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Daelodev
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  • 0. 29/10 Rotface Feedback   29/10/2009 17:28:14 PDT
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Rotface feedback time! Pardon the delay on making the feedback post for this boss. Your feedback is extremely appreciated.

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  • Aegwynn
  • 1. Re: 29/10 Rotface Feedback   29/10/2009 17:50:14 PDT
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Hi there,

1.) I like the concept of the fight in general. I still believe there should be another element to it though. The fight is pretty boring til the debuff-intervals become shorter and shorter. Not sure if this is dependant on "time in fight" or Boss-HP, If it's time in fight, this encounter will be really a yawn fest once you upgrade your gear and your dps.

2.) "Standing in bad stuff" and/or failure to avoid his spray-ability shoud be punished more. Depends on where you want this fight difficulty-wise in normal though-

3.) His Death-animation is bugged. At least for us. When he died, he just stopped moving and stood still.

All in all, I think it's a fun fight. Difficulty-wise it's a clear step up from ToC Normal.

25 ToCG clear
25 man
245/258 iLVL gear



Excuse my bad english.
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  • Stormscale
  • 2. Re: 29/10 Rotface Feedback   29/10/2009 18:38:01 PDT
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The fight felt pretty much spot on for a normal mode encounter, perhaps edging on the easier side of things but I guess this all hinges on where its positioned in Icecrown itself.

All in 245+ gear.

Also: Room full of sludge, ooze, potential graphical problems and no lag what so ever. Why couldn't ToC and especially Gormok be more like this. =p
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  • Argent Dawn
  • 3. Re: 29/10 Rotface Feedback   29/10/2009 18:52:40 PDT
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Q u o t e:

...and no lag what so ever. =p


Which PTR server were you on? O.o
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  • Twisting Nether
  • 4. Re: 29/10 Rotface Feedback   29/10/2009 18:57:36 PDT
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We've tested this boss earlier with our mains copies (mostly 258/245 geared players).

We've got him to sub 3% tries and wiped intentionally to get more practice and for potential of catching bugs :)
I didn't find anything buggy about the encounter itself, slimes worked OK, the dispeling of debuff was working as intended, same with explosion, breath and the goo from the sides.

However, even with lag and non-optimal raid setup the boss went down too fast, I'm not sure what's the enrage timer on him, but with only 35mil HP for a guild with ToC gear, this boss is considered one with low HP as you don't have to DPS adds or have the raid moving all the time. It either needs a tight enrage timer or more HP. Also the boss was barely damaging our tank, probably Chill of the Throne is not implemented so will have to see what future version will be like.

Our setup: 2 Tanks, 6 Healers, 7 Melee DPS 10 Ranged.


Q u o t e:
The authentication/login issues affect my ability to login as much as yours, so I right now I can't login to help with access/door issues.

- Dealo (Lead Encounter Designer)
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  • Twisting Nether
  • 5. Re: 29/10 Rotface Feedback   29/10/2009 19:04:26 PDT
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It seems decently balanced for a normal mode, we decided to wipe it down a few times on low % just to give everyone a chance to understand the fight while we had a working, lag free PTR. I'd like the the overall damage to be increased a little, especially the Ooze Flood and Radiating Ooze, I'm more a fan of "Oh no I'm standing in something, oh no I'm dead", instead of "Oh no I'm standing in something I better move out slowly or by some act of God I might die". Having to move before the flood hits instead of moving when it's under your feet would be a welcome change.

Overall fairly enjoyable, it'll pose 0 problems for end-game guilds but I'm sure some lesser guilds will have fun wiping on it, it's also a pretty good tard check too and those are always welcome. Quote of our raid "I didn't know I had the Infection, Big Wigs usually makes a sound", sorry to the guy who said that, I love you :)

Everyone is entitled to their own opinion. It's just that yours is stupid.
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  • Twisting Nether
  • 6. Re: 29/10 Rotface Feedback   29/10/2009 19:05:27 PDT
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Deyster! how dare you post while I'm typing, shoo.

Everyone is entitled to their own opinion. It's just that yours is stupid.
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  • Al'Akir
  • 7. Re: 29/10 Rotface Feedback   29/10/2009 19:13:55 PDT
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Copied again from the old, now locked, thread.

Here's our input:

25man:

The Boss is tuned very well for a normal encounter. You really shouldn't touch him any further.

The only issue I have is with the Oozes. There seems to be a bug when you merge two "Big Ooze"s.
They seem to very inconsistently cancel eachother out and just die rather than exploding.

We haven't been able to find a pattern so I assume it's a bug.

You should take a look at that.

That really is the only problem with the encounter though. Everything else is perfectly fine and should stay as is. The healthpool and damage in relation to dps requirements and healer mana is right on the money.

Oh yeah, as someone already mentioned the Death-Aminmation wasn't working. But that's a minor detail at this point and not exactly making or breaking the fight.
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  • Twisting Nether
  • 8. Re: 29/10 Rotface Feedback   29/10/2009 19:26:13 PDT
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Well, I guess I might be wrong about the low HP thingy, maybe cause I'm a healer. But I noticed we could even keep up with doing the same exploding slimes and dpsing boss for 10mins more even.
It's normal mode though so I guess the hardmode is where things get real.


Q u o t e:
The authentication/login issues affect my ability to login as much as yours, so I right now I can't login to help with access/door issues.

- Dealo (Lead Encounter Designer)
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  • Al'Akir
  • 9. Re: 29/10 Rotface Feedback   29/10/2009 19:31:43 PDT
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Q u o t e:
Well, I guess I might be wrong about the low HP thingy, maybe cause I'm a healer. But I noticed we could even keep up with doing the same exploding slimes and dpsing boss for 10mins more even.
It's normal mode though so I guess the hardmode is where things get real.


Yeh my statement was of course keeping in mind this was normal and that we somewhat outgear it. For a hardmode this would be very underwhelming indeed.

But as the encounter stands now, with a bit of practice, the vast majority of guilds should be able to down this boss. And I'm pretty sure that's the idea.

Another good thing is that you won't be seeing many pugs succeeding here during the first month or so. (Talking strictly 25man as I haven't personally tested 10man)

[ Post edited by Riha ]

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  • Defias Brotherhood
  • 10. Re: 29/10 Rotface Feedback   29/10/2009 22:55:14 PDT
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I think the boss should have some more hp on 10man,
as people get more icecrown gear this will become much more nuke and much less tactics.
Other than that it seemed like a fairly fun boss, the differences between the various small oozes could be a bit more obvious though, green on green on green does not work well.
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  • 11. Re: 29/10 Rotface Feedback   30/10/2009 01:44:07 PDT
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What is this? An encounter that is actually fun to play. Something we havent had in my opinion in the entire expansion besides Mimiron. So keep it up with the rest of the encounters in Icecrown and its going to be really great.

The encounter difficulty in 25man felt quite spot on for normal mode, at least for 245/258 geared raid. We didnt spot any major bugs or anything in it either (besides from the obvious death... thing).
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  • Silvermoon
  • 12. Re: 29/10 Rotface Feedback   30/10/2009 07:04:39 PDT
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For a normal mode encounter it seems pretty decently tuned, at the start the debuffs might go a little faster perhaps but I guess we can expect just that to happen on the hardmode.

Did the 25 version with mostly ToC/ToGC gear

Overall a fun fight, keep em comming.

"The stats don't show a lack of popularity for shaman, they just show a ridiculous popularity for other classes." -- Tharfor (EU CM)
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  • Spinebreaker
  • 13. Re: 29/10 Rotface Feedback   01/11/2009 08:18:12 PST
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Did this boss on 10man and must say it's a very funny boss. It's not too hard, nor it is a walkover. I had the feeling the merging of the oozes was a bit too slow though, but I guess this was because of the lag.

Also a fun idea to put the two dogs in the hallway.
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