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  • Earthen Ring
  • 40. Re: Balancing a class around a bug ?   28/09/2009 04:37:16 PDT
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Psst, it wasn't "bad" English. There was a small grammatical error, but nothing that would infer he meant his Paladin dies within 2-3 hits ;)


Q u o t e:
My retri paladin would like to have a word with the rogues. Wait, they're laying dead on the floor from 2-3 hits!


;)

zzz

http://leasticoulddo.com/comic/20090828
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  • Darkspear
  • 41. Re: Balancing a class around a bug ?   28/09/2009 06:13:46 PDT
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Us rogues find some way of taking the piss or getting the most out of everything we get. How they fix vanish might be a case of a rogue staying in stealth for a set time no matter what damage they take. This would fix vanish but it would also mean i could get a Ambush in and Garrote in with our breaking stealth... Making us immune to damage for a set time when we vanish means we would find some way of using that in PvE... You get the idea. Bottom line is i would like vanish to work when i use it, instead of it only being there for aggro dump or a refresh on overkill.
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Slorkuz
Blizzard Poster
  • 42. Re: Vanish fixed in 3.3   28/09/2009 07:00:23 PDT
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Q u o t e:
We have a change for Vanish in place for 3.3. You will get to try it out soon (tm). As promised, if it proves a significant buff to rogues, we may have to compensate elsewhere. Just because it hasn't worked as intended doesn't mean it will be balanced when it does.

As stated above, we are looking into ways of changing the Vanish mechanic. We have seen quite a bit of feedback regarding this ability for a while now, and wanted to give you a small heads up and let you know that we have not forgotten about you.

Community Team - English - ♪~ ( ̄。 ̄ ) . . . Can't keep my eyes from the circling skies, tongue-tied and twisted just an earth-bound misfit - I
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  • 43. Re: Vanish fixed in 3.3   28/09/2009 07:03:42 PDT
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Q u o t e:

As stated above, we are looking into ways of changing the Vanish mechanic. We have seen quite a bit of feedback regarding this ability for a while now, and wanted to give you a small heads up and let you know that we have not forgotten about you.


I just opened a thread about the new blue post and you tag this thread with a blue answer? >_>
It's useless to keep 2 threads open, close the new one :>

Shamans are OP - Ghostcrawler
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  • Deathwing
  • 44. Re: Vanish fixed in 3.3   28/09/2009 07:04:22 PDT
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Q u o t e:

As stated above, we are looking into ways of changing the Vanish mechanic. We have seen quite a bit of feedback regarding this ability for a while now, and wanted to give you a small heads up and let you know that we have not forgotten about you.


Thanks!
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  • Stormreaver
  • 45. Re: Vanish fixed in 3.3   28/09/2009 07:04:44 PDT
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You guys might be forgetting, vanish fix is also pretty bad.

I'm pretty sure that vanish immunity is coming from the server lag... they make an attack and you vanish right when the attack hits you... AKA vanish bug.

The vanish cancels the attack, attack cancels vanish. I think this getting removed will lower the skillcap and will dumb rogue even more... as you won't need the same timing to succeed as a rogue in 3.3 as you needed in 3.2.

"Because love is what it's all about. And then Jugs. Well, mostly Jugs. And then love."
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  • 46. Re: Vanish fixed in 3.3   28/09/2009 07:08:36 PDT
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Q u o t e:
As promised, if it proves a significant buff to rogues, we may have to compensate elsewhere. Just because it hasn't worked as intended doesn't mean it will be balanced when it does.



So basically we're balanced around a bug?

Shamans are OP - Ghostcrawler
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  • Deathwing
  • 47. Re: Vanish fixed in 3.3   28/09/2009 07:16:19 PDT
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Q u o t e:

The vanish cancels the attack, attack cancels vanish. I think this getting removed will lower the skillcap and will dumb rogue even more...


bad troll go away
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  • Stormreaver
  • 48. Re: Vanish fixed in 3.3   28/09/2009 07:17:28 PDT
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Q u o t e:


bad troll go away


says the level 4 alt

"Because love is what it's all about. And then Jugs. Well, mostly Jugs. And then love."
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  • Deathwing
  • 49. Re: Vanish fixed in 3.3   28/09/2009 07:20:18 PDT
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Q u o t e:


says the level 4 alt


oh w8 is it your main? sorry then...
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  • Stormreaver
  • 50. Re: Vanish fixed in 3.3   28/09/2009 07:22:44 PDT
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Q u o t e:


oh w8 is it your main? sorry then...


Currently it is, yes.

Main= character you spend most of your time on.

"Because love is what it's all about. And then Jugs. Well, mostly Jugs. And then love."
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  • 51. Re: Vanish fixed in 3.3   28/09/2009 07:29:08 PDT
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Q u o t e:

As stated above, we are looking into ways of changing the Vanish mechanic. We have seen quite a bit of feedback regarding this ability for a while now, and wanted to give you a small heads up and let you know that we have not forgotten about you.


But but....

1) If you fix vanish hell will freeze over, the sky will fall and the world will end.

2) "if it proves a significant buff to rogues, we may have to compensate elsewhere" ... I bet GC did not mean it that way but it almost sounds like a threat. He is scaring the crap out of me :x

Save the troggs, catapult a gnome!
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  • 52. Re: Vanish fixed in 3.3   28/09/2009 07:32:00 PDT
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Q u o t e:

As stated above, we are looking into ways of changing the Vanish mechanic. We have seen quite a bit of feedback regarding this ability for a while now, and wanted to give you a small heads up and let you know that we have not forgotten about you.

Sounds promising. Finally! And thanks :)
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Lou
  • Scarshield Legion
  • 53. Re: Balancing a class around a bug ?   28/09/2009 07:37:01 PDT
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Q u o t e:
While GC makes it seem like the Vanish bug is a low priority (and let's face it, it is. It's an escape mechanic not often used in PVE - which still is the majority of the game) you missed a very important issue anyway: "Vanish failing is a bug, but it's a hard one to fix".

Vanish is a bug that exists due to flawed communication. The second you press Vanish, it might lag to reach the server - at which point the Hunter Pet didn't get the "stop, target vanished" flag in time, so to speak. It's incredibly tough to fix and is lag-dependant, which is not just a server issue.


Ask Druids about the Cat-Form Range Bug or Warriors about the Charge Bug. Blizzard takes their sweet time to fix bugs like this, mainly because they're not game-breaking on the most part. They'll get to this, probably Soon™.

Obligatory trolling for the hell of it, non-serious: You can't balance rogues unless stuns share a DR, Sap doesn't work from a million miles away, Cloak of Skills is removed and Sprint can't be active in Stealth.


The main problem with what you have said here though is the fact that vanish 'used' to work every time, there is no reason for it to suddenly stop working unless it was deliberate perhaps.
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  • Neptulon
  • 54. Re: Balancing a class around a bug ?   28/09/2009 07:53:51 PDT
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It's a good thing that vanish will be fixed. However, I hope that Soon™ will not turn into another year. This issue needs to be fixed immediately, so a rogue can say he won/lost by skill, not by a failing vanish.

[ Post edited by Derren ]

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  • Daggerspine
  • 55. Re: Vanish fixed in 3.3   28/09/2009 07:57:49 PDT
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Q u o t e:
We have a change for Vanish in place for 3.3. You will get to try it out soon (tm). As promised, if it proves a significant buff to rogues, we may have to compensate elsewhere. Just because it hasn't worked as intended doesn't mean it will be balanced when it does.


So, when i am looking at the last sentence...Does that mean you were actually relying on this bug when you were trying to make rogues balanced ?
It is a key ability for rogues in any pvp situation. Since it doesnt give us much benefit in pve situations i am already ignoring that part but you really cant just say that. It DOES mean we will be balanced when it works as "INTENDED" or as i said you were actually counting on the bug while giving us other abilities. I cant see any other possibility if that is what you really think...

By a "significant buff" if you mean there is something really good that even we didnt ask for, it is another thing but if you make it work as what it says on the tooltip then yes, it does mean we will be balanced when you fix it that way.
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  • 56. Re: Vanish fixed in 3.3   28/09/2009 09:27:13 PDT
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Q u o t e:


So, when i am looking at the last sentence...Does that mean you were actually relying on this bug when you were trying to make rogues balanced ?
It is a key ability for rogues in any pvp situation. Since it doesnt give us much benefit in pve situations i am already ignoring that part but you really cant just say that. It DOES mean we will be balanced when it works as "INTENDED" or as i said you were actually counting on the bug while giving us other abilities. I cant see any other possibility if that is what you really think...

By a "significant buff" if you mean there is something really good that even we didnt ask for, it is another thing but if you make it work as what it says on the tooltip then yes, it does mean we will be balanced when you fix it that way.


I think a lot of people are reading a whole lot more to a few words than are intended. From what the blues have said so far, it just seems that the Vanish ability is tied into a lot of different game mechanics, and as the game has evolved the old code doesn't quite work as it apparently used to at one time. In the Q&A something was said along the lines that especially in PvP because of the hit-n-run style of how Rogues work balancing can be a bit hard, and it's very easy to make them overpowered. Obviously, that is not what they want to do with the class.

As for Vanish, they have fully admitted it's broken. Even so, it seems that people who play Rogues have found ways to often overcome problems like this. That's probably one reason the fix hasn't been too high on the priority list (or so it might seem), people have still enjoyed playing them. Judging by results, even with all the bugs and RNG Rogues have been in a relatively good place, compared to a lot of other classes.

The frustration factor, that is a big issue, though. I don't think that mature players really mind too much if they are outplayed, but being literally bugged to death is more than annoying. So, I'm looking forward to what they come up with.

Take away the guns, and they'll start making bombs.
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  • Hellscream
  • 58. Re: Balancing a class around a bug ?   28/09/2009 09:32:20 PDT
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Q u o t e:
Psst, it wasn't "bad" English. There was a small grammatical error, but nothing that would infer he meant his Paladin dies within 2-3 hits ;)



;)


Actually, you can write lying aswell as it also refers to lie down.

http://www.youtube.com/watch?v=9EiiXayguG8
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  • 59. Re: Balancing a class around a bug ?   28/09/2009 09:49:56 PDT
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So blizzard you think it`s been fine that ppl payed for BUG who you didnt fix for many years now and you think it`s fine and you are not willing to fix it coz it`s making us a bit more powerful while warriors... DK`s... Hunters .. Mages... Locks... shamans.. druids... retri palys... have lot more dmg , more survival, only thing that makes us kinda OP atm is Stunlock but tell me plzz... Is there any class that can`t stun you in wow atm and do a #%!ing hight dmg? so fix this stuff coz we are atm paying for a BUGED service and we have the right to ask you for a BUG FIX ....
Ah i wrote crap buti dont care... it`s just how i feel.. and btw blizz.. TY for destroying this game with making a faction change service....

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