World of Warcraft

80
View All Posts by This User Toggle Ignore / Unignore This User
  • 0. T10 bonuses feedback   08/10/2009 17:09:13 PDT
quote reply
Reading for last 30 minutes following http://forums.worldofwarcraft.com/thread.html?topicId=20433763583&sid=1&pageNo=30 and i'm wondering what's the reason even to go on PTR if European players cannot contribute on feedback requested by Blizzard. I bet, there are many of us with ideas and constructive criticism, although Blizzard ignores us as always did. Kind of disappointing.

/rant end
80
View All Posts by This User Toggle Ignore / Unignore This User
  • Stormscale
  • 1. Re: T10 bonuses feedback   08/10/2009 17:11:11 PDT
quote reply
Most of the responders of Blizzard are from the US, and thus cannot post on these forums. They're players too, you know?

Atleast, that's what I think.

"In 2.4, Magtheridon will click the cubes for you." IZ TRUE
80
View All Posts by This User Toggle Ignore / Unignore This User
  • 2. Re: T10 bonuses feedback   08/10/2009 17:33:31 PDT
quote reply

Q u o t e:
Most of the responders of Blizzard are from the US, and thus cannot post on these forums. They're players too, you know?

Atleast, that's what I think.


ye, bet there is a check-box somewhere to enable this :)
70
View All Posts by This User Toggle Ignore / Unignore This User
  • Scarshield Legion
  • 3. Re: T10 bonuses feedback   08/10/2009 19:20:41 PDT
quote reply
Just great ..... now they FORCE us to use the 2nd set bonus which was 4set bonus before.

This is the most crap i have ever seen, then atleast make it so that we can TOTT ourselves.

What are rogues now? Balanced class? Jesus we are pure dps class, we are not supposed to give other classes more dps.

./GAME QUIT.
80
View All Posts by This User Toggle Ignore / Unignore This User
  • 4. Re: T10 bonuses feedback   08/10/2009 20:29:02 PDT
quote reply
Closer to topic:
Death Knight


* 2 piece bonus - Your Obliterate and Scourge Strike abilities deal 10% increased damage., and your Heart Strike ability deals 7% increased damage.
* 4 piece bonus - Whenever all your runes are on cooldown, you gain 3% increased damage done with weapons, spells, and abilities for the next 15 second.
- http://forums.worldofwarcraft.com/thread.html?topicId=20433763583&sid=1&pageNo=35#693

As it stands now it's nice, though it encourages dumping all runes which is quite stupid considering we need them to do that increased damage we gain as 4-piece bonus. Perhaps a bettter way would be to let it sounds more like:

* 4 piece bonus - Whenever a rune is on cooldown, you gain 1% increased damage done with weapons, spells, and abilities for the next 15 second. Stacks up to 3%.

[ Post edited by Skufi ]

80
View All Posts by This User Toggle Ignore / Unignore This User
  • Hellfire
  • 5. Re: T10 bonuses feedback   09/10/2009 00:56:51 PDT
quote reply
Death Knight:

2 Pieces (Damage): (Updated) Your Obliterate and Scourge Strike abilities deal 10% increased damage and your Heart Strike ability deals 7% increased damage.
4 Pieces (Damage): Whenever all your runes are on cooldown, you gain 3% increased damage done with weapons, spells, and abilities for the next 15 second.

2 Pieces (Tank): Increases the damage done by your Death and Decay ability by 20%.
4 Pieces (Tank): When you activate Blood Tap, you gain 12% damage reduction from all attacks for 10 seconds.


Right... so basically blizz are pushing DK's to completely ignore frost now seeing as both Heart Strike and Scourge Strike get a benefit from the 2 set bonus as well as a benefit from Obliterate. Frost is left with just Obliterate.... I hope this changes and isnt another stupid PvP decision otherwise whats the point of having a DW frost spec for PvE????

Blizz seem to be intentially pushing all DK's into Blood for tanking and Blood and Unholy for DPS. So much for "All trees can tank or DPS".....
80
View All Posts by This User Toggle Ignore / Unignore This User
  • 6. Re: T10 bonuses feedback   09/10/2009 02:20:36 PDT
quote reply
i don't find the 4set bonus atractive as a mage tbh , 3min cd on 18% increse ... maybe if mirror whould get reduced to 2min cd or so ... to go with a trinket / icy veins /ap just a thought tho...

If it tastes like chicken, looks like chicken, and feels like chicken, but Jack Bauer says its beef. Then it's ##*#ing beef.
80
View All Posts by This User Toggle Ignore / Unignore This User
  • Frostwhisper
  • 7. Re: T10 bonuses feedback   09/10/2009 06:50:27 PDT
quote reply

Q u o t e:
Death Knight:

2 Pieces (Damage): (Updated) Your Obliterate and Scourge Strike abilities deal 10% increased damage and your Heart Strike ability deals 7% increased damage.
4 Pieces (Damage): Whenever all your runes are on cooldown, you gain 3% increased damage done with weapons, spells, and abilities for the next 15 second.

2 Pieces (Tank): Increases the damage done by your Death and Decay ability by 20%.
4 Pieces (Tank): When you activate Blood Tap, you gain 12% damage reduction from all attacks for 10 seconds.


Right... so basically blizz are pushing DK's to completely ignore frost now seeing as both Heart Strike and Scourge Strike get a benefit from the 2 set bonus as well as a benefit from Obliterate. Frost is left with just Obliterate.... I hope this changes and isnt another stupid PvP decision otherwise whats the point of having a DW frost spec for PvE????

Blizz seem to be intentially pushing all DK's into Blood for tanking and Blood and Unholy for DPS. So much for "All trees can tank or DPS".....


DPS (2). No idea where you're getting these ideas from. Oooh, scourge strike and heart strike gaining the 3% melee crit from the obliterate talent. Ermm? How is that game breaking. You do realise it increases the crit of Frost Strike as well. I think you're just crying for a surgeon because you got a splinter in your finger.

Tank (2) Does seem to be more of a Unholy/Blood Tank benefit than frost at first glance. Unfortunatly I am unable to log onto WoW to work out whether this set bonus would make it into the Singlr Target threat rotation as Frost. Granted it's an AOE tanking buff. But as froist you'll probably have a 30sec CD on D'n'D so the set bonus further dilutes in usefulness.

Tank (4) Easily only ever used as Frost/Unholy to being able to Use Unbreakable Armour, Bone Shield and Anti Magic Zone without messing up your priority list by having an odd rune left over. Blood tap shares same CD as Bone Shield and Unbreakable Armour, and both are considered tank cooldowns, so they share a lovely symbiotic relationship. As blood, I can hardly find a use for this set bonus, inless you're not specced Death Rune Mastery, or it works very well with Death and Decay Spamming.

No, Blizzard is not shoe-horning any specc down people's throats. At the end of the day, you are not contractably oblieged to use Tier Armour nor do many people actually seriously PvP in PvE gear.
80
View All Posts by This User Toggle Ignore / Unignore This User
  • Hellfire
  • 8. Re: T10 bonuses feedback   09/10/2009 07:54:07 PDT
quote reply

Q u o t e:


DPS (2). No idea where you're getting these ideas from. Oooh, scourge strike and heart strike gaining the 3% melee crit from the obliterate talent. Ermm? How is that game breaking. You do realise it increases the crit of Frost Strike as well. I think you're just crying for a surgeon because you got a splinter in your finger.


I dont think you quite understand where im coming from and what im trying to get across....

Im referring to the 2set bonus....

The current 2set bonus on T10 is no where near as beneficial for Frost DK's as it is for Blood or Unholy. Frost Strike is supposed to be the "main" ability in Frost, hence why i said what i said in the first place.
Both Heart Strike AND Scourge Strike get a damage increase from the set bonus and they are both the main abilities for their respective trees. Heart Strike already hits for nearly double that of Frost Strike. Scourge Strike is being tweaked by Blizz to try to stop the Obliterate build being the main spec of choice in Unholy. Do you think that Obliterate should be favoured over Frost Strike in similar circumstances? In some situations, Obliterate is already pushing better numbers than Frost Strike and this could/would increase that further.

The 4set bonus i never disputed as being bad for Frost. In fact it could be seen to favour Frost/Unholy specs.
80
View All Posts by This User Toggle Ignore / Unignore This User
  • 9. Re: T10 bonuses feedback   09/10/2009 08:12:16 PDT
quote reply
paladin 2set bouns 2 Pieces (Damage) Your melee attacks have a 40% chance to reset the cooldown on your Divine Storm ability hmmm looks like spam from that now in pvp
80
View All Posts by This User Toggle Ignore / Unignore This User
  • Ravencrest
  • 10. Re: T10 bonuses feedback   09/10/2009 08:43:49 PDT
quote reply

Q u o t e:
Death Knight:

2 Pieces (Damage): (Updated) Your Obliterate and Scourge Strike abilities deal 10% increased damage and your Heart Strike ability deals 7% increased damage.
4 Pieces (Damage): Whenever all your runes are on cooldown, you gain 3% increased damage done with weapons, spells, and abilities for the next 15 second.

2 Pieces (Tank): Increases the damage done by your Death and Decay ability by 20%.
4 Pieces (Tank): When you activate Blood Tap, you gain 12% damage reduction from all attacks for 10 seconds.


Right... so basically blizz are pushing DK's to completely ignore frost now seeing as both Heart Strike and Scourge Strike get a benefit from the 2 set bonus as well as a benefit from Obliterate.


All death knights above me have lack of understanding of their own class especially the quoted poster. Unholy and Blood does NEVER use obliterate, and frost benefits from the set bonus ALOT, infact Frost uses Obliterate more than Unholy Scourge strike. And im not sure if Blood's (heart strike) bonus is on par with the others, since its only 7% increase, but yes Heart Strike is used more often than SS/Obl in other specs.

The other poster said that Blood Tap bonus isnt good - seriously learn to play, and learn to use blood tap every cooldown , its not hard, it does not screw up rotations or anything alike, unless you dont know how to manage your runes. I like this set bonus as it benefits more skilled and experienced death knights than the other ones... Awesome set bonus.


Q u o t e:
The current 2set bonus on T10 is no where near as beneficial for Frost DK's as it is for Blood or Unholy. Frost Strike is supposed to be the "main" ability in Frost, hence why i said what i said in the first place.


You're wrong, Obliterate is the main attack of DW Frost, and its the hardest hitting ability.

[ Post edited by Frozendare ]

80
View All Posts by This User Toggle Ignore / Unignore This User
  • 11. Re: T10 bonuses feedback   09/10/2009 08:49:34 PDT
quote reply
Warrior 2pc is much worse for fury than it is for arms. Either change the bonus or allow rend in berserker stance, otherwise the proc chance for a fury warrior will be utterly dire.
80
View All Posts by This User Toggle Ignore / Unignore This User
  • Hellfire
  • 12. Re: T10 bonuses feedback   09/10/2009 08:58:07 PDT
quote reply

Q u o t e:


You're wrong, Obliterate is the main attack of DW Frost, and its the hardest hitting ability.


Again, another person who doesnt understand my point. Frost Strike SHOULD be the main ability in Frost NOT Obliterate. Yes it may be hitting harder but IT SHOULDNT and that was the basis of my argument.

Once again another Blood DK who fails to see the wider picture and who probably hasnt even played any other spec properly in PVE.
80
View All Posts by This User Toggle Ignore / Unignore This User
  • Frostwhisper
  • 13. Re: T10 bonuses feedback   09/10/2009 09:16:12 PDT
quote reply
Frost Strike is Runic Power dump ability.
Obliterate is a Rune use ability.

It is ironic that Blood Strike (excluding killing machine) does more damage than Frost Strike, but then again, it would be awfully boring if all 3 trees were simular. Frosts' two signature moves have been quite rubbish for a while now. Frost Strike, does low damage. Howling blast does low damage when it doesn't crit and has an 8 second cooldown and is a spell. Perhaps the solution should be in making Obliterate a Frost Talent and stick it onto Annihilation.

I think the main, serious complaint should be the Balance Druid (2) bonus: When you gain Clearcasting from your Omen of Clarity talent, you deal 15% additional Nature and Arcane damage for 6 seconds.

Shock horror! Balance druids are forced to spend points in the Restoration tree! :<

[ Post edited by Mortalis ]

80
View All Posts by This User Toggle Ignore / Unignore This User
  • Ravencrest
  • 14. Re: T10 bonuses feedback   09/10/2009 09:17:33 PDT
quote reply
No it shouldnt , Runic power dumps were never intended to be main attacks , lol , they are just dumps, Frost strike is just cooler and different from Death coil. There is difference between should be , or you want it to be, in your own narrow view. Obliterate should be in Blizzard's vision , and i agree with them , and it is. Just because you use talent points on heart strike, scourge strike AND frost strike, doesnt make it so Frost strike should be main ability of frost.
80
View All Posts by This User Toggle Ignore / Unignore This User
  • Ravencrest
  • 15. Re: T10 bonuses feedback   09/10/2009 09:21:22 PDT
quote reply

Q u o t e:


Again, another person who doesnt understand my point. Frost Strike SHOULD be the main ability in Frost NOT Obliterate. Yes it may be hitting harder but IT SHOULDNT and that was the basis of my argument.

Once again another Blood DK who fails to see the wider picture and who probably hasnt even played any other spec properly in PVE.

And i see your point, and reading your post over again , i just see how little you understand. Obliterate does way more damage than Frost strike on all occassions, Frost benefits AS MUCH as other specs from set bonus, which is what you argue against, and youre wrong.
80
View All Posts by This User Toggle Ignore / Unignore This User
  • Nordrassil
  • 16. Re: T10 bonuses feedback   12/10/2009 08:49:07 PDT
quote reply

Q u o t e:
Shaman – Elemental

* 2 piece bonus - Your Lightning Bolt spell reduces the remaining cooldown on your Elemental Mastery talent by 1 second.
* 4 piece bonus - The cooldown on your Lava Burst ability is reduced by 1.5 seconds.


Feedback:

2 piece bonus - basically encourages heavy LB spammage to lower the CD of EM. However, EM grants 1 instant cast and 15% crit chance for 15 secs. Considering that in those 15 secs we shoot 2 LvBs that are 100% crit, this makes the effective duration only 12.6 (1.2 sec cast @ ~550 haste). In those 12.6 secs, we can cast ~7 LB. 15% crit chance may turn one of those casts into a crit. Since we already sit at around 45% crit for LB, the increase is in the best cases negligible, in the worse cases, missing completely.

4 piece bonus - fights against the 2 piece bonus. While the 2 piece bonus encourages more LB spam, the 4 piece bonus forces a reduction in the LB spam, to cast more LvBs. Also, very dodgy to use effectively due to latency, might cause a reduction in dps due to LvB being cast just as the FS wears off, or, if we refresh FS before LvB finishes it's cooldown, another reduction in dps due to missing the last tick and screwing the rotation.

Overall:
- Bad bonuses. One fighting against the other, reducing their effectiveness. Pure theorycrafting, disregarding the stats increases in T10, and calculating only the bonuses show that both bonuses together are weaker than T9 4 piece bonus alone. Please do something about it, I don't want to be forever-resto in 3.3.

If I find myself in a fair fight, then I must have done something terribly wrong.
Forum Nav : Jump To This Forum
Blizzard Entertainment