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  • 0. Blink @ Blade's Edge Arena   28/09/2009 13:35:29 PDT
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Anyone else having trouble blinking on the thingy on the floor?

http://img401.imageshack.us/img401/1590/wowscrnshot091809194651.jpg

Lost count on how many games iv'e lost cause off failed blinks here

Also having problems at Ring of valor and Ruins of Lordaeron but they're not as bad as this one(And no i dont mean blinking into something, just pathing isses on the ground)

edit: Ruins pic where it sometimes bugs
http://img59.imageshack.us/img59/9465/wowscrnshot092809225557.jpg (Not the best screenshot though but you probably get what i mean)

[ Post edited by Zimm ]



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  • 1. Re: Blink @ Blade's Edge Arena   28/09/2009 19:05:50 PDT
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Tunnels in WSG, anyone? :)

Don't arena on my mage, but this wouldn't surprise me. Also wouldn't hold my breath for a fix.

Victarion "CAT DURID IS 4 FITE", Draconus and Toolan of Kazzak.
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  • Frostwhisper
  • 2. Re: Blink @ Blade's Edge Arena   28/09/2009 23:10:14 PDT
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inb4 elitists telling you to l2p and get cheapshotted / intercepted elsewhere.

[ Post edited by Angelblack ]


~ Angelblack or some alt
http://forums.wow-europe.com/thread.html?topicId=6848257319
ahahahhahaha look at his avatarâ„¢
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  • 3. Re: Blink @ Blade's Edge Arena   29/09/2009 03:19:16 PDT
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Yep had this last night. Was ok though, i was the only one left alive and was playing kite enemy team round forever as a punishment for beating us.
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  • 4. Re: Blink @ Blade's Edge Arena   29/09/2009 04:18:57 PDT
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Looks like a blue just posted on this:


Q u o t e:
There was a fix to Blink crossing terrain (such as indoor to outdoor) in 3.2.2. If you find situations where it fails, it's more helpful to mention those curcumstances than to just say it "always" fails.

True bugs, like this one, will get processed more quickly if reported in the bug forum. But again, you have to be specific.

[...] All rapid movement events on a client - server game are going to be tricky. Remember that in addition to having the client and server actually agree on where you are, we also have to bulletproof the heck out of that code to prevent exploits (anything from getting where we don't want you to go to outright hax).

Charge and Death Grip work more often than Blink because they have another character as a target. Blink (and a few other spells) target a location. Elevation changes or terrain borders (e.g. the infamous Warsong tunnel) can make the movement check more complicated.

The programmers did a lot of work on Blink (and related events) for 3.2.2 and more fixes are getting made even between patches. I'm just asking you to notice if it works more consistently without just falling back into the "hasn't worked in 5 years, mages aren't a priority" rhetoric (c.f. thread title) that doesn't actually give us information we can use.
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  • 5. Re: Blink @ Blade's Edge Arena   29/09/2009 04:24:51 PDT
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Q u o t e:
Looks like a blue just posted on this:
...



also,
https://forums.worldofwarcraft.com/thread.html?topicId=20126976367&sid=1#12

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  • 6. Re: Blink @ Blade's Edge Arena   29/09/2009 05:16:09 PDT
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Q u o t e:
There was a fix to Blink crossing terrain (such as indoor to outdoor) in 3.2.2. If you find situations where it fails, it's more helpful to mention those curcumstances than to just say it "always" fails.

True bugs, like this one, will get processed more quickly if reported in the bug forum. But again, you have to be specific.

[...] All rapid movement events on a client - server game are going to be tricky. Remember that in addition to having the client and server actually agree on where you are, we also have to bulletproof the heck out of that code to prevent exploits (anything from getting where we don't want you to go to outright hax).

Charge and Death Grip work more often than Blink because they have another character as a target. Blink (and a few other spells) target a location. Elevation changes or terrain borders (e.g. the infamous Warsong tunnel) can make the movement check more complicated.

The programmers did a lot of work on Blink (and related events) for 3.2.2 and more fixes are getting made even between patches. I'm just asking you to notice if it works more consistently without just falling back into the "hasn't worked in 5 years, mages aren't a priority" rhetoric (c.f. thread title) that doesn't actually give us information we can use.

Quoting this for visibility as this is a subject we have seen mages talk quite a bit about. As Ghostcrawler wrote, there were some changes to the blink mechanic that went live in 3.2.2. It would be nice if those of you who use the ability a lot could try to take note of how you see it behaving differently from prior to this patch, and to also note down locations and circumstances that are causing the use of blink to not get its' full intended effect.

This thread serves as a good place for discussions on this subject, so if you could please share your thoughts here rather than spreading them out into different topics then that would be very helpful to both your peers as well us "blues".

Community Team - English - ♪~ ( ̄。 ̄ ) . . . Can't keep my eyes from the circling skies, tongue-tied and twisted just an earth-bound misfit - I
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  • 7. Re: Blink @ Blade's Edge Arena   29/09/2009 05:36:56 PDT
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Q u o t e:

Quoting this for visibility as this is a subject we have seen mages talk quite a bit about. As Ghostcrawler wrote, there were some changes to the blink mechanic that went live in 3.2.2. It would be nice if those of you who use the ability a lot could try to take note of how you see it behaving differently from prior to this patch, and to also note down locations and circumstances that are causing the use of blink to not get its' full intended effect.

This thread serves as a good place for discussions on this subject, so if you could please share your thoughts here rather than spreading them out into different topics then that would be very helpful to both your peers as well us "blues".


I Recommend making this a sticky then, possibly changing the subject to something like "Blink bug reporting thread" or the like.

As for a bug report I do have one that I now know for sure, after reading ghostcrawlers posts, is a new way for blink to bug. When death knights grip you and you blink while still in the air you no longer blink to your destination, instead you get teleported instantly to the point the death grip was bringing you in the first place. This means that blink can no longer be used in the air to counter death grip, you have to land first before using it. This happened two times in a row in a AV match yesterday.

PS: I do not have a movie or the like to confirm this, but shouldn't be to hard to replicate.

[ Post edited by Lastroman ]


"I deviate sexually by having an acute interest in sheep. So I choose mage becouse they could polymorph, later on we got the polypig spell which wasn't bad either. Still mostly into sheep though."
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  • 8. Re: Blink @ Blade's Edge Arena   29/09/2009 05:42:24 PDT
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Q u o t e:

Quoting this for visibility as this is a subject we have seen mages talk quite a bit about. As Ghostcrawler wrote, there were some changes to the blink mechanic that went live in 3.2.2. It would be nice if those of you who use the ability a lot could try to take note of how you see it behaving differently from prior to this patch, and to also note down locations and circumstances that are causing the use of blink to not get its' full intended effect.

This thread serves as a good place for discussions on this subject, so if you could please share your thoughts here rather than spreading them out into different topics then that would be very helpful to both your peers as well us "blues".


Nice, I don't notice it too often really, there's the odd spot in a few arenas that sometimes bug, and of course WSG tunnel, will try them later.

[ Post edited by Tayen ]

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  • Steamwheedle Cartel
  • 9. Re: Blink @ Blade's Edge Arena   29/09/2009 05:50:38 PDT
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Other places were Blink bugs.

1. Crossing Kologarn after you've defeated him. Blink as you cross him and not only do you blink backwards, you suffer from a 180 spin and wind up facing in the exact opposite direction. Happened to me more than once now.

2. Anywhere near the centre of the Yoggy room in Ulduar. Many a same spot blink here.

3. Vezax room. Again several areas on the ground where you blink and go nowhere. Pain in the ass if you have the debuff and are trying to blink away to minimise healing. There are times I've done more harm than good when blinking.

4. The small stairs on the way to Freya's room. Blink on these stairs at your peril. Not so much of a backwards/same spot blink, but rather blinking here may cause you to fall through the world. All three of the mages in my guild have suffered this now. I for one wound up dead on the floor of Obsidian Santcum after blinking here.
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  • 10. Re: Blink @ Blade's Edge Arena   29/09/2009 05:54:35 PDT
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It's pretty easy to find mobs in Northrend that deathgrip you, so I'll try to test it later today. It would indeed be annoying getting away from death grip with blink would stop working.

The only test I have done so far was to stand on the ramp on the side of the bank stairs in Dalaran and try to blink towards the middle of the stairs. Blink behaved just as before: my character did not move significantly.

It would help if we knew in what conditions blink should now be behaving differently (or better).

Edit: Tested vs. scourge hook ability of En'kilah Abominations in Borean Tundra: no detectable change or flaw in how blink works in that situation.

[ Post edited by Tiga ]

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  • 11. Re: Blink @ Blade's Edge Arena   29/09/2009 06:25:12 PDT
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Q u o t e:
Anyone else having trouble blinking on the thingy on the floor?

http://img401.imageshack.us/img401/1590/wowscrnshot091809194651.jpg

Lost count on how many games iv'e lost cause off failed blinks here

Also having problems at Ring of valor and Ruins of Lordaeron but they're not as bad as this one(And no i dont mean blinking into something, just pathing isses on the ground)

edit: Ruins pic where it sometimes bugs
http://img59.imageshack.us/img59/9465/wowscrnshot092809225557.jpg (Not the best screenshot though but you probably get what i mean)


this is by far the most messed up bug ever. Why add more textures and %!#% to the floor? For lulz? im not amoused the slightest.

Oh and blinking in WSG tunnel takes skill, one has truely mastered the bg when you pull that off consistantly:)
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  • Defias Brotherhood
  • 12. Re: Blink @ Blade's Edge Arena   30/09/2009 05:00:16 PDT
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Blink doesn't work on terrain crossing in Orgrimmar arena which is really annoying.
[EDITED]: I mean Ring of Valor.

Well and as mentioned above, a few arenas have the same bug.

I hope this will be fixed soon as arenas should be balanced and it's not if mage can't use his/her prime ability properly.

I've encountered this bug in 3.2.2 by the way.

[ Post edited by Zalala ]

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  • 13. Re: Blink @ Blade's Edge Arena   30/09/2009 06:13:04 PDT
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basically I can't blink to any terrain that is lower than the one I'm on, which should work all the time - just drop me in the air and I'll fall down as it should be? not much of coding needed.
Oh, even though I use it a lot - I shouldn't appear at the ground when I blink mid-air, nor reset the falling speed (most known as "blink before hiting the ground" to lose a little to no health - which was changed to just appear on the ground...)
The other way around it works sometimes, sometimes does not.
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  • Twisting Nether
  • 14. Re: Blink @ Blade's Edge Arena   30/09/2009 06:51:23 PDT
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Q u o t e:

Quoting this for visibility as this is a subject we have seen mages talk quite a bit about. As Ghostcrawler wrote, there were some changes to the blink mechanic that went live in 3.2.2. It would be nice if those of you who use the ability a lot could try to take note of how you see it behaving differently from prior to this patch, and to also note down locations and circumstances that are causing the use of blink to not get its' full intended effect.

This thread serves as a good place for discussions on this subject, so if you could please share your thoughts here rather than spreading them out into different topics then that would be very helpful to both your peers as well us "blues".



Blink behaves incorrectly inside Gundrak, precisely on the bridge which leads to the final boss (the bridge that you have to make by using the altars of whatever they are, around the instance). When you blink on that bridge, you usually end up turned around by 90 or 180% degrees, and sometimes you fall down in the water below (I think it happens when you end up, or cross, the intersections between each part of the bridge during blink)


NB: Obviously this is not a major issue per se, but I think it demostrates there are still some problems with blink even after the patch. The last time I noticed this bug on blink was yesterday, 29 september

[ Post edited by Freemark ]

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  • Defias Brotherhood
  • 15. Re: Blink @ Blade's Edge Arena   02/10/2009 06:11:09 PDT
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Wintersgrasp Fortress is a death trap for Blink, really.

Staircases, doorways, things like that will cause Blink to crumble.




Let's be fair here. Whatever was done to fix Blink wasn't done to fix Blink, but done to fix issues terrain causes to it. The reason why they want specific places is to pinpoint every particular piece of terrain in game that destroys the spell in question. The list's going to be very long.
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  • 16. Re: Blink @ Blade's Edge Arena   02/10/2009 07:23:39 PDT
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Q u o t e:
Let's be fair here. Whatever was done to fix Blink wasn't done to fix Blink, but done to fix issues terrain causes to it. The reason why they want specific places is to pinpoint every particular piece of terrain in game that destroys the spell in question. The list's going to be very long.

Indeed.
and to show the amount of places will take a lot of time, just fix the mechanic instead.

or make a blizzard addon that records the amount of yards you ACTUALLY blinked for instead of the amount it should've been, and record the place it happened and after a week you'll have all the places in the game.
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  • Moonglade
  • 17. Re: Blink @ Blade's Edge Arena   06/10/2009 22:29:39 PDT
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Copying from
http://www.wow.com/2009/10/06/holy-crap-blink-has-sort-of-been-fixed/#continued
Holy crap, Blink has sort of been fixed by Christian Belt Oct 6th 2009 at 2:00PM




Before you ask:

No, it still doesn't work going into or out of the flag rooms in Warsong Gulch.

Places it does work:

Going into and out of most other doorways. Up stairs. Through a great many smaller objects. Over unusual terrain, far more frequently than it used to. Overall: it works a lot more often than it doesn't work.

See, in case you missed it (as I did until helpful tipster James pointed it out to me this morning), Ghostcrawler dropped by a thread on the Damage Dealing forums (ironically titled "Blink Will Never Be Fixed") to drop this bombshell on us:
http://forums.worldofwarcraft.com/thread.html?topicId=20126976367&pageNo=1&sid=1#12

"There was a fix to Blink crossing terrain (such as indoor to outdoor) in 3.2.2."

I don't know about you, but I've been vigorously combing the book of Revelation for other signs of the coming apocalypse to be on the lookout for, just so I'm ready. Details after the break.

So anyway, I've spent some time on the live realms testing this "fix." The results have been...uneven. It works in some places it didn't previously, still doesn't work in some places it never has, and actually does work in some places it has absolutely no right working.

A brief history of Blink, for those who might wonder what all of the fuss is about:

* 2004: World of Warcraft is released. Mages, the single best class in the game, have a bunch of spells. One of them is Blink. It purports to teleport the caster 20 yards forward. It doesn't really work.
* 2009: Blink still doesn't really work.

Oh, there were times when it actually did work, but there were far more times when it would do one of the following things instead:

1. Teleport you backward.
2. Teleport you forward 2 yards.
3. Teleport you to the same spot you just teleported from.
4. Make you fall through the world.


It was sort of cute until the first time your mage found him or herself fleeing from a rogue and tried to Blink to safety, only to have the spell warp your mage backward onto the rogue's stabbing implements instead. As I've always said, it's all fun and games until a mage gets stabbed.

Anyway, I've lamented Blink's perpetual brokenness on no less than eight hundred and seventy-two occasions, and every couple of weeks a topic like the one above appears on the official forums like a sort of mage tradition, from some bewildered mage or another, wondering why one of his signature spells continues to malfunction in such hilarious and frequently painful ways. So when I saw this post, I was naturally skeptical. Blink's like a running joke. The idea that it'll ever actually get fixed almost doesn't compute.

Here's how my unscientific testing went:

If their main goal with this fix was to make Blink work more often going into and out of buildings, they have mostly succeeded. It seems to work just about everywhere. Except the flag rooms. Stupid flag rooms.

Though occasionally a small object or terrain oddity would still make the spell malfunction, the frequency with which this happens seems to have gone down significantly. For example: though I failed once trying to Blink over the benches in the center of Dalaran, I succeeded on all of my other attempts to Blink through them (about twenty tries). Also, I found I could Blink through the fountain there every time. I don't remember being able to do that before.

You still can't Blink off of ledges, and if you attempt to Blink through walls, you still tend to teleport right up to the wall and no further. The "Blink before you hit the ground to survive a fall" thing still works as it always has. Blinking while falling still also stops your forward momentum.

The places where the f%%*%!ems most apparent are the places Ghostcrawler mentioned specifically: over unusual terrain and indoor to outdoor. Though it still isn't perfect, I noticed almost no crazy Blink malfunctions during my testing today. If my Blink didn't work, I usually knew why. If nothing else, that's the best part about this fix; it seems like Blink largely follows its own rules now. It works when it should, and doesn't when it shouldn't.

If nothing else, this makes life as a mage a little bit more consistent. Though we still can't be 100% certain, when we press our Blink button, that it'll work the way we want it to, we can now depend on it far more often than ever before. I don't know about you, but I'm not sure I know how to live in a world where Blink works. But I do know I'm going to have a blast figuring it out.

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  • 18. Re: Blink @ Blade's Edge Arena   07/10/2009 04:30:47 PDT
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I instinctively don't blink certain places because it used to get me nowhere. This "fix" came far far too late. I mean, I've been playing a mage since the beta, and I've sort of gotten used to blink being buggy, so I've tried to cope without it in some places. Now all of a sudden after five years, it's supposed to work better than it used to?
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  • Vashj
  • 19. Re: Blink @ Blade's Edge Arena   07/10/2009 10:43:29 PDT
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I tried blinking out of a boss room in AV, only to blink myself through the floor and fall out of the map.

weeeee! :>
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