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  • 0. Resto Healing Guide   10.09.2009 06:22:24 PDT
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Hey fellow Trees, Cats, Bears, Owls, and other forum users.

We all know we missed a Resto Druid guide on the EU forum.
I have seen a lot of resto guides and I find the one from the US forum the best so far.
But because they don't allow us too have US stickies on the EU forums.
I’m posting it here so we can add this too our Guides & Useful Links.

All credits goes too: Lissanna from the US server Elune.

How To: Restoration Druid PvE (raid) healing in 3.3:
http://forums.worldofwarcraft.com/thread.html?topicId=15864449808&sid=1

Updated the guide for patch 3.3 and made it more readable :)

Note: I won't be updating this guide anymore, because I stopped my account.

I would suggest using the following sites on the next patch updates.
http://www.restokin.com/
http://elitistjerks.com/f73/t88239-resto_pve_compendium_general_discussion/

That I quit with wow has nothing too with wow it self, I just want more time for my personal life.

Have fun :)


__________________________________________________________________________
This was a guide I started for the 3.1 patch, which changed a lot about druid healing. It is now updated for the 3.3 patch


This guide is written at an intermediate level. Experts will already likely know all this information. Beginners should be able to benefit from reading it, but I don’t go into great detail on things for learning healing or 5-mans. I have a leveling healing section in my leveling guide on restokin.com.


So, lets get into more of the details of what you will need to know to be a PvE healer for raiding. In general, the best tank healing strategy will be using HOTs to buff the healing done by nourish. The best raid healing strategy is using HOTs (primarily wild growth and rejuv).


1. Tank healing – Nourish supported by HOTs
2. Tank healing – Lifebloom strategies
3. AOE raid healing – Wild growth and other HOTs
4. Recommended talent spec(s)
5. Glyphs for tank & raid healing
6. Set bonuses and Idols
7. Consumables & enchants

*8.0 Healing Addons
*8.1 Additional Addons
*9.0 Macro's


* = added by Swiftmend

See also: My blog version for slightly better format:
http://www.restokin.com/how-to-heal-in-31-restoration-pve-healing/

For level 40 to 79 healing, here's the link to my leveling guide:
http://www.restokin.com/druid-leveling-guide/8-new-dualspec-healing-from-40-to-80/

[ Post edited by Swiftmend ]


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  • 1. Re: Resto Healing Guide   10.09.2009 06:23:04 PDT
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1. Tank healing – Nourish supported by HOTs

Nourish is a spell with a 1.5 base cast time. This was designed to be our flash-heal ability (heal for a moderate amount in a short amount of time).

The effect heals for 20% more (before glyphs & set bonuses) if you have one Heal over time effect (HOT) on your target. The druids have 4 HOT spells that will increase the healing effect: Regrowth, Rejuvenation, lifebloom, and Wild Growth. The Tier 7 set bonus and the Nourish glyph increase the amount healed by nourish by 5% and 6% (respectively). With one of these bonuses, and 3 HOTs, nourish is a really incredible healing spell.

About your other healing spells for tank healing:

-Regrowth: 2 second cast direct heal, with long HOT component. This is great as a HOT to put on the tank, since the HOT lasts a long time (and can be swiftmended). In 3.3, the cast time is going to be shorter because of having more haste from gear, so it may work better as a raid and tank heal.

-Rejuvenation: Instant cast HOT that lasts a moderate amount of time. This should be on the tank all the time, especially since it can be swiftmended.

-Lifebloom: Instant cast HOT (with a large heal “bloom” at the end). Lasts short amount of time. Can stack between 1 and three times. See lifebloom healing strategy section.

-Swiftmend: instant-cast direct heal. Nice if you need some instant burst healing on tank.

-Nature’s Swiftness + Healing Touch: large instant burst. Don’t cast Healing Touch without using Nature’s Swiftness.

Nourish tank healing strategies

Tank Healing with Nourish strategy: Using nourish with the Nourish glyph:
With the nourish glyph, you gain 6% healing per HOT you have on the target (in addition to the 20% bonus for your 1st HOT). This makes Nourish and your HOTs having really awesome synergy for tank healing. Most healers will keep at least regrowth and rejuvenation on the tank at all times, with one of the lifebloom stacking strategies described below. Then, on the remaining time before refreshing your HOTs, you can cast Nourish on the tank as a direct heal. You can use your instant heals (swiftmend or Nature’s Swiftness + Healing touch) to top off tanks as needed.

Other general tank healing advice (5’s & 10’s):

The strategies for 5-mans and 10-mans may more closely resemble the tank healing w/nourish strategy, where you will also (more regularly) cast wild growth & rejuvs on party/raid members. You will also be able to cast nourish or your other direct heals on those raid/party members (especially with HOTs on them). Tranquility is only recommended as a heal for 5-mans when everyone is taking pretty heavy damage, and has little use outside of 5-mans.
What about healing touch?
Healing Touch (HT) works best if you pair it with Nature’s Swiftness (NS), and don’t cast it outside of that combo. The glyph for HT should be dropped when you hit level 80, in favor of the nourish glyph. When you need instant heals on the tank (or raid!), you will swiftmend or use the NS+HT combo

Here is the macro I use for Nature’s Swiftness + Healing Touch:

/cast Nature’s Swiftness
/stopcasting
/cast [help] Healing Touch; [target=player] Healing Touch

[ Post edited by Swiftmend ]


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  • 2. Re: Resto Healing Guide   10.09.2009 06:23:37 PDT
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2. Tank healing – Lifebloom strategies

For PvE healing, in most cases you will no longer be able to “roll” triple-stacks of lifebloom on more than one target, because you will spam yourself OOM without doing enough healing to be worthwhile to your raid. So, these lifebloom strategies are intended for one tank target, in addition to using your other heals on that target (see Tank healing part 1).

While rolling lifeblooms on multiple targets used to be the best strategy, the doubling of mana cost makes this less favorable for PvE healing now. There are a couple lifebloom strategies you can use, though lifebloom (in general) is a lot less popular PvE heal now.

Strategy A: Traditional rolling lifebloom triple-stacks:
This is the strategy most healers have been using lifebloom for in Burning Crusade. What you do is get three lifeblooms on the target, and then refresh it before it falls off the target. This is now a rarely used healing strategy, as it costs too much mana – though some still use it on a single tank target. You will still sometimes let it bloom, but you would also generally stack it back up faster after a bloom.

Strategy B: Slow rolling & let it fall off
This is the “slow rolling” strategy. How it works: Slowly stack it: cast 1st LB, cast 2nd right before it falls off, then cast 3rd right before it falls off. Once it has 3 stacks, let it bloom and return mana to you. Then, slowly stack it over time again, let it fall off after third application. Rinse and repeat. NOTE: You can sometimes refresh it before it falls off if you want to have more timing control of the bloom.
Strategy C: Less stacking strategy

Some people may put up 1 or 2 before it falls off. This is more likely when you are assigned to raid healing and don’t want to spend a lot of time focusing on the tank. You may also want to only apply one as a way to buff nourish. You may also only cast lifebloom on the tanks when you get an Omen of Clarity proc, so that you can take full advantage of the mana return.

[ Post edited by Swiftmend ]


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  • 3. Re: Resto Healing Guide   10.09.2009 06:24:19 PDT
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3. AOE raid healing – Wild growth and other HOTs

About your HOTs (and other spells) for raid healing:

-Wild Growth: Your primary raid healing tool. Will heal 5 to 6 targets (15 yards from eachother) for a moderate amount over 6 to 7 seconds. For info about wild growth’s targeting, please see Dreambound’s post.

-Rejuvenation: Instant cast HOT that lasts a moderate amount of time. This is one of your primary raid heals, even though it is a single-target HOT. You can spread it around on lots of people, and it is very mana efficient. It can also be swiftmended and it buffs the healing done by Nourish on raid members.

-Lifebloom: Instant cast HOT (with a large heal “bloom” at the end). Lasts short amount of time. Not recommended as a primary raid healing tool, and works much better as a tank heal. However, there are situations where it could be useful, so use sparingly and don’t spam it around.

-Swiftmend: Instant-cast heal that requires a rejuv or regrowth on the target. Good for getting some fast burst healing on someone that already has a HOT (regrowth or rejuv) on them. You should use this a lot when raid healing.

-Regrowth: A fairly mana expensive direct heal, with long HOT component. You can put this on the tanks while you are raid healing, and you can use it sparingly as a raid heal on the other raid members. It will benefit a lot from the haste changes in patch 3.3. This is going to be a relatively quick direct heal with a great HOT component at high amounts of haste, so it is going to increase in usefulness as a raid heal, especially since you can still swiftmend it. However, please don’t spam yourself OOM by using it too much.

-Nourish: A short cast time direct heal, which is stronger when there is at least one HOT on the target. Recommended use is as a direct heal for dealing with burst damage for raid targets that already have a HOT on them (especially if swiftmend is on cooldown). You can cast it occasionally on targets without HOTs only as an emergency heal, since it is a lot weaker without HOTs on the target.

-Nature’s Swiftness + Healing Touch I usually make a macro that pairs healing touch with nature’s swiftness (see above macro). I only use HT with that NS macro (NS+HT). I don’t have it on my cast bar otherwise. Don’t bother glyphing for the faster cast HT as a primary healing strategy, and don’t use the long/slow cast version without Nature’s Swiftness.

Primary raid healing strategy:
Cast Wild growth every time the cooldown is up and raid members are taking damage, especially if your targets are close enough for it to bounce to at least 3 people. Then, cast rejuvs on anyone else taking damage. Mix in other spells using your best judgment. Use a mix of swiftmend, nourish, & NS+HT to help top people off when HOTs aren’t enough. Some people in 25-man raids may have the majority of their healing coming from only rejuv & wild growth, though burst raid damage in some fights requires more direct healing than rejuv-blanketing.

When your targets are too far spread out: Just do the best you can with rejuv, swiftmend, & nourishes. Avoid casting wild growth if it won’t heal enough people (at least 3) at the same time. The melee in the raid are usually grouped up enough to cast wild growth on them, even if the casters are really spread out. Then, use rejuv, swiftmend, & nourishes on the range DPS that is more spread out.

Combining tank & raid healing: A lot of responses to my healer survey responded that they use a combination of tank and raid healing. Almost no one responded that they only heal raid members without also healing tanks some, too. The most common tank/raid healing combination strategy is: putting HOTs on the tank (ie. rejuv, regrowth, sometimes lifebloom) and then raid healing with the primary raid healing strategy described above.

Variations on tank/raid healing combo strategies:

It is possible to go with a lifebloom tank healing strategy and then raid heal between lifebloom refreshes. The more common lifebloom strategies for the combo tank/raid healing are: slow rolling x3 with blooms, or more sporadic stacking where it may fall off even before 3 stacks. Another variable part of the strategy is how much Nourish gets used. Healing 5-mans and 10-mans will usually require more use of nourish than 25-man healing, but even 25-man healers will vary on how much they use Nourish on the tanks or raid members. Most druid healers will use a mix of various spells, rather than 2-button (rejuv + Wild growth) healing.

[ Post edited by Swiftmend ]


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  • 4. Re: Resto Healing Guide   10.09.2009 06:24:52 PDT
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4. Recommended talent specs

There is some degree of flexibility in what specs people think are “best.” So, you can modify these builds to best suit your particular healing style (think of it more like guidelines than rules).
The 3.3 talent change to Gift of the Earth Mother changes the amount of haste we need. While we used to be able to gear for about 400 haste or so, the amount of haste we need to hit the “soft cap” has more than doubled. Information about the 3.3 changes can be found here. What does that mean? Well, it means that you need about 735 haste to hit the HOT haste “cap” if you put talent points into Celestial focus and have full raid buffs. You need 856 haste to hit the “cap” if you don’t have CF talented and you have full raid buffs. How important is being haste-capped? Well, basically, at the haste “cap”, all your HOTs have a one second Global Cool Down. Without any haste, they are at 1.5 seconds. So, your casting of instant-cast HOTs is considerably slower without enough haste. You want to be at or as close to the 1 second GCD cap as possible, especially if you are doing more cutting-edge raiding. For people in smaller groups & 5-mans, you won’t necessarily have all the raid buffs, so you would be below the haste cap just from missing the wrath of air totem and moonkin aura.
Talent Specs if you are near the 850 haste soft-cap (with access to Wrath of Air & moonkin/swift ret auras), you can go with one of two builds, with either 14 or 11 points in the balance tree:

-14/0/57 (Rapid Rejuv-oriented):
http://www.wowhead.com/?talent#0VG0uZZf0fufuxiuVhsVo
Has Nature’s Grace, but not Celestial focus. Nature’s Grace can be useful (even at the HOT haste cap) if you have the glyph of Rapid Rejuvenation, or if you cast a lot of Regrowth/nourish. I dropped replenishment from here. You can trade 2 points Tranquil Spirit for 2 points Revitalize.

-11/0/60 (Revitalize-oriented):
http://www.wowhead.com/?talent#0VG0zZZf0IuruxiuVIsVo
Drops Nature’s Grace in favor of maxing out revitalize. May be better for people who don’t benefit as much from Nature’s Grace procs (raid 25-man rejuv spamming without the rapid rejuv glyph).


Talent Specs If you are at or below 735 haste (or don’t have access to one of the raid buffs), you should consider picking up Celestial Focus. You will end up with something like:

-18/0/53 (Nourish-centric spec):
http://www.wowhead.com/?talent#0VGzu0hZZf0IubuxikVhsVo
This is a possibility for a CF tank-healing build. Drops replenishment and 2 points of living spirit. Keeps other tank-related talents (empowered touch & living seed). People who don’t use a lot of nourish (but still want to keep living seed) may want to drop the Empowered Touch talent for the 2 points of living spirit.

-18/0/53 (revitalize spec):
http://www.wowhead.com/?talent#0VGzu0hZZf0IubuxVuVcsVo
This is a more raid-oriented CF healing build. Keeps replenishment and living spirit. Drops both Empowered Touch and living seed.

Talents I don’t put in my PvE healing builds:

-Natural Perfection & Imp barkskin – I consider to be PvP talents.
-Naturalist – Skip this since you won’t be using Healing Touch (and it’s glyph) at level 80. HT gets marginalized when nourish comes out (in the end, nourish heals for more, costs less mana, and has better synergy with the talents & HOTs).
-Furor – is a balance/feral talent that happens to be in the resto tree.
<–>

[ Post edited by Swiftmend ]


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  • 5. Re: Resto Healing Guide   10.09.2009 06:25:25 PDT
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5. Glyphs for raid & tank healing.

All “major” healing glyph analysis:

-Glyph of Rapid Rejuvenation: NEW glyph in patch 3.3. What this does is makes the same number of rejuv ticks happen faster. So, if you originally had a 3 second time between ticks, you have 6 ticks over 18 seconds. You may be able to drop that to every 2 seconds, for 6 ticks over 12 seconds. This is more useful when you need faster HOT ticks, but don’t need to cast rejuv on as many people (since it lasts a shorter amount of time). This theoretically makes the new glyph better for 5-man or 10-man healing than 25-man raids.

-Glyph of nourish: Nourish heals for 6% for each additional HOT on the target. If you are doing any tank healing at all, you will want to use this glyph.

-Glyph of Lifebloom – Increases duration of lifebloom slightly. It’s an okay glyph if you are planning to roll lifeblooms on your target, to reduce the amount of mana it costs you, but this has become less popular. Not recommended in 3.3, given that there are better options.

-Glyph of Regrowth – Increases healing done by regrowth if your target already has the regrowth HOT on them. This is also less popular now.

-Glyph of Healing Touch – Most useful for people level 79 or below. Has very limited use at level 80.

-Glyph of rejuvenation – Requires target to be below 50%, so it has limited usefulness, too. The Rapid Rejuvenation glyph is going to be better than this one (to prevent the target from dropping that low in the first place).

-Glyph of swiftmend –Swiftmend doesn’t consume your HOT when you cast it. Nice to have if you use a lot of swiftmends (or if you raid with multiple resto druids and don’t want to hurt their healing done by eating their HOTs).

-Glyph of Wild Growth – Increases the # of people healed by wild growth by 1 additional target. Great for healing a group of melee, assuming you have 6 people that this would heal at one time. More useful for 25-mans than 10-mans (and incredibly useless in 5-mans).

-Glyph of Innervate – Increases the effectiveness of your innervate spell. Use this glyph if you are having mana problems. (At level 80, the glyph adds and extra 3146 mana to you, and no longer scales with spirit or any other stat).

Minor glyphs to use:

Unburdened rebirth

Glyph of the Wild

3rd – whatever you want.


Recommended glyphs to choose from for PvE healing at level 80:

In general, choose whatever 3 glyphs from this list of 4, depending on how it best fits your healing style:

-Nourish
-Swiftmend
-Wild growth
-Rapid Rejuvenation

For 5-man healing, you will want: Nourish, swiftmend, Rapid Rejuvenation

For 10-man healing, you may also benefit from using the nourish, swiftmend, rapid rejuv combo.

For 25-man healing, you may want to swap out the rapid rejuvenation glyph for Wild Growth.

NOTE: I plan to keep a stack of rapid rejuvenation glyphs & Wild Growth glyphs to swap in and out depending on the content (and yes, I expect this to get expensive).

[ Post edited by Swiftmend ]


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  • 6. Re: Resto Healing Guide   10.09.2009 06:26:25 PDT
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6. Set bonuses and Idols

6. Set bonuses along with Relic/idols for Restoration druids. I’m keeping the older set info for new druids, though I expect most to be using Tier 9 & Tier 10 in the 3.3 patch.

Tier 7 restoration sets:
Hero’s Dreamwalker Regalia (10-man Naxx).
Valorous Dreamwalker Regalia (25-man Naxx):

A) The 2-piece set bonus for Tier 7 reduces the cost of lifebloom by 5%. The 2-piece tier 7 bonus is nice for saving you mana, however the 4-piece tier 8 is definitely worth trading up for.

B) The 4-piece set bonus for Tier 7 makes your nourish spell heal for 5% more for each HOT that is on the target. This is great for tank healing, however the Tier 8 4-piece bonus really outshines this, too. It’s about equal to the swiftmend bonus, or maybe a little worse depending on how much small-group stuff you do.

Tier 8 Restoration Sets:
Valorous Nightsong Regalia (10-man Ulduar)
Conqueror’s Nightsong Regalia (25-man Ulduar)

C) The 2-piece set bonus for Tier 8: 10% more healing for Swiftmend. Not a great bonus on it’s own, but if people are low on health, it’s nice to be able to top them off for a big heal.

D) The 4-piece set bonus for Tier 8: Your rejuvination instantly ticks for a normal tick amount instantly. This bonus is really awesome for raid healing, and is the most powerful set bonus.

Tier 9 restoration sets:

Totally Triumphant Malfurion’s or Runetotem’s Garb (Heroic/hard-mode 25-man token)

Triumphant Malfurion’s or Runtetotem’s Garb (Regular 25-man token & badges of triumph)

Conqueror’s Malfurion’s or Runetotem’s Garb (costs 30 to 50 badges of triumph each)

-The 2-piece bonus for Tier 9: Increases your crit chance with nourish by 5%. Not great for raid healing, but pretty good for tank healing. However, it costs you the rejuv instant heal bonus, so we may be slow to upgrade to this (you may be keeping different raid & tank heal sets in your item-rack for a while). I wouldn’t trade the 25-man Tier 8 for the Conqueror’s garb, however, since the item-levels are too close to warrant loosing our best set bonus.

-The 4-piece bonus for tier 9: Allows rejuvenation HOTs to crit. Probably worth trading your 4-piece Tier 8 for, especially since the stats will end up pretty much forcing you to need to upgrade your gear at some point. Definitely better than the 2-piece tier 8. It should also be interesting to see how this interacts (or doesn’t interact) with our talents.

Tier 10 restoration sets:

Info on the new Tier 10 armor can be found here.

A lot of resto druids will probably only wear two T10 set pieces, since three of the other set pieces have crit on them, and it may be hard to BOTH be haste-capped and keep a 4-piece bonus.

-The 2-piece bonus for T10: The healing granted by Wild Growth spell reduces by 30% less over time. This means that your wild growth’s later ticks are going to heal for more than they do without this bonus. It doesn’t have any effect on the healing done by the first tick.

-The 4-piece bonus for T10: Each time your Rejuvenation spell heals a target, it has a 2% chance to jump to a new target at full duration. We haven’t tested this mechanic yet in-game (as far as I know), but the assumption here would be that rejuvenation would randomly apply a new rejuvenation on other people. My bet is that a lot of people won’t pick up the 4-piece bonus just because it will be hard for them to get enough haste from gear.
______________________________

Idol/Relics for PvE healing
There actually aren’t that many choices. Your best options are likely going to be:

-Idol of Awakening - Reduces the mana cost of rejuvenation. This is useful if you are having severe mana problems. Should replace with Flaring Growth (equally accessible in 3.3) if you don’t have really severe mana problems.

-Idol of Flaring growth – Your rejuv ticks give you a chance to gain 234 spell power for 9 seconds. This is an awesome bonus, as it should proc all the time, even if you only do tank healing. I’m working on upgrading to this idol once I have enough Triumph badges for it. You can gain triumph badges from the coliseum 10/25-man, or from doing heroic 5-man dungeons, so even non-raiders should have access to this in 3.2.

-Idol of the Black Willow – Rejuv ticks increase spell power, similar to flaring growth. Once it is stacked up to 8 times, it gives you more spellpower than the flaring growth idol. Costs 30 frost badges. Not a big priority to upgrade from Flaring Growth to this one, since you also have to spend frost badges on Tier 10 gear. Get your set pieces first and then pick up this idol.

[ Post edited by Swiftmend ]


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  • 7. Re: Resto Healing Guide   10.09.2009 06:26:58 PDT
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7. Consumables and enchants:

For flasks, your options are:

Flask of pure mojo (gives you mana/5)
Flask of the frost wyrm (gives you spell power)
I use the Flask of the frost wyrm, since I haven’t really needed the extra mana/5 for a long time.

Potions:

Runic mana potion – You can only use one per fight, but more mana is always better.
Super Mana potion – For easy content where you need a little boost, but don’t want to spend all the gold. Don’t use these when learning newer content, or in fights where you’ll really need the extra mana that runic potions give you.

Gems:

With the new haste changes in patch 3.3, you will probably want to gem for haste in some slots, especially yellow slots. I’m only listing the epic gem versions. You can also find the “blue” versions for less gold if it better fits your playstyle & budget.

-For red sockets: Spell Power (SP) Runed cardinal ruby.
For jewelcrafters, you get to put in 3 Runed Dragon’s Eye into red sockets.

-For yellow sockets: If you are below haste cap, you should put in a haste gems: Quick King’s Amber. Or, the haste/SP one: Reckless Ametrine. If you don’t need haste, use SP & Int: luminous Ametrine.

-For blue sockets: SP & Spirit Purified Dreadstone,

-Meta-gem (for head pieces): Insightful Earthsiege Diamond for 21 int and a 5% chance to restore 600 mana on spellcast. Ember Skyflare Diamond for 25 spellpower and 2% int.

Enchants: (not changed from 3.3 – let me know if I should adjust something)

-Legs: Brilliant Spellthread is the best, but youc an subsitute this with any other spellthread with spellpower for gear that you won’t keep as long.
-Shoulders: Greater inscription of the crag or lesser inscription of the crag (if you aren’t exalted with Hodir). NOTE: you should be able to mail these from characters with high rep to characters without rep as Heirloom items.
-Head: Arcanum of Blissful mending or Arcanum of burning mysteries if you want crit more than the mana/5 (but Blissful mending is better for healing if you have that rep high enough). The head enchants should also be heirloom items that you can mail across your characters.
-Cloak: Subtlety for reduced threat, Wisdom for spirit, or greater speed for haste.
-Gloves: Exceptional Spellpower
-Chest: Powerful stats gives you +10 to all stats, or greater mana restoration for +8 mana/5.
-Bracers/wrists: Superior Spellpower (30 spellpower) or Greater spellpower (only 23 spellpower)
-Boots: Greater Vitality for 6 mana/5. or greater spirit for 18 spirit.
-Weapon: For 1-hand weapons: Enchant weapon: Mighty Spellpower for 63 spellpower or Enchant Weapon: Exceptional spellpower for 50 spellpower. For staves: Enchant Staff: Greater Spellpower for 81 spellpower, or Enchant staff: Spellpower for 69 spell power.

[ Post edited by Swiftmend ]


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  • 8. Re: Resto Healing Guide   10.09.2009 06:27:35 PDT
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I added this selection because I missed some information in the guide:

Gear check, what can you heal?
http://www.wow-heroes.com/

*8.0 Healing Addons:

Healing addons can help you too make your healing overview better.
There are alot of them out there, take the one that’s working best for you.
Here are some most used healing addons by druids:

-Grid
Proberly one of the best and most used for druids.
It require some installation, which is kind of hard when you are new too this addon.
But when you spend time in config it, it is definitely worth it.
Works optimal with mouse over macro’s, or in combination with the clique addon.
Remember you need more than just the basic grid addon too get it working like you want.
You need too add additions of this add-on too make the most out of this.
My UI contains:
-GridSideIndicators
Allows "corner indicators" on the top, left, bottom, right sides of a unit
-GridStatusRaidIcons
Shows raid icons on units (with configurable opacity). A must have if you use any bossmod.
-GridManaBars
Shows mana bar on units in grid... so you know who needs an innervate like a good druid.
-GridStatusHots
Allows showing: Lifebloom Stack, Lifebloom Timer, Regrowth Timer, Rejuv Timer, WildGrowth Timer. Configurable for colors and thresholds for time left on each hot or number of lb's on the target.

Grid Guide by resto4life.com:
http://www.resto4life.com/2008/06/25/grid-thinking-within-the-boxes/

Grid Guide by treebarkjacket.com:
http://treebarkjacket.blogspot.com/2009/01/grid-followup-copy-my-layout.html
http://treebarkjacket.blogspot.com/2009/01/how-to-grid-hot-tracking.html

Download:
http://wow.curse.com/downloads/wow-addons/details/grid.aspx

-Rewatch
I haven’t tried it my self before.
It is specially made for druids. It gives you special healing bars under your targets.
By clicking with your mouse on specific bars you apply a hot or start healing that target.
From what I heard it is easy too install and use. You can heal single handed with this.

No Guides available, the information on curse.com should be enough :)

Download:
http://wow.curse.com/downloads/wow-addons/details/rewatch.aspx

-Healbot
I haven’t tried it my self before.
But it seems that it can be just as good (or at least almost) as grid if you config it right.
It got a build-in click & cast system almost same as if you are using grid with clique.
Most druids prefeur Grid over Healbot, but there are druids who like Healbot more.
It is a matter of preference, mostly.

Healbot Guide by twigheals.com:
http://twigheals.blogspot.com/2009/08/twig-heals-101-healbot-setup-1.html

Download:
http://wow.curse.com/downloads/wow-addons/details/heal-bot-continued.aspx

Vuhdo
Fairly new addon, but I hear alot of good things about it (both druid and other healers).
There are druids who first used grid and now start using this addon.
Tested this addon bit, it definitely looks good and works well.
The same as with grid it takes time too set it up.
Personaly I keep with grid for now, but I do understand why some druids go for this addon.
Like healbot It also got a build-in click too cast system.

Guide:
http://www.youtube.com/watch?v=oDUTtRXCwUE

Download:
http://wow.curse.com/downloads/wow-addons/details/vuhdo.aspx


*8.1 Additional Addons:

-Ghost Pulse
When things happen, GP will tell you. Out of the box, GP can alert you when...

-A spell/ability comes off cooldown.
-A pet's spell/ability comes off cooldown.
-A trinket, potion or other item comes off cooldown.
-A buff is applied to you, or fades.
-A debuff is applied to you, or fades.
-You get low on health.
-A group member dies, or is resurrected.
-A target (or focus) enemy player or NPC casts a spell.

Download:
http://www.wowinterface.com/downloads/info14028-GhostPulse3.html

-MSBT

MSBT is designed to be an extremely lightweight, efficient, and highly configurable mod that makes it easier to see combat information by scrolling the information on the screen in separate, dynamically creatable scroll areas. It is a replacement for Blizzard's Floating Combat Text and Damage output.

Nice thing about it: It also shows your clearcasting procs, so you can make most out of the procs.

Download:
http://www.wowinterface.com/downloads/info5153-MikScrollingBattleText.html

-DBM
Boss mods for all raid bosses.
It warns you when things in the fight happens that you need too know of,
and shows other usefull information in the fights.

Download:
http://wow.curse.com/downloads/wow-addons/details/deadly-boss-mods.aspx

For more information/screenshots look here:
http://elitistjerks.com/f73/t42073-resto_ui_discussion/

[ Post edited by Swiftmend ]


Although I am a tree, that doesn't mean I stand still all the time.
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  • 9. Re: Resto Healing Guide   10.09.2009 06:29:19 PDT
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*9.0 Macro’s:

Note: If you use Clique, Healbot or Rewatch you don't really need these macro's.
This is basicly for healers who don't like click-cast & want too do everything with mouseover-button press.

Innervate your self (without losing target):
#showtooltip
/cast [target=player] Innervate

Mouse over for hots/heals/buffs:
#showtooltip
/cast [target=mouseover,help][target=targettarget,help][target=target,help][target=player]<spellname>

Instant HT (with mouseover) (can also change the macro so you can use it with Regrowth).
#showtooltip
/cast Nature Swiftness
/cast [target=mouseover,help][target=targettarget,help][target=target,help][target=player] Healing Touch

Instant Battle Ress (with mouseover) :
#showtooltip Rebirth
/cast Nature Swiftness
/cast [target=mouseover,help][target=targettarget,help][target=target,help][target=player] Rebirth

You can put in your trinkets on spells (with mouseover):
#showtooltip Regrowth
/use [combat] 14
/use [combat] 13
/cast [target=mouseover,help][target=targettarget,help][target=target,help][target=player] Regrowth

Any suggestions & tips on my part are welcome.
But I do not change the guide Lissanna has made, I will only update when she has updated her guide.

This guide is up to date for patch 3.3.

[ Post edited by Swiftmend ]


Although I am a tree, that doesn't mean I stand still all the time.
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  • 10. Re: Resto Healing Guide   11.09.2009 02:33:52 PDT
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This is a nice and effective guide for new resto trees.
Stick it like its HoT.

Also, recommending blogs like http://4haelz.blogspot.com/ for further insights and viewpoints.



Banko

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  • Executus
  • 11. Re: Resto Healing Guide   11.09.2009 03:11:47 PDT
quote reply
/bump


Q u o t e:
Undead players being immune to Turn Undead is wrong. Because I say so.
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  • 12. Re: Resto Healing Guide   12.09.2009 05:19:59 PDT
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many thanks for the guide , ive just dual specced my drood so the timing of this guide was perfect for me and very usefull, i'm sure i will be visiting it a lot over the coming week's ty again.

there is no point running away from me, you will only die tired
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  • Silvermoon
  • 13. Re: Resto Healing Guide   12.09.2009 08:15:12 PDT
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Excellent guide.

Few things one might want to point out. I'll bring up a few:

1. When raid healing, there are few bosses where the 5x Reju + WG "rotation" is the way to go. I use Nourish and Swiftmend a lot when raid healing, to spot heal people that are close to dying. This also makes Glyph of Nourish one of the best glyphs available for a "pure raid healer".

2. Glyph of Wild Growth is good. I use it myself, along with Swiftmend and Nourish. However, as a guy pointed out once, you often have a problem with people spreading out. The glyph of Wild Growth is ONLY useful if there are 5 targets within 15 yard range of the target that you cast it on. This makes Wild Growth the weakest of our glyphs (possible exception for those who rarely use Swiftmend) and therefore the one you want to switch out for Innervate if you struggle with the mana.

Stat priorities, enchants and gems are missing. I suggest you add them.

Stat priority for a resto druid:

We pretty much want 359+ haste, to take our global cooldown on HoTs down to 1 sec in a fully raidbuffed group. This is more useful for 25mans than for 10mans I'd say. Also benefits our Nourish. Crit can be useful if you have the 4p T9 bonus or use Swiftmend / Nourish. However, Crit is generally worth much less than Haste and you often have to pick between Haste and Crit on gear. In such situations, you should almost always go for Haste as a mainstream Resto Druid, unless you already have plenty of Haste (approaching 500 would do).

Many Resto Druids are fond of using the expression "If in doubt, stack more Spellpower!". And indeed, Spellpower is a stat that we stack way more than other healers. I gem only for Spellpower, and I encourage any other Resto Druid (unless they're specializing for a certain area) to gem for Spellpower. Exception being if you struggle with mana, in which case I encourage gemming Spirit. And if you really struggle so badly with mana that even stacking Spirit just isn't enough, go for Mp5 gems. However, such a situation is most likely the result of inefficient playstyle / gearing.

Enchants:

Enchant spellpower on everything. Haste on cloak (no SP there), Mp5 on chest (no, that's right, I don't like +10 stats for some reason... but that's your best alternative to +10 mp5) and +stamina and run speed on boots. Alternative to this would be +6 mp5 and hp5.
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  • Defias Brotherhood
  • 14. Re: Resto Healing Guide   13.09.2009 03:07:18 PDT
quote reply

Q u o t e:
Enchants:

Enchant spellpower on everything. Haste on cloak (no SP there), Mp5 on chest (no, that's right, I don't like +10 stats for some reason... but that's your best alternative to +10 mp5) and +stamina and run speed on boots. Alternative to this would be +6 mp5 and hp5.
You can get SP on boots/chest/cloak (though not a lot) through Imp ToL. 18 spirit on boots, 10 stats on chest, wisdom on cloak. These slots are also a good place to start if you feel that you need additional mana regeneration. Don't sacrifice gem slots to gain mana regen until you've enchanted spirit on your boots/chest/cloak. The Insightful Earthsiege Diamond meta is also a good place to sacrifice a small bit of SP for a decent chunk of mana regen.
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  • 15. Re: Resto Healing Guide   13.09.2009 03:27:33 PDT
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learned a lot, thanks!
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  • 16. Re: Resto Healing Guide   13.09.2009 03:40:35 PDT
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I think Ghost Pulse is very nice addon. You can put it next to grid and comes big flashlight to remind wg available to use. It's also just matter of opinion but I would just put regrowth + raju on tank and waste rest gcd to heal raid with raju+wg. Lifebloom/nourish/Regr is just joke compared raju.

Also totally agree with only spellpower. But I would make sure I have haste at least 300 as it will with talents minimize you gcd to minium. (I'm still not sure about it, could be even less than 300. Anyway rest stats not worth. For blue gems I would put sp+spirit.

[ Post edited by Necrðsis ]

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  • 17. Re: Resto Healing Guide   13.09.2009 22:54:42 PDT
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It seems Lissanna forgot too post her enchant list or accadently deleted it, she made the point 7 on top of her guide for Enchants and Consumables.
I will add a list of my own soon.

Necrosis thanks, I will add your addon.

edit: nvm the enchant list, found the post on her blog.

edited the posts, ready for more comments and suggestions :)


[ Post edited by Swiftmend ]


Although I am a tree, that doesn't mean I stand still all the time.
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Vaneras
Blizzard Poster
  • 18. Re: Resto Healing Guide   22.09.2009 05:04:39 PDT
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This thread has been added to the 'Druid Guides & Useful Links' compilation sticky:
http://forums.wow-europe.com/thread.html?topicId=8864928077&sid=1

Community Team - English

The Epic Mug of Vaneras - The Alebringer: http://i194.photobucket.com/albums/z57/Vaneras_bucket/EpicMug.jpg
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  • 19. Re: Resto Healing Guide   22.09.2009 05:57:08 PDT
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Nice one Resto info is sorely lacking on the sticky.

Surprising as it is one of the main specs for us Druids.

I wanted to be a graceful bird but got stuck with an oversized chicken costume instead.
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