Gems
Green/blue versions differ on the tag in brackets separated by /, think this will help you to find them in AH
Fits a Red slot:
Flashing Living Ruby (Parry)
Subtle Living Ruby (Dodge)
Sovereign [Shadow Draenite/Nightseye] (str/sta)
Shifting [Shadow Draenite/Nightseye] (agi/sta)
Glinting [Flame Spessarite/Noble Topaz] (hit, str)
Fits a yellow slot:
Enduring [Deep Peridot/Talasite] (def/sta)
Thick [Golden Draenite/dawnstone] (def)
Rigid [Golden Draenite/dawnstone] (hit)
Glinting [Flame Spessarite/Noble Topaz] (hit, str)
Fits a blue slot:
Enduring [Deep Peridot/Talasite] (def/sta)
Solid [Azure Moonstone/Star of Elune] (sta)
Sovereign [Shadow Draenite/Nightseye] (str/sta)
Shifting [Shadow Draenite/Nightseye] (agi/sta)
Meta
Tenacious Earthstorm Diamond (defense and chance on hit to restore hp)
Powerful Earthstorm Diamond (huge sta and 5% stun resist)
Enchants
Enchants tagged as * requires nexus crystals, wether if you had access to this or not, it's worth going for it instead of the others
Head
Presence of Might from Zul Gurub
Glyph of the Defender
http://www.wowhead.com/?item=29186 Revered with keepers of Time
Shoulders
Enchants for this slot comes basically from your Shattrath city faction of choice. Aldor's one favors a bit more dodge while Scryers favours defense, but there is not that much of a difference between the 2 greater ones)
Inscription of Warding/greater inscription of Warding (Aldors rep honored/exalted)
Inscription of the Knight/Greater Inscription of the Knight (Scryers rep honored/exalted)
Cloak
Major Defense (+120 armor) Enchanting
Major Agility (+12 agility) Enchanting
Dodge (+12 dodge rating) enchanting*
Chest
Exceptional Health (+150 hp) Enchanting
Knothide armor patch (+8 stamina) Leatherworking
Vindicator's armor kit (+8 defense rating) Leatherworking
Bracers
[Note, both fortitude and major defense are fixed drops from certain mobs, more info about how to obtain them in http://forums.wow-europe.com/thread.html?topicId=123112936&sid=1 ]
Fortitude (+12 stamina) Enchanting
Major Defense (+12 defense rating) Enchanting
Major Stats (+4 to all stats) Enchanting
Gloves
Knothide armor patch (+8 stamina) Leatherworking
Vindicator's armor kit (+8 defense rating) Leatherworking
Threat (+2% threat) Enchanting*
Superior Agility (+15 agility) Enchanting*
Legs
Presence of Might Zul Gurub Enchant
Knothide armor patch (+8 stamina) Leatherworking
Vindicator's armor kit (+8 defense rating) Leatherworking
Clefthide Leg Armor (+30 sta +10 agi) Leatherworking
Nethercleft Leg Armor (+35 sta +12 agi) Leatherworking
Boots
Fortitude (+12 sta) Enchanting
Boar's Speed (+9 sta minor speed increase) Enchanting
Rings
This enchants are only available to enchanters, that is, they can only enchant with this their own rings)
Enchant ring: Stats (+4 to all stats) Enchanting
Enchant ring: Weapon might (+2 damage to phisical attacks) Enchanting
Weapon
Major Striking (+7 weapon damage) Enchanting
Agility (+15 agi) Enchanting <- possibly one of the best atm, unless battlemaster does agro on proc.
Potency (+20 str) Enchanting
This two requires void crystals so definitely harder to get in a pre-raid environment
Moongoose (chance on hit for 120 agi and haste) Enchanting
Battlemaster (Chance on hit to heal 50 hp to all party members) Enchanting. In an environment where the rest of the party recieves some kind of damage, the proc of this enchant means a good ammount of threat. Reports state the proc chance is similar to fiery enchant
Shield
Shield Block (+15 block rating) Enchanting
Major Stamina (+18 sta) Enchanting
Tough Shield (+18 block value) Enchanting
Ranged
None known of