changed?

The way im seeing this turn out is either +weapon skill is a lot better than we thought which would be win or its a lot worse than Czerax thought and hell find some sneaky blue way to bring up somewhere relvant that it needs a buff. Either way win.

[ Post edited by Meynar ]

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  • 13. Re: The idea behind weapon skill?   19/02/2007 07:06:23 PST
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Q u o t e:

I'm pretty sure its still the best dps/itembudget you can get on an item. I would hardly call that "useless".


Really? Because going by what Crezax posted I still see no reason to prefer weaponskill over hit rating and attack power.

[ Post edited by Eain ]

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  • 14. Re: The idea behind weapon skill?   19/02/2007 07:56:37 PST
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It's a good thing ranged attacks can be blocked, parried or dodged. Oh wait.

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  • 15. Re: The idea behind weapon skill?   19/02/2007 08:33:42 PST
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Q u o t e:
It's a good thing ranged attacks can be blocked, parried or dodged. Oh wait.

Yeah, they should really implement that so weapon skill will be more useful for Hunters!

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  • 16. Re: The idea behind weapon skill?   19/02/2007 09:55:13 PST
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Q u o t e:
Really? Because going by what Crezax posted I still see no reason to prefer weaponskill over hit rating and attack power.


Q u o t e:
Let's say you increase your weapon skill by 4.

Against a mob 3 levels higher than you, you get: 0.8% lower chance to miss, 0,4% lower chance to get dodged, 2,4% to be parried, and a 0,8% higher chance to crit. That means a 4,8% net increase.

IIRC, all ratings cost the same in the item budget. And according to wowwiki:
3.9 weapon skill rating gives you 1 weapon skill.
22.1 crit rating gives you 1% crit.

If we instead use the item budget to increase crit rating, 4 weapon skill would be equal to (3.9*4)/22 = 0.71% crit.
So the weapon skill gives more crit% then crit rating, without even taking dodge/parry/miss into account.
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  • 17. Re: The idea behind weapon skill?   19/02/2007 10:07:45 PST
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Q u o t e:


IIRC, all ratings cost the same in the item budget. And according to wowwiki:
3.9 weapon skill rating gives you 1 weapon skill.
22.1 crit rating gives you 1% crit.

If we instead use the item budget to increase crit rating, 4 weapon skill would be equal to (3.9*4)/22 = 0.71% crit.
So the weapon skill gives more crit% then crit rating, without even taking dodge/parry/miss into account.


4 wepon skill is 0.56% crit and 4 weapon skill equals 15.6 rating. Your more likely to get more crit on a weapon as a rating than this plus there arent many that give this much on 1 item so it would be spread over 2 making the value of stats youd lose more to get it.
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  • 18. Re: The idea behind weapon skill?   19/02/2007 10:50:29 PST
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Q u o t e:


Your numbers seems a little strange. It's a common knowledge that each point of weapon skills reduces opponent chances to miss/dodge/parry by 0.04% each. So that numbers should more likely be

0.16% lower chance to miss
0.16% lower chance to dodge
0.16% lower chance to parry (unless you are behind mob, in that case it does nothing)

Crit is a bit tricky one, before 2.0 patch 4 weapon skill would give 0.14% extra crit. However, after 2.0 it is supposed to be higher, but official wording in patch notes is completely beyond understanding.

"The player will gain 0.1% to their critical strike rating per weapon skill against monsters above their level."

Biggest confusion is whenever this is flat increase to crit chance (0.1% per point) or that is percentual increase of overall crit rating (again 0.1% per point). Second confusion is whenever old 0.04% per point bonus is still working or no.

So, Crezak, could you please double check those numbers ?




You are taking those numbers from WoWWiki?
This is what Wiki says:

For each point that your weapon skill exceeds your opponent's defense, you gain the following:

* Your chance to miss decreases by 0.04%.
* Your chance to score a critical hit increases by 0.04%.
* Your opponent's chance to block your attack decreases by 0.04%.
* Your opponent's chance to parry your attack decreases by 0.04%.
* Your opponent's chance to dodge your attack decreases by 0.04%.

"For each point that your weapon skill exceeds your opponent's defense" - That's not what Crezax said
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  • 19. Re: The idea behind weapon skill?   19/02/2007 10:59:32 PST
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Tbh.. who cares about a few % hit/crit when you have 50-55% glancing on bosses ;s

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