World of Warcraft

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  • Outland
  • 60. Re: Its getting to easy....   08/10/2009 07:38:45 PDT
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Q u o t e:
I have to agree on game loosing the thrills to down a boss.

Now with CC being "3rd school of raiding" as Blizzard said, I just see the normal mode just as easy as Naxxramas was.

People freshly reaching level 80 run a few heroics and then go to Colisseum normal mode for free loot.

I miss progression of characters, progression through raids where you learned how to play. With each new raid instance (except Ulduar) we hug the bad players and give them loot.

I say the bad players need to learn to play if they want normal Colisseum loot, and Blizzard should make 3rd tier raid instance harder than 1st. Badges for free from heroics dailies I don't like either.

This is not a QQ post - just someone disappointed that the game is made to the worst players, and all good players get is maybe 1 extra mount.

I don't agree everyone must see content - it would be to say like "you play doom, and if you can't get through the level, we will just make all opponents get a heart attack when they see you so you can see last boss too". That's not how games work.


Totally agree. What ever happened to CC anyway? I just kinda dissapeared in WotlK.

_̴ı̴̴̡̡̡ ̡͌l̡̡̡ ̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡π̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲|̡̡̡ ̡ ̴̡ı̴̡̡ ̡͌l̡̡̡ My Booty Bay Beach Shack!
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  • 62. Re: Its getting to easy....   08/10/2009 07:41:10 PDT
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Q u o t e:


Totally agree. What ever happened to CC anyway? I just kinda dissapeared in WotlK.


It was sadly part of there bring the player not the class movement and making all classes the same thing
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  • Outland
  • 63. Re: Its getting to easy....   08/10/2009 07:44:20 PDT
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Q u o t e:


It was sadly part of there bring the player not the class movement and making all classes the same thing


I wonder if Blizz realise what they're doing to the game sometimes. I remeber going to places like ZF and looking for a Rogue or Mage to CC the packs :)

_̴ı̴̴̡̡̡ ̡͌l̡̡̡ ̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡π̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲|̡̡̡ ̡ ̴̡ı̴̡̡ ̡͌l̡̡̡ My Booty Bay Beach Shack!
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  • 64. Re: Its getting to easy....   08/10/2009 07:44:40 PDT
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Q u o t e:
I Mean it was okay when ulduar arrived u could only buy tier8,5 whit emblems of conquest that only dropped from Ulduar. In next patch everyone will run around whit tier 9 even a char that has been dinged soe days ago will almost have as good gear as those who have worked for it. You should have to work to get your gear that's what's fun about wow u have to work to progress and get better gear. Soon it will just bee a walk in the park as some says. Really hope this will change..


Difficulty doesn't equal time. Besides, judging from your gear and achievements you seem like the sort of player who will benifit from the badge changes the most.
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  • 65. Re: Its getting to easy....   08/10/2009 07:45:49 PDT
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Q u o t e:


It's not free and it takes quite some time to get enough triumph badges to get any gear.



Pray tell, what exactly are you expecting? Do you play the game for the reward or to just enjoy playing? None of the 'rewards' in this game are anything special - they never have been and never will be.



If a company makes hard games then sales will be limited to only those who have the skill to play them. I think you would be surprised at the amount of single player games that have dynamic difficulty levels programed into them.

Keeping raids for only a small percentage of the WoW population strikes me as being illogical and a waste of development time.




Lol it takes no time at all mate..

Look at the life span of the game WOW it is no 5 years old onits 3rd expansion, which means you have a loooong time to play, if i takes 2 weeks to gear up in a game last 5 years what are you meant to do for the rest of the time?

Its a question of what you are measuring it against and wow is an on-line Role play game which means its a community game spanning over years not 2 weeks of play like 1 player games therefore progression is slower gearing is slower.

If you can progress at the speed of a 1 player game in wow blizzard will shorten the life span of the game from another 5years even to a couple maybe.
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Ancilorn
Blizzard Poster
  • 66. Re: Its getting to easy....   08/10/2009 07:49:10 PDT
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Q u o t e:
It was sadly part of there bring the player not the class movement and making all classes the same thing
That's not quite right. Now certain classes are not a 'must have' in order to successfully vanquish foes. They certainly are not all the same. Proof of this comes when I ask you to pop Bloodlust, or fire off a polymorph on {star}.

Q u o t e:
I wonder if Blizz realise what they're doing to the game sometimes. I remeber going to places like ZF and looking for a Rogue or Mage to CC the packs :)
We're well aware of the game direction, this is a certain fact. That is not to say we have the perfect game model, and it's unlikely we (or anyone else for that matter) will achieve such a state of perfection in MMO design, but what can be said is that it works pretty well and is always open for improvement.

"Once we jumped off the boat and into the jungle, we cranked up the volume and marched to our own drummer..."

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  • Lightbringer
  • 68. Re: Its getting to easy....   08/10/2009 07:51:09 PDT
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Omg blizz this is liek easy, all i have to do to get gear is spend 2 weeks, logged on 24 hours a day having no kind of life whatsoever and then im set, only problem is everything seems boring to me now because all i have seen in the last 2 weeks was bed and the monitor when i woke up.

What i do remember is...in tbc there was a raid that at a point was hard and required some serious skill, what happened was....the all mighty "nihilum and fanboys corp." said to blizz they needed to nerf it because this way it wouldnt be possible to clear it in 2 days and be worshiped worldwide.
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  • 69. Re: Its getting to easy....   08/10/2009 07:53:02 PDT
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Q u o t e:
I wonder if Blizz realise what they're doing to the game sometimes. I remeber going to places like ZF and looking for a Rogue or Mage to CC the packs :)


While, as a relatively veteran player, I do miss the strategy behind CC, this was exactly the problem - you spent a long time looking for a Rogue, Mage or Hunter, and turned down no end of shamans, warriors, warlocks, priests, paladins.

If you're a DPS with no CC ability, you've got a much smaller chance filling 2 spots in a 5man group including a tank, healer and one CC - and that's only if the group decides they don't want MORE than 1 CC.

I think fight mechanics can (and have been in WotLK) so much more than simply having a pack of mobs you can't handle all at the same time.

R.I.P the Amani War Bear: The intended "trophy of skill, status and achievement" that ended up being quite the opposite.
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  • Sylvanas
  • 70. Re: Its getting to easy....   08/10/2009 07:53:31 PDT
quote reply

Q u o t e:
I have to agree on game loosing the thrills to down a boss.

Now with CC being "3rd school of raiding" as Blizzard said, I just see the normal mode just as easy as Naxxramas was.

People freshly reaching level 80 run a few heroics and then go to Colisseum normal mode for free loot.

I miss progression of characters, progression through raids where you learned how to play. With each new raid instance (except Ulduar) we hug the bad players and give them loot.

I say the bad players need to learn to play if they want normal Colisseum loot, and Blizzard should make 3rd tier raid instance harder than 1st. Badges for free from heroics dailies I don't like either.

This is not a QQ post - just someone disappointed that the game is made to the worst players, and all good players get is maybe 1 extra mount.

I don't agree everyone must see content - it would be to say like "you play doom, and if you can't get through the level, we will just make all opponents get a heart attack when they see you so you can see last boss too". That's not how games work.


I agree with you mate . What Blizzard is trying to do here is Exactly like COMMUNISM!!!!!! Making everybody exactly the same no matter who they are , what they do and how much time they spend..... And we all know how communism ended...All people are NOT the same !!!!!!!!!!!!! Blizzard this is your WAKE UP CALL!!!!!!!!!! HM can stay if u make Normal encounters Harder! Don't add new 5man instances(that give the same gear as the end boss of the previous Hardest raid) with every major patch. Emblems are meant to give people who play a lot with no luck in rolling a consolation prize that is 80% of the item they were losing rolls at Not give them the same or even better !!? Make game Linear!!!!! U claim u want to give casual people a chance to see the content and they will eventually get bored of it and by that time all the Hard-core people are gonna be GONE. The reason I'm saying this is not to bash/flame you, it is because i don't want to see Fail :*(I love you too much. If you don't act quick you might(will) lose majority of your players to This new game Aion(cuz they are continuing where you left off). I DON'T WANT TO SEE THIS HAPPEN!! Please come back to the light ;)
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  • Stormreaver
  • 71. Re: Its getting to easy....   08/10/2009 07:56:04 PDT
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In my opinion so is Ulduar25(Especially hard modes) Still very hard and suchs.

Blizz have mostly just made gearing up easier.

pre-tbc was spend several months just to get enough gear to raid, then do the raid.

Now its get the gear in less then a week and then start raiding.
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  • 72. Re: Its getting to easy....   08/10/2009 08:04:21 PDT
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Q u o t e:
That's not quite right. Now certain classes are not a 'must have' in order to successfully vanquish foes. They certainly are not all the same. Proof of this comes when I ask you to pop Bloodlust, or fire off a polymorph on {star}.


Upping dps in a group is fine, but it was never needed in a bringing class feature in the same way CC was. When really was the last time you asked for a poly or a trap? there is one fight which is in toc and that is because it has no agro list.. 1 fight in this expansion toc champions.

and up until this fight Blizz had removed my ability to trap as a SV hunter!(given back ready for TOC when it was clear some CC would be needed for the first time in this expansion). Also you cannot argue other than the amount of skills merging that classes have undergone is large. even down to starting to share stats much greater than before (Ie spr on dps rather than just healers).
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  • Burning Blade
  • 73. Re: Its getting to easy....   08/10/2009 08:07:41 PDT
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Q u o t e:
My friend dinged 80 and was full of blues and greens.

Next week, he had level 245 items, was doing 25 man raids and 5k dps.


Rubbish.
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  • The Sha'tar
  • 74. Re: Its getting to easy....   08/10/2009 08:11:01 PDT
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Q u o t e:


The rest of the post wasn't really required, was it. You said more about your attitude then the rest of the post actually every could./


funny
the only part of my ppst that wasn't my own personal openion is what i get scolded for.
"why would i if i don't get gear" isn't what i belive heck it's something strongly against
however thats how the majority of players think and as a result with blizzard actually encouring that mentality my gameing expirience is strongly hurt since people in my guild and most the server isn't intrested in doing the content simply because it's allready outdated. and thats not something i wanna hold against them. but seriously my guild don't even have the encouragement to do ulduar 25-man in hopes of getting a feaking legendary because thats the only piece of gear in the entire place that is of any use
sure the healers wanna go but no dps and no tank wanna
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  • Nordrassil
  • 76. Re: Its getting to easy....   08/10/2009 08:13:49 PDT
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this might be better idea for sugestion forum tough really if you going let triumph drop in heroics add another level on top off 5 man dungeons heroic+ that anyone can do easy with item level 219+ epics.
atm if would farm heroics for triumph emblems then most off party certainly be avg item level 226.
aka getting off 1 shot before 1 trash mob dies.
making heroics just to boring and easy.

not that i dont want noobs getting triumph emblems tough they get that anyway but least wont be ridicilously boring as current heroics.
as for triumph in raid instances dont see problem with that atm tbh.
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  • The Sha'tar
  • 77. Re: Its getting to easy....   08/10/2009 08:25:33 PDT
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Q u o t e:


I don't see how it is Blizzard's fault that your guild are taking that approach. I certainly haven't felt any encouragement from them to take up the same line of thinking.

Your gaming experience has been hurt because your guild members took a direction that wanted to go in. Blizzard played no part in that.


so the fact that ulduar have no usefull gear is who's fault?
let's aply real world logic: you get to choce between 2 jobs
1 is something you really love doing your dream job but the pay is horrible
the second job is kinda meeh but not horrible the pay is extrodinary and it's much easier than job 1
which would you choce?but wait to make it completly fair aply that you have 24 co-workers taht all have to agree job 1 is the best choice if not you don't get it
i'm not complaing that wow is becomeing easy i find people saying that as stupid as the rest of the people in this thread. i just find that a game with a difculty curve that is being reset to 0 every time something new is encountered needs to be revised
yes there was a few walls in vanila and tbc but simply putting up a new curve every patch that isn't even increasing means that blizzard have aparently expected wow to be a game without any kind of progresion...and the truth is games like wow live of progresion
it's like removeing guns from a first person shooter
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  • 78. Re: Its getting to easy....   08/10/2009 08:26:27 PDT
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Q u o t e:

Good for you! Ulduar is awesome.

But unfortunately not everyone thinks like you, and it's just so much easier to skip it entirely and go for TotC10 or 25, and then 10 heroic. Which is a real shame because a whole tier of content is just made obsolete. Care to make a guess how many players never killed any other boss than FL in Ulduar?

As a guild we cleared Ulduar, as a guild we will not be returning much if at all.

People get to skip Ulduar because nobody wants to go there, Ulduar is not getting skipped "just because" but rather because if it's not possible to skip than anyone not already past it is going to simply get stuck at iLevel 213.
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  • Darkspear
  • 79. Re: Its getting to easy....   08/10/2009 08:27:12 PDT
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Gearing up certainly is easier - but is it fun?

The gearing up part have in the past been the main goal of end game for many players, even raiding being a constant gearing up process for the next raid. And many considered that to actually be a fun process.
For me that element of the game has mostly been eliminated now.



Concerning skill level and challenges. Player skill is not static. When faced with a challenge most players improve and get better. That process is certainly a fun part for many, seeing your personal skill improving. Just because something is hard doesn't cut out the majority, it gives them an opportunity to improve.

When not faced with a challenge player skill tends to stagnate.


It certainly isn't the case that all MMOs feel the need to make content easier to get more customers. A lot of MMOs actually move in the opposite direction. And even the MMOs that does tone down the difficulty level still have content that are much more challenging than what we have seen in most parts of WotLK.


At the end of the day it is a matter of personal taste - "Too easy" or "Too hard" is a subjective opinion. But both opinions are most certainly valid.
I would have hoped that both could have been accomodated in WoW.
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