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  • 0. Damage cycles breakdown - 03.09   26/08/2006 04:31:10 PDT
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=-=-=-=-=-=-=-=-=-=-=-=-=-= Index =-=-=-=-=-=-=-=-=-=-=-=-=-=

Last updated 03.09.06 -- Renamed "Bow of the Four Horsemen" to "Soulstring".

INDEX
  • Post #1 - Index
  • Post #2 - Main post - http://forums.wow-europe.com/thread.html?topicId=15211926&sid=1#1
    - Basic theory
    - The Aimed Shot cycle
    - Misconceptions
  • Post #3 - Weapons and formulae - http://forums.wow-europe.com/thread.html?topicId=15211926&sid=1#2
    - List of weapons
    - Weapons to come
    - Formulae used
    - Contact information
  • Post #4 - Tier 1 MM-hunter - http://forums.wow-europe.com/thread.html?topicId=15211926&sid=1#3
    - Setup
    - Weapons ranking
  • Post #5 - Tier 1 LR-hunter - http://forums.wow-europe.com/thread.html?topicId=15211926&sid=1#4
    - Setup
    - Weapons ranking
  • Post #6 - Tier 2+ MM-hunter - http://forums.wow-europe.com/thread.html?topicId=15211926&sid=1#5
    - Setup
    - Weapons ranking
  • Post #7 - Tier 2+ LR-hunter - http://forums.wow-europe.com/thread.html?topicId=15211926&sid=1#6
    - Setup
    - Weapons ranking
  • Post #8 - 13% Cycle Timers - http://forums.wow-europe.com/thread.html?topicId=15211926&sid=1#7
    - 13% Quiver Haste Cycles
  • Post #9 - 15% Cycle Timers - http://forums.wow-europe.com/thread.html?topicId=15211926&sid=1#8
    - 15% Quiver Haste Cycles
  • Post #10 - Normalization - http://forums.wow-europe.com/thread.html?topicId=15211926&sid=1#9
    - Huh, normalization?
    - Blue words
  • Post #11 - Normalization pt.2 - http://forums.wow-europe.com/thread.html?topicId=15211926&sid=1#10
    - Normalization setup and cycle damage
  • [ Post edited by Lactose ]


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    • 1. Damage cycles breakdown - Main post   26/08/2006 04:31:41 PDT
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    =-=-=-=-=-=-=-=-=-=-=-=-=-= Main post =-=-=-=-=-=-=-=-=-=-=-=-=-=

    BASIC THEORY
    Using Aimed + Multi-Shot cycle
    Multi-Shot is instant (close enough to the truth, very rarely delays Auto Shot with practice)
    Disregarding mana, consumables negate mana issues
    Disregarding haste buffs (Rapid Fire, Berserking, etc)
    With 5/5 Improved Aspect of the Hawk, I add 4-5% damage, depending on weapon speed - Note: Working on better formula for iAotH

    Every cycle consists roughly of:
    1 Aimed Shot
    1 Multi-Shot
    x Auto Shots, depending on weapon speed and cycle lenght.

    With most weapons, you'll find something like the following happening:
    Aimed Shot finishes cooldown. Auto Shot fired ~1 sec ago.
    Should you clip your cycle (ignore the next Auto Shot and fire Aimed Shot immediately)? Or should you use a full cycle (wait for the Auto Shot before using Aimed Shot?
    What would give the highest damage potential?

    To answer this, you needed to compare both options, and see which one would yield the most damage.

    THE AIMED SHOT CYCLE
    Multi-Shot has the longest cooldown (10 sec), but since we stated Multi-Shot is an instant, the damage can be converted into any cycle lenght. For this reason, I'll be using a default (clipped) cycle length of 9 seconds. While not being optimal for mana purposes, it is the one with the highest damage potential.
    This is roughly what you'll have to take into account:
    If Multi-Shot does 1000 damage every 10 seconds, and the cycle is 5 seconds, the cycle damage for Multi-Shot becomes 500.
    Likewise, if the cycle lenght is 20 seconds, the cycle damage would be 2000.

    However, there are some things to keep in mind as well:
    If the cycle is between 9 (minimum cycle length) and 10 seconds long, you have to include damage lost by conflicting cooldowns. For example, in a perfect 9 second cycle, you get to fire 6 Multi-Shots every 7 cycles. So, instead of using 9/10 of the Multi-Shot, I use 6/7 for this. As cycle lenght reaches 10, more of the Multi-Shot damage is included. So, don't be alarmed if you're not able to fire a Multi-Shot between each Aimed Shot.

    The cooldown of Aimed Shot is 6 seconds, casting time is 3 seconds. During casting, Auto Shot cools down. This means that basically every weapon will get a free Auto Shot after Aimed Shot. The free Auto Shot comes after a delay of about 0.5 seconds after Aimed Shot is fired, regardless of weapon speed.
    During the casting of Aimed Shot, no Auto Shots are fired.
    Stats on weapons that affect damage (Agility, (Ranged) Attack Power, +crit%, +hit%) are taken into consideration for the rankings.

    For the timestamps, I won't include Multi-Shot. Every cycle basically has a "+ Multi-Shot", which can be placed wherever it fits before Aimed Shot.

    MISCONCEPTIONS
    Cycles don't exist
    Arcane Shot and Aimed Shot have a linked cooldown. For raiding purposes, Aimed Shot is better than Arcane Shot in virtually every aspect. Although there are some exceptions, Aimed Shot is the best option for dealing ranged damage. Every time you use Aimed Shot, you've started a cycle. After Aimed Shot is completed, you have 6 seconds before Aimed Shot is ready again. Go clipped or full?

    Cycles are impossible to use
    They're not. Performing them perfectly is practically impossible, and it's harder with some weapons. However, getting as close as possible will be the most damaging thing you can do. Thus, the calculations I give you show the weapon with highest damage potential, and also how to deal the most damage with it. It's up to you to maximize the potential. Practice, focus, and knowing the rhythm of your weapon helps a lot; you're always able to improve. Additionally, a timer for your Auto Shots might help you a lot. Personally, I use ZHunterMod (http://curse-gaming.com/en/wow/addons-3592-1-zhuntermod.html).
    Clipped cycles are the easiest to use, since you can basically spam Aimed Shot and Multi-Shot, and the cooldowns will take care of the rest. Remember that latency might affect this a bit, making Aimed Shot ready just before Auto Shot fires (making you do a sub-optimal cycle). Spamming is rarely a good idea; paying attention is ;)

    Lag and human reaction invalidate cycle calculations
    Often you'll hear people claiming cycles are useless because of reasons like lag, human reaction, etc. These settings vary from person to person; hunter A might have perfect conditions, performing at almost 100% of what he's capable of, while hunter B might be experiencing lag, talking on the phone and feeding his parrot - of course he'll perform worse. However, comparing the different weapons, using optimal conditions for everything is the fairest comparison. Although this has no influence on a weapon's damage potential, if you know you suffer more from lag or slow reaction times, take it into consideration when looking at what I write.

    [ Post edited by Lactose ]


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    • 2. Damage cycles breakdown - Weapons & formulae   26/08/2006 04:32:24 PDT
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    =-=-=-=-=-=-=-=-=-=-=-=-=-= Weapons and formulae =-=-=-=-=-=-=-=-=-=-=-=-=-=

    LIST OF WEAPONS
    This is the current list of weapons I've compared:

    Ancient Bone Bow
    Ashjre'thul
    Blastershot Launcher
    Blessed Qiraji Musket
    Bloodseeker
    Bow of Taut Sinew
    Carapace Spine Crossbow
    Core Marksman Rifle
    Crossbow of Imminent Doom
    Dragonbreath Hand Cannon
    Fahrad's Reloading Repeater
    Flawless Arcanite Rifle
    Grand Marshal's Bullseye / High Warlord's Recurve
    Grand Marshal's Hand Cannon / High Warlord's Street Sweeper
    Grand Marshal's Repeater / High Warlord's Crossbow
    Gryphonwing Long Bow
    Gurubashi Dwarf Destroyer
    Heartstriker
    Hoodoo Hunting Bow
    Huhuran's Stinger
    Larvae of the Great Worm
    Mandokir's Sting
    Nerubian Slavemaker
    Rhok'delar
    Silithid Husked Launcher
    Soulstring
    Stoneshatter
    Striker's Mark
    Toxin Injector


    Weapons will be listed sorted by damage potential; highest = first.
    All values listed are vs bosses (level 63 mobs --> 8.6% missrate), and before armor mitigation.
    This is how the information is going to be shown:

    1 - The Milk Makerâ„¢, 2.0 speed
    Best cycle DPS: 657, Clipped
    Worst cycle DPS: 649, Full
    Auto Shot DPS: 419 (1st)

    Auto Shot DPS is included mostly for mana reasons. If two weapons seem very equal, but you know you run out of mana alot, you might want to choose the one with highest Auto Shot DPS, even though it could have a slightly lower best cycle. Auto Shot DPS is the DPS a weapon would have using only Auto Shot, not Aimed Shot or Multi-Shot. Auto Shot DPS might work as a tool for selecting a weapon for encounters where you feel you can't use standard cycles.
    (1st) indicates the ranking of Auto Shot DPS. If it's the best Auto Shot DPS weapon, it'll be (1st), second best would be (2nd), etc.

    Note that using average cycle DPS is not a good idea for comparing weapons. For example, if you know the best cycle for The Milk Makerâ„¢ is clipped, you wouldn't make half your cycles full; you would try to use the best cycle whenever possible.
    A full cycle is, in most cases, slightly harder to perform than a clipped one, since you can't just spam the button and let the cooldowns take care of the rest.


    WEAPONS TO COME
    Dwarven Hand Cannon
    Polished Ironwood Crossbow

    If you want any more weapons added, let me know, and I'll see what I can do.

    Alternatively, you can use your own gear / setup, and compare weapons, etc directly by using my spreadsheet: http://forums.wow-europe.com/thread.html?topicId=12911345


    FORMULAE USED
    Auto Shot damage: SlayingMod*(AmmoDPS*WeaponSpeed+RWSMod*(RAP/14*WeaponSpeed+Scope+AverageWeaponDamage))
    Aimed Shot damage: SlayingMod*(AmmoDPS*WeaponSpeed+RWSMod*(RAP/14*2.8+Scope+AverageWeaponDamage+AimedShotBonus))
    Multi-Shot damage: BarrageMod*GSMod*SlayingMod*MSCoEff* (AmmoDPS*WeaponSpeed+RWSMod*(RAP/14*2.8+Scope+AverageWeaponDamage+MultiShotBonus))

    CritDamage (all shots): HitDamage*(2+MortalShotsMod)*SlayingMod

    Factoring in crits (all shots): HitChance*HitDamage + CritChance*Critdamage

    AimedShotBonus = 600
    MultiShotBonus = 150
    MortalShotsMod = 0.30
    SlayingMod = 1.03 if Slaying Talent, 1 if not
    RWSMod = 1.05 if MM spec, 1 if LR spec
    BarrageMod = 1.15 if MM spec, 1 if LR spec
    GSMod = 1.15 if 8/8 Giantstalker bonus, 1 if not
    MSCoEff: Coefficient for Multi-Shot.
    Since the cooldown of Multi-Shot is 10 seconds, it's obvious that using cycles between 9 and 10 seconds will make you lose a Multi-Shot now and again. For example, using a 9 second cycle, due to the conflicting cooldowns of Multi-Shot and Aimed Shot, you'll be able to fire about 6 Multi-Shots every 7 cycles. So, for 9 second cycles, I add 6/7 of the Multi-Shot damage listed.
    As the cycle lenght reaches 10 seconds, more of the Multi-Shot damage is used.
    MSCoEff = ROUNDDOWN(6/(10-CycleTime)) / ROUNDDOWN(1+6/(10-CycleTime))) for cycles not exceeding 10 seconds, 1 for cycles exceeding 10 seconds.


    CONTACT INFORMATION
    Talnivarr EU - Horde -- Lactose or Label
    If there's anything you want to comment, ask, etc, feel free to log on and send me a whisper. Please respect if I'm busy though =)
    I also check this forum frequently, so posting here should work as well ;)

    [ Post edited by Lactose ]


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    • 3. Damage cycles breakdown - Tier 1 MM   26/08/2006 04:33:03 PDT
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    =-=-=-=-=-=-=-=-=-=-=-=-=-= Tier 1 MM-hunter =-=-=-=-=-=-=-=-=-=-=-=-=-=

    Raiding starts at MC / ZG / AQ20 level, the following hopefully isn't too far-fetched. It assumes a hunter with full tier 1 (or equivalent) gear. A lot of 'fresh' raiding hunters won't have these stats, but seeing as most raiding guilds have experience in most of / all of Molten Core, I don't think it's too unrealistic setup.


    SETUP
    1300 RAP
    20.5% ranged crit
    +4% hit
    5/5 Improved Aspect of the Hawk
    3/3 Barrage
    5/5 Mortal Shots
    5/5 Ranged Weapon Specialization
    3/3 Slaying vs Target
    +7 scope
    13% quiver
    Jagged Arrows (13.0 DPS)
    8/8 Giantstalker bonus included
    Link to gear setup: http://ctprofiles.net/3038870
    Link to 13% cycle timers: http://forums.wow-europe.com/thread.html?topicId=15211926&sid=1#7


    WEAPONS RANKING
    All values listed are vs bosses (level 63 mobs --> 8.6% missrate), and before armor mitigation.

    1 - Ashjre'thul, 3.4 speed
    Best cycle DPS: 499, Full
    Worst cycle DPS: 436, Clipped
    Auto Shot DPS: 233 (3rd)

    2 - Crossbow of Imminent Doom, 3.1 speed
    Best cycle DPS: 483, Clipped
    Worst cycle DPS: 440, Full
    Auto Shot DPS: 227 (8th)

    3 - Grand Marshal's Hand Cannon & Repeater / High Warlord's Street Sweeper & Crossbow, 2.9 speed
    Best cycle DPS: 475, Clipped
    Worst cycle DPS: 453, Full
    Auto Shot DPS: 235 (2nd)

    4 - Rhok'delar, 2.9 speed
    Best cycle DPS: 471, Clipped
    Worst cycle DPS: 449, Full
    Auto Shot DPS: 232 (4th)

    5 - Fahrad's Reloading Repeater, 3.2 speed
    Best cycle DPS: 462, Full
    Worst cycle DPS: 397, Clipped
    Auto Shot DPS: 214 (16th)

    6 - Dragonbreath Hand Cannon, 2.8 speed
    Best cycle DPS: 460, Clipped
    Worst cycle DPS: 448, Full
    Auto Shot DPS: 231 (5th)

    7 - Bloodseeker, 3.3 speed
    Best cycle DPS: 459, Full
    Worst cycle DPS: 398, Clipped
    Auto Shot DPS: 211 (17th)

    8 - Carapace Spine Crossbow, 3.3 speed
    Best cycle DPS: 455, Full
    Worst cycle DPS: 395, Clipped
    Auto Shot DPS: 209 (21st)

    9 - Heartstriker, 2.6 speed
    Best cycle DPS: 449, Full
    Worst cycle DPS: 440, Clipped
    Auto Shot DPS: 230 (6th)

    10 - Gurubashi Dwarf Destroyer, 2.8 speed
    Best cycle DPS: 448, Clipped
    Worst cycle DPS: 436, Full
    Auto Shot DPS: 223 (10th)

    11 - Flawless Arcanite Rifle, 3.0 speed
    Best cycle DPS: 448, Clipped
    Worst cycle DPS: 416, Full
    Auto Shot DPS: 211 (17th)

    12 - Striker's Mark, 2.5 speed
    Best cycle DPS: 444, Full
    Worst cycle DPS: 425, Clipped
    Auto Shot DPS: 229 (7th)

    13 - Blastershot Launcher, 2.6 speed
    Best cycle DPS: 442, Full
    Worst cycle DPS: 433, Clipped
    Auto Shot DPS: 224 (9th)

    14 - Stoneshatter, 2.9 speed
    Best cycle DPS: 439, Clipped
    Worst cycle DPS: 417, Full
    Auto Shot DPS: 211 (17th)

    15 - Hoodoo Hunting Bow, 2.8 speed
    Best cycle DPS: 438, Clipped
    Worst cycle DPS: 426, Full
    Auto Shot DPS: 216 (14th)

    16 - Core Marksman Rifle, 2.5 speed
    Best cycle DPS: 438, Full
    Worst cycle DPS: 420, Clipped
    Auto Shot DPS: 221 (12th)

    17 - Silithid Husked Launcher, 2.8 speed
    Best cycle DPS: 436, Clipped
    Worst cycle DPS: 424, Full
    Auto Shot DPS: 215 (15th)

    18 - Mandokir's Sting, 2.6 speed
    Best cycle DPS: 435, Full
    Worst cycle DPS: 427, Clipped
    Auto Shot DPS: 221 (12th)

    19 - Bow of Taut Sinew, 2.2 speed
    Best cycle DPS: 434, Full
    Worst cycle DPS: 394, Clipped
    Auto Shot DPS: 223 (10th)

    20 - Grand Marshal's Bullseye / High Warlord's Recurve, 1.8 speed
    Best cycle DPS: 432, Full
    Worst cycle DPS: 416, Clipped
    Auto Shot DPS: 237 (1st)

    21 - Ancient Bone Bow, 2.8 speed
    Best cycle DPS: 430, Clipped
    Worst cycle DPS: 418, Full
    Auto Shot DPS: 211 (17th)

    22 - Gryphonwing Long Bow, 2.7 speed
    Best cycle DPS: 415, Clipped
    Worst cycle DPS: 412, Full
    Auto Shot DPS: 206 (22nd)

    [ Post edited by Lactose ]


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    • 4. Damage cycles breakdown - Tier 1 LR   26/08/2006 04:33:33 PDT
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    =-=-=-=-=-=-=-=-=-=-=-=-=-= Tier 1 LR-hunter =-=-=-=-=-=-=-=-=-=-=-=-=-=

    Raiding starts at MC / ZG / AQ20 level, the following hopefully isn't too far-fetched. It assumes a hunter with full tier 1 (or equivalent) gear. A lot of 'fresh' raiding hunters won't have these stats, but seeing as most raiding guilds have experience in most of / all of Molten Core, I don't think it's too unrealistic setup.


    SETUP
    1350 RAP
    25% ranged crit
    +7% hit
    5/5 Lightning Reflexes
    5/5 Mortal Shots
    3/3 Slaying vs Target
    +7 scope
    13% quiver
    Jagged Arrows (13.0 DPS)
    8/8 Giantstalker bonus included
    Link to gear setup: http://ctprofiles.net/3044943
    Link to 13% cycle timers: http://forums.wow-europe.com/thread.html?topicId=15211926&sid=1#7


    WEAPONS RANKING
    All values listed are vs bosses (level 63 mobs --> 8.6% missrate), and before armor mitigation.

    1 - Ashjre'thul, 3.4 speed
    Best cycle DPS: 483, Full
    Worst cycle DPS: 421, Clipped
    Auto Shot DPS: 245 (3rd)

    2 - Crossbow of Imminent Doom, 3.1 speed
    Best cycle DPS: 468, Clipped
    Worst cycle DPS: 427, Full
    Auto Shot DPS: 239 (6th)

    3 - Grand Marshal's Hand Cannon & Repeater / High Warlord's Street Sweeper & Crossbow, 2.9 speed
    Best cycle DPS: 461, Clipped
    Worst cycle DPS: 439, Full
    Auto Shot DPS: 247 (2nd)

    4 - Rhok'delar, 2.9 speed
    Best cycle DPS: 457, Clipped
    Worst cycle DPS: 435, Full
    Auto Shot DPS: 243 (4th)

    5 - Fahrad's Reloading Repeater, 3.2 speed
    Best cycle DPS: 449, Full
    Worst cycle DPS: 384, Clipped
    Auto Shot DPS: 225 (16th)

    6 - Dragonbreath Hand Cannon, 2.8 speed
    Best cycle DPS: 447, Clipped
    Worst cycle DPS: 435, Full
    Auto Shot DPS: 231 (13th)

    7 - Bloodseeker, 3.3 speed
    Best cycle DPS: 446, Full
    Worst cycle DPS: 386, Clipped
    Auto Shot DPS: 223 (17th)

    8 - Carapace Spine Crossbow, 3.3 speed
    Best cycle DPS: 442, Full
    Worst cycle DPS: 383, Clipped
    Auto Shot DPS: 220 (21st)

    9 - Heartstriker, 2.6 speed
    Best cycle DPS: 436, Full
    Worst cycle DPS: 427, Clipped
    Auto Shot DPS: 242 (5th)

    10 - Gurubashi Dwarf Destroyer, 2.8 speed
    Best cycle DPS: 435, Clipped
    Worst cycle DPS: 423, Full
    Auto Shot DPS: 235 (9th)

    11 - Flawless Arcanite Rifle, 3.0 speed
    Best cycle DPS: 435, Clipped
    Worst cycle DPS: 404, Full
    Auto Shot DPS: 222 (19th)

    12 - Striker's Mark, 2.5 speed
    Best cycle DPS: 431, Full
    Worst cycle DPS: 413, Clipped
    Auto Shot DPS: 237 (7th)

    13 - Blastershot Launcher, 2.6 speed
    Best cycle DPS: 428, Full
    Worst cycle DPS: 421, Clipped
    Auto Shot DPS: 236 (8th)

    14 - Hoodoo Hunting Bow, 2.8 speed
    Best cycle DPS: 427, Clipped
    Worst cycle DPS: 415, Full
    Auto Shot DPS: 228 (14th)

    15 - Stoneshatter, 2.9 speed
    Best cycle DPS: 427, Clipped
    Worst cycle DPS: 405, Full
    Auto Shot DPS: 222 (19th)

    16 - Core Marksman Rifle, 2.5 speed
    Best cycle DPS: 425, Full
    Worst cycle DPS: 408, Clipped
    Auto Shot DPS: 233 (11th)

    17 - Silithid Husked Launcher, 2.8 speed
    Best cycle DPS: 424, Clipped
    Worst cycle DPS: 412, Full
    Auto Shot DPS: 227 (15th)

    18 - Mandokir's Sting, 2.6 speed
    Best cycle DPS: 423, Full
    Worst cycle DPS: 416, Clipped
    Auto Shot DPS: 233 (11th)

    19 - Bow of Taut Sinew, 2.2 speed
    Best cycle DPS: 422, Full
    Worst cycle DPS: 383, Clipped
    Auto Shot DPS: 234 (10th)
    20 - Grand Marshal's Bullseye / High Warlord's Recurve, 1.8 speed
    Best cycle DPS: 420, Full
    Worst cycle DPS: 406, Clipped
    Auto Shot DPS: 249 (1st)

    21 - Ancient Bone Bow, 2.8 speed
    Best cycle DPS: 419, Clipped
    Worst cycle DPS: 407, Full
    Auto Shot DPS: 223 (17th)

    22 - Gryphonwing Long Bow, 2.7 speed
    Best cycle DPS: 404, Clipped
    Worst cycle DPS: 401, Full
    Auto Shot DPS: 218 (22nd)

    [ Post edited by Lactose ]


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    • 5. Damage cycles breakdown - Tier 2+ MM   26/08/2006 04:34:05 PDT
    quote reply
    =-=-=-=-=-=-=-=-=-=-=-=-=-= Tier 2+ MM-hunter =-=-=-=-=-=-=-=-=-=-=-=-=-=

    The following is aimed at a hunter with very good equipment, roughly equivalent to full tier 2 or better. This aimed more at hunters running Ahn'Qiraj or starting Naxxramas seriously.


    SETUP
    1500 RAP
    23.5% ranged crit
    +8% hit
    5/5 Improved Aspect of the Hawk
    3/3 Barrage
    5/5 Mortal Shots
    5/5 Ranged Weapon Specialization
    3/3 Slaying vs Target
    +7 scope
    15% quiver
    Thorium ammo (17.5 DPS)
    Link to gear setup: http://ctprofiles.net/3044976
    Link to 15% cycle timers: http://forums.wow-europe.com/thread.html?topicId=15211926&sid=1#8


    WEAPONS RANKING
    All values listed are vs bosses (level 63 mobs --> 8.6% missrate), and before armor mitigation.

    1 - Nerubian Slavemaker, 3.2 speed
    Best cycle DPS: 599, Full
    Worst cycle DPS: 503, Clipped
    Auto Shot DPS: 304 (1st)

    2 - Ashjre'thul, 3.4 speed
    Best cycle DPS: 571, Full
    Worst cycle DPS: 491, Clipped
    Auto Shot DPS: 283 (9th)

    3 - Larvae of the Great Worm, 3.0 speed
    Best cycle DPS: 558, Clipped
    Worst cycle DPS: 530, Full
    Auto Shot DPS: 290 (3rd)

    4 - Soulstring, 2.9 speed
    Best cycle DPS: 551, Clipped
    Worst cycle DPS: 534, Full
    Auto Shot DPS: 293 (2nd)

    5 - Crossbow of Imminent Doom, 3.1 speed
    Best cycle DPS: 547, Clipped
    Worst cycle DPS: 507, Full
    Auto Shot DPS: 276 (13th)

    6 - Grand Marshal's Hand Cannon & Repeater / High Warlord's Street Sweeper & Crossbow, 2.9 speed
    Best cycle DPS: 538, Clipped
    Worst cycle DPS: 521, Full
    Auto Shot DPS: 285 (8th)

    7 - Rhok'delar, 2.9 speed
    Best cycle DPS: 534, Clipped
    Worst cycle DPS: 517, Full
    Auto Shot DPS: 282 (10th)

    8 - Fahrad's Reloading Repeater, 3.2 speed
    Best cycle DPS: 530, Full
    Worst cycle DPS: 447, Clipped
    Auto Shot DPS: 261 (22nd)

    9 - Bloodseeker, 3.3 speed
    Best cycle DPS: 528, Full
    Worst cycle DPS: 451, Clipped
    Auto Shot DPS: 259 (23th)

    10 - Huhuran's Stinger, 2.7 speed
    Best cycle DPS: 525, Full
    Worst cycle DPS: 517, Clipped
    Auto Shot DPS: 286 (6th)

    11 - Blessed Qiraji Musket, 2.6 speed
    Best cycle DPS: 525, Full
    Worst cycle DPS: 506, Clipped
    Auto Shot DPS: 286 (6th)

    12 - Carapace Spine Crossbow, 3.3 speed
    Best cycle DPS: 523, Full
    Worst cycle DPS: 447, Clipped
    Auto Shot DPS: 257 (26th)

    13 - Dragonbreath Hand Cannon, 2.8 speed
    Best cycle DPS: 521, Clipped
    Worst cycle DPS: 516, Full
    Auto Shot DPS: 281 (11th)

    14 - Heartstriker, 2.6 speed
    Best cycle DPS: 516, Full
    Worst cycle DPS: 498, Clipped
    Auto Shot DPS: 280 (12th)

    15 - Flawless Arcanite Rifle, 3.0 speed
    Best cycle DPS: 510, Clipped
    Worst cycle DPS: 482, Full
    Auto Shot DPS: 233 (28th)

    16 - Striker's Mark, 2.5 speed
    Best cycle DPS: 509, Full
    Worst cycle DPS: 480, Clipped
    Auto Shot DPS: 274 (14th)

    17 - Gurubashi Dwarf Destroyer, 2.8 speed
    Best cycle DPS: 508, Clipped
    Worst cycle DPS: 503, Full
    Auto Shot DPS: 272 (16th)

    18 - Blastershot Launcher, 2.6 speed
    Best cycle DPS: 508, Full
    Worst cycle DPS: 491, Clipped
    Auto Shot DPS: 274 (14th)

    19 - Toxin Injector, 2.0 speed
    Best cycle DPS: 503, Clipped
    Worst cycle DPS: 498, Full
    Auto Shot DPS: 290 (3rd)

    20 - Core Marksman Rifle, 2.5 speed
    Best cycle DPS: 503, Full
    Worst cycle DPS: 474, Clipped
    Auto Shot DPS: 270 (18th)

    21 - Mandokir's Sting, 2.6 speed
    Best cycle DPS: 502, Full
    Worst cycle DPS: 484, Clipped
    Auto Shot DPS: 270 (18th)

    22 - Hoodoo Hunting Bow, 2.8 speed
    Best cycle DPS: 499, Clipped
    Worst cycle DPS: 493, Full
    Auto Shot DPS: 265 (20th)

    23 - Stoneshatter, 2.9 speed
    Best cycle DPS: 499, Clipped
    Worst cycle DPS: 482, Full
    Auto Shot DPS: 258 (25th)

    24 - Silithid Husked Launcher, 2.8 speed
    Best cycle DPS: 496, Clipped
    Worst cycle DPS: 490, Full
    Auto Shot DPS: 263 (21st)

    25 - Bow of Taut Sinew, 2.2 speed
    Best cycle DPS: 496, Full
    Worst cycle DPS: 445, Clipped
    Auto Shot DPS: 272 (16th)

    26 - Grand Marshal's Bullseye / High Warlord's Recurve, 1.8 speed
    Best cycle DPS: 494, Full
    Worst cycle DPS: 470, Clipped
    Auto Shot DPS: 287 (5th)

    27 - Ancient Bone Bow, 2.8 speed
    Best cycle DPS: 490, Clipped
    Worst cycle DPS: 484, Full
    Auto Shot DPS: 259 (23rd)

    28 - Gryphonwing Longbow, 2.7 speed
    Best cycle DPS: 477, Full
    Worst cycle DPS: 473, Clipped
    Auto Shot DPS: 254 (27th)

    [ Post edited by Lactose ]


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    • 6. Damage cycles breakdown - Tier 2+ LR   26/08/2006 04:34:37 PDT
    quote reply
    =-=-=-=-=-=-=-=-=-=-=-=-=-= Tier 2+ LR-hunter =-=-=-=-=-=-=-=-=-=-=-=-=-=

    The following is aimed at a hunter with very good equipment, roughly equivalent to full tier 2 or better. This aimed more at hunters running Ahn'Qiraj or starting Naxxramas seriously.


    SETUP
    1550 RAP
    28% ranged crit
    +9% hit
    5/5 Mortal Shots
    5/5 Lightning Reflexes
    3/3 Slaying vs Target
    +7 scope
    15% quiver
    Thorium ammo (17.5 DPS)
    Link to gear setup: http://ctprofiles.net/3045139
    Link to 15% cycle timers: http://forums.wow-europe.com/thread.html?topicId=15211926&sid=1#8

    WEAPONS RANKING
    All values listed are vs bosses (level 63 mobs --> 8.6% missrate), and before armor mitigation.

    1 - Nerubian Slavemaker, 3.2 speed
    Best cycle DPS: 566, Full
    Worst cycle DPS: 474, Clipped
    Auto Shot DPS: 311 (1st)

    2 - Ashjre'thul, 3.4 speed
    Best cycle DPS: 539, Full
    Worst cycle DPS: 463, Clipped
    Auto Shot DPS: 291 (9th)

    3 - Larvae of the Great Worm, 3.0 speed
    Best cycle DPS: 528, Clipped
    Worst cycle DPS: 501, Full
    Auto Shot DPS: 298 (3rd)

    4 - Soulstring, 2.9 speed
    Best cycle DPS: 521, Clipped
    Worst cycle DPS: 505, Full
    Auto Shot DPS: 300 (2nd)

    5 - Crossbow of Imminent Doom, 3.1 speed
    Best cycle DPS: 516, Clipped
    Worst cycle DPS: 478, Full
    Auto Shot DPS: 283 (13th)

    6 - Grand Marshal's Hand Cannon & Repeater / High Warlord's Street Sweeper & Crossbow, 2.9 speed
    Best cycle DPS: 509, Clipped
    Worst cycle DPS: 493, Full
    Auto Shot DPS: 293 (8th)

    7 - Rhok'delar, 2.9 speed
    Best cycle DPS: 506, Clipped
    Worst cycle DPS: 490, Full
    Auto Shot DPS: 289 (10th)

    8 - Bloodseeker, 3.3 speed
    Best cycle DPS: 501, Full
    Worst cycle DPS: 427, Clipped
    Auto Shot DPS: 267 (23th)

    9 - Huhuran's Stinger, 2.7 speed
    Best cycle DPS: 498, Full
    Worst cycle DPS: 492, Clipped
    Auto Shot DPS: 294 (6th)

    10 - Blessed Qiraji Musket, 2.6 speed
    Best cycle DPS: 497, Full
    Worst cycle DPS: 480, Clipped
    Auto Shot DPS: 294 (6th)

    11 - Carapace Spine Crossbow, 3.3 speed
    Best cycle DPS: 497, Full
    Worst cycle DPS: 424, Clipped
    Auto Shot DPS: 264 (26th)

    12 - Fahrad's Reloading Repeater, 3.2 speed
    Best cycle DPS: 497, Full
    Worst cycle DPS: 419, Clipped
    Auto Shot DPS: 266 (22nd)

    13 - Dragonbreath Hand Cannon, 2.8 speed
    Best cycle DPS: 495, Clipped
    Worst cycle DPS: 489, Full
    Auto Shot DPS: 289 (11th)

    14 - Heartstriker, 2.6 speed
    Best cycle DPS: 489, Full
    Worst cycle DPS: 472, Clipped
    Auto Shot DPS: 288 (12th)

    15 - Gurubashi Dwarf Destroyer, 2.8 speed
    Best cycle DPS: 482, Clipped
    Worst cycle DPS: 477, Full
    Auto Shot DPS: 280 (16th)

    16 - Blastershot Launcher, 2.6 speed
    Best cycle DPS: 482, Full
    Worst cycle DPS: 466, Clipped
    Auto Shot DPS: 281 (14th)

    17 - Striker's Mark, 2.5 speed
    Best cycle DPS: 481, Full
    Worst cycle DPS: 454, Clipped
    Auto Shot DPS: 280 (14th)

    18 - Flawless Arcanite Rifle, 3.0 speed
    Best cycle DPS: 480, Clipped
    Worst cycle DPS: 453, Full
    Auto Shot DPS: 264 (28th)

    19 - Toxin Injector, 2.0 speed
    Best cycle DPS: 478, Clipped
    Worst cycle DPS: 473, Full
    Auto Shot DPS: 298 (3rd)

    20 - Mandokir's Sting, 2.6 speed
    Best cycle DPS: 476, Full
    Worst cycle DPS: 461, Clipped
    Auto Shot DPS: 278 (18th)

    21 - Hoodoo Hunting Bow, 2.8 speed
    Best cycle DPS: 474, Clipped
    Worst cycle DPS: 468, Full
    Auto Shot DPS: 273 (20th)

    22 - Core Marksman Rifle, 2.5 speed
    Best cycle DPS: 474, Full
    Worst cycle DPS: 448, Clipped
    Auto Shot DPS: 276 (18th)

    23 - Stoneshatter, 2.9 speed
    Best cycle DPS: 472, Clipped
    Worst cycle DPS: 455, Full
    Auto Shot DPS: 265 (25th)

    24 - Silithid Husked Launcher, 2.8 speed
    Best cycle DPS: 471, Clipped
    Worst cycle DPS: 465, Full
    Auto Shot DPS: 271 (21st)

    25 - Bow of Taut Sinew, 2.2 speed
    Best cycle DPS: 471, Full
    Worst cycle DPS: 423, Clipped
    Auto Shot DPS: 280 (16th)

    26 - Grand Marshal's Bullseye / High Warlord's Recurve, 1.8 speed
    Best cycle DPS: 469, Full
    Worst cycle DPS: 448, Clipped
    Auto Shot DPS: 294 (5th)

    27 - Ancient Bone Bow, 2.8 speed
    Best cycle DPS: 466, Clipped
    Worst cycle DPS: 460, Full
    Auto Shot DPS: 267 (23rd)

    28 - Gryphonwing Longbow, 2.7 speed
    Best cycle DPS: 454, Full
    Worst cycle DPS: 450, Clipped
    Auto Shot DPS: 262 (27th)

    [ Post edited by Lactose ]


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    • 7. Damage cycles breakdown - 13% cycles   26/08/2006 04:35:56 PDT
    quote reply
    =-=-=-=-=-=-=-=-=-=-=-=-=-= 13% Cycle Timers =-=-=-=-=-=-=-=-=-=-=-=-=-=

    Speed: 1.5 (Reduced to 1.33 with quiver)
    Clipped					Full
    
    0.50 Free Auto 0.50 Free Auto
    1.83 Auto 1.83 Auto
    3.15 Auto 3.15 Auto
    4.48 Auto 4.48 Auto
    5.81 Auto 5.81 Auto
    6.00 Start Aimed 7.14 Auto
    9.00 Aimed 7.14 Start Aimed
    10.14 Aimed
    Speed: 1.6 (Reduced to 1.42 with quiver)
    Clipped					Full
    
    0.50 Free Auto 0.50 Free Auto
    1.92 Auto 1.92 Auto
    3.33 Auto 3.33 Auto
    4.75 Auto 4.75 Auto
    6.00 Start Aimed 6.16 Auto
    9.00 Aimed 6.16 Start Aimed
    9.16 Aimed
    Speed: 1.7 (Reduced to 1.50 with quiver)
    Clipped					Full
    
    0.50 Free Auto 0.50 Free Auto
    2.00 Auto 2.00 Auto
    3.51 Auto 3.51 Auto
    5.01 Auto 5.01 Auto
    6.00 Start Aimed 6.52 Auto
    9.00 Aimed 6.52 Start Aimed
    9.52 Aimed
    Speed: 1.8 (Reduced to 1.59 with quiver)
    Clipped					Full
    
    0.50 Free Auto 0.50 Free Auto
    2.09 Auto 2.09 Auto
    3.69 Auto 3.69 Auto
    5.28 Auto 5.28 Auto
    6.00 Start Aimed 6.87 Auto
    9.00 Aimed 6.87 Start Aimed
    9.87 Aimed
    Speed: 1.9 (Reduced to 1.68 with quiver)
    Clipped					Full
    
    0.50 Free Auto 0.50 Free Auto
    2.18 Auto 2.18 Auto
    3.86 Auto 3.86 Auto
    5.54 Auto 5.54 Auto
    6.00 Start Aimed 7.23 Auto
    9.00 Aimed 7.23 Start Aimed
    10.23 Aimed
    Speed: 2.0 (Reduced to 1.77 with quiver)
    Clipped					Full
    
    0.50 Free Auto 0.50 Free Auto
    2.27 Auto 2.27 Auto
    4.04 Auto 4.04 Auto
    5.81 Auto 5.81 Auto
    6.00 Start Aimed 7.58 Auto
    9.00 Aimed 7.58 Start Aimed
    10.58 Aimed
    Speed: 2.1 (Reduced to 1.86 with quiver)
    Clipped					Full
    
    0.50 Free Auto 0.50 Free Auto
    2.36 Auto 2.36 Auto
    4.22 Auto 4.22 Auto
    6.00 Start Aimed 6.08 Auto
    9.00 Aimed 6.08 Start Aimed
    9.08 Aimed
    Speed: 2.2 (Reduced to 1.95 with quiver)
    Clipped					Full
    
    0.50 Free Auto 0.50 Free Auto
    2.45 Auto 2.45 Auto
    4.39 Auto 4.39 Auto
    6.00 Start Aimed 6.34 Auto
    9.00 Aimed 6.34 Start Aimed
    9.34 Aimed
    Speed: 2.3 (Reduced to 2.04 with quiver)
    Clipped					Full
    
    0.50 Free Auto 0.50 Free Auto
    2.54 Auto 2.54 Auto
    4.57 Auto 4.57 Auto
    6.00 Start Aimed 6.61 Auto
    9.00 Aimed 6.61 Start Aimed
    9.61 Aimed
    Speed: 2.4 (Reduced to 2.12 with quiver)
    Clipped					Full
    
    0.50 Free Auto 0.50 Free Auto
    2.62 Auto 2.62 Auto
    4.75 Auto 4.75 Auto
    6.00 Start Aimed 6.87 Auto
    9.00 Aimed 6.87 Start Aimed
    9.87 Aimed
    Speed: 2.5 (Reduced to 2.21 with quiver)
    Clipped					Full
    
    0.50 Free Auto 0.50 Free Auto
    2.71 Auto 2.71 Auto
    4.92 Auto 4.92 Auto
    6.00 Start Aimed 7.14 Auto
    9.00 Aimed 7.14 Start Aimed
    10.14 Aimed
    Speed: 2.6 (Reduced to 2.30 with quiver)
    Clipped					Full
    
    0.50 Free Auto 0.50 Free Auto
    2.80 Auto 2.80 Auto
    5.10 Auto 5.10 Auto
    6.00 Start Aimed 7.40 Auto
    9.00 Aimed 7.40 Start Aimed
    10.40 Aimed
    Speed: 2.7 (Reduced to 2.39 with quiver)
    Clipped					Full
    
    0.50 Free Auto 0.50 Free Auto
    2.89 Auto 2.89 Auto
    5.28 Auto 5.28 Auto
    6.00 Start Aimed 7.67 Auto
    9.00 Aimed 7.67 Start Aimed
    10.67 Aimed
    Speed: 2.8 (Reduced to 2.48 with quiver)
    Clipped					Full
    
    0.50 Free Auto 0.50 Free Auto
    2.98 Auto 2.98 Auto
    5.46 Auto 5.46 Auto
    6.00 Start Aimed 7.93 Auto
    9.00 Aimed 7.93 Start Aimed
    10.93 Aimed
    Speed: 2.9 (Reduced to 2.57 with quiver)
    Clipped					Full
    
    0.50 Free Auto 0.50 Free Auto
    3.07 Auto 3.07 Auto
    5.63 Auto 5.63 Auto
    6.00 Start Aimed 8.20 Auto
    9.00 Aimed 8.20 Start Aimed
    11.20 Aimed
    Speed: 3.0 (Reduced to 2.65 with quiver)
    Clipped					Full
    
    0.50 Free Auto 0.50 Free Auto
    3.15 Auto 3.15 Auto
    5.81 Auto 5.81 Auto
    6.00 Start Aimed 8.46 Auto
    9.00 Aimed 8.46 Start Aimed
    11.46 Aimed
    Speed: 3.1 (Reduced to 2.74 with quiver)
    Clipped					Full
    
    0.50 Free Auto 0.50 Free Auto
    3.24 Auto 3.24 Auto
    5.99 Auto 5.99 Auto
    6.00 Start Aimed 8.73 Auto
    9.00 Aimed 8.73 Start Aimed
    11.73 Aimed
    Speed: 3.2 (Reduced to 2.83 with quiver)
    Clipped					Full
    
    0.50 Free Auto 0.50 Free Auto
    3.33 Auto 3.33 Auto
    6.00 Start Aimed 6.16 Auto
    9.00 Aimed 6.16 Start Aimed
    9.16 Aimed
    Speed: 3.3 (Reduced to 2.91 with quiver)
    Clipped					Full
    
    0.50 Free Auto 0.50 Free Auto
    3.42 Auto 3.42 Auto
    6.00 Start Aimed 6.34 Auto
    9.00 Aimed 6.34 Start Aimed
    9.34 Aimed
    Speed: 3.4 (Reduced to 3.01 with quiver)
    Clipped					Full
    
    0.50 Free Auto 0.50 Free Auto
    3.51 Auto 3.51 Auto
    6.00 Start Aimed 6.52 Auto
    9.00 Aimed 6.52 Start Aimed
    9.52 Aimed

    [ Post edited by Lactose ]


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    • 8. Damage cycles breakdown - 15% cycles   26/08/2006 04:36:37 PDT
    quote reply
    =-=-=-=-=-=-=-=-=-=-=-=-=-= 15% Cycle Timers =-=-=-=-=-=-=-=-=-=-=-=-=-=

    Speed: 1.5 (Reduced to 1.30 with quiver)
    Clipped					Full
    
    0.50 Free Auto 0.50 Free Auto
    1.80 Auto 1.80 Auto
    3.11 Auto 3.11 Auto
    4.41 Auto 4.41 Auto
    5.72 Auto 5.72 Auto
    6.00 Start Aimed 7.02 Auto
    9.00 Aimed 7.02 Start Aimed
    10.02 Aimed
    Speed: 1.6 (Reduced to 1.39 with quiver)
    Clipped					Full
    
    0.50 Free Auto 0.50 Free Auto
    1.89 Auto 1.89 Auto
    3.28 Auto 3.28 Auto
    4.67 Auto 4.67 Auto
    6.00 Start Aimed 6.07 Auto
    9.00 Aimed 6.07 Start Aimed
    9.07 Aimed
    Speed: 1.7 (Reduced to 1.48 with quiver)
    Clipped					Full
    
    0.50 Free Auto 0.50 Free Auto
    1.98 Auto 1.98 Auto
    3.46 Auto 3.46 Auto
    4.93 Auto 4.93 Auto
    6.00 Start Aimed 6.41 Auto
    9.00 Aimed 6.41 Start Aimed
    9.41 Aimed
    Speed: 1.8 (Reduced to 1.57 with quiver)
    Clipped					Full
    
    0.50 Free Auto 0.50 Free Auto
    2.07 Auto 2.07 Auto
    3.63 Auto 3.63 Auto
    5.20 Auto 5.20 Auto
    6.00 Start Aimed 6.76 Auto
    9.00 Aimed 6.76 Start Aimed
    9.76 Aimed
    Speed: 1.9 (Reduced to 1.65 with quiver)
    Clipped					Full
    
    0.50 Free Auto 0.50 Free Auto
    2.15 Auto 2.15 Auto
    3.80 Auto 3.80 Auto
    5.46 Auto 5.46 Auto
    6.00 Start Aimed 7.11 Auto
    9.00 Aimed 7.11 Start Aimed
    10.11 Aimed
    Speed: 2.0 (Reduced to 1.74 with quiver)
    Clipped					Full
    
    0.50 Free Auto 0.50 Free Auto
    2.24 Auto 2.24 Auto
    3.98 Auto 3.98 Auto
    5.72 Auto 5.72 Auto
    6.00 Start Aimed 7.46 Auto
    9.00 Aimed 7.46 Start Aimed
    10.46 Aimed
    Speed: 2.1 (Reduced to 1.83 with quiver)
    Clipped					Full
    
    0.50 Free Auto 0.50 Free Auto
    2.33 Auto 2.33 Auto
    4.15 Auto 4.15 Auto
    5.98 Auto 5.98 Auto
    6.00 Start Aimed 7.80 Auto
    9.00 Aimed 7.80 Start Aimed
    10.8 Aimed
    Speed: 2.2 (Reduced to 1.91 with quiver)
    Clipped					Full
    
    0.50 Free Auto 0.50 Free Auto
    2.41 Auto 2.41 Auto
    4.33 Auto 4.33 Auto
    6.00 Start Aimed 6.24 Auto
    9.00 Aimed 6.24 Start Aimed
    9.24 Aimed
    Speed: 2.3 (Reduced to 2.00 with quiver)
    Clipped					Full
    
    0.50 Free Auto 0.50 Free Auto
    2.50 Auto 2.50 Auto
    4.50 Auto 4.50 Auto
    6.00 Start Aimed 6.50 Auto
    9.00 Aimed 6.50 Start Aimed
    9.50 Aimed
    Speed: 2.4 (Reduced to 2.09 with quiver)
    Clipped					Full
    
    0.50 Free Auto 0.50 Free Auto
    2.59 Auto 2.59 Auto
    4.67 Auto 4.67 Auto
    6.00 Start Aimed 6.76 Auto
    9.00 Aimed 6.76 Start Aimed
    9.76 Aimed
    Speed: 2.5 (Reduced to 2.17 with quiver)
    Clipped					Full
    
    0.50 Free Auto 0.50 Free Auto
    2.67 Auto 2.67 Auto
    4.85 Auto 4.85 Auto
    6.00 Start Aimed 7.02 Auto
    9.00 Aimed 7.02 Start Aimed
    10.02 Aimed
    Speed: 2.6 (Reduced to 2.26 with quiver)
    Clipped					Full
    
    0.50 Free Auto 0.50 Free Auto
    2.76 Auto 2.76 Auto
    5.02 Auto 5.02 Auto
    6.00 Start Aimed 7.28 Auto
    9.00 Aimed 7.28 Start Aimed
    10.28 Aimed
    Speed: 2.7 (Reduced to 2.35 with quiver)
    Clipped					Full
    
    0.50 Free Auto 0.50 Free Auto
    2.85 Auto 2.85 Auto
    5.20 Auto 5.20 Auto
    6.00 Start Aimed 7.54 Auto
    9.00 Aimed 7.54 Start Aimed
    10.54 Aimed
    Speed: 2.8 (Reduced to 2.43 with quiver)
    Clipped					Full
    
    0.50 Free Auto 0.50 Free Auto
    2.93 Auto 2.93 Auto
    5.37 Auto 5.37 Auto
    6.00 Start Aimed 7.80 Auto
    9.00 Aimed 7.80 Start Aimed
    10.8 Aimed
    Speed: 2.9 (Reduced to 2.52 with quiver)
    Clipped					Full
    
    0.50 Free Auto 0.50 Free Auto
    3.02 Auto 3.02 Auto
    5.54 Auto 5.54 Auto
    6.00 Start Aimed 8.07 Auto
    9.00 Aimed 8.07 Start Aimed
    11.07 Aimed
    Speed: 3.0 (Reduced to 2.61 with quiver)
    Clipped					Full
    
    0.50 Free Auto 0.50 Free Auto
    3.11 Auto 3.11 Auto
    5.72 Auto 5.72 Auto
    6.00 Start Aimed 8.33 Auto
    9.00 Aimed 8.33 Start Aimed
    11.33 Aimed
    Speed: 3.1 (Reduced to 2.70 with quiver)
    Clipped					Full
    
    0.50 Free Auto 0.50 Free Auto
    3.20 Auto 3.20 Auto
    5.89 Auto 5.89 Auto
    6.00 Start Aimed 8.59 Auto
    9.00 Aimed 8.59 Start Aimed
    11.59 Aimed
    Speed: 3.2 (Reduced to 2.78 with quiver)
    Clipped					Full
    
    0.50 Free Auto 0.50 Free Auto
    3.28 Auto 3.28 Auto
    6.00 Start Aimed 6.07 Auto
    9.00 Aimed 6.07 Start Aimed
    9.07 Aimed
    Speed: 3.3 (Reduced to 2.87 with quiver)
    Clipped					Full
    
    0.50 Free Auto 0.50 Free Auto
    3.37 Auto 3.37 Auto
    6.00 Start Aimed 6.24 Auto
    9.00 Aimed 6.24 Start Aimed
    9.24 Aimed
    Speed: 3.4 (Reduced to 2.96 with quiver)
    Clipped					Full
    
    0.50 Free Auto 0.50 Free Auto
    3.46 Auto 3.46 Auto
    6.00 Start Aimed 6.41 Auto
    9.00 Aimed 6.41 Start Aimed
    9.41 Aimed

    [ Post edited by Lactose ]


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    • 9. Damage cycles breakdown - Normalization   26/08/2006 04:37:08 PDT
    quote reply
    =-=-=-=-=-=-=-=-=-=-=-=-=-= Normalization =-=-=-=-=-=-=-=-=-=-=-=-=-=

    HUH, NORMALIZATION?
    Quote from the patch-notes, regarding the normalization of melee weapon attacks. Bold emphasis my own:

    The mechanics of most instant melee attacks have been modified to improve item balance. Previously, instant melee attacks did damage based on the damage range of the weapon, plus a bonus for the player's attack power. This bonus was then multiplied by the speed of the weapon. As a result, slow weapons did more damage than was intended, and fast weapons were considered inferior by most players. We have changed the way the attack power bonus is calculated for instant attacks. This change does NOT affect attack power calculations for normal melee attacks. Instead of multiplying by the speed of the weapon, the attack power bonus is now multiplied by a fixed number pulled from the following table:
    + Two-handed weapons: 3.3
    + Daggers: 1.7
    + All other one-handed weapons: 2.4
    As a direct result of this, many weapons have shifted position in their relative power. In particular, many Epic (purple) quality items are now more powerful than slower Superior (blue) weapons. This change was not made to reduce the power of instant attacks, but to correct the relative imbalance of weapon itemization. At a given level requirement, epic quality weapons should always be more powerful than superior quality weapons. Please also note that all normal weapon swings will be completely unaffected by this change. The following abilities are affected by the design change: Sinister Strike, Ambush, Backstab, Whirlwind, Mortal Strike, and Overpower.

    For hunters, Multi-Shot and Aimed Shot now use 2.8 instead of weapon speed.
    ---
    However, as we can see from the above posts, weapon speed is still too major an influence, with item quality and level being secondary; while it should be opposite. Bloodseeker (item level 63, rare quality) has a slightly higher damage potential than Huhuran's Stinger (item level 78, epic quality).
    Basically, I believe the normalization should have lead to [Epic with higher DPS] > [Rare with lower DPS], regardless of weapon speed. In addition, the following should also be true in most cases: [Epic with higher item level] > [Epic with lower item level]. However, I do think that weapon speed should have some influence, like it has for other classes.

    I believe normalization in its current form failed.
    With gear attainable at the moment, by varying weapon speed only, the total DPS output might change by almost 80 DPS. With a 50 DPS weapon, that's about 1.6 times what the weapon's raw DPS is. While this is with optimal cycle timing (meaning in real gameplay the difference most likely would be reduced slightly), the values are from a talent spec that isn't the most optimal for raiding. It does not include 5/5 Improved Aspect of the Hawk; I'm not satisfied with my current formula for it.
    Using the values from this post, Unahorn made a graph showing total DPS relative to weapon speed: http://media.wow-praetorians.co.uk/albums/userpics/10016/WeaponSpeedDPS.jpg

    To support my claim, I'll use a fairly standard Marksman spec (let's say 0/31/20), and show the damage potential a weapon would have, with DPS being constant, and weapon speed changing.
    I use the stats of a tier 3 hunter, since this makes the problem. It's important to remember the same principles also apply to lower tiered hunters. I am not considering Slaying talents, since they don't work against all mobs, with very few mobs in Naxxramas (where the gear needed for this setup is collected) being valid.

    While all this also due to some itemization flaws (adding fast weapons are, in a raid setting, mostly useless), I think that's a seperate issue. Itemization was an issue before the normalization patch, the normalization should have taken current (and upcoming) weapons into account, allowing for future upgrades in better way than what we currently have. A big factor, I think, for implementing normalization, was a level 23 green weapon. Pre-normalization, it was, due to its 3.4 speed, better than most ranged weapons including Molten Core gear.
    Post-normalization, this is no longer the case.
    However, with better gear being added, and tier 2 becoming more accessible than ever before, we can yet again see the flaws of the ranged combat system.

    Short summary of results:
    Worst optimal cycle: 489.32 DPS (1.5 weapon, 1.30 quiver speed, full)
    Best optimal cycle: 568.6 DPS (3.4 weapon, 2.96 quiver speed, full)
    Difference: 79.28 DPS


    BLUE WORDS
    Thanks to Crezax (EU CM), this concern has been forwarded:
    I'll make sure the right people see the post. That's all I can say for now I am afraid.
    I could say "interesting numbers" I guess, but some people would lynch me if I did.
    I don't personally know enough about this to say if it is intended or not.

    [ Post edited by Lactose ]


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    • 10. Damage cycles breakdown - Normalization pt.2   26/08/2006 04:37:39 PDT
    quote reply
    =-=-=-=-=-=-=-=-=-=-=-=-=-= Normalization pt.2 =-=-=-=-=-=-=-=-=-=-=-=-=-=

    NORMALIZATION SETUP AND CYCLE DAMAGE
    Ranged Attack Power: 1600
    Ranged Crit: 30%
    3/3 Barrage
    5/5 Mortal Shots
    5/5 Ranged Weapon Specialization
    +7 scope
    Ammo DPS: 17.5
    15% quiver / ammo pouch
    100% hit rate
    50 DPS weapon, average damage adjusted according to weapon speed

    Speed: 1.5 (Reduced to 1.30 with quiver). AutoShot = 406, AimedShot = 1499, Multi-Shot = 968
    Clipped cycle DPS: 484.3
    Full cycle DPS: 489.32

    Speed: 1.6 (Reduced to 1.39 with quiver). AutoShot = 433, AimedShot = 1509, Multi-Shot = 980
    Clipped cycle DPS: 453.44
    Full cycle DPS: 497.68

    Speed: 1.7 (Reduced to 1.48 with quiver). AutoShot = 459, AimedShot = 1518, Multi-Shot = 991
    Clipped cycle DPS: 467.05
    Full cycle DPS: 500.95

    Speed: 1.8 (Reduced to 1.57 with quiver). AutoShot = 486, AimedShot = 1528, Multi-Shot = 1002
    Clipped cycle DPS: 481.21
    Full cycle DPS: 504.25

    Speed: 1.9 (Reduced to 1.65 with quiver). AutoShot = 512, AimedShot = 1538, Multi-Shot = 1013
    Clipped cycle DPS: 494.92
    Full cycle DPS: 505.54

    Speed: 2.0 (Reduced to 1.74 with quiver). AutoShot = 538, AimedShot = 1548, Multi-Shot = 1024
    Clipped cycle DPS: 508.63
    Full cycle DPS: 503.06

    Speed: 2.1 (Reduced to 1.83 with quiver). AutoShot = 565, AimedShot = 1557, Multi-Shot = 1036
    Clipped cycle DPS: 522.78
    Full cycle DPS: 501.67

    Speed: 2.2 (Reduced to 1.91 with quiver). AutoShot = 591, AimedShot = 1567, Multi-Shot = 1047
    Clipped cycle DPS: 470.83
    Full cycle DPS: 524.58

    Speed: 2.3 (Reduced to 2.00 with quiver). AutoShot = 618, AimedShot = 1577, Multi-Shot = 1058
    Clipped cycle DPS: 481.98
    Full cycle DPS: 529.01

    Speed: 2.4 (Reduced to 2.09 with quiver). AutoShot = 644, AimedShot = 1586, Multi-Shot = 1069
    Clipped cycle DPS: 492.7
    Full cycle DPS: 531.75

    Speed: 2.5 (Reduced to 2.17 with quiver). AutoShot = 670, AimedShot = 1596, Multi-Shot = 1080
    Clipped cycle DPS: 503.52
    Full cycle DPS: 534.53

    Speed: 2.6 (Reduced to 2.26 with quiver). AutoShot = 697, AimedShot = 1606, Multi-Shot = 1092
    Clipped cycle DPS: 514.78
    Full cycle DPS: 533.66

    Speed: 2.7 (Reduced to 2.35 with quiver). AutoShot = 723, AimedShot = 1616, Multi-Shot = 1103
    Clipped cycle DPS: 525.6
    Full cycle DPS: 532.35

    Speed: 2.8 (Reduced to 2.43 with quiver). AutoShot = 750, AimedShot = 1625, Multi-Shot = 1114
    Clipped cycle DPS: 536.65
    Full cycle DPS: 531.39

    Speed: 2.9 (Reduced to 2.52 with quiver). AutoShot = 776, AimedShot = 1635, Multi-Shot = 1125
    Clipped cycle DPS: 547.48
    Full cycle DPS: 529.72

    Speed: 3.0 (Reduced to 2.61 with quiver). AutoShot = 803, AimedShot = 1645, Multi-Shot = 1136
    Clipped cycle DPS: 558.63
    Full cycle DPS: 528.95

    Speed: 3.1 (Reduced to 2.70 with quiver). AutoShot = 829, AimedShot = 1655, Multi-Shot = 1147
    Clipped cycle DPS: 569.46
    Full cycle DPS: 527.87

    Speed: 3.2 (Reduced to 2.78 with quiver). AutoShot = 855, AimedShot = 1664, Multi-Shot = 1159
    Clipped cycle DPS: 485.27
    Full cycle DPS: 575.79

    Speed: 3.3 (Reduced to 2.87 with quiver). AutoShot = 882, AimedShot = 1674, Multi-Shot = 1170
    Clipped cycle DPS: 493.43
    Full cycle DPS: 578.33

    Speed: 3.4 (Reduced to 2.96 with quiver). AutoShot = 908, AimedShot = 1684, Multi-Shot = 1181
    Clipped cycle DPS: 501.37
    Full cycle DPS: 582.53

    [ Post edited by Lactose ]


    I exploit.
    http://ctprofiles.net/23731
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    • 11. Re: Damage cycles breakdown   26/08/2006 04:38:47 PDT
    quote reply
    Reserved.
    Feel free to post now :P

    I exploit.
    http://ctprofiles.net/23731
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    • 12. Re: Damage cycles breakdown   26/08/2006 04:43:25 PDT
    quote reply
    Sticky plx :3

    interesting as always ^^
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    • 13. Re: Damage cycles breakdown - 26.08   26/08/2006 11:47:37 PDT
    quote reply
    New forum so new sticky
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    • 14. Re: Damage cycles breakdown - 26.08   27/08/2006 04:47:28 PDT
    quote reply
    sticky yo

    ~Kvast
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    • 15. Re: Damage cycles breakdown - 26.08   27/08/2006 05:33:31 PDT
    quote reply
    Informative as always. Sticky please :)
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    • 16. Re: Damage cycles breakdown - 26.08   27/08/2006 05:43:05 PDT
    quote reply
    /bump
    /sticky
    /gold star
    /tar Lactose
    /cast Hunter forum admin rights lvl 1
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    • 17. Re: Damage cycles breakdown - 26.08   27/08/2006 07:51:00 PDT
    quote reply
    Ok there is something i dont get here...

    I am a totally Agi hunter...
    Full DS
    cthun cloak
    prestors 2x agi tinhs and 2%ytinket and 49 ap trinket..

    Barb of the sand as MH

    and Huhurans stinger as weap...

    Can it really be TRUE that i then should go back and grab my Rhok delar or EVEN bloodseeker ???
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    • 18. Re: Damage cycles breakdown - 26.08   27/08/2006 08:23:39 PDT
    quote reply
    AH i was searching for this post. Put it upp as sticky plz.

    This post has increased our guilds huntersdps with 25%+
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    • 19. Re: Damage cycles breakdown - 26.08   27/08/2006 08:42:20 PDT
    quote reply
    <33!
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