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  • 0. Mind Control FAQ v1.3   28/08/2006 02:52:38 PDT
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All credits to the original poster, whom I don't know ;) Found on wowwiki.com

Updated:
August 28, 2006 - Bad link, haste change in 1.12

Mind Control FAQ v1.3

What is Mind Control?

Mind Control (Rank 1/2/3) 350/550/750 Mana 20 yd range 3 sec cast Controls a humanoid mind up to level 32/47/70 (Scales with own level), but slows its attack speed by 25%. Lasts up to 1 min.
Mind control is obtainable at level 30 by priests, and can be used to crowd control, use an enemies' abilities against them, and lots of other creative stuff that are towards the end of this FAQ.

Why don't priests use Mind Control in instances very often?
A couple of reasons: The 20yard range means that quite often you won't be able to cast the spell without getting in aggro range. Even if you do get the Mind Control off, it is very unpredictable. I've seen mind control last the full 60 seconds, and I've seen it break in less than a second, and if it does break early, your tank will have a hell of a time getting the mob off you, as it causes a tremendous amount of aggro. Finally, Mind control is a channeled spell, so the priest can not heal the group while Mind controlling something.

And why not in PvP?
Again, the range is a factor, generally if you're within 20 yards of something you probably don't want to take 3 seconds to cast mind control, especially in group PvP. However, if you can trick the enemy into attacking thier own players if you're clever enough, but the range is a problem.

What are the "Mind control buffs"?
Mind control buffs are buffs that are obtained by casting Mind control on a mob, and getting that mob to cast the buff on you or your party. We've got a nice looking list of them a little further down.
So what can you do with mind control? Mind control is by no means "useless", but it is very situational. More often than not, it's used, simply because it's a damn fun ability to use, which is what this thread is all about.

I heard that some of the Mind Control buffs are concidered exploits, is this true?
Nope, it's been confimed by Caydiem that using these buffs is creative use of game mechanics and not exploiting at all.

How do you find Mind Control buffs?
By luck, mainly. Go out and mind control something and see if you can cast any of its abilities on yourself. If you find one, be sure to report it here, and we'll hopefully see this thread get longer and longer with more buffs and ideas.

Tips, Hints and Info about Mind Control

Mind control duration is partly controlled by distance. The farther your 'pet' is from you, the higher the chance of breaking. Solution : Park it on top of yourself unless you have other plans in mind for it OR if the npc you are fighting has some sort of stun/cc (Shield bash/gouge/polymorph etc).
Mind control a healer if it's available. Why spend your own mana and get possible aggro when you can easily mind control that medic and use it's prayer of healing which heals for 2k+ AND uses only 400 mana over your own? Don't forget that the medic has 8k mana meaning it can chain cast it for a while, and if it gets aggro and dies...just remember that it wasn't you who just died. :P
Mind controlled npcs have their own aggro, spells cast by an npc do not get 'added' to your current aggro.
You can mind control something and let the surrounding 'linked' npcs kill it. Then fade aggro into the negative in order to dump the npcs onto your group/tank. Ghetto crowd control. Why fight 3 when you can fight 2. Leading to the next note
Mind soothe is VERY useful in getting close to humanoid npcs without them jumping you due to the 20 yard range of mind control. If you want them to focus on pet and not on you first (Remember aggro rules) use mind soothe.
Mind control damage is not counted as 'player dmg'. Meaning if a mind controlled pet kills something entirely by itself, you get no loot. But if a person in your group hits it for even 1 dmg it is counted as a player kill and you can loot it as normal.
You can mind control something and have it die, but you will recieve no loot for it. Instead let other npcs beat it up to 5% or so, then break mind control and one shot it to gain access to it's body.
Shadow Affinity and Shadow Focus affect the duration and aggro gained from mind control. If your into heavy controlling both are highly suggested to make your life and group's life easier.
Mind control can break early even if channeled bar is still somewhat full. A break is checked vs level/distance/resistances of target every x amount of seconds.

What mobs are worth Mind-controlling, and have good abilities?

Dire Maul North

Gordok Brutes - Very High dps/stun/knockback/high hp/tanks very well and can keep aggro
Gordok Warlock - Banish (Can banish anything)/Curse of tongues/immolate/shadowbolt
Gordok Reavers - Cleave/mortal strike/armor sunder/high hp/good tank
Gordok Mage-Lord - Frostbolt/60% 30 second haste buff/flamestrike
Gordok Captain - Instant shadowbolt attack/fear/high hp

Zul'Gurub

Troll shadowcaster - Shadow volley for 1k+ and a 2 second shadow bolt spell for 1k+ dmg, single target. Can find these at the spider boss area and can use them to AE/clear spiders. Unsure of correct name.
Zul'Gurub Champions - Charge/stun/strike for high dmg, mainly found near bloodlord area, unsure of name.
Zul'gurub Headhunters - Mortal strike(Melee)/ranged strike/ranged dot/Throw (Ranged shot)
Zul'gurub Witchdoctors - Hex (Turns people into frogs)/Frog swarm (Spawn those frogs! MCed don't get frog detonate though)/??
Zul'gurub Blooddrinkers - AE healthtap/health funnel (Not 100% sure how this works but I 'think' it heals someone for around 5k and takes 5k out of the blood drinker's life, testing needed)
Zul'gurub axe throwers - Enrage (% dmg increase by a large amount)/Axe whirlwind (AE attack)/Throw (Ranged attack)

Stratholme Scarlet Crusader Side

Crimson Sorcerer - Polymorph/Arcane Missiles/Fireblast/counterspell/Very very high dps while spamming AM/blast and polymorph on those 4 pulls are VERY useful
Note : Spells may do more dmg than tooltipped due to a non-player MCable skill which increases their spell dmg. I've had AMs hit for 800+ non crit every 1.5 seconds with these guys if they use it as I try to cast MC on them
Crimson Priest - Power Word : Shield/Heal (Large)/Holy fire (High dmg, long cooldown)
Note : Power word shield from these npcs STACK with priest version. As the PW:S from npc DOES NOT GIVE WEAKENED SOUL DEBUFF. PW:S x2 on someone = invul almost, only limiter is cooldown.
Crimson Battle Mage - Blast Wave/Arcane Explosion
Note : Ever envy mages for their AEs or hate how crappy holy nova is? Mind control one of these and let her/him rip on 3-4 npcs. It's just rediculous the dmg they pump out and it makes mages cry!
Crimson Gallant - Holy Strike(Holy dmg)/Crusader Strike(Increases holy dmg, debuff)/Devotion aura or Retribution aura (I forget which it was)
Note : Bring a paladin and make them cry using these guy's skills. Very high dps for a melee npc. The aura from the npc paladin WILL overwrite player paladin aura if they put up the same auras. Player paladin can put up other auras though.
Crimson Conjurer - Fireblast/frostnova/frostbolt
Note : No you can't summon elementals
Crimson Initiates - Flash heal/Mindblast/Renew (Ticks for 200-300+)/Mana burn(?)
Crimson Monk - Thrash (2 extra attacks)/Snapkick (Stun/knock down)
Crimson Guardsman - Charge/shield bash/disarm
Crimson Defenders - Paladin immunity shield/Hammer of Justice (stun)/Heal/Aura(?)
note that using the immunity shield also makes him immune to mind control.
Crimson Inquisitors - Shadow word pain/crappy other skill

Stratholme Baron/Dead side

Thuzudian Necromancer - Soul Tap (Mana/hp drain)/Bone Armor/Shadowbolt(?)
Note : Bone armor is like PW:S but lasts longer and absorbs a LOT more dmg, low cooldown

Blackwing Lair

Master Elemental Shaper Krixx - Teach Smelt Elementium
Blackwing mage - Arcane Explosion, Fireball.
Blackwing Legionnaires - [Name unknown] - An attack that does 400% damage to dragonkin.

Blackrock Spire

Black Hand Assasin - Backstab/gouge (3 sec disorient)/slice and dice (haste speed buff)
Blackhand Dreadweaver - Shadowbolt, Veil of Shadow (-75% healing effects, curse), Curse of Thorns (50% chance to take 155-199 damage on attack)
Blackhand Incarcerator - Encage (30 second channelled stun), Strike (Like heroic Strike).
Firebrand Evoker - Mark of Flames (+1,000 fire damage, debuff), Flame Crack (AoE centred on the caster, ~1250 damage, and stun for 2-4 seconds.), Blast Wave.
Scarshield Spellbinder - Counterspell, Arcane Bolt (Fast Arcane damage spell), And Resist Fire (60 minute buff that grants 81-83 Fire Resist.)
Scarshield Warlock - Shadow Volley (AoE shadowbolt)
Smolderthorn Berserker - Mortal Strike, Strike (Like Heroic Strike)
Smolderthorn Mystic - Healing Wave, Chain lightning.
Smolderthorn Shadow Priest - Hex, Dispel Magic, Mana burn.
Spirestone Ogre Magus - Bloodlust (30% haste, 30 seconds, Arcane Bolt, Slow.

Blackfathom Deeps

Blackfathom Oracle - Healing Wave and Parasite (DoT poison)
Blackfathom Sea Witch - Blizzard, Frost Ward, Frost Armour, Frost Nova.
Blackfathom Myrmidon - Disarm.
Gelihast - Net, Battle Stance.
Lady Sarevess - Forked Lightning (AoE cone), Frost Nova, Slow, Shoot.
Blindlight Murloc - Defensive stance and sunder armour.
Blindlight oracle - Lightning Bolt, renew, heal.
Blindlight Muck Dweller - Leech Poison (Health-leeching DoT)
Murkshallow Snapclaw - Disarm.
Twilight Loreseeker - Enlarge (Increases size and damage for 30 seconds) Slow.
Twilight Aquamancer - Frostbolt.
Twilight reaver - Arcing smash(Melee AoE cone)
Twilight Acolyte - Heal, Renew.
Twilight Shadowmage - Shadowbolt, Dominate mind (Up to 42.).
Twilight elementalist - Earth Shock, Flame shock, Frost Shock, and Shock.

[ Post edited by Yvraine ]

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  • 1. Re: Mind Control FAQ v1.3   28/08/2006 02:56:42 PDT
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The Stockade

Defias Captive - Infected Wound (Disease, +5 physical damage), Backstab.
Defias Inmate - Rend, Battle stance.
Defias Prisoner - Kick, Disarm.
Defias Convict - Backhand (Two second knockdown)
Defias insurgent - Demoralizing shout, Battle shout.
Targorr the Dread - Thrash
Kam Deepfury - Shield Slam, Shield Wall, Defensive stance.
Hamhock - Bloodlust, chain lightning
Bazil Thredd - Smoke Bomb (2 seconds small AoE stun), Battle shout. (Spam auto attack to make him spam you back with many random /says.)
Dextren Ward - Intimidating Shout, Strike (Like heroic strike), Battle stance.
Arathi Basin Mind controlling people off the mill cliffs, takes about 50% of thier health away.

World
Azshara
Blood Elf Reclaimer - Renew, Heal, Fireball.
Blood Elf Surveyor - Fire Nova (Fire damage to nearby enemies)
Spitelash Myrmidon - Strike (Like Heroic Strike)
Spitelash Siren - Frost Shot (30-31 additional frost damage, 40% movement snare)

Felwood
Timbermaw Warder - Just auto-attack.
Deadwood Avenger - Curse of the Deadwood (Curse, Reduces healing by 50%)
Deadwood Shaman - Lightning Shield, Lightning Bolt, Chain lightning, Curse of the Deadwood.
Jaedenar Adept - Fireball, Fire Blast, Blink.
Jaedenar Cultist - Shadow Bolt, Shadow Word: Pain, Curse of Weakness.
Jaedenar Darkweaver - Shadow Bolt, Immolate.
Jaedenar Enforcer - Rend.
Jaedenar Guardian - Shield Bash, Improved Blocking (Increase chance to block by 76%.
Jaedenar Warlock - Shadow Bolt, Unholy Frenzy (Increases an ally's attack speed by 35% for 20 seconds, and inflicts 27-28 nature damage every 2 seconds.)

Burning Steppes

Blackhand Sorcerer - Fireball, Flamestrike.

Winterspring

Ragged Owlbeast - Festering Rash (Reduces all of an enemy's attributes by 21 for 30 min)
Winterfall Den Watcher - Winterfall Firewater (Increases the caster's melee attack power by 70 for 20m)
Winterfall Pathfinder - Shoot, Faerie Fire,
Winterfall Firewater.
Winterfall Totemic - Winterfall Firewater.

Western Plaguelands

Scarlet Invoker - Arcane Missiles, Arcane explosion.
Scarlet Medic - Resist Arcane (Increases an ally's Arcane resistance by 78-84 for 1 hour.), Renew Flash heal.

Mind Control buffs

Anvilrage Officer - Located in BRD - Have a devotion aura which while controlled gives about +1000 armour to all nearby party members.
Twilight Emissaries - Located in BRD - Have the Fury of Ragnaros buff which Increases Magical Damage done by 25 for 30 minutes.
Scarlet Medic - Located in Felstone Field, WPL. - Have the Resist Arcane buff that lasts one hour and gives 70-82 arcane resistance.
Vile Tutor - Located in EPL - Have the Dark Whispers buff which increases damage done by shadow spells by 35 for 10 minutes.
Venture Co. Geologist - Located in Stranglethorn Vale - Have Quick fire ward: Fire Damage Immunity for 10 seconds. And Fire Shield II - Deals 11-13 fire damage to anyone that strikes you. Lasts one minute.
Scarshield Spellbinder - Located in LBRS/UBRS - Fire Resistance, buff that gives +83 Fire Resistance for 60 minutes.
Gordok Mage-Lord - Located in Dire Maul - Bloodlust, Increases Melee attack speed by 30%, lasts 30 seconds.
Crimson Initiates - Located in Scarlet/Strath - Have a shadow resist buff which decreases shadow damage taken by 87.


Bootnote Thanks to all the people in the old thread for all the information; most notably Nuvdar, who made a huge post with a bunch of the high-end instances. The old version of this thread had a fair few lowbie instances listed as well, such as SM, ZF and BFD. So if you want to help out, run to the lowbie instances and mind control everything in sight, and report your findings back here. I'll try and make a couple of runs if I don't get dragged into other things, I've still never been to SFK, so I might make that my first stop. I will check this thread pretty reguarly to update.
Thankee.

[ Post edited by Yvraine ]

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  • 2. Re: Mind Control FAQ v1.3   28/08/2006 03:03:34 PDT
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Reserved
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  • 3. Re: Mind Control FAQ v1.3   28/08/2006 03:11:59 PDT
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Reported for sticky.

Athinira
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  • 4. Re: Mind Control FAQ v1.3   28/08/2006 03:21:30 PDT
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Addition to Zul'Gurub

Hakkari Blood Priest - Blood Funnel ability to heal any selected member, this will also lower the mob's health down to 1% over time. Therefore you can both heal your MT and kill a mob.

EDIT: Hakkari Priests are immune to MC on the other hand.

[ Post edited by Ariél ]

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  • 5. Re: Mind Control FAQ v1.3   28/08/2006 03:25:08 PDT
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Question about pvp mc.

I have done mc on several people in AB bg at lumber mill, mostly I just throw people of fthe cliff, and that fun.
And I've seen a "pet-bar" popping up, but there is only 1 choice, is there different many choises depending on what class it is you do mc on?

Can you list up the buffs/choises you can do on a player in pvp? except dance or /me (message).

Would be nice to see what different fun things there are. Im new to priest, just learning me the mc fun :)
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  • 6. Re: Mind Control FAQ v1.3   28/08/2006 03:29:41 PDT
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You don't get any option but to attack if you MC a player. It would be rude to use all CDs of the player with a single spell now, wouldn't it. :)

Though the warriors would have a reason to run from us instead of charging.

And talking via /me is not working anymore sadly.
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  • 7. Re: Mind Control FAQ v1.3   28/08/2006 04:17:10 PDT
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sticky !
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  • 8. Re: Mind Control FAQ v1.3   28/08/2006 04:28:31 PDT
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Q u o t e:
And talking via /me is not working anymore sadly.


Isnt it still availible to warlocks through Demonic language?

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  • 9. Re: Mind Control FAQ v1.3   28/08/2006 04:46:46 PDT
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Perhaps you should add Deathknight Understudy?

Deathknight Understudy
Auto Attack : 1500-3000 ish
Shield Wall: Reduces Damage taken by 75% (30sec cooldown)
Taunt: Taunts for 30 seconds (60sec cooldown)

[ Post edited by Kaso ]

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  • 10. Re: Mind Control FAQ v1.3   28/08/2006 04:48:04 PDT
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Q u o t e:
Isnt it still availible to warlocks through Demonic language?


Not sure about it. I don't think so, I think it was fixed maybe at 1.7 or something.
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  • 11. Re: Mind Control FAQ v1.3   28/08/2006 04:52:43 PDT
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Q u o t e:
Taunt: Taunts for 30 seconds (30sec cooldown)


1 minute :)

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  • 12. Re: Mind Control FAQ v1.3   28/08/2006 05:09:14 PDT
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Q u o t e:
1 minute :)


These Aren't The Droids You're Looking For. Move Along.
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  • 13. Re: Mind Control FAQ v1.3   28/08/2006 05:17:07 PDT
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Q u o t e:
Taunt: Taunts for 30 seconds (60sec cooldown)


I'm a Toydarian, mind tricks don't work on me.

Edit: Umm... wowwiki says that taunt works for 20 sec... Thats a bit odd for me since I can stand with add out there even dont atttacking the boss and it will stick to me like glue until another add taunts. The question is if the debuff stays up on the boss for 1 min or it just has such a huge threat generation that its not possible to surpass. I will get those facts straight next week we are taking him.

[ Post edited by Maileen ]


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  • 14. Re: Mind Control FAQ v1.3   28/08/2006 06:19:45 PDT
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Q u o t e:

Zul'gurub Blooddrinkers - AE healthtap/health funnel (Not 100% sure how this works but I 'think' it heals someone for around 5k and takes 5k out of the blood drinker's life, testing needed)




The health funnel is actually a life drain.

the catch to it is it can only be cast on allies, which leads to some potentially rather evil acts.

Target any member of your raid and use the ability, the blood drinker will drain their health at 1000 per second till they die.

not sure on this but iirc people who die in this manner do not receive durability loss.
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  • 15. Re: Mind Control FAQ v1.3   28/08/2006 06:32:25 PDT
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The Voodoo Slaves in ZG when u clear Jindos place can be mincontrolled and has a really nice AOE which does 500dmg per hit it can also do shadowbolts dunno the damage there tho

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  • 16. Re: Mind Control FAQ v1.3   28/08/2006 06:34:13 PDT
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Q u o t e:


Isnt it still availible to warlocks through Demonic language?
It's not. Curse of Tongues merely makes you speak in Demonic, it does not make you understand Demonic.

Anyway, just browsing this through, I note you said that the distance that you keep your Mind Controlled pet affects duration. This is not entirely true. Mind Control breaks instantly when you move your 'pet' outside of a 20 yard range, but the range has no other effects on it breaking.

Also, +spellhit gear is extremely helpful for increasing the reliability of Mind Control. It doesn't just improve your success at initially casting the spell, it'll also reduce the chance that Mind Control has to break early. The effect of +spellhit is, in fact, the exact same as the effect of the talent Shadow Focus.
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  • 18. Re: Mind Control FAQ v1.3   28/08/2006 09:28:03 PDT
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Q u o t e:
This has always worked for me so I admit to some confusion why you would say otherwise.
Agreed, the conversation is unilateral if your target isn't a priest and cannot mind control you back, but talking through me is possible.

Regards,

Silanah


http://forums.wow-europe.com/thread.html?topicId=15731804&sid=1
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  • 19. Re: Mind Control FAQ v1.3   28/08/2006 09:43:26 PDT
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I thank u much for your teachings about mind control but i can never use it because all of the instances exept end-game ones has 5 of player cap..who is going to heal if i use mind control?

I know mind control is hilarious and helps much but after the efect is lost even fade and warrior's abilities dont get the aggro from u,to be honest im afraid to use it.

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