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  • 0. Bangy's guide to Mage Blizz AoE grinding   08/01/2007 04:19:29 PST
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After the stickies were deleted, there weren’t any guides to Mage AoE grinding, which is a very big part of the class. A lot of people have been asking questions about AoE grinding, so I thought I might write my own little guide, sticky or not. This guide does not have technical analysis or big calculations, but is what I hope to be a friendly guide to those new mages who have no idea in what the heck AoE grinding is, or how to do it.

If you like it, please request for some gloo!

Edit: Yay, I'm a sticky! Thanks all for your great support! Especially Yianee for sticking around, and those who posted insightful comments!

My views are over 9000!

Before reading this guide, check out this excellent video - http://www.warcraftmovies.com/movieview.php?id=44168

THIS GUIDE IS NOT THE BIBLE TO AOE GRINDING. I ONLY WANT TO GIVE SUGGESTIONS AND ADVICE. FEEL FREE TO CUSTOMISE IT TO YOUR OWN PREFERENCES!

UPDATE: 4/11 Hello guys, I took a long break from WoW, but now I'm back. I'm aware that many things have changed, I'll try to update this guide accordingly.
Right now, AoE grinding as a principal levelling method is not viable, since questing offers much more xp. However, it still beats single-mob grinding if you prefer to grind, and it's useful when you've got that one bar left and you don't want to do quests.
It is still great fun and is a very interesting skill to learn, and it is a good way to push the limits of your mage even further.

AoE grinding

In case you’ve been living in a hole, AoE grinding is a very famous type of grinding only available to mages, and sometimes good protection paladins.
It’s famous due to its insanely fast xp gained, as you can kill 10+ mobs in almost the time it takes to kill 1, so you get 10x the xp.
It’s also incredibly fun – the sight of seeing your ungodly destruction on 10 mobs, or watching other people’s reactions when you utterly omgwtfpwn them is amazing.
However, it’s not easy, and it does require fast reactions, quick thinking and lots of training.


Here is what's in my little guide.

1) Pros and cons of AoE grinding, why it's good or bad.
2) What kind of talents you need!
3) How to do it.
4) Notes on (3)
5) Some good places to try it out!
6) Other things, such as gear.
7) Tauren meat.

So I’ll start with the pros and cons.

Advantages:
- It’s fun, and fast, boosting you through the horrible grind between 55-60, or if you want, your entire journey between 1-60. I haven’t tried doing 55-60 as fast as I can, but I’ve seen friends level ridiculously fast.
- Much better than normal single-target grinding.
- Gives a lot of gold, and cloth (you’ll be generally grinding on humanoids or undead)
- Also the advantages of grinding, as opposed to questing.

Disadvantages
- It’s hard, and you’ll often die, especially in the beginning. You’ll look like an idiot, rounding 10 mobs and then just dying >.<
- You need to spec to a certain AoE spec, which essentially wipes out your single-target DPS.
- You might have to miss out talents which you may really like.
- Also the disadvantages of grinding, as opposed to questing.

So firstly, we come to the talents. Generally we pick the frost tree due to Blizzard and CoC.
Flamestrike and Blast Wave IS possible, but that’s IMO harder to do, so I’ll focus on the frost spells.

I also prefer Blizzard AoEing than CoC kiting AoEing, as it’s easier to do. However, if you do want to do CoC kiting, these talents are still more or less valid, but you’ll want more +crit, and less imp blizzard.

Teh epix spec - http://www.wowhead.com/?talent=RZZMhMIsf0sro
You can either fill in the rest of the frost tree, or spec somewhere in arcane.

[ Post edited by Bangy ]


Let's hunt some orc.
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  • 1. Re: Bangy's little guide to Blizz Mage AoE gr   08/01/2007 04:21:49 PST
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Essential talents to take there are:


Q u o t e:
-Imp Blizzard, 3/3 –

You need 3/3 to fit in 2 blizzards when firing at max range before the mobs reach you. If you spec 1/3, you can only fit in 1, and 1.5 if 2/3.


Q u o t e:
-Arctic Reach, 2/3

Like Imp Blizzard, you need this to obtain the max 36 yards of your blizzard. Otherwise you can’t fit in 2.


Q u o t e:
-Imp CoC, 3/3

You’ll be using CoC a lot, with your blizzard, and more damage (+35%) is good.


Q u o t e:
-Ice Barrier 1/1

You need this during the pulling part. If you use mana shield you’ll have half your mana burned before you even start killing.

Note the above are the absolute ‘must’. You simply have to take them.



Here are the recommended talents. (Not just talents which could be helpful, but should be taken unless you really want another talent) These are in no particular order.


Q u o t e:
-Elemental Precision 3/3

Nothing is worse than 1 out of the 10 mobs resisting that frost nova and then whacking you as you perform blizzard.
Less resistance, thus, is good, and so is the reduced mana cost as you will be burning up your entire mana bar during the killing process (blizzard x3 or 4 + CoC + frost nova + ice barrier is quite a lot of mana).


Q u o t e:
-Cold Snap 1/1

Useful if you really need to pop a frost nova or ice barrier.


Q u o t e:
-Improved Frost Nova 2/2

Frost nova is used a lot, and 4 secs left of cooldown is always good. However this is not vital.


Q u o t e:
-Permafrost 3/3

Reducing the mobs’ speed by +10% gives you more time to think and react, but this is once again not essential.


Q u o t e:
-Ice block 1/1

This is actually a very important spell, and is on the border of being a ‘must’ talent. This can be used during the pulling process – pop up the ice block and allow them to you, so they become clustered into a group. Also useful in emergencies.

Lastly,

Q u o t e:
Frost Channeling, 3/3

Less mana usage is always good, as explained in Elemental Precision.



Talents NOT to take – these aren’t talents which aren’t good (some of them are amazing), they just wreck your AoE grind if you take them.


Q u o t e:
-Frostbite

Yuck. Having some mobs frozen and left behind and some not means the group is not together and clustered.
Absolutely horrible, because you can’t perform AoE on them if one is ahead and the other is 50 yards behind. Go take Wand Specialization, if you’re going to take this. Absolutely horrible for AoE grinding. Note this is actually pretty good if you’re single-targetting DPS.

-

Q u o t e:
Any +crit % or +crit damage (ice shards, shatter)

These don’t wreck your AoE grinding, but you need to save these talents for others. Blizzard doesn’t crit, so it’s quite pointless, and you don’t want to rely on critting for this type of grinding process in case it doesn’t crit. Then you’re dead.

OK. Enough of talents. That was quite boring.

[ Post edited by Bangy ]


Let's hunt some orc.
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  • 2. Re: Bangy's little guide to Blizz Mage AoE gr   08/01/2007 04:23:23 PST
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Now is the actual process of AoE grinding. The killing part is really easy. All you need to do is press a key, aim, and then unleash hell on your foes. And watch the purple numbers fly.

I wouldn’t recommend actually grinding before lvl 40 or so, but that’s just me (I prefer questing, it means more for the game to me – yes, I know, I’m writing a grinding guide….). But if you insist, I really recommend only grinding when you hit 26. This is when you get Arctic Reach 2/2 and Imp Blizzard 3/3, which are vital talents. Otherwise you’ll only fit in 1 full Blizzard.

Pick a place where there are 5-10 MELEE mobs, of your same level.
All ranged classes murder you, as they interrupt your blizzard casting and generally mess everything up. If you’re lucky, and there’s only one, you may be able to sheep them, but this is risky.
STAY AWAY FROM RANGED! There should be space for blinking around, running around, and also a good place to flee just in case. I’ll suggest some good places later on.

DO NOT put Ice Armor on! This has the same effect as frostbite because it disperses the mobs. You want them clustered! So use MAGE ARMOUR instead, and if you don't have it, just don't put a shield on.

However, if you are truly skilled, it is possible to use Ice Armor. But it is, imo, considerably harder to do so, so try this at your own risk.

Here is the entire AoE process, and I’ll explain how further below.

Q u o t e:

- Choose a good spot, where you can see 5 or 10 mobs, and a good space for you to run around.

- Pop up Ice barrier, or mana shield (not recommended – ice barrier doesn’t waste mana)

- Mount up if you have a mount

- Take a deep breath and hope you don’t die.

- Run into the mobs – try to get the mob furthest away from your original position first, to the mob nearest to you.

- After you have the mobs you want, run around in spirals for a few seconds to cluster them together. If they’re not in a group, run back and circle them until they are.

- Dismount. (Or just hit the next spell, ie. Ice Block or Ice Barrier - dismounting is now automatic)

- Put Ice block on, if you have it. Otherwise, put on ice barrier (just to be safe).

- Once they are all hitting you, frost nova, and blink away. Anywhere, so long as it’s not off a cliff, or into more mobs. Strafe away about 16 yards, or a few seconds. This is your max range for Blizzard.

- Hit the key, and aim the green circle so that the edge furthest away from you touches the furthest guy at the back.

- When the first blizzard is about to be over, hit the key again, and aim the green circle so that the furthest edge away from you is just IN FRONT of the guy CLOSEST to you.

- Ice barrier if you want to be safe. You’ll probably run out of mana around here, and you still need mana for one more blizzard and a CoC. Eat a mana gem if you want.

- CoC, then frost nova and blink TOWARDS the enemy (so you’re now behind the mob who was furthest away from you – or you can blink away, but you have to check there IS space. Generally there isn’t, and just to be safe, you should blink towards your mobs)

- Blizzard again, and they should be dead. If not, finish up with a CoC, and if the infidel still insist on living, you can wand them down, AE, Fire blast, etc.

- Hooray! You killed them all!


Here is a nice video guide that someone made explaining how to do it, similar as listed above (thanks nyuu).
http://warcraftmovies.com/movieview.php?id=30092

It's a very long video, showing the same tactic again and again, but it's 'part of the learning process' :P


There are always people who want to be 'heroes'. Make a macro telling them not to help. Chances are they'll aggro 3 or 4, then fail to kill them. He'll either die or run away, leaving the mobs to go after you again and ultimately kill you. At best, it'll take you longer to kill your mobs as they'll be out of the Blizzard radius.
So shoo the heroes!

[ Post edited by Bangy ]

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  • 3. Re: Bangy's little guide to Blizz Mage AoE gr   08/01/2007 04:24:09 PST
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Notes on the tactic above

The killing part is very easy to master. It simply involves blizzard, blizzard, CoC, nova, Blizzard, and maybe another CoC.

The pulling part requires precise movements and reactions, as you are being hit by 10 mobs of your same level. Ice barrier is pretty important, as you can lose a lot of hp much faster than you think.
You don’t just charge in like a crazed gnome either, you should tag the one furthest away, then work your way to the front. Keep going back to the first tagged mob once in a while, so they keep their aggro on you. Once you’ve tagged them all, you must run around in spirals, and if there are ones which aren’t with the group, you need to run to them, then run back to the group.

The biggest area for dying is the part between the dismounting and the blinking away.
This is why ice block can be very useful. It needs to be done quickly, but not rushed.
The second you dismount, you must frost nova, but you have to nova all of them.
If there is a mob you know who’s outside the nova range, don’t bother wasting your nova. Just run around in circles (very dangerous) until you can, and immediately blink away. If you’re lucky you might be able to pop up a CoC just before you blink, but this is depending on how good you are.

The first few tries you WILL die a lot. It’s a sad fact, but you have to accept it. Just keep practicing and practicing until you get the times, CDs, and movements right.


Oh no, it's all gone wrong!

Things can go wrong. Not every run is going to be perfect, or identical. Part of the challenge is to deal with these problems (usually involving running away as fast as you can :D).

Here are some things which can mess up, and some solutions -

Nova (after the pulling) does not freeze all the mobs - either through resisting, or just out of range
There are 3 ways of approaching this
    - Cold snap, and then nova again
    - Summon your elemental, and freeze the extra mobs
    - Run away. This is actually probably the best idea, for several reasons.
      - It's still early in the AoE run, so there's not much to lose. You'll have mainly full hp and mana, so just try again
      - If you CS/Elemental and nova again, the extra mob(s) is away from the main group, which may lead to difficulties later on. You'll also have lost precious seconds refreezing.
      - All the mobs are frozen, so it's very easy to run away.


You've eaten your gem, drank your pot, but they're still living and you have no mana
    Don't panic. Just pop up ice barrier, and evocate. If you don't have the barrier, freeze and blink away (hopefully you have mana to do this - if you don't, just pray), then evocate. If they've still got more than 50% hp, there's something wrong with your tactic, you're burning your mana far too fast.


Help! An add!
    Generally, just leg it. You can try to follow the nova tips (elemental/CS + nova), but the adds will be far from your main group, and have full hp. Freeze your friends and blink out of the area.
    If the add is a ranger/caster, run away as fast as you can. Don't even try to fight back, unless your main group is dead and you have a decent amount of mana left to single-target the guys. Do NOT AoE range/caster adds.


If you're evil, run towards some unsuspecting player. He'll either run away, or try to help you, or do some heroic last stand. If it's the last two, then well done, you've saved your life and killed a player.

[ Post edited by Bangy ]

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  • 4. Re: Bangy's little guide to Blizz Mage AoE gr   08/01/2007 04:25:11 PST
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Places to grind in (thank you Drec, for the coords! :P) –

These are mainly alliance regions, but unless you're on a pvp server, most should be accessible by horde anyway.
There is a nice list of ALL AoE spots (inc Horde) at the bottom too.

I'm assuming you're at least lvl 26 or so for the talents, so I'll start at around this level.

These are some of the 'better spots', but if you have difficult, check out the link I've posted below, or the sticky about AoE spots on the mage forums!
There's also a sticky on the forums for more spots if you don't like the ones listed below:
http://forums.wow-europe.com/thread.html?topicId=292920866&sid=1&pageNo=1

27-30
Raven Hill or Tomb. Duskwood. Good Undead mobs to grind on, lots of them and fast respawns. Watch out for casters, and there may be limited space to blink around in. Lots of quests for killing these guys. Undead so no runners.


Q u o t e:
21, 37 -
Ghouls
• 65,50 - Worgs
• 68,80 - Worgs
• 72,74 - Worgs



25-30
Gnolls in Redridge. Pretty good, generally not too much ranged.

30-35
Witherbark Village. Arathi Highlands. The trolls are great to grind on, but watch out for ranged. There are quests for here too in AH. Look out for runners.

32-35
Yetis in Yeti Cave of Arathi Highlands. No ranged or casters, good to grind on. However, they may be quite spread out, so be careful during pulling process.

Q u o t e:
• 46,31 - Yeti Cave


35-38
Hillsbrad farms. Horde only, this is an amazing place. Lots of meleeing weak male farmers - annihilate them! Watch out for the mages, though. The farmers run too, so get ready to wand. Work your way to the north, then go south again, etc.

34 - 37
Farms in Arathi Highlands. Lots of humanoids here, no ranged. Be careful for runners, but generally quite good. Kill the civilians!

Q u o t e:

• Alliance - 60,57 - Hammerfall Peons / Go'Shek Farm
• Horde - 54,39 - Dabyrie's Farmstead


36-40
Murlocs in Dustwallow marsh. These have no ranged and are easy to grind on, since they have no special attacks. This is where AoE grinding starts to kick off, excellent place to grind. There's a large camp of around 40 murlocs north east of North Sentry Tower, with fast respawns.
Over the hill there are another 40 too, but these guys give poison, so watch out.
However, the aggro radius is pretty big, so watch out on this as well, They also run too. Gurgle

Q u o t e:

• 57,16 -Murlocs
• 54,14 -Murlocs
• 57,21 -Murlocs


40-44
Murlocs in Swamp of Sorrows. Read above. Gurgle.

Some people are having lots of trouble here, I'm not sure why. The important thing is to find enough space amongst the vegetation, and no ranged. Lots of mobs doesn't matter, more doesn't necessarily higher chance of dying.

44-50
Pirates in Lost Rigger Cove, Tanaris, or just in Tanaris (watch out for the ‘locks though). Some ranged, and they run.

42-45
Trolls in Hinterlands. Not that great because there are lots of ranged mobs. Only really choose here if you have a quest, or you hate the pirates.


Q u o t e:
• 31,57 - Trolls at Hiri'watha


50-54,
Undead in Sorrow Hill. Great place, this is where the speed of AoE grinding really kicks in when it boosts you to 60. Very fast respawns, and the mobs generally cluster in 5s or 6s in the first place anyway. Lots of runecloth/money drops, and no runners. No ranged. This can be a busy place though, so try to find a quiet time in the day, eg late at night or early in the morning. Weekdays ftw.

Q u o t e:

• 51,77 -Sorrow Hill


53-60.
Undead in Dalson’s Tears. This is a great place to grind, no ranged at all. Even faster respawns than Sorrow Hill, and good drops too. Nice place to grind for rep for AD, watch out for fears though. This will take you all the way to the infamous 60. This is less busy than Sorrow Hill, so come here when you can.


Q u o t e:
• 46,53 -Dalson's Tears.


Above level 40 or so Alliance players can go to Horde areas easily, or vice versa. A lot of people have requested Horde grinding sites, but I don't many but here's a good list compiled by Runningcat (thanks! :P) http://wow.stenbakk.net/grind.htm
And no, I have not grinded past 60 yet >.<

However, you can try these mobs out (thanks, echxlor!)-

Hellfire Pennisula

Bonestripper Buzzards (53-59)
Bonestripper Vulture (57-62)
Rogue Voidwalker (58-61)
Uncontrolled Voidwalker (58-61)

Zangarmarsh

(This zone is quite tricky because you don't often have a lot of room to manouevre)

Daggerfen Assassin (61-63)
Ango'Rosh Brute (62-63)

Terokkar Forest

Shienor Talonite (58-63)
Timber Worg (59-63)
Dreadfang Lurker (59-64)
Bone Crawler (60-65)
Lost Spirit (60-65)
Boulderfist Invader (64-65)
Auchenai Warrior (might be the initiate I mean but the ones with no mana!) (64-66)

Nagrand
Most animals there are good for AOEing, watch the Talbuk's however as they have a nasty charge which can bring tears to even the most highly talented AOEers out there...

Blade's Edge Mountains
Shadowmoon Valley
Netherstorm

GEAR – if you can, invest in stamina and intellect.
Eagle gear is good, as it focuses on these 2 stats.

Spirit is the only other valid option for a mage, but since you’re casting 100% of the time, all it’ll do is less downtime, but you can drink anyway. Mage armour allows a bit of mana regen (30%), but you'll need a lot of spirit for it to have any effect, so it's not worth it.

Mana/5s - like spirit, you need a lot for effect and it's better to take intellect and stam since you're doing burst mass damage, not slow endurance damage.

+damage does not affect blizzard much in comparison of the other spells. It's good, but tbh Stam and Int is better, and imo it's more important to get those. But if you think you have enough hp/mana, grab some +dmg for some extra pew pew.

You need lots of intellect because of the high mana usage, and lots of stamina since a lvl 50 being hit by 10 lvl 50s is quite deadly.

1 int = 15 mana
1 stam = 10 hp

Don’t take strength or agility, etc. You need a lot for the effect.

Try to get a rune of perfection from the wsg pvp vendor, as it makes your mobs resist less. It’s a trinket.
If you can, try to up your +hit, but don't sacrifice your int/stam for this.


Apart from that, the main thing is to have fun! AoE grinding is meant to be fast, fun and exciting, so if you hate it, don’t force yourself! However, DO remember you die a lot in the first few tries, so don’t let that put you off. Once you learn it, you can’t forget, and you’ll be racking in the xp by the 1000s.

Enjoy this guide, and I hope it’s been of use. Have fun in AoE grinding, and may you always be a blink away from danger!

Bangy

PS. If you have any useful things to add, or correct, please do! :P
PSS. There is an interesting response to my guide about some of the details, feel free to take a look: http://forums.wow-europe.com/thread.html?topicId=299066680&sid=1

[ Post edited by Bangy ]


Let's hunt some orc.
No pixels were harmed in the making of this game.
Everything that happened happened, and could not have happened in any other way.
Taurens should be able to throw gnomes.
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  • 5. Re: Bangy's little guide to Blizz Mage AoE gr   08/01/2007 06:22:34 PST
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Hi Bangy thanks for this. Ive been needing this sort of advice for a while, my previous attempts have been the suicide frostmage kind, 4-5 mobs being my limit due to using close range skills instead of blizzard as as far as I could see its DPM was pretty bad and I only had 1/3 imp bllizz (respecced last night to3/3 so its good timing).
Question - you say dont take spirit gear, but presumably you arent using frost armour for the same reason you arent using Frostbite therefore you presumably use Mage armour which does allow regen while casting would this make it usefull. Also should I look for +frost, +spelldamage or Mp5 then?
What is our agility to dodge% formula like, would that actuallly help in the period of the kite where we would die alot?
There are 2 Runes of Perfection a level 20 (-10 res) and a level 40 (-20) would you recommend using both or just the level 40 and maybe a defilers shield to help with the dangerous bits (bearing in mind I'm not 60 so dont have many nice trinkets anyway)

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  • 6. Re: Bangy's little guide to Blizz Mage AoE gr   08/01/2007 06:35:51 PST
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Ah yes, I forgot to say you shouldn't use Ice Armour. It has the same effect as frostbite effectively, as it means some mobs are stuck behind while others continue, meaning the group is dispersed. Thus, use Mage Armour.
About the spirit, it's not awful, it's not bad at all. But because the killing part is done generally pretty fast, spirit isn't that great. What I mean is that spirit won't have much impact at all, it won't give you back enough mana in the time you have. Stamina is better because you need a lot of hp to survive the beating. Intellect is obviously a must.

If you're confident that you won't get hit much, and you don't need a lot of hp, go for spirit. But IMO, the amount of mana given back isn't enough to make up for the large amounts of health you could have instead.

The same goes for mana/5s, you will burn your mana fast anyway. The one thing that's different between single-target grinding and AoE grinding is that you will burn all your mana in one AoE run, so you'll drink anyway. No amount of spirit or mana/5s will allow you to do 2 runs in 1 go, so you might as well get more int/sta, and drink up later instead of spirit or mana/5s.

30% of the already little amount of mana given back is really really little mana.

If you want, you can equip both runes of perfection, but if you have some other trinket you might want to use, 1 is fine.

+spell damage doesn't affect blizzard much at all (I've forgotten how much, but it's pathetically little), so I wouldn't advise getting it

Agility is like spirit in that it's not worth taking as you would need a lot for it to be effective.


Overall, all these stats are valid (spirit, agility, mana/5s, etc) and possible, but you'ld need so much for it to even have an effect that it's not worth it. Far better to invest in stam/int.
CoC kiting is slightly more advanced, it's 'better' because it uses less mana. However, it's quite tricky, and I haven't really tried it out myself >.<

Generally Blizzard is used for mass easy-to-kill mobs, CoC used for many elite or high lvl mobs.

Thanks for your response, I'll add some changes!

Let's hunt some orc.
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Everything that happened happened, and could not have happened in any other way.
Taurens should be able to throw gnomes.
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  • 7. Re: Bangy's little guide to Blizz Mage AoE gr   08/01/2007 06:39:52 PST
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No 60-70 places?
J/K =)
Good guide, needed! 10/10

[ Post edited by Vupila ]

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  • 8. Re: Bangy's little guide to Blizz Mage AoE gr   08/01/2007 06:41:43 PST
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Please request for glue if you find it helpful!
Please don't request for glue if you don't find it helpful!
Please allow me to pyroblast you if you don't find it helpful! >.<

Let's hunt some orc.
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Everything that happened happened, and could not have happened in any other way.
Taurens should be able to throw gnomes.
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  • 9. Re: Bangy's little guide to Blizz Mage AoE gr   08/01/2007 06:44:47 PST
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Q u o t e:
Please request for glue if you find it helpful!
Please don't request for glue if you don't find it helpful!
Please allow me to pyroblast you if you don't find it helpful! >.<


ohh come here ill give you a little gnome kiss =)
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  • 10. Re: Bangy's little guide to Blizz Mage AoE gr   08/01/2007 07:33:10 PST
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nice writeup, however :


Q u o t e:
Once they are all hitting you, frost nova, and blink away


mobs can resist frostnova, basicly fecking up your cluster just like frostarmor, frostbite would.

don't frostnova unless you have to.

for lower level mobs i suppose this is less vital, but from lvl55 and up (or elites even) melee will start to hit a quite bit harder.
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  • 11. Re: Bangy's little guide to Blizz Mage AoE gr   08/01/2007 07:54:13 PST
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I never blink unless I get rooted, the ice barrier can usually take it. After all, you can cast it, wait for the CD to drop and the mana to fill back up and you can pop ice barrier on your way out.

Also, I've never AoE-grinded with Blizzard without frostbite. Here's what I do...

1. Gather all the mobs, FN, run off.
2. Lay your best rank of blizzard on the mobs. Some mobs will be frozen while others start to move towards you.
3. Put a rank 1 blizzard just in front of those that are moving towards you. They will be slowed, and the ones in the back will be unfrozen and start running towards you, which equals going through your rank 1 blizzard.
4. Use CoC on the bunch, preferably on the frozen ones.
5. Frost nova again and repeat.
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  • 12. Re: Bangy's little guide to Blizz Mage AoE gr   08/01/2007 07:57:51 PST
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  • 13. Re: Bangy's little guide to Blizz Mage AoE gr   08/01/2007 08:09:40 PST
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The reason I blink is that it saves time. Running away takes a few precious seconds, which burns down the nova time. Blinking means you're guaranteed 2 blizzards, with half of the first safely hitting the nova'ed mobs.


Q u o t e:
Also, I've never AoE-grinded with Blizzard without frostbite. Here's what I do...


Your tactic is essentially CoC AoE grinding, which is considerably different to my Blizzard AoE grinding, as your main Damage dealer is your CoC and the blizzard is just used as a snare and not damage.

As said above, CoC grinding is possible, but it's harder, and takes more time. IMO I prefer blizzarding, which is why my guide focusses on that.

Also there's a slight problem with yours which may not exist when you actually do it (i don't know).

The ones which aren't frostbitten keep walking towards you, through your rank 1 blizzard. After a few seconds, some more mobs will no longer be frozen, and will be walking through blizzard. Some mobs will be frostbitten by the rank 1blizzard.

So aren't there now 4 types of groups?

1) Mobs who have walked out of the rank 1 blizzard, about to hit you
2) Mobs walking in the rank 1 blizzard
3) Mobs frostbitten by the rank 1 blizzard
4) Mobs frostbitten by original blizzard.

This would make your final CoC against them quite difficult.

This might not happen each time, but every time this does happen, you're in trouble. That's why I don't bother with risking with Frostbite.

Let's hunt some orc.
No pixels were harmed in the making of this game.
Everything that happened happened, and could not have happened in any other way.
Taurens should be able to throw gnomes.
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  • 14. Re: Bangy's little guide to Blizz Mage AoE gr   08/01/2007 11:38:55 PST
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Is there such a thing as Arcane Exsplosion AoE grinding because im going BE mage in TBC and it's so easy to spam with twink (I AoE PvP in WSG)

Why blizzard WHY!!!!
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  • 15. Re: Bangy's little guide to Blizz Mage AoE gr   08/01/2007 12:10:15 PST
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Q u o t e:
Is there such a thing as Arcane Exsplosion AoE grinding because im going BE mage in TBC and it's so easy to spam with twink (I AoE PvP in WSG)

Yes, do you need instructions for it? :P

I think Blizzard scales very well with gear. 66% of your spell damage I believe. Not that bad but I would probably go for int/sta while leveling.

Mages rejoice!
New talent trees - http://talents.unleashedgaming.net/?p=vt&i=3349
2.0 ignite mechanics - http://www.enquillion.com/ignite.htm
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  • 16. Re: Bangy's little guide to Blizz Mage AoE gr   08/01/2007 12:49:05 PST
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omfg this was a completly awsome guide 20/10 im gonna start using it direkt when my mage hits 26:) ive wanted to aoe grind since i saw a mage completly cream about 20 undeads in ravenhill btw that was a while ago since im soon 50 now.. well anyway i loved it:) specially cause i always thought that blizzard critted and i atm have specced so that i damage more when i crit. Im going to fix that in just a second now:) well anyway happy grinding my little gnome freind:)

///Eneria lvl 49 rogue - Kul tiras
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  • 17. Re: Bangy's little guide to Blizz Mage AoE gr   08/01/2007 12:56:40 PST
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lol wtf:P it says im 30 and in stars of destiny... now thats just wierd... im lvl 49 and in drunken dragons..... hey blizz mind updating?? oh yeah and im not private my highest rank was (i know im spelling wrong) corprolxD
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  • 18. Re: Bangy's little guide to Blizz Mage AoE gr   08/01/2007 13:05:31 PST
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Q u o t e:
Is there such a thing as Arcane Exsplosion AoE grinding because im going BE mage in TBC and it's so easy to spam with twink (I AoE PvP in WSG)


Umm.. after about 10 seconds, you will notice you have no mana, and yet the 10 mobs have half hp, while the red 70s and 80s above your head continueto stack :P


Q u o t e:
Why blizzard WHY!!!!


Because.

Let's hunt some orc.
No pixels were harmed in the making of this game.
Everything that happened happened, and could not have happened in any other way.
Taurens should be able to throw gnomes.
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  • 19. Re: Bangy's little guide to Blizz Mage AoE gr   08/01/2007 16:42:53 PST
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I re-spaced my talents from pure fire to frost, and started AOE'ing two weeks ago.
it lasted one hour, after which i ran and re-spaced to fire again -_-.
but after reading your guide, i will give AOE another try, maybe this time will go better :-).
thanks (how i suggest this for sticky?).



If you don't mind, i have just two questions:
can you please continue the build you linked from 40 to 60, based on your experience? i don't know how to continue spacing it my self after 40.
also, i like to do instances, from time to time. can you please explain how to play them as a frost mage?
since my build will be focusing on AOE, should i use it, or just spam frostball?

EDIT:
so after following your guide, must say, this is easy :P
killed 8 on the first try. also started z'F for half an hour, and frost seems more mana efficient then fire!

just one thing bothers me, i can't find a grinding spot, in which i can aggro 10-15 mobs together, and AOE them all! in Tanaris, max i got together are 8, like i wrote. but most of the time, i can gather 4-6 there only, and mages make a lot of problems.
can you please suggest more grinding spots for 44+?
haven't explored all Tanaris btw, just where the pirates are.



[ Post edited by Outsiderr ]


I know i'm a Newbie, i start just 2 weeks ago (19/09/06)..be easy :P
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