5. Pay attention too surrounding mobs a few tips would be
Q u o t e:
Good practice is to use pan the camera (left-mouse panning, not turning your character with the right-mouse button) around to your back when you're certain to have a good threat buffer from the rest of your party.
as well as looking in the default ui and binding the flip camera key.
6. You lead the group but always watch for mana especially your healers start slow and go at a pace the group can handle. OOM healers and DPS can not perform in their roles and as such will get annoyed with you as a tank. You may also find yourself unable to perform role 1 of tanking (survival) without a healer.
Raid tanking
Firstly raid tanking has changed a lot since the days of pre tbc. Tanking is now a TEAM EFFORT there is no I in tank. As such I encourage “main tanks” to let their “secondary” tanks get experience tanking and to alternate on bosses and trash atleast once they are farmed it is a good thing to get tanks to experience content.
For instance a main tank left a guild the guild was lost the tanks didn’t know how to tank lurker below because none of them had ever done it. This is a weak example but if you don’t give people the chance to tank content they will never learn it.
Letting tanks tank bosses also keeps them happy the best thing about being a tank is being hit so let them have a go. Happy tanks are motivated tanks.
In general try to communicate with your tank team for instance paladins tank melee mobs well but are not as good on caster types this is something to consider when assigning targets. This doesn’t mean they can’t tank them it merely means that you should use the strengths of the tanking team.
And as in the 5 man tips be aware of your healers positioning and Pay attention too surrounding mobs a few tips would be
Q u o t e:
Good practice is to use pan the camera (left-mouse panning, not turning your character with the right-mouse button) around to your back when you're certain to have a good threat buffer from the rest of your party.
as well as looking in the default ui and binding the flip camera key.
Follow the raid leader’s instructions.
Trash
It is important to know what you are tanking in most cases you will be told on teamspeak or ventrillo however its is better to ask if you do not know. Again follow the stand out of the fire rule and the turn the mob away from the raid rule.
Boss tanking
In general you will be told what you need too know and most of this I covered earlier. There are a few things to consider.
If a boss does a knock back next time tank him with your back torwards a wall and make sure the raid is not in danger of being knocked away.
If the boss drops aggro try taunting if that doesn’t work try hitting it as much as possible and moving it back into position.
If the boss does Area of effect damage move away from the raid.
When unfamiliar with a boss use the best gear possible.
If you did not read the survival section I suggest you go back and read it.
Staying second on threat
Often it is a good idea to keep threat stat orientated tanking gear handy for trivial tasks like these. Staying second on threat is all about outputting the maximum threat generation and resource limited classes benefit greatly by taking additional damage (from cleaves or Area of effect damage) and by equipping threat orientated gear. However if it is the first time you are at a boss try avoid them at first if you wipe due to off tank threat apply both of those and then adjust as necessary until you can find a happy medium.
Communication
Talk too your tanks ask them what they feel should be improved in raids and who is noticeably annoying them (most likely a dps is consistently out of line) if you don’t sometimes tanks can snap in the middle of a raid. Losing a tank in the middle of a raid is not desirable.
Gearing
Gearing as a tank follows the 3-fold principle
Surival>Threat>DPS.
Survival gearing:
1. Being crit immune in raids and Dungeons is a priority druids need not worry about this but every other tank needs -5.6% chance to be crit (can be seen and added together from the defense tab and the resilience stat) and -5.4% for max level dungeons. If you can not reach this it is not a train smash for dungeons and early raiding but do not expect to have a stable health bar.
2. Stamina, armor, avoidance and mitigation stats are all strong but do depend on the tanking class. As a general rule of thumb take items that are of higher item level provided the loss to one stat is not severe for example losing a lot of defence can hurt overall mitigation.
3. Generally stamina has good benefits but do not count avoidance and armor/mitigation stats out of the picture. Being a balanced tank is far more likely to succeed than being a stamina monster. Avoidance may have diminishing returns such that each 100 rating provides the same damage reduction as the next (like armor) but that doesn’t make it useless it is a good stat. This is class limited as druids and death knights gain less out of defence than paladins and warriors and Death knights seem to gain a lot out of parry. I advise downloading an addon like rating buster and tank points (hopefully they have both being updated for wrath). They will serve you well.
Threat gearing:
1. Do not prioritise it on new content over survival stats unless the dps is crippled by your threat generation
2. In large threat gearing will increase your dps so do not think threat gearing is a bad thing. There are times and places where survival is a non-issue use judgement on the situation!
I will not cover DPS gearing as that is largely the same principle as threat gearing.
Some Extra bits thanks to Faenkor
Q u o t e:
5) Mob marking is a skill that serves two main purposes. First and foremost, it determines the targets to be incapacitated via CC. Secondly it marks the order of which you want the enemies to be taken down, thus allowing for a clean finish of each pull. Having all the DPS focused on one target also allows you to control the threat levels on all the stuff you're tanking. If you're tanking a fair deal of instances, it helps to macro your raid icons and kill order at the very start of an instance, as some people may go by different conventions. An example macro would be
/p {skull} DPS
/p {cross} Rogue: Sap / Blind
/p {square} Hunter: Freeze Trap / Freeze Arrow
/p {star} Shaman: Hex
/p {moon} Mage: Sheep / Spellsteal
/p {diamond} Warlock: Banish / Enslave Demon / Seduce
/p {triangle} Druid: Entangle / Cyclone / Hibernate
/p {circle} Priest: Shackle Undead / Mind Control
/p Kill order: {skull} > {cross} > {square}
You do not need macros to mark or addons but it does help greatly to have skull bounded to a key. If you are a slow typer macros will help you.
Key bindings
Are a vital too playing a tank however some things like shield wall/divine protection/lay on hands/divine intervention. You may want to avoid binding too keys incase you slip. I bound divine intervention too delete (it makes sense!) but i kept DIing people randomly when buffing up which obviously isn't very useful! Point is too be sensible. The key binding interface can be found by pressing esc. the first thing you want to get used to as a new player is removing the binds "turn left and right" and run around a city only turning with the mouse this will make your tanking more fluid it will feel wierd at first but overall it is an improvement.
Closing
As tanks the weight of an instanced dungeon rides upon your performance make sure you do some reading into what is good for your class! This is by no means a full guide on how to play any and every tank but hopefully it gives some conceptual idea of how raid tanking and 5 man tanking work and how to take charge. As tanks you are leaders. Anyone can tank if you really aspire to be a tank you can improve always however tanking is not meant for everyone but it can be learned so never give up hope. I will say that you should play the class you want to play and role you want to play no one should be forced to do anything inside a game.
There is a large tank community in WoW and hopefully it will continue to grow and prosper.
This guide avoids theorycraft and class competition in general and does not try to be a one stop for tanks. I suggest the following:
Useful links:
Tanking: http://www.tankspot.com , http://tankingtips.com
Warriors: http://www.tankspot.com, http://forums.wow-europe.com/thread.html?topicId=612462710&sid=1
Paladins: http://maintankadin.failsafedesign.com/index.php, http://forums.wow-europe.com/thread.html?topicId=305840625&sid=1
Druids: http://druid.wikispaces.com, http://forums.wow-europe.com/thread.html?topicId=304172583&sid=1
Death knights: http://www.tankspot.com/forums/blogs/armstrong/, http://forums.wow-europe.com/thread.html?topicId=6584579656&sid=1&pageNo=1
General class info: http://elitistjerks.com/f31/ (please read the stickies http://elitistjerks.com/f31/a34-forum_rules/ )
Will add any decent links posted!
When using these links please adhere to their rules and follow simple etiquette of using the search button. There is a mountain of information there especially tank spot as the blogs convey a lot of information and experiences. I hope you find them as useful as I have.
Thanks to Ciderhelm of Tankspot, Satrina (for all the theorycraft done over the years) and Veneretio of Tankingtips for their guides and advise over the course of time if you are interested read their resources for they go into a lot more depth and are very complete.
(Note: if requested I will add direct links to wrath threat values threads however they should be fairly accessible).