Q u o t e:
We are reviewing existing racials for Cataclysm, but it is our current opinion that after the changes we already made to racials that there isn't much needing to be changed at the moment.
I agree with the OP.
Humans are the most played race.
Humans have the best racials, even more when perception was exchanged for every man for himself.
Is that a Blizzard's goal to encourage players to choose mostly Humans?
Some racials that in my opinion need a change, besides already mentioned professions:
- all the "chance to be missed by X school spells", before known as "20 resistance to X school", I doubt anyone finds that useful, it's neither something "cool" you can use, nor a reliable racial trait you can count on;
- expertise with particular weapon, I think it was "more weapon skill" before but was changed, it's a bad racial because the game doesn't give you a choice to pick a particular weapon, in tier X a sword will drop, in tier Y an axe will drop, etc. You might want to be a Dwarf with a mace for the racial, looks or flavor reason, but if the raid drops a sword, you can't say "I'd like a mace instead".
- Dwarf Treasure finding, because you removed treasures first from Northrend and then from Outland;
- Orc Blood Fury doesn't work for healers, and this is sad. :(
- Troll Beast Slaying, another very narrow niched, situational racial, that is next to useless; HP regeneration is useless as well, but if it wasn't, it would be OP :(
I really have no idea why Humans should have better racials than anyone else?
For non-combat racials, Diplomacy is a huge benefit, the only coming close will be Goblin racial giving price discount in shops.
Why other races can't have something as cool?
In my opinion, cool racials are those that are actually helpful, and work for any class. Racials like +int aren't useful to a Gnome Warrior, maybe that's why I have an impression the majority of Gnomes are Mages. Racials like Bow Specialization are useless to Troll Mages, Shamans and Priests, and even Hunters can't count on it, because game designers might put a Gun drop and no Bows.
I'm not really a fan of Profession racials, because you want a profession that fits the class well and then you face the dilemma:
- lose racial profit
- choose unwanted profession
- choose different race for your class
For example you roll a Gnome Warlock and want to pick Jewelcrafting. You either:
- lose racial
- reroll Engineering
- reroll Draenei
This isn't fun.
Now it's not important, you just lose few points to skill up.
But when you buff professions racials, the loss can be much bigger, for example choosing Enchanting on your Goblin instead of Alchemy and not rerolling a Blood Elf with some "buffed" Enchanting racial. Because if a Goblin is an Alchemist he gets 15% to his potions and maybe Blood Elf enchanter gets better enchants?
The whole WotLK changes with profession bonuses balanced against each other was so we don't have another TBC when "clothies should pick tailoring". Don't bring this back with the racials so "Goblins should pick alchemy". Oh, you also didn't want people to pick certain races for OP racials, so you nerfed Tauren stamina racial and Undead's Will of the Forsaken.
I hope you didn't forget.
However...
I still remember what people were saying about Arena Tournament realms:
If you didn't face 3x Undead RMP you faced 3x Human RMP.