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  • 0. (Rage Test) 62.8 dps 1H vs Unarmed   03/01/2007 12:40:50 PST
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Today i was a bit bored, so i went to Uldaman and decided that i'll take a look, how our rage generation works now.

I used Crul'shorukh, Edge of Chaos (62.8 dps, 2.30 speed, 101-188 damage) - second best dps Axe ingame (rare drop from Nefarian) and compared it to ... my hand (no weapon).

First i tested rage generation with no weapon equipped (Damage stats: 181-182 dmg, 2.0 speed, 90.6 dps) against some 43 lvl elite (Shadow Relic Hunter afair). I generated roughly 5 rage per hit.

Then i equipped Crul'shorukh, Edge of Chaos in my MH slot (Damage stats: 314-402 dmg, 2.3 speed, 155.5 dps). I generated roughly 7 rage per hit. While flurry it dropped to 6 rage per hit.

Then i equipped Crul'shorukh, Edge of Chaos in my OH slot. I generated 4 rage per hit.

So:
1. MH: Crul'shorukh, Edge of Chaos - 7 rage per hit
2. MH: Crul'shorukh, Edge of Chaos (Flurried) - 6 rage per hit
3. MH: No weapon - 5 rage per hit
4. OH: Crul'shorukh, Edge of Chaos - 4 rage per hit

I stopped testing because it was clearly too much for me.

Few facts:
1. Second best Axe ingame gives 2 rage more (per hit) than no weapon ! (and i bet that if i had some 2.00 speed MH, even 90 dps, then my rage gained per hit would be something around 6-7 rage pare hit). And it gives this rage just because it's 2.30 speed and not 2.00, not just it has imba dps, stats, very rare etc.

2. using dual wield you have pretty much chance, that Flurry proc will overall give you less rage than without flurry at all. It's just one random dodge, parry, miss while flurried an result is clear: less rage. So if we'll fight vs some melee in pvp for example then we have something like 5 % (dodge), 5 % (parry), 0-24 % (miss ratio) to get less rage while flurry, than without flurry. great change

3. No matter what weapon you'll put into your OH slot, it'll generate less rage than your unarmed Main Hand :D

Doesnt the difference between rage gained with no weapon, and axe weapon looks ... way to flat?
Especially that we start with 0 rage and we need this rage, to start realising even simpliest tactic, cos otherwise almost all abilities except Charge, Bloodrage, and 30min abilities are inactive.

Well, i must say that this test really helped me. It helped me to understand that playing a warrior, gearing him for 2 years, gaining experience was pointless cos it's already broken. Can we at least know who invented such great warrior mechanism (/sarcasm) ? And no, im not happy that you'll look into rage generation soon. Last time when look at it, it ended like this. Maybe better dont look at it at all, it could could really help me quit (it's hard to quit when you're pretty much addicted)

Remember good old days before 2.0 patch cos it was the only moment where we very actually fun (at least as fury warrior i can say that). :|

ps. tested it having about 1300 AP or something.
ps. probably i'll do some tests under buffs later or tomorrow

[ Post edited by Greeg ]


(http://nanobot2k.org/mages.avi) Warrior was cleary outplayed ... by Blizzard.
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  • 1. Re: (Rage Test) 62.8 dps 1H vs Unarmed   03/01/2007 13:10:12 PST
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work as intended...no wait...nerfed as intended.
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  • 2. Re: (Rage Test) 62.8 dps 1H vs Unarmed   03/01/2007 13:12:00 PST
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it was norm... normal... eh nerfed should be right word ? ...

[ Post edited by Keis ]

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  • 3. Re: (Rage Test) 62.8 dps 1H vs Unarmed   03/01/2007 13:13:28 PST
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Q u o t e:
work as intended...no wait...nerfed as intended.


Purr. <3


Q u o t e:
Since this thread is now all about me and my opinions (why can't the entire world work like this)

Q u o t e:
Being a perfectionist does not mean you never make mistakes :)

-Crezax
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  • 4. Re: (Rage Test) 62.8 dps 1H vs Unarmed   03/01/2007 13:17:10 PST
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maybe one time when u will get your lvl 70 IMBA EPIXXX 1hand axe u will get WHOLE 8 !!!!!! points of rage per hit -.-
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  • 5. Re: (Rage Test) 62.8 dps 1H vs Unarmed   03/01/2007 13:21:32 PST
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Q u o t e:
maybe one time when u will get your lvl 70 IMBA EPIXXX 1hand axe u will get WHOLE 8 !!!!!! points of rage per hit -.-


ZOMG PLX! :OO NERF!

Dream on. Another nerfalization incoming.


Q u o t e:
Since this thread is now all about me and my opinions (why can't the entire world work like this)

Q u o t e:
Being a perfectionist does not mean you never make mistakes :)

-Crezax
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  • 6. Re: (Rage Test) 62.8 dps 1H vs Unarmed   03/01/2007 13:28:51 PST
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its sad but some developers who have never played a warrior or understand about a warrior mechanism killed my warrior and my warrior brothers. indeed TSERIC STILL making fun with wwarriors on US forums that our only function to tank ( loladins and droods make it better than us with new patch rofl GJ blizzard )

Wıth that damn 2.0.1 patch i see only NOW ENOUGH RAGE on my screen. ok rogues cried about outdped by fury warriors but FFS WHY NERF THE WARRIORS ALWAYS THE FIRST OPTION ? give combat rogues a buff or change warrior dps threat or anything else . Every fuking class got a new atack with their 41 talent point . i dont want another damn atack but dont mess with my rage.

and i start to think that developers who knows nothing about a warrior watching PATs videos which saved 1.5 years ago and start to think meh how can i nerf that bloody warrior scums.

Thank you blizzard for killing my warrior and only thing you may do now rename this game to WORLD OF CASTERCRAFT so new players wont make a mistake like a playing warrior .and TSERIC leave us alone U ALREADY KILL OUR WARRIORS WE DONT WANT TO SEE YOUR POSTS IN WARRIOR FORUMS

NOT ENOUGH RAGE NOT ENOUGH RAGE NOT ENOUGH RAGE NOT ENOUGH RAGE
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  • 7. Re: (Rage Test) 62.8 dps 1H vs Unarmed   03/01/2007 13:30:23 PST
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Lock this topic before unarmed rage generation gets nerfed.

http://ctprofiles.net/4552290
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  • 8. Re: (Rage Test) 62.8 dps 1H vs Unarmed   03/01/2007 13:40:33 PST
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This seems like an obvious move to persuade more warriors to engage in hand-to-hand combat! Next it'll be hand-to-hand spec, and then some abilities that "Requires no melee weapon".

:P
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  • 9. Re: (Rage Test) 62.8 dps 1H vs Unarmed   03/01/2007 13:54:57 PST
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Q u o t e:
This seems like an obvious move to persuade more warriors to engage in hand-to-hand combat! Next it'll be hand-to-hand spec, and then some abilities that "Requires no melee weapon".

:P


"CAN'T DO THAT, WEAPON EQUIPPED!"

aw, nuts :(
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  • 10. Re: (Rage Test) 62.8 dps 1H vs Unarmed   03/01/2007 14:13:06 PST
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Q u o t e:
Lock this topic before unarmed rage generation gets nerfed.


not far...only a "fix"...

[ Post edited by Sedlex ]

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  • 11. Re: (Rage Test) 62.8 dps 1H vs Unarmed   03/01/2007 14:26:37 PST
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Q u o t e:
This seems like an obvious move to persuade more warriors to engage in hand-to-hand combat! Next it'll be hand-to-hand spec, and then some abilities that "Requires no melee weapon".

:P


then we become godlike at lvl 70!!!

we turn into dungeon & dragon monks!!!

imba
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  • 12. Re: (Rage Test) 62.8 dps 1H vs Unarmed   03/01/2007 14:40:48 PST
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Q u o t e:
...

So:
1. MH: Crul'shorukh, Edge of Chaos - 7 rage per hit
2. MH: Crul'shorukh, Edge of Chaos (Flurried) - 6 rage per hit
3. MH: No weapon - 5 rage per hit
4. OH: Crul'shorukh, Edge of Chaos - 4 rage per hit

I stopped testing because it was clearly too much for me.

Few facts:
1. Second best Axe ingame gives 2 rage more (per hit) than no weapon ! (and i bet that if i had some 2.00 speed MH, even 90 dps, then my rage gained per hit would be something around 6-7 rage pare hit).


very good post. i wished more people did testing, and let their results be known..

i wrote a post about the math of Attack power here:
http://forums.wow-europe.com/thread.html?topicId=104430664&postId=1043714616&sid=1#9

the result is, that it takes an increase of 261 AP on level 60 to increase your rage generation by 1!
(with a 3.8 sec weapon. 310 AP on level 70)

the math on the weapon damage goes like this:

average weapon damage (AWD): (i ignore the rest of the formula, as weapons speed and attack power are supposed to be constant for this calculation)
((AWD/230.6)*7.5)/2

you need to increase your average weapon damage by 61.5 to generate 1 (one) extra point of rage. (weapon with same speed. AP stays constant)

so with a slow 2hander (3.8 sec), every DPS increase by 16.2 will give you an extra point of rage.

so from TuF (61 dps)
http://www.thottbot.com/?i=40529
to HWM (77.4 dps)
http://www.thottbot.com/?i=38035
1 (one) rage
to MoM (95.3 dps)
http://www.thottbot.com/?i=53961
1 (one) rage
to DT (114.6 dps)
http://www.thottbot.com/?i=54289
slightly more than 1 (one) rage

wow, i m going to generate (nearly) 4 extra rage per hit. only 8 hits, and i m going to be able to use an extra MS! that s every 30 seconds! (well, fights WILL last longer in BC, hopefully..)

simple truth is, warriors don t scale any better than anyone else any longer. this will be very hard to tell the other classes. (llok how difficult it is to destroy the "warriors are overpowered in PvP"- myth..)

[ Post edited by Storak ]

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  • 13. Re: (Rage Test) 62.8 dps 1H vs Unarmed   03/01/2007 14:51:16 PST
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Let's keep these math-topics bumped till eternity and keep reposting them so atleast a blue has to click on them to close them and ban the people in them. It's probably the only way for them to pay attention...... if they for some reason misclick to the warrior forums.

http://ctprofiles.net/832031
Aeterna <Reclaimed> Laughing Skull PvP
(Can post with main now after 2-3months, huuzar!)
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  • 14. Re: (Rage Test) 62.8 dps 1H vs Unarmed   03/01/2007 14:59:42 PST
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Q u o t e:
it was norm... normal... eh nerfed should be right word ? ...


Nerfilization?
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  • 15. Re: (Rage Test) 62.8 dps 1H vs Unarmed   03/01/2007 15:30:34 PST
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Q u o t e:
...
to DT (114.6 dps)
http://www.thottbot.com/?i=54289
slightly more than 1 (one) rage

wow, i m going to generate (nearly) 4 extra rage per hit. only 8 hits, and i m going to be able to use an extra MS! that s every 30 seconds! (well, fights WILL last longer in BC, hopefully..)


ouch, i forgot to factor in rage "normalisation" via level gain.

on level 70, it will take 73.3 extra damage to get 1 (one) extra point of rage.
or an increase by 19.3 DPS.

so the crafted hammer (level 70) will give EXACTLY 1 (one) extra rage over MoM at level 60....

------------------------

oh btw, with calculator at hand and formulas in front of me, i decided to check another myth:

warriors at level 70 will generate more rage because they have more hitpoints!

allright, gut feeling s already tell us, that this is idiotic, but let s see:

formula for rage by damage taken (DT) at level 70 is:

(DT/274.7)*2.5

now i wanted to know, how much damage i have to take to use an extra MS:

(30*274.7)/2.5=3296.4

so we need to take 3300 points of damage, to generate the rage to do 1 (one) extra MS.

this will work fine IF either MS starts doing triple damage or our HPs are three times as high, as those of other classes. enjoy.

[ Post edited by Storak ]

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  • 16. Re: (Rage Test) 62.8 dps 1H vs Unarmed   03/01/2007 15:47:05 PST
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Hmm, anyone tested fist weapons?

I guess the way to go is generate rage with unarmed, then slam away the rage with a 2 hander in raids :P

[ Post edited by Shield ]


I'm a nerf collector.
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  • 17. Re: (Rage Test) 62.8 dps 1H vs Unarmed   03/01/2007 16:11:52 PST
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are you specced unbridled wrath?

WoW PvP = Rock Paper Scissors
Rock Paper Scissors = Balanced Around 1v1
Balanced Around 1v1 =/= WoW PvP
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  • 18. Re: (Rage Test) 62.8 dps 1H vs Unarmed   03/01/2007 19:50:50 PST
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So warriors still scale better then Rogues and Druids for dps, what else is new? Hmm, flurry only gave little less then 2 extra rage, not too bad thou as the extra rage isnt the main advantage.
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  • 19. Re: (Rage Test) 62.8 dps 1H vs Unarmed   03/01/2007 20:02:41 PST
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Q u o t e:
So warriors still scale better then Rogues and Druids for dps, what else is new? Hmm, flurry only gave little less then 2 extra rage, not too bad thou as the extra rage isnt the main advantage.


Are you blind? Retarded? In denial? It was always about the rage. That's what made flurry so awesome, a flat 30% increase in rage gen (coupled with DW which was rage heaven). Was also ownage for 2h fury, because flurry was up more often than not (using hamstring and other instants), hence it was a flat 30% rage gen increase too. Now a warrior with AR and a warrior with MoM will use instants around the same number of times, because the damage you do doesn't influence rage gen. Just weapon speed. Hence NO SCALING AT ALL. Got that? Do I need to write it again? Flurry is bad now, cause if you miss one of those attacks you will actually get less rage than when not flurried. And rage is everything to a warrior. Rage = instants = dps. Better weapon = more rage per second = more instants = more dps (hence the better scaling, a better equipment increased both white damage and thanks to that, yellow damage). Now a better weapon does jack. You hit with that MoM for what? 60 more? What's the point, if you can use instants as often as when you had TUF...

Next time when you smoke pot and get some fcked up idea about a class you do know nothing about, do not touch your keyboard. Pretty please?

In the midst of battle law has no place.
..: http://www.ctprofiles.net/776269 :..
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