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Slorkuz
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  • 20. Re: Dispells in cataclysm   08/02/2010 08:00:08 PST
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Q u o t e:
You dont think they will try to balance it after the new spells and such? jesus

We will be able to talk more about dispels in Cataclysm when we get a little closer to Cataclysm.

That said, our overall philosophy is that a dispel should be a "counter". What that essentially means is that you should have to consider when it makes sense to use, rather than it being a test of how quickly you can mash the dispel key when you see a notification or icon representing its' use pop up. Dispelling at the wrong time should have some disadvantages.

We also don't want to see such varying outcomes depending on the class using the dispel ability.

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  • 21. Re: Dispells in cataclysm   08/02/2010 08:06:23 PST
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Q u o t e:



That said, our overall philosophy is that a dispel should be a "counter". What that essentially means is that you should have to consider when it makes sense to use, rather than it being a test of how quickly you can mash the dispel key when you see a notification or icon representing its' use pop up. Dispelling at the wrong time should have some disadvantages.




I hope this is true... I get so sick of priest/pala teams when I play Destruction. Basically I only really get to do something noticeable when my shadowfury is ready and I can SF the healer in order to immolate > SF > Chaos bolt > conflag. Without CC'ing the priest/pala there's just nothing I can do and when you got a rogue/warrior/feral training you, it's not easy to CC a healer that's safe behind the pillar, just coming out for dispels and instant heals.

Maybe an idea would be to put an 8 sec CD on all dispels (like devour magic). That would be a good start and it would require dispeller to think when to dispel as opposed to dispel anything remotely dangerous... if you understand what I'm getting at.

[ Post edited by Frietjeman ]

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  • 22. Re: Dispells in cataclysm   08/02/2010 08:28:18 PST
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Q u o t e:

We will be able to talk more about dispels in Cataclysm when we get a little closer to Cataclysm.

That said, our overall philosophy is that a dispel should be a "counter". What that essentially means is that you should have to consider when it makes sense to use, rather than it being a test of how quickly you can mash the dispel key when you see a notification or icon representing its' use pop up. Dispelling at the wrong time should have some disadvantages.

We also don't want to see such varying outcomes depending on the class using the dispel ability.


Taking the frost mage example, its probably true that dispellers %!*% them up around melee and the complete opposite is true without a dispeller. This is a problem with the frost mage, not the dispels.

I do agree that dispels should be changed, such as;

  • Cast Time (1.5~2s)
    Cooldown (10-30s)
    Shortens a buff rather than remove it (similar to how mage armor works now)
    Diminishing Returns
    Only affects medium term buffs (10-30s)
    Only buffs that have been recently cast (~5s) can be dispelled


  • Not saying all of those things, but a mixture would sort things out.

    The problem is when a class's 2-3 minute CDs are removed by dispels which are instant/no CD spells.

    Ooh, an idea. You could spec/glyph into a type of dispel. With talents (and hopefully glyphs) going to a more playstyle rather than +dps approach we could have things like;

    Talent - Supress Magic
    Reduces the duration of a buff on an enemy target.

    Assosiated Glyph
    When your supress magic affects a buff, the target's healing and damage is reduced by X% for 15seconds.

    Things like this would mean after you use the dispel, you can counter attack. Making the game more interesting, you have to watch out for these things even when you're going for a kill.
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    • 23. Re: Dispells in cataclysm   08/02/2010 08:28:37 PST
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    Q u o t e:
    who would ever need priests or palas if druids got dispels rofl ?
    Most stupid idea in cata , i can't believe they're taking such a big step in the homogenization process.


    yup, might as well give druids "blessing of Barkskin" and "Minor Innervate" whilst they are at it. Cata = Death of Paladin's unique abilities. :( Hail to the Drood!

    Unbent, Unbowed, Unbroken. :D
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    • 24. Re: Dispells in cataclysm   08/02/2010 08:51:58 PST
    quote reply

    Q u o t e:

    We will be able to talk more about dispels in Cataclysm when we get a little closer to Cataclysm.

    That said, our overall philosophy is that a dispel should be a "counter". What that essentially means is that you should have to consider when it makes sense to use, rather than it being a test of how quickly you can mash the dispel key when you see a notification or icon representing its' use pop up. Dispelling at the wrong time should have some disadvantages.

    We also don't want to see such varying outcomes depending on the class using the dispel ability.


    As a healer purging is already tricky to remove those annoying buffs as for a start you have to actually do it whilst keeping your partner alive and removing a druids innervate before it's got most of it's ticks off is very hard work as they have so many other buffs up and dispel resistance.

    I think it's fine as it is right now. All healers have some defensive or offensive dispels.

    I've never thought omg paladins are so OP cos they can dispel a mages sheep instantly. The fact is you sheep the pala or pressure the pala so much he can't dispel.

    Where has this dispel thing come from? Who is really complaining about stuff getting dispelled?
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    • 25. Re: Dispells in cataclysm   08/02/2010 08:58:12 PST
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    Q u o t e:



    The problem is when a class's 2-3 minute CDs are removed by dispels which are instant/no CD spells.

    Ooh, an idea. You could spec/glyph into a type of dispel. With talents (and hopefully glyphs) going to a more playstyle rather than +dps approach we could have things like;



    This is the thing.. They're not. Some 2-3 min CD buffs have dispel resistance on them anyway, some are on classes which already can buff themselves with loads of other buffs, some (like bloodlust) affect a whle team and need to be dispellable easily or it's too OP.

    Take BoP for example. It's intended to save a guy who's dying. It stops the next hits on the guy and removes any MS effect long enough for the pala to get off a heal usually even with a dispeller on the other team.

    If the dispeller on the other team manages to instantly dispel it then you're getting owned anyway and not putting out enough pressure or CCing enough.

    I can't think of a single buff that gets dispelled instantly that shouldn't be able to be. Can you name one?

    It seems to me like someone has decided there's a problem without there being a problem and then everyones gone 'oh that could be a problem then'.. Retarded.
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    • 26. Re: Dispells in cataclysm   08/02/2010 09:02:31 PST
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    Q u o t e:



    I can't think of a single buff that gets dispelled instantly that shouldn't be able to be. Can you name one?



    Immolate. All DK diseases.
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    • 27. Re: Dispells in cataclysm   08/02/2010 09:35:38 PST
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    are you completely nuts? cd on dispells are retarded

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    • 28. Re: Dispells in cataclysm   08/02/2010 09:36:55 PST
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    Q u o t e:
    are you completely nuts? cd on dispells are retarded


    Indeed it is. Devour Magic shouldn't have a CD, I agree.

    On a serious note though, you didn't really convince me.
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    • 29. Re: Dispells in cataclysm   08/02/2010 09:47:48 PST
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    Q u o t e:

    ... or else this game will really be a world of meleecraft.....
    ..


    it already is, if you haven't noticed.
    oh wait, u r the exception - the all counting frost mage.

    melee got such an upper hand in pvp that it's ridiculous.


    someone decided that healers shouldn't be downable by 1 player (interesting logic)
    but if it wasn't for the healer theory, then it woul certainly be the meleecraft.

    imagine wsg with 3 healers and 7 melee on 1 side, and 3 healer and 7 casters on the other.
    it wouldnt be too hard to realize which side is going to win.
    melee zerg is crazy, requires no casting time, no setup, just pressing random buttons as soon as they are off gcds
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    • 30. Re: Dispells in cataclysm   08/02/2010 09:55:38 PST
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    I'd say that hunters are crazy as well. Let alone sick damage, they are a walking orchestra now: they have mortal strike effects, ranged execute, deflection-boubble, freeze, sleep and prolly they'll get a machine gun next patch.

    [ Post edited by Stormain ]

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    • 31. Re: Dispells in cataclysm   08/02/2010 10:18:44 PST
    quote reply

    Q u o t e:


    Indeed it is. Devour Magic shouldn't have a CD, I agree.

    On a serious note though, you didn't really convince me.


    name 1 class that can do a burst close to warlocks that can dispell offensive/defensive stats... ait?

    if you get the same dmg as pherhaps a discpriest sure devour magic cd can be removed

    otherwise ****

    [ Post edited by Dieffs ]


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    ███████████████►
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    • 32. Re: Dispells in cataclysm   08/02/2010 10:32:12 PST
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    P%#*%#*%#*%#*UURGE!

    Don't give every 1 dispels tbh, yet another way to make all the classes the god damn same, purge is basically one of the only reasons I love playing Enh Shaman these days, along with windfury.

    Elphaba, 80 Enhance Shaman.
    Guilt, 70 rogue

    It's not spamming, it's freestyle posting.
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    • 33. Re: Dispells in cataclysm   08/02/2010 11:40:27 PST
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    Q u o t e:
    I'd say that hunters are crazy as well. Let alone sick damage, they are a walking orchestra now: they have mortal strike effects, ranged execute, deflection-boubble, freeze, sleep and prolly they'll get a machine gun next patch.


    Yeah i totally aggree... Decent control, excellent kiting abilities, cc's, pet, insane DPS and not forgetting the 70 yard range Oo!

    Unbent, Unbowed, Unbroken. :D
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    • 34. Re: Dispells in cataclysm   08/02/2010 12:03:51 PST
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    What about CC's and debuffs that are curses?

    I hope they'll remove them and make sure that everyone can then dispell them also.

    What's the point in some people now being able to dispell EVERYTHING

    Priest addons thread: http://forums.wow-europe.com/thread.html?topicId=264416923&sid=1&pageNo=1
    Laughing Skull OLYMPICS: http://forums.wow-europe.com/thread.html?topicId=285129154&sid=1&pageNo=1
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    • 35. Re: Dispells in cataclysm   08/02/2010 12:05:52 PST
    quote reply

    Q u o t e:
    What about CC's and debuffs that are curses?

    I hope they'll remove them and make sure that everyone can then dispell them also.

    What's the point in some people now being able to dispell EVERYTHING


    Well lets hope some offensive abilities are dispell resistant, i am feeling sorry for Poor DKs...

    Unbent, Unbowed, Unbroken. :D
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    • 36. Re: Dispells in cataclysm   08/02/2010 14:13:19 PST
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    the situation is already ridicolous all clesses got:dispell,stun,heal reduction skill,healing skills,shield(bubble skill),blink,snare,who pull you who push you away, it's a total CC fight)etc etc

    i heard from blizzy "we want the class being single" when paladin asked for a healing reduction skill!

    sorry for my bad english
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    • 37. Re: Dispells in cataclysm   08/02/2010 15:06:55 PST
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    Q u o t e:
    I'd say that hunters are crazy as well. Let alone sick damage, they are a walking orchestra now: they have mortal strike effects, ranged execute, deflection-boubble, freeze, sleep and prolly they'll get a machine gun next patch.


    Rapid Fire.

    http://wall.alphacoders.com/big.php?p=Anime-Death-Note-4916.jpg&i=4916

    ye, i was scared too :(
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    • 38. Re: Dispells in cataclysm   08/02/2010 18:53:04 PST
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    In tbc mortal strike was OP, then we enter WoltK and one more class as it. Rogues had a stacking poison which after a while would do the same effect but it was a Stacking effect, now its instant -50%? Hello where is the UNIQUEness of each spec?

    Then mages, locks, and priests get a mini-MS effect

    Druids can hardly get CCed, they can CC better then any other class (imo), they have the better heals, and just run around the map shadowmelding and reseting pets, like their Mp5 skills weren't too OP already.

    And many other crap im not gonna mention.

    But I can eat that. because afterall even with all the MIRROR spells with different names that exist in game atm, they fit a different play style.

    Now giving dispell to every class?
    I think im going to play FPS again, at least there skill>OP classes that get even more OP.

    Warriors, rogues, and hunters with dispell. Yep. Gratz in advance if you really intend to make this real.

    Edit: And i don't have to pay monthly for those.

    [ Post edited by Donscape ]

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    • 39. Re: Dispells in cataclysm   08/02/2010 19:33:10 PST
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    Q u o t e:


    Druids, they have the better heals, and just run around the map shadowmelding and reseting pets.


    Apparently all druids are nelves now.

    Also lol'd at 'better heals'. Druids are only the worst healers in 3s, but it's k 'cause they've got 'better heals'. Purge is your friend.
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