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  • Dentarg
  • 0. A Priest PvP Guide - By Urion   26/08/2009 08:05:24 PDT
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Hi, Priests. I'm Urion, and I will now begin my PvP guide. I will talk about 2v2 (Priest-Enhancement and Priest-Feral).
My guide will only involve games wherein you play as Discipline - since I consider myself not very experienced as Shadow - comparing to my knowledge about the Discipline specc.
Specific information about the classic RMP setup will not be included in this guide, as I've never played it and probably never will.

This guide is only for Discipline, I got little knowledge when it comes to Shadow, however some – but not enough to include it in my guide.
A few priestly pointers:

- Always remember that using Holy Nova Is great DPS. Versus a dual DPS team, It’s a very good addition and will cause the enemies to go down faster. You probably wont go OOM anyway, so don’t forget to use it. Especially if they got a mage. Remember counterspell. It’s mostly efficient when you are the target, then they will stay close to you.

- Always remember to DoT up versus dual DPS teams, if you have the chance. DoTs deal a very good set of extra damage.

- Always remember to support DPS when you have nothing else to do against dual DPS teams. Versus DPS+Healer teams you might want to save your mana at some occasions. Otherwise, you might want to use the Shadow School, to avoid your healing school getting counterspelled.

- You’re fragile to Counterspells, and die quickly in stuns. However stuns are pretty shortlived on a Priest.

- Shadowfiend is a great tool for extra burst aswell as mana. Use it together with Hymn of Hope to gain 20% more mana from the Shadowfiend, increasing total mana – or use it to burst. Mine can crit 2000 easily.

- If you use Platinum Discs of Swiftness (Read [i]Topic 1: Gearing
), use it together with Power Infusion for extra casting speed.

The Guide will Contain:

*Topic 1: Gearing, Gemming and Enchanting for PvP*

- Gearing
- Gemming
- Spell Penetration and Hit Rating
- Enchanting

*Topic 2: The 2v2 Setups, Pros and Cons
- Discipline Priest + Feral Druid
- Discipline Priest + Enhancement Shaman

*Topic 3: Speccing
- Adjusting your specc to your gear

*Topic 4: A Few Macros (New)
- Penance Macro
- Shadowfiend Macro
- Focus Frames
- SW: Death Macro

^This guide might be edited in the future.
-------------------------------------------------

Topic 1: Gearing, Gemming and Enchanting for PvP

Gearing
You should gear depending on what you think you need, according to personal referance. I use the classic Spirit (Mooncloth) gear, but as mentioned it eventually comes down to personal referance.
Spirit is better than Crit in the way that it lets you regenerate mana while playing. My honest opinion would be that spirit probably beats crit for 2v2, as you often really need your mana there - and spirit gives you the extra set of mana you need.
However, Crit might beat spirit in many 3v3 situations, aswell as in aggressive 2v2 situations - specificly in a Discipline Priest + Rogue combo.
In this combo, the Priest often plays very aggressively, and thus +Crit gear might be viable.
I've seen good priests use Crit, and good priests use Spirit, so It really doesn't matter too much.

Personally, I chose Spirit - however I've regret that afterwards. I'd say I really did benefit alot from it while playing with an Enhancement Shaman however.

Note: Even though crit increases your damage burst, you have to know that for example if Resilience reduces crit damage by 20% (about 900-1000 resilence), your 150% damage crit will only deal 120% damage, that's 20% extra damage. Many rogues in arena only use around 600 resilience, which increases the relative offensive damage bonus you gain from crit. Crit is also for burst healing however. +10% crit will effectively give you 5% extra healing, decluding abilities/talents such as Power Word: Shield and Divine Aegis.

A few pointers:
*You will "need" (personal preference) Titan-Forged Rune of Audacity -> http://thottbot.com/i46081 eventually, although a few Priests prefer the PvP one with Resilience, personally I prefer Spellpower as it helps you both heal yourself and others. Note that this is not a priority at first, as you will need alot of resilience and stamina at the start rather than spellpower. Spellpower is a later priority, but this item is very efficient. This item is gained from Wintergrasp, 25 Wintergrasp Marks

*You will "need" either Platinum Discs of Swiftness -> http://thottbot.com/i46088
or Battlemaster's Bravery -> http://thottbot.com/i42132
Platinum Discs of Swifteness is gained from Wintergrasp, 25 Wintergrasp Marks
Battlemaster's Bravery costs 62.000 honor.

Personally I prefer Platinum Discs of Swiftness, rather than Battlemaster's Bravery. Their pros and cons are listed below.

Platinum Discs of Swiftness
Pros
*You may use it together with Power Infusion to get a good speed burst. Result = Difficult to kick
*There's a smaller chance that Warriors successfully applies Unrelenting Assault while you have this active, especially when stacking with Power Infusion & BloodLust.
*This item will benefit both healing yourself, and others.
*Especially useful when you have a Shaman in your team (Disc+Enha 2v2 for instance), since when used with Bloodlust will practically stop any Enemy to have the time to interrupt you unless they know you're about to heal.
*This item will benefit your neutral instant cast spells (such as Dispel) in a positive way as you will cast them faster.

Cons
*You may not use this item while silenced.
*Many trolls think this item is less efficient for them. This is because It's unneccesary for them to use anything more than Berserking and Power Infusion, Platinum Discs of Swiftness is just unneccesary, additional haste which doesnt give too much (relatively) compared to what it gives to any other race.
*The item is very bad (personal preferance) on its own, and Power Infusion is mostly needed.


Battlemaster's Bravery
Pros
*You may use this item even when silenced, thus have it benefit you when regular healing cannot.
*Will benefit you during burst moments more than any other trinket can, as It's an instant heal.
*Unaffected by Mortal Strike (MS) effects such as Mortal Strike, Wound Poison, and Aimed Shot.

Cons
*The effect is timed, and when it expires you may go from 4000 hp to 250. A 3000 heal made when you have 1000 health will then only give you 249 efficient healing. This results in a small mana loss overall.
*This item will only benefit yourself, and not others at all (except in rare occasions where you might just use it for a panic heal on yourself while healing others. However Binding Heal will often do its job)
----------------------
*Always use PvP gear. Resilience is important to priests.

[i]*Please note that with the new season better items of similar powers may appear. Then you should obviously get those instead.


Gemming
Your gemming have to be adjusted to your gear. I wouldn't say that Priests require Spirit or Crit specificly, and thus those aren't really gemming alternatives.
You should gem for Spell Penetration a bit, more on that later, however gemming for hitrating is required.
You might want to gem for Spell Penetration right from the start, but you'll need alot without the right items to achieve the recommended number.
You need 130 spellpower to reach the required amount to beat even the toughest resistance mechanics - Shadow Resistance Aura and Shadow Protection.
Shadow Protection can be dispelled over.
Other buffs, like Mark of the Wild, give their amount of resistance aswell. Mages got 80 all resistances with their regular PvP specc.
At the start, you might want to stick to 55 Spell Penetration. For this, you will need the Cloak Enchant (35 Spell Penetration), and one gem which gives you 20 Spell Penetration.

More on Spell Penetration later.
When you feel you've gemmed enough Spell Penetration, you will want to gem Spell Power, but only when you have gear enough to survive without gemming Stamina or Resilience.
When you're not geared enough to achieve this, I'd recommend atleast 850-900 resilience before gemming Spell Power - you have to gem for Stamina or Resilience.
Stamina gives more "burst survivability" and Resilience makes surviving sustained DPS without losing too much mana easier. If Resilience causes you to receive 10% less damage, that alone saves you an average of 10% mana when healing. Resilience also has additional effects.

With almost full Furious, I now use my gems mainly for Spell Power. I have 960 resilience.
I have also gemmed slightly for Stamina & Resilience.

PLEASE NOTE: Gemming for Intelligence is rather successfull, but not recommended for 3v3 - but is rather a 2v2 tool if you feel you're going OOM often. If this is the case, Intelligence is more efficient for you than Spirit.

Spell Penetration and Hit Rating
You will want Spell Penetration and Hit Rating. A few priests play without it, but every good priest I've seen plays with it. The reason is;

1; It's easier to assist bursting if you've got Spell Penetration and Hit Rating.
2; Crucial Moves, such as Psychic Scream and in some cases Mind Control, gets resisted alot. With Spell Penetration and Hit Rating, they're alot more reliable.
3; You can trust alot more that when using a DoT, it will not only apply most of the times, It will also deal full damage.
------> Remember that Discipline Priests are very offensive healers in most cases, whether It's about Mana Burning or just dealing Plain Damage. They also have CD-Limited CrowdControl which is very important to them, and just one Resist or Miss can easily be gamebreaking.

It's not hard to get gear for Spell Penetration and Hit Rating.

[ Post edited by Urion ]

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  • Dentarg
  • 1. Re: A Priest PvP Guide - By Urion   26/08/2009 08:08:11 PDT
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Enchanting
The only reason this label exists is that you might know everything else and not want to go through a wall of text just to know which Enchants you should get.
You should Enchant for Spell Power, you need alot of Spell Power. This helps you keep yourself up in addition as others. Gemming Bracers, or something else perhaps - for Stamina, when you've NOT got good gear can be efficient however.

Chest: Resilience Enchant
Shoulders: Spell Power & Resilience Enchant (Wintergrasp)
Cloak: Spell Penetration Enchant
Wrists: Spellpower
Hands: Spellpower
Legs: Spellpower, Stamina (Not an Enchant, but we'll include it here)
Feet: Stamina, Minor Run Speed

As you can see, a mix of Spell Power, Resilience and Stamina is included.

Topic 2: The 2v2 Setups, Pros and Cons
Discipline Priest + Feral Druid
My Personal Record: 2150ish
This is my guide for Discipline Priest + Feral Druid. I’m going to speak from my own experience, and thus it might not be optimal – however efficient at least in my opinion. I warn you this might not be optimal for you. The reason for my low rating in this case (1998), is that the Feral Druid I play with is not very experienced. I play this setup with him only for fun, and I find it very efficient – an experienced Priest together with an experienced Feral Druid can definitely go far.
On to the setup: FeralDruid + DiscoPriest is very efficient. The gameplay also differs, to an extent. I’ve found it a lot more fun than DiscoPriest + Rogue. There’s also a lot more variation in this setup.
The main reason for playing with a Feral Druid? Innervate and huge amounts of damage.

Let’s compare it with DisciplinePriest + Rogue:

Pros
*You have Innervate, thus an extra amount of mana.
*The Feraldruid is capable of tanking more in bear form, and will (if played correctly) not die nearly as fast as a rogue unless stunlocked to death in cat form (wherein the druid takes reduced damage).
*Better CrowdControl Offtarget. With Cyclones and Entangles, the Druid is able to control a lot more than a rogue, who only has Blind. However, Blind is instant cast while Cyclone & Entangle is 1.5 sec cast – thus it differs a lot. However, Cyclone can be used Rapidly while Blind can be used once. Blind also shares Diminishing Returns with Psychic Scream and in this case, I’d say a Feraldruids CC is better. Sap is mostly only used in the start of combat, and is not a great addition to CC in longer fights except in few cases.
*You deal more damage. This is debatable, but I found a Feraldruid to deal more damage than a rogue in PvP. A good reason for this might be extended burst (Tiger’s Fury), and constant extra run speed combined with CC immunity (not to all CC) and Snare removal (Shapeshifting)
*Greater Mobility. This is not debatable, It is a simple truth. A Rogue may gain efficient mobility for a short duration of time, but a Druids mobility is simply better overall.

Cons
*You do not have a Mortal Strike (Wound Poison) effect. You do not reduce the enemies’ healing effects.
*You are weaker when it comes to cooldowns. This is debatable, but generally a rogue is a lot more cooldown depending than a Feraldruid, and also a greater addition when he’s got all cooldowns up. When a Rogue runs out of cooldowns however, this may change depending on game situation.
*You have weaker crowdcontrol when it comes to the main target. (Fewer Stuns, Worse Slows, No Incapacitates etc.)
--------
I have now explained Pros and Cons. Additions will perhaps be added later.
I might also add that this is the setup i PLAN to play the next season.

Tactics:
You choose yourself. We prefer to glue to the DPS and in some cases, I support-DPS – in others, i manaburn. I’ve noticed this setup switches target a bit more than Discipline Priest + Rogue.
It depends on your preference. Getting a healer down without MS is generally not possible with this setup unless you support-DPS and/or the healer screws up. (Debatable)
You should (mostly) just attack the healer if you want to stun him enough for you to get your manaburns in, or if the DPS is so easily controllable that their healer easily goes OOM before you do by just gluing to him while CCing his DPS comrade.

Tactics versus regular setups
*RestoDruid + ArmsWarrior – Feraldruid glues to Warrior, but you might still have to have him Entangle/Cyclone the warrior in order to help you escape. Warriors are very dangerous, and fear is inefficient with them.
Kite around pillars, the Warrior will be slowed (and you will be able to run away during a Maim/Cyclone/Entangle). This will also efficiently force the druid to move closer to you - so that you can throw a welltimed Fear on him.
Keep in mind that your Feraldruid can Hibernate the druid if he's in Travel/Bear form. They tend to go Travel/Bear often for different purposes - or atleast occasionally. You can then throw a 10 sec Hibernate, Followed by a Cyclone, followed by a Fear. This is enough time to give the warrior a very hard time Hopefully you will have the druid pop insignia or the Warrior pop shieldwall.
Whenever you have the chance, you probably want to Manaburn the druid - try to Dispel Innervate. If your Feraldruid cyclones the Druid when innervate is active, he will not gain mana from it for the duration of the Cyclone. This is ESPECIALLY useful if the druid does not have insignia. And if he pops insignia, you will be able to pressure the Warrior with a long or welltimed CC later on.
If the druid runs away to drink, you might want to run after him and stop him - depending on the situation. However, never underestimate your ability to dispel the warriors HOTS and land a few bombs on him (Smite, Holy Fire, Mind Blast, SW:D, etc) - you can also keep dots up on him when the druid is running low on mana - I usually keep my dots up on a Warrior during most of the fight, for extra pressure
and to complicate it for my enemies.
You might want to drink versus this comp. This should be easy for you to accomplish, if the Feral is a good Dual-CCr (I've a feral myself, I know It can be done).
Simply Feralcharge Warrior, Cyclone druid. This will give you time to Entangle the warrior. If the druid chose to be in travelform to catch up to you (the priest), a 10sec hibernate will be more fiting than a Cyclone. In this case, you can cyclone him after the hibernate, and re-entangle the warrior. Bearform-stun the druid if he pops insignia etc. Feraldruids are good double-CCrs, and you can also take quite a beating in bearform - enough for your priest to drink.
This may require some practice however.
Versus "not-very-good" Warr-Druids, you may be able to just spam dispel on the Warrior, force him into defensive, and slaughter him slowly with an assured win.
Experience yourselves with the Dispel Magic versus druids, It's very useful. Good luck!

*Restodruid + DK – Feraldruid glues to DK in this case when we play, I support-DPS with dots and bursts if he goes low. I manaburn their druid as much as I can. He always go OOM before I do. You can time InstantCyclones/Hibernates followed up by Fears (Death Grip might complicate it though) to make it easier for you to burst DKs.

*ProtPalyHealer + DK – You can counter this setup, but you have to play it right, play it cool, and your Feraldruid pal has to be skilled. He should use a Focus Feral Charge - Bear macro, because a Protpaladin has no other choice but to throw cast-time heals. You can Fear -> Cyclone -> Feralcharge(Bear) -> Bash -> Cyclone (and soon fear again! :-)) when you've got Bleeds up on the DK. Your dots cannot be dispelled if the paladin is CCd, otherwise they can, remember that. When your Druid Feralcharge-Bears the Paladin, he lose almost all his DPS except Bleeds - because It will take him time to get back to the DK. This is where you get in. You have to be able to DPS the DK during this. If you use the Shadow School he will not be able to interrupt your holy school. Remember this.
Things to think about:
*You should have bleeds up before bursting.
*Fear is usually the best start-CC versus this comp, because you will get it back shortly after the rest of the CC, and if you do not start with fear - a DK may Deathgrip you while you're siting next to the paladin during Cyclone.
*Bubble cannot be used in Cyclone. Useful at times.
*Save Berserk for the last burst. However if you desparately have to make the Pala pop Bubble, bubble has a 5 min CD, and Berserk 3. Means you can use it twice - however remember Insignias CD is shorter.

ProtPalyHealer + Warr – Same as ProtPalyHealer + DK. I find this setup harder, but you may be able to counter these too. Few Cyclones on the Warrior may be neccesary. Try timing them right before he re-apply MS, to save your priest time, mana, and hitpoints.

A few pointers
*Using Innervate early means you can use it again later. It only has 3 minutes cooldown.
*You can use Innervate together with Pain Suppression if they have an offensive magic dispeller and you can’t go behind a pillar. This is only recommended if you have complete control over the situation and run no danger of being bursted down. Otherwise, waiting for a situation wherein you can get behind a pillar is probably better.

[ Post edited by Urion ]

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  • Dentarg
  • 2. Re: A Priest PvP Guide - By Urion   26/08/2009 08:08:46 PDT
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Discipline Priest + Enhancement Shaman
Before even starting, I will warn you that this setup requires a lot of skill and probably also gear from the shamans side.
I will also warn you that I played this few patches ago, when Innervate was undispellable and Earth Shock was the interrupting shock (interrupt shared cooldown with shocks and thus held back a lot of the Shamans dps)
I used full hateful / furious offsets.

Record: 2252
This setup is not recommended. Although It’s possible, It’s very rare, difficult, and simply not as effective as the other alternatives – Disc + Ret, Disc + DK, Disc + Feral, Disc + Rogue etc.
Enhancement Shamans are growing in power slowly though, and the setup might eventually be. I wouldn’t really consider it viable, but if you really want to give it a shot, here’s Pros and Cons compared to the Rogue + Disc setup:

Pros
*Greater Mobility for Shaman and You – Shamans have insane mobility, both for you and him – with Earthbind Totem removing slows combined with Frost Shock, you should be able to get away.
*Undispellable Slow – Although just 50%, Frostbrand slow is undispellable.
*Greater Support – The Enhancement Shaman actually does bring a lot of support. Wind Shear, Grounding Totem, Tremor Totem, instantcast Heals, immunity to slows, etc.
*CC on different DR – Hex and Psychic Scream doesn’t share DR, giving you more reliable CC than the rogue brings.
*Shaman has greater survivability – Shaman has great survivability, unless bursted down way too quickly by a caster or two, in which case It’s usually his fault.

Cons
*A lot less burst – The Enha Shaman doesn’t bring much burst.
*Unreliable DPS – The Enha Shaman doesn’t bring much reliable DPS. He uses maelstrom proccs for Hex, Heals and Lightning Bolt which brings his damage down, and Windfury/Maelstrom has a chance to procc on attack, thus they’re not reliable. Windfury Weapon is their greatest burst tool.
*No Stealth – Having no stealth means you won’t get to open as perfectly as you will otherwise, It means that other stealth teams can open as they want, thus giving you an advantage.
*No Mortal Strike (Wound Poison) effect, healers are practically unkillable, an OOM druid can almost outheal the Enha Shaman even if he wears full furious.
------------------
Additions will perhaps be added later.

Tactics:
It definitely depends on the enemy, but there’s not much choice. A protpaly healer is unkillable if he and his partner has a clue, thus if you meet any protpaly you will have to target their teammate. You still have good CC with fear/hex and scream. You will simply have to burst trinket away, then burst bubble away, and then kill his partner. This is almost impossible if his partner is a warrior.
If he’s a DK, It’s possible. Me and my Enha Shaman pal, whom I played with, almost beat every ProtPaly-DK team we met using this CC tactic.

Tactics versus regular setups
*Restodruid + ArmsWarrior - /leave arena. No, seriously, It was like that before, but now it might be different.
The reason it was like that before is that druids gained FULL mana using Innervate, and It couldn’t be dispelled while they used Barkskin. Now it can, so aiming for simply manaburning the druid and both spamming offensive dispels when he pops innervate might be a good idea nowadays.
Shaman will have to support with Frost Shock freez’s and perhaps heals, or warrior will eventually kill you. Shaman goes for druid, maybe for warrior if that suits YOU better.
I’d go for Druid. Shamy might be forced to turn for Warrior if he gets targeted.
This setup counters you*

*Might not anymore.

*Protpalyhealer + DK – CC ProtpalyHealer and kill the DK, you will either get him down eventually or you wont. Bait Trinket and Bubble by forcing enough pressure. After cooldowns have been popped, kill the DK within the 3rd CC.
Remember Focus Wind Shear and Mind Control, even if its just used as an Interrupt.

*Priest-Rogue: Support has to be given from the Shaman, Cleansing Totem and heals are probably needed. Then he could just go for the priest and try to keep Tremor Totem up as often as possible, and assist you additionally by hindering the priest from casting with Wind Shear / Grounding Totem. CC Rogue with Hex in this case.
You could also try to kill the rogue by CCing the Priest, you have Psychic Scream & Hex just like versus a Protpaly, except the priest have Fear Ward rather than Bubble. And fear ward can be dispelled, and doesn’t give additional immunity.
However priests are harder to interrupt with Wind Shear.

*Mage-Rogue: Go for whoever you like, for whatever suits you the best. They will most likely glue to you, the Priest, and try to CC the Enha Shaman. Remember to dispel him, he got support heals for you, hex’s, grounding totems, wind shears etc. – It’s crucial that he’s not crowdcontroled. In this case he will need his trinket for Blind.
You will usually win this setup, just remember to DoT, use Shadowfiend, and Holy Nova.

A few pointers
*Enha Shaman usually has weak DPS. This is debatable. At any rate I’ve found support dpsing be a lot more important with this setup.
*You can pretty easily get drinks of with an Enha Shaman, he just needs to frost shock correctly, and slow the right targets.
*An Enha Shaman can survive alone for very long simply because he’s got insane mobility and can move around pillars. If actually caught up to, however – remember It’s simply a Mail Wearer. (After Shamanistic Rage)
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  • Dentarg
  • 3. Re: A Priest PvP Guide - By Urion   26/08/2009 08:09:52 PDT
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Topic 3: Speccing

Adjusting your specc to your gear
You have to adjust your specc to your gear. Check my gear and specc on the armory if you wish:
As you can see, I use the 57-14-0 specc. It’s very common.
60-11-0 is also very common. Besides minor differences where you contribute your points, I find the biggest difference to be whether to specc DIVINE AEGIS (Tier 9, Discipline) or Blessed Recovery (Tier 3, Holy).
Both are 3-point talents, one adds a shield to your healing whenever you crit, the other one heals you when you are crit.
So basically we got + healing or + survivability.

If you got spirit centered gear, like me, I recommend my specc, but using Divine Aegis is also viable.
If you got crit centered gear, unlike me, but which I begin to wish I had gotten, I definitely recommend Divine Aegis. It helps you survive if you got a lot of crit more than Blessed Recovery does.

Topic 4: A Few Macros (New)
*This topic is new and might not fulfill your priestly needs, as It might not cover everything you need*

Penance Macro
This is a Penance Macro, which I consider very useful. Description below:

#showtooltip Penance
/cast [help]Penance; [target=Player]Penance


* If you have an enemy targeted, you will cast Penance on yourself with this. If a friend is targeted, you will cast Penance on that target. So It's basically as if Penance couldnt hurt, as if it was a Flash Heal.
I use Normal Penance on SHIFT-4 hotkey to Deal Damage, and this Penance on 4, without risk of attacking enemies with it.

Shadowfiend Macro
A very useful Shadowfiend Macro, which you can make and simply replace with your current Shadowfiend Ability. Description below.

#showtooltip Shadowfiend
/cast [nopet] Shadowfiend
/petattack
/click PetActionButton7
/cast [target=Shadowfiend] Dispel Magic(Rank 2)


*This will summon your Shadowfiend, and when It is summoned, you can click the same button again without Having Shadowfiend targeted - to dispel it. Very useful when It gets CCd by for example Entangling Roots.

Focus Frames
You can use a Focusframe to keep track of a targets' casting. This is especially useful when you for example want to see when a Mage is going to Polymorph you.
Simply use a Macro with this text in it:

/focus

That's all. This will create a Focusframe, which you can drag around the screen yourself. Make sure to have the options "Show Target of Target", and "Cast Bar - On Targets" and "Cast Bar - On Nameplates" options clicked in.

Menu -> Interface -> Display, there you find the options.
Use "Always" as the option under "Show Target of Target".
Now that you know about the Focusframe, we can get on to the last Macro I will mention for now:

SW: Death Macro
A very useful macro, especially against teams with Mages in them. You may also use this to quickly SW:D when you think a Blind is incoming (you may predict Blinds, everybody has their own way but if you stand far enough away from a Rogue, you see him running towards you to Blind, and may use SW:D - It will break the blind if he uses it on you shortly after or shortly before you use your SW:D. (The damage you take will come only shortly after you deal damage with it)
Further Description Below:

#showtooltip Shadow Word: Death
/cast [target=focus] Shadow Word: Death


By using this macro, you can with one buttonclick (or mouseclick, depending on your playstyle) cast a Shadow Word: Death on your Focus target (the target you're using your Focusframe for.)
For example, if a mage is polymorphing you, you can Use this Macro to instantly attack him with SW:D (if he's the focustarget) right before his Polymorph lands. You will then receive damage from your SW:D and the Polymorph will break.

------------------
This sums up the guide guys. I hope I could help you.
Sorry for not being able to help with Discipline+Rogue or RMP, but I'm sure there's alot of other guides for those as they're very common.

If you're playing Disc-Rogue and wants to know tactics for this specific composition, check out this guide: http://forums.wow-europe.com/thread.html?topicId=10867987689&sid=1

_______________________________________
Guide Updates
Version 1.3
*Re-wrote most part of the Disc+Feraldruid part of the guide, since Feraldruids have been significantly buffed.

Version 1.2
*Will now direct those who wants to know about Priest-Rogue to another guide.
*Fixed a few text errors etc.
*A Fourth topic has been added - "A Few Macros", and It includes 3 Macros - and It explains the /focus function.
*Corrected the "Con" on Battlemaster's Trinket. It incorrectly states that healing done when you're going above your true maximum hp is ineffective healing.

Version 1.1
*Fixed a few text/grammatical errors (I know there's more) on Page One of the guide.
*Added Battlemaster's Bravery as an alternative to Platinum Discs of Swiftness, as many may prefer this. To help people choose, Pros & Cons for those two trinkets have been added.
*Fixed a text error at the start of the guide. It said that the guide will include Discpriest-Rogue setup, and that I will MOSTLY talk about Discipline Priests. However, this was false.
The setup doesnt include this setup, so that has been rewritten to make this clear.
Additionally, It now clearly states that I'm ONLY going to talk about the Discipline Specc.
The reason this text error existed was that at first I intended to include DisciplinePriest-Rogue and ShadowPriest-Rogue in my guide, however I don't consider myself experienced enough in those Comps to actually write a guide about them.
*The guide now clearly states that +Crit reduces in efficiency as the targets resilience increases.

[ Post edited by Urion ]

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  • Ghostlands
  • 4. Re: A Priest PvP Guide - By Urion   26/08/2009 11:34:04 PDT
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Nice guide, reported!

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  • Dentarg
  • 5. Re: A Priest PvP Guide - By Urion   26/08/2009 12:28:06 PDT
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Q u o t e:
Nice guide, reported!


Dear Gloomer,

As for part one of your message: Thank you very much, I spent alot of time when I had nothing else to do to write this guide to the best of my capabilities.

As for part two of your message: Reported? Do you mean like, reported as in you want the Thread removed, or reported in some other way I am unfamiliar with?

[ Post edited by Urion ]

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  • Ghostlands
  • 6. Re: A Priest PvP Guide - By Urion   26/08/2009 13:33:53 PDT
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Q u o t e:

As for part two of your message: Reported? Do you mean like, reported as in you want the Thread removed, or reported in some other way I am unfamiliar with?


As in,
Reported for Sticky thread :P

On the other hand. decent guide. woth a quick read :)
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  • Dentarg
  • 7. Re: A Priest PvP Guide - By Urion   27/08/2009 11:13:47 PDT
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Q u o t e:


As in,
Reported for Sticky thread :P

On the other hand. decent guide. woth a quick read :)


Thought it might have been something like that.
Didn't make much sense to me otherwise xP

//Urion
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  • Auchindoun
  • 8. Re: A Priest PvP Guide - By Urion   02/09/2009 04:01:16 PDT
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this has helped me a lot. thanks.
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  • Dentarg
  • 9. Re: A Priest PvP Guide - By Urion   02/09/2009 04:21:52 PDT
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Q u o t e:
this has helped me a lot. thanks.
¨

No problemo. :)

Good luck!
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  • 10. Re: A Priest PvP Guide - By Urion   02/09/2009 05:23:01 PDT
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Nice one Urion. Good to see a fellow Dentarg priest representing.

Keep it up!

:)

[ Post edited by Varruk ]

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  • Ravenholdt
  • 11. Re: A Priest PvP Guide - By Urion   02/09/2009 08:54:38 PDT
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I know you said this guide was written from your own experience,
And overall it was really good at least for a novice priest in arena.

However, I think you should include priest mage and priest dlock into the "viable" setups.

Whats more I dont see how prothpal X counters feral dpriest, in fact it doesnt. From my own experience both on my own priest (at ca. 2.2k) and my feral (ca. 2.6k) playing this setup that was our prefered team to face, other then priest mage.
The fact is the feral can completely control the paladin with the help of some fears, between charge bash cyclone fear and then cyclones on the dk/warr you can create huge cc chains and force buble and trinkets within 10-20 seconds of the start of the game.
Combine that with full bleeds on the plate wearer and well timed berserk/fiend it would take getting heavily outplayed to not win.
Another strength of feral priest is the possibility to reset and outlast until a favourable situation presents itself.

Last thing you might want to add is stacking crit this season in 3s (which will be the main bracket).
Once you have the gear for it droping some spirit pieces for crit pieces to get around 20-30% holy crit is amazing for 3s. With the change to inspiration and also Divine Aegis which is an amazing talent.
I do agree with you tho that you dont want to gimp your regen too much.
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  • Darksorrow
  • 12. Re: A Priest PvP Guide - By Urion   02/09/2009 09:44:49 PDT
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Q u o t e:
I know you said this guide was written from your own experience,
And overall it was really good at least for a novice priest in arena.

However, I think you should include priest mage and priest dlock into the "viable" setups.

Whats more I dont see how prothpal X counters feral dpriest, in fact it doesnt. From my own experience both on my own priest (at ca. 2.2k) and my feral (ca. 2.6k) playing this setup that was our prefered team to face, other then priest mage.
The fact is the feral can completely control the paladin with the help of some fears, between charge bash cyclone fear and then cyclones on the dk/warr you can create huge cc chains and force buble and trinkets within 10-20 seconds of the start of the game.
Combine that with full bleeds on the plate wearer and well timed berserk/fiend it would take getting heavily outplayed to not win.
Another strength of feral priest is the possibility to reset and outlast until a favourable situation presents itself.

Last thing you might want to add is stacking crit this season in 3s (which will be the main bracket).
Once you have the gear for it droping some spirit pieces for crit pieces to get around 20-30% holy crit is amazing for 3s. With the change to inspiration and also Divine Aegis which is an amazing talent.
I do agree with you tho that you dont want to gimp your regen too much.


is it actually possible to get succh amount of crit?
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  • Dentarg
  • 13. Re: A Priest PvP Guide - By Urion   02/09/2009 12:38:15 PDT
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Q u o t e:
I know you said this guide was written from your own experience,
And overall it was really good at least for a novice priest in arena.

However, I think you should include priest mage and priest dlock into the "viable" setups.

Whats more I dont see how prothpal X counters feral dpriest, in fact it doesnt. From my own experience both on my own priest (at ca. 2.2k) and my feral (ca. 2.6k) playing this setup that was our prefered team to face, other then priest mage.
The fact is the feral can completely control the paladin with the help of some fears, between charge bash cyclone fear and then cyclones on the dk/warr you can create huge cc chains and force buble and trinkets within 10-20 seconds of the start of the game.
Combine that with full bleeds on the plate wearer and well timed berserk/fiend it would take getting heavily outplayed to not win.
Another strength of feral priest is the possibility to reset and outlast until a favourable situation presents itself.

Last thing you might want to add is stacking crit this season in 3s (which will be the main bracket).
Once you have the gear for it droping some spirit pieces for crit pieces to get around 20-30% holy crit is amazing for 3s. With the change to inspiration and also Divine Aegis which is an amazing talent.
I do agree with you tho that you dont want to gimp your regen too much.


I wasn't including only VIABLE setups. I was including the setups which I have played.
When it comes to Feral-Disc, I never got the chance to play it very much - we played it for 2 days and I had to carry the feral alot, means I don't know that much about the specific setup.

HOWEVER, I am NOT novice. I played the Nr 1 ranked DK-Enhancement setup in the whole world, I played the best Disc-Rogue-Enhancement on our BATTLEGROUP, and I was top 5 Disc-Enha in the world at the time.
So don't call me novice just because I'm not all too experienced with the FOTM setups, thank you very much sir.

Yes, you did offend me.
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Ancilorn
Blizzard Poster
  • 14. Re: A Priest PvP Guide - By Urion   08/09/2009 02:43:38 PDT
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We've added this to the collection of guides and stickable stuff atop the forum.

"Once we jumped off the boat and into the jungle, we cranked up the volume and marched to our own drummer..."

Community Team - English
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  • Dentarg
  • 15. Re: A Priest PvP Guide - By Urion   08/09/2009 03:35:02 PDT
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Q u o t e:
We've added this to the collection of guides and stickable stuff atop the forum.


Thank You
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  • Frostmane
  • 16. Re: A Priest PvP Guide - By Urion   08/09/2009 06:32:09 PDT
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Q u o t e:
is it actually possible to get succh amount of crit?


Actually yeah, especially with focus magic.

Right now it seems you'd want the crit pieces rather then spirit however.
Especially if you're playing with a burst setup like rmp for example.

Havn't read the guide but I bet it helps out the beginners, probably nothing to read if you're "good" at pvp though.

I would like to comment trinket choice, I would never drop battlemasters for that crappy Platinum Discs of Swiftness.

Not even for 2v2, but battlemaster > rest in 3v3 and 5v5, unless you came across that insane pve trinket from toc.
(http://www.wowhead.com/?item=47271)

But maybe i'll read the rest of the guide some day.

"Then I bid you farewell, Enim! And may you never wake up to find gnomes using your socks as sleeping bags!"

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  • 17. Re: A Priest PvP Guide - By Urion   08/09/2009 06:44:52 PDT
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I have trouble understanding the value of crit for burst damage. As a disc priest, I'm slowly approaching the point where my crits do as much damage as my normal hits.

A disc priest's crit deals 150% damage normally. Against a target with 1050 resilience I'm dealing about 115% damage with a crit and it will just get worse until players are res capped. Then it will be 100,5% damage.

Down with GDI!
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  • 18. Re: A Priest PvP Guide - By Urion   08/09/2009 06:58:48 PDT
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Q u o t e:
I have trouble understanding the value of crit for burst damage. As a disc priest, I'm slowly approaching the point where my crits do as much damage as my normal hits.

A disc priest's crit deals 150% damage normally. Against a target with 1050 resilience I'm dealing about 115% damage with a crit and it will just get worse until players are res capped. Then it will be 100,5% damage.


Divine Aegis / inspiration?

Priest addons thread: http://forums.wow-europe.com/thread.html?topicId=264416923&sid=1&pageNo=1
Laughing Skull OLYMPICS: http://forums.wow-europe.com/thread.html?topicId=285129154&sid=1&pageNo=1
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  • Dentarg
  • 19. Re: A Priest PvP Guide - By Urion   09/09/2009 03:32:55 PDT
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Q u o t e:


Actually yeah, especially with focus magic.

Right now it seems you'd want the crit pieces rather then spirit however.
Especially if you're playing with a burst setup like rmp for example.

Havn't read the guide but I bet it helps out the beginners, probably nothing to read if you're "good" at pvp though.

I would like to comment trinket choice, I would never drop battlemasters for that crappy Platinum Discs of Swiftness.

Not even for 2v2, but battlemaster > rest in 3v3 and 5v5, unless you came across that insane pve trinket from toc.
(http://www.wowhead.com/?item=47271)

But maybe i'll read the rest of the guide some day.


Yes, Platinum Disc of Swiftness is crap. When used alone :)
Use it together with Power Infusion to get a very fast casting speed. This is probably not required for trolls. This makes it very difficult for people to kick/Counterspell for the duration and you can feel almost completely safe while casting. Well, not really, but you can feel alot safer, this is why they're efficient when used together.

In the end, it comes down to Personal Preference, but personally I, and most of the Priests I know, prefer Platinum Discs of Swiftness - atleast those who arent trolls, who usually just go along with Berserking.

It's even more efficient if you stack them together with Bloodlust in the DiscPriest-EnhaShamy comp, you can basically spam Flash Heals without a rogue being able to kick, since you've got Power Infusion, Platinum Discs, and Bloodlust. That's alot of haste.

*** Also, the guide is not only for newer PVPrs. It's also for more experienced people, however It's written in the way that even a completely clueless priest may benefit fully from it. Moderate priests may benefit less, and experienced ones might just find one thing or two they didn't know - however they might not agree.
In the end, It's a guide written for new priest PvPrs, to more experienced ones, but the very most experienced ones probably have already figured out the tricks on their own, and found their own/the same way to optimally gem/enchant/gear etc. - thus they won't benefit at all or not very much.

------
**TRINKETS**
The big difference I see between Battlemasters and Platinum Discs of Swiftness is that Battlemasters generally only benefit you while you're geting bursted. Often, it doesnt help very much if a warrior is slowly killing you and you have to pop it. It doesnt' grant THAT much Health, and thus you will die soon again. Yes it might save your arse as you can gain support very soon though. Generally however, Platinum Discs of Swiftness will instead help you heal and also, avoid UA proccs, and eventual Pummels (most warriors dont pummel heals though)
This is just a simple example.

So while Battlemasters is mostly just a benefit while geting bursted and whilst silenced, Platinum Discs of Swiftness will always help you - unless silenced/stunned.
They're hard to compare as their purposes are so different. Also remember Platinum Discs of Swiftness helps you heal others.
Thank you however, I will update the guide to Include the Battlemasters Trinket., as some priests might prefer this.
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